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The Secret World: Brand New Combat Feature to be Revealed

24

Comments

  • CujoSWAoACujoSWAoA Nooo, AKPosts: 1,781Member

    I hope its cars.

    So we can drive over zombies in Kingsmouth.

  • RobsolfRobsolf Grand Rapids, MIPosts: 4,246Member Uncommon
    You'll have to do a 5 key combo for each of your active powers, now.  image
  • bcbullybcbully Westland, MIPosts: 8,260Member Uncommon
    Originally posted by Draron
    Originally posted by JeroKane
    #32 Unread Today, 07:04 PM

    Lead Content Designer

    Oh the speculation.

    - Not going to reveal a new Aux weapon.
    - Combat feature means a combat feature - not a domination map or a player driven content feature.

    It will actually be revealed *before* the live stream, but you'll be seeing it for the first time in the live stream.

    Quote:

     

    Originally Posted by Ithnag View Post

    Tease us moar!

    Also not a sanity meter...

    Not a new Aux weapon? They just like building anticipation.

     

    geez I'm slow today I was baout to paste this lol.

  • GR3NDELGR3NDEL Tulsa, OKPosts: 108Member Uncommon
    Originally posted by jayfeeler69
    My guess is they are adding auto attack and they will claim its original and never been done. Seriously does anyone believe the drivel funcom spouts anymore?

    Well, I guess we'll have to wait until Friday to see, won't we?

    I find myself intrigued by this news - but I find the high level of communications by Ragnar, John & Co. very gratifying.

    image

  • GoldenArrowGoldenArrow TurkuPosts: 1,187Member
    Ability to duck..?
  • CantorageCantorage BodøPosts: 186Member
    Well, this has the potential to be awesome. Consider me hyped.
  • niceguy3978niceguy3978 Gainesville, FLPosts: 2,000Member
    Originally posted by Robsolf
    You'll have to do a 5 key combo for each of your active powers, now.  image

    oh lord, i despised AOC melee combat, with a passion.

  • RemyVorenderRemyVorender Riverside, RIPosts: 3,265Member Uncommon
    My vote is for Auto Assault style mounted combat...with controls that are actually intuitive that is. Man that game was a control nightmare.

    Played: AA, AC1, AC2, Aion, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
    ESO, FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,
    Ryzom, SB, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...

  • asmkm22asmkm22 Anchorage, AKPosts: 1,788Member
    I'd come back to the game in a heartbeat if the "feature" was a total reworking of combat skills so that fighting mobs didn't take forever and feel so repetative...

    You make me like charity

  • KilorTheMeekKilorTheMeek Upland, CAPosts: 260Member
    Originally posted by asmkm22
    I'd come back to the game in a heartbeat if the "feature" was a total reworking of combat skills so that fighting mobs didn't take forever and feel so repetative...

    Repetetive killing, like how it is in every single MMO ever made, since the beginning of ever?

    image
    Never argue with an idiot. He will drag you down to his level, then beat you with experience.
  • rojoArcueidrojoArcueid hell, NJPosts: 6,754Member Uncommon
    Originally posted by bcbully
    Originally posted by OG_Zorvan

     

    Kinda like hiding levels in "skill trees"  in oder to claim the characters don't have levels. lol

    Riiiight what level is a guy with 8 in weapons a 10 on the head 5 on minors and a 7 on majors?

     

    I'm waiting.

    actually OG_Zorvan is right.

    If you want to know how many levels are there you can start a new character and do the math while filling up the exp bars.

     

    image
  • KaspanovaKaspanova LondonPosts: 61Member Uncommon

    Lets discuss the 'New Combat Feature' - not if TSW has levels. Lets ignore the "OG", as they have obviously just want to throw mud at Funcom and TSW. Thanks.

    I'm really trying to rack my brain about this now, I would have thought straight up that it would be new weapons, but if Aux is out, then dayuuuum. This is quite exciting.

    --------------------------

    New abilities tied to achievements....?

    There was mention of this not too long ago. Some hint of unlocking abilities tied to vampire related achievements...

    Hmmm... http://forums.thesecretworld.com/showthread.php?p=1428053#post1428053

    ----------------------

  • HurricanePipHurricanePip Sommerille, MAPosts: 167Member
    Love MMORPG, but you've gotta soften the ground a little bit more than that. 

    If you don't worry about it, it's not a problem.

  • asmkm22asmkm22 Anchorage, AKPosts: 1,788Member
    Originally posted by KilorTheMeek
    Originally posted by asmkm22
    I'd come back to the game in a heartbeat if the "feature" was a total reworking of combat skills so that fighting mobs didn't take forever and feel so repetative...

    Repetetive killing, like how it is in every single MMO ever made, since the beginning of ever?

    Yet somehow TSW makes it feel so much worse... probably because the fights take so long and have so little variety.

    You make me like charity

  • eddieg50eddieg50 Tolland, CTPosts: 1,613Member Uncommon
    First will come the CU and then the         NGE  wahooooooo
  • DarkcrystalDarkcrystal st clair shores, MIPosts: 809Member Uncommon
    Originally posted by jayfeeler69
    My guess is they are adding auto attack and they will claim its original and never been done. Seriously does anyone believe the drivel funcom spouts anymore?

    You haters will always hate, you all said the release would fail because its funcom, well you where wrong, TSW is a great game if you don't like it GTFO...

     

    I get tired of gamers hating, go make a game so I can hate on it, better yet let me stand outside your job and complain.. I mean you haters and trolls need to get a life..

     

    TSW proved you guys wrong with there great release the game has one of the best communitys with mature players who love to play the game like us mature players do with oyt the trolling in general chat... Which I have missed form MMO's for years..

     

    So if you don't like funcom then good, no one cares.

  • DarkcrystalDarkcrystal st clair shores, MIPosts: 809Member Uncommon
    Originally posted by asmkm22
    I'd come back to the game in a heartbeat if the "feature" was a total reworking of combat skills so that fighting mobs didn't take forever and feel so repetative...
     

    Take for ever? are you kidding me, you must have a bad build, thats the problem to many people are used to game like WOW where it takes no brains to set up your build, TSW you need to think a bit to get a good build, I have no issues killing anything..

     

    Get some builds  online somewhere and use it...

  • XasapisXasapis VolosPosts: 5,561Member Uncommon
    Originally posted by rojo6934
    Originally posted by bcbully
    Originally posted by OG_Zorvan

    Kinda like hiding levels in "skill trees"  in oder to claim the characters don't have levels. lol

    Riiiight what level is a guy with 8 in weapons a 10 on the head 5 on minors and a 7 on majors?

     I'm waiting.

    actually OG_Zorvan is right.

    If you want to know how many levels are there you can start a new character and do the math while filling up the exp bars.

    There is horizontal progression and there is vertical progression. Claiming that it's the same is not true by a long shot. Let me give you an example:

    Take a level 85 (or whatever is max these days) character from WoW, put him in a lvl 40 (ie average) territory, strip him and observe how long it will take from mobs there to kill him. Most likely never.

    Now do the same in TSW. Take a character that can equip everything, Hell, take a character that has opened 100% all his abilities, strip him and put him somewhere in, say, Egypt. Now observe how long it will take him to die. I doubt he'll last a minute.

    (Or you can make it even more extreme and put them both in the starter areas. The zombies in TSW will eat the naked "max" character just the same as they would the fresh out of the character creation. This is not happening in games with vertical progression like WoW, Rift, Tera, LOTRO etc.)

     

    Some games have both progressions available, like Rift. When you hit max level, your vertical progression ends and the horizontal begins.

  • hfztthfztt GlostrupPosts: 839Member Uncommon

    Been playing for a few days now. Having a blast with this game.

    I would wish though that they would remove that silly cap of only one main quest. Especially be course it includes they fun and hard as hell investigation quests. I would really like to just have unlimited investigation quest slots. The current system just force you to google the solution as you cant go on with other things while you try to fugure out the puzzel.

    That aside, its a great game.

  • XasapisXasapis VolosPosts: 5,561Member Uncommon
    Originally posted by hfztt

    Been playing for a few days now. Having a blast with this game.

    I would wish though that they would remove that silly cap of only one main quest. Especially be course it includes they fun and hard as hell investigation quests. I would really like to just have unlimited investigation quest slots. The current system just force you to google the solution as you cant go on with other things while you try to fugure out the puzzel.

    That aside, its a great game.

    I don't know if you are aware of it, but you can drop a main quest at any point to pick another and then you can go back to the starter NPC and re-grab it and you continue from the point (tier) you have stopped. You don't start over when you drop a quest.

    I think their limited quest idea makes sense because most of them are multi-staged ones and you'd lose track of what you needed to do if you had say 5 main quests in different stages all in your map.

     

    I'd also advice to leave the investigation quests for last in a particular zone. Doing everything else familiarises you with the zone, something that is helpful with a lot of investigation quests.

  • RaysheRayshe London, ONPosts: 1,284Member
    The theory my Cabalists are thinking is that funcom is bringing in Multi-Player Investigation missions. Those of which you cannot finish unless you have a group working on it. As it stands on my Dragon (since my cabal is Dragon) ive done all the Investigation missions in a group RPing the whole Mission. its alot of fun specially when you can really get into the game when you arent Meta-Gaming. That being said i've already cleared it all on my Templar but still its fun doing it over again with a group.

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • MyrdynnMyrdynn Beaumont, CAPosts: 1,516Member Uncommon
    Originally posted by hfztt

    Been playing for a few days now. Having a blast with this game.

    I would wish though that they would remove that silly cap of only one main quest. Especially be course it includes they fun and hard as hell investigation quests. I would really like to just have unlimited investigation quest slots. The current system just force you to google the solution as you cant go on with other things while you try to fugure out the puzzel.

    That aside, its a great game.

    there quest system is created so that you arent just doing 1 quest hub after another, each quest you get especially red/green/yellow follow it to the end, you dont have to google, except maybe some tough investigations quests.  When you finish the last tier, look around, within usually 50 feet there is another quest, grab that one, follow it to completetion, eventually you will do the entire zone without feeling like you are just running back and forth, cause you actually quest to get the next quest and continue.  Its taken alot of flack from the wow/eq boys but thats cause nobody understood the process, they want you to follow the story, not just blindly grab all the quests you can, completely ignoring every quest and just trying to rush thru

     

  • MyrdynnMyrdynn Beaumont, CAPosts: 1,516Member Uncommon
    Originally posted by Rayshe
    The theory my Cabalists are thinking is that funcom is bringing in Multi-Player Investigation missions. Those of which you cannot finish unless you have a group working on it. As it stands on my Dragon (since my cabal is Dragon) ive done all the Investigation missions in a group RPing the whole Mission. its alot of fun specially when you can really get into the game when you arent Meta-Gaming. That being said i've already cleared it all on my Templar but still its fun doing it over again with a group.

    I dont think that would be a new combat feature

     

  • XasapisXasapis VolosPosts: 5,561Member Uncommon
    Originally posted by Rayshe
    The theory my Cabalists are thinking is that funcom is bringing in Multi-Player Investigation missions. Those of which you cannot finish unless you have a group working on it. As it stands on my Dragon (since my cabal is Dragon) ive done all the Investigation missions in a group RPing the whole Mission. its alot of fun specially when you can really get into the game when you arent Meta-Gaming. That being said i've already cleared it all on my Templar but still its fun doing it over again with a group.

    They are talking about brand new combat feature though. Not a brand new questing feature.

     

    I just hope it's not some kind of mounted combat, the zones are not that big to support mounts.

  • hfztthfztt GlostrupPosts: 839Member Uncommon
    Originally posted by Xasapis
    Originally posted by hfztt

    Been playing for a few days now. Having a blast with this game.

    I would wish though that they would remove that silly cap of only one main quest. Especially be course it includes they fun and hard as hell investigation quests. I would really like to just have unlimited investigation quest slots. The current system just force you to google the solution as you cant go on with other things while you try to fugure out the puzzel.

    That aside, its a great game.

    I don't know if you are aware of it, but you can drop a main quest at any point to pick another and then you can go back to the starter NPC and re-grab it and you continue from the point (tier) you have stopped. You don't start over when you drop a quest.

    I think their limited quest idea makes sense because most of them are multi-staged ones and you'd lose track of what you needed to do if you had say 5 main quests in different stages all in your map.

     

    I'd also advice to leave the investigation quests for last in a particular zone. Doing everything else familiarises you with the zone, something that is helpful with a lot of investigation quests.

    No I didn't know that, and for the main (non investigation quests), yeah, I guess it makes sense. I would still argue that having multiple investigation quests open would not hurt as they dont tend to have map waypoints.

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