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Citadel of Sorcery is one of those games that you may not yet have heard much about. We're about to cure you of that with our exclusive interview with Phil Blood, CEO of MMO Magic. Keep reading and then let us know what you think in the comments.
MMORPG.com: Most people would say Indie MMOs are impossible to make. What would you say to those Debbie Downers?
Phil Blood: That one is easy to answer; we have already gotten the game world running. All we need now is to add more Art, Writing and Level Design content using the existing tools. All the major risks are completed. However, they are not incorrect is saying that this is (nearly) impossible to do. We knew that when we set out to make the impossible. It took millions of dollars personally invested by the team, you don’t see that often. These same people had to be so committed that they would work for eight years, without pay, to get us to this point, another nearly impossible task. The support of our families has been the strength of this team, allowing us to pursue an impossible dream and make it real. This is a game that we were told could not be made, we did it anyway.
Read more of Bill Murphy's Citadel of Sorcery: Opening the Door to the Citadel.
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