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Title: Project Gorgon
Eric Heimburg (AC1/AC2 Lead Dev/Producer/STO)
Sandra Powers (AC1 Lead Dev/EQ2 Producer)
Art: Currently 3rd Party (thus the kickstarter)
What its about:
Project Gorgon is an old-school 'hardcore' MMO. Currenlty the serverside is already built (though not optimized) as are many of the subsystems. It is a (mostly) classless game - similiar to AC1 but it has a number of elements from EQ1 including such skills as tracking, feign as well as the the possibility of corpse recovery, vendor diving , EQ1-like zoning (it is an Indie after all) and (most importantly) shared, non-instanced content/dungeons.
Despite the classless nature of the game which allows you to choose any two learned combat skillsets there are some permanent choices that can be made. An example of a permanent choice is Lycanthropy: If cursed with lycanthropy you have one month to remove the curse. If you fail to remove the curse you are permanently cursed with Lycanthropy which means that for three real-time days every month you're a wolf unable to communicate with most PC/NPC or use items - you can how ever learn Wolf combat skills.
Significant effort is being given to non-combat skills such as the usual crafting and gathering skills but also unusual skills such as Art Appreciation (see video #1) which allows players to accurately assess the value of looted items.
Currently the biggest need for the game are Art and Animation assets - thus the kickstarter.
As an example of how unique this game will be, future plans include the ability to sell your soul (as part of the demonology tree), Rakasha and the Dark Geology combat skill.
Anyway, check it out!