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I can't think of any MMO that has so many diverse looking Zones. Every single Zone in WoW feels like something new and they don't have only the typical Desert/Snow/Grassland areas that you see in most MMO's, they have weird exotic looking places that have a range of many colors.
Can any of you think of a MMO that has such a diverse range of settings like WoW has? I can't and as far as I know Guild Wars 2 only has the typical Desert/Snow/Grassland areas with minor variations in between.
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There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Name a zone in WoW that isn't a desert, snow, fire, or grassland. All their zones pretty much fit into one of these. I love WoW's zones, but I don't think they're all that unique.
President of The Marvelously Meowhead Fan Club
STV - jungle
Swamp of Sorrows - swamp
Next?
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
When you look at Azeroth, it seems they don't care about whether the geographical progression makes sense or not.
Oddly, I've never been bothered by it. I guess they thought of it as more of an artistic issue than a realistic / authentic one. Blizzard sure knows how to work those color palettes and ambient music.
Thanks to that, when you run the length of Kalimdor, you're treated to all kinds of mood. Sure, you might stop and go "What kind of ridiculous place is this?!", but you still instantly get a feel for the area.
Remember that first time you stepped into Un'goro Crater? The ominous music, the mist and that Devilsaur walking out there? Impressive stuff. Especially thinking you were just in a desert two minutes ago listening to soothing Tanaris music!!
Okay, but both of those fit under types of grasslands in my book, but sure, okay. I'm not the enemy, you don't have to act like an ass. I said I like WoW. I played it for 7 years. I just have a bit different definition of "types of zones" than you do, apparently. Green is grassland to me, for the most part. Green trees, grass, grassy swampland....all grasslands.
Oh yeah....WoW has "rock zones" too. That one's more unique, I suppose.
President of The Marvelously Meowhead Fan Club
vasir - water
Not meaning to be an ass (this time, anyway). Just pointing out that walking across Mulgore is very different than walking through STV.
Now if you had said "every zone is orange, white, brown or green", I'd agree with that. But as was pointed out above me, there is a blue zone, so.......
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
If I wanted to see endless grassland in all directions I would look out the window.
If Im playing a video game I want fantastical environments that are not possible in the real world. I dont care if it "doesn't really make much sense".
You're right. I'm still not sure it's the MOST unique game, as far as zones, but it's at least refreshing. I always enjoyed going from zone to zone and didn't feel disappointed that it was more of the same. That's pretty good, actually. I don't have that feeling with most games.
President of The Marvelously Meowhead Fan Club
Well let's be real here for a bit. WoW has been out how long? Something like eight years? You add new areas and lands with big patches and expansions so who is there to compare WoW to? You said GW2 but it was released a little more than a month ago...what do you expect? For them to unlock every area upon launch and leave nothing for their expansions? And their lands are more diverse than what you are giving them especially since quite a bit can take place underwater as well. But many lands are obviously waiting for expansion like Elona and such.
No other games with some resemblance of population have been around as long as WoW and they are the only ones you can try for this comparison at this stage. Maybe EQ2 but I didn't fully explore that one to know of all the lands accessible there. What I did see was rather diverse but I didn't like the presentation. World felt clay like to me.
I'm of the other thought. i want environments that make sense. I remember going from one environment in WoW to a jungle and though WTF?
I think that was also when I lost patience for the game.
Differing enviroments are nice but I like them to make sense or at least have some reason why one extreme enviroment is adjacent to another.
Otherwise it feels like the "everything but the kitchen sink" approach to design and that always feels cheap to me.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I didn't say there was anything wrong with variety or fantastical environments. TERA, Aion and many others MMOs do a great job of offering that, with the transition being across a grander and less penned-in worldspace.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre