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[Column] Guild Wars 2: The Future of Tyria

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,659MMORPG.COM Staff Uncommon

Last week, ArenaNet laid its cards on the table about the various live teams and how each will leave its own mark on Guild Wars 2. In our latest column, we take a look at the future in Tyria. See what we think before leaving your ideas in the comments.

But how is ArenaNet’s approach unique? A team that works on the game is still just a team, right?  ArenaNet is actually going to use ten different development teams.  Each one will take on a very specific part of the game.  For example, the live security team will focus on issues with account theft and bots, while the living world team will make new content.  This will allow each team to tackle a smaller group of issues rather than be bombarded with every type of issue imaginable all at once. 

Read more of David North's Guild Wars 2: The Future of Tyria.

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This is one of my favorite dragon concepts from the game. I would love to fight a swarm of these!

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

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Comments

  • MuffloMufflo StockholmPosts: 30Member

    Great news, even if it is to be expected in some part, I am glad to hear that they announce it as such. 

    I wonder how many people are put into each team, but surely I will never know, and hopefully we can trust ArenaNet to that stratagem. If anything they have blown our expectations away. 

    Lastly, I truly marvel at the possibilities ArenaNet got for the future of this game. Just looking at the world map in GW2 makes me expect at least 5 expansions, which I am already prepared to pre-order. New elder dragons are to be expected, guessing at 1 for each expansion, hopefully also new races for critters and mob. New playable races? Now that's something I doubt I will enjoy, surely there is room for more polish on existing races to be made, learn from WoW here, as they both have succeded and failed in this area.

    Love the game, but as anything it can get better and worse. 

     

    Ps: Risen Chicken ftw! <33333

    The sylvari ordered Rice n chicken in a bar. The waiter asked him: "exploded or intact?" He angrily answered: "Intact of course! Do you take me for a fool?"

    Those were his last words.

  • JeroKaneJeroKane OsloPosts: 5,353Member Uncommon

     

    I have taken a sceptical approach when it comes to these kind of announcements.

    Seen all these great promisses the past years just too many times, to also see it never come to actual delivering it!

    EA/Bioware promissed the world with SW:TOR as well. Bragging about all the different live teams they had creating all kinds of content. How they were going to add several planets a year to expand the game, yada yada yada.

    EA/Bioware with SW:TOR is just one example of many.... and we all know how that turned out do we?

    I say.... first see them actual delivering on these promisses. Then I'll believe.

     
  • orbitxoorbitxo fort lauderdale, FLPosts: 1,411Member Uncommon

    So far By far the best Fantasy mmo ive played, and yes, it was expected  to see future expansions-and some huge game changing events by the end of the year.

    what does all this holds?-Only Anet knows. But I will sure be there!

     

    But they are doin an awsome job!

  • orbitxoorbitxo fort lauderdale, FLPosts: 1,411Member Uncommon
    Originally posted by JeroKane

    I have taken a sceptical approach when it comes to these kind of announcements.

    Seen all these great promisses the past years just too many times, to also see it never come to actual delivering it!

    EA/Bioware with SW:TOR is just one example of many.... and we all know how that turned out do we?

    I say.... first see them actual delivering on these promisses. Then I'll believe.

     
     
    Agree with you here- But Anet have been so modest about their launch and Talent, Iam ok with these news- as only the best  Games stay in touch with their players. per weekly or daily basis.
     
     
     
     
  • latentPotentiallatentPotential houston, TXPosts: 7Member
    This neither a unique nor original approach. CCP has been using the scrum development approach for years and many studios do it besides.
  • gravesworngravesworn charleston, WVPosts: 324Member
    Well if it works why would you not use the development model? Last time I checked EVE was one of the best online games ever.
  • MumboJumboMumboJumbo LondonPosts: 3,221Member
    Definitely Anet pushing the genre as a service all the way from development, to release and now continuing development. GW2 = Value For Money; should be in the dictionary in the next update!
  • DragonantisDragonantis DublinPosts: 974Member

    Awesome news, I havent had such an emmersive PVP or RP experience in a game before, and both of those are player driven XD

    Looking forward to the future content :)

  • Lord.BachusLord.Bachus Den HelderPosts: 9,065Member Uncommon
    I can only see a bright shining future for Tyria.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • ZeGermanZeGerman Andover, MAPosts: 197Member Uncommon
    Originally posted by latentPotential
    This neither a unique nor original approach. CCP has been using the scrum development approach for years and many studios do it besides.

    The sheer number is unheard of but mostly i agree with you.  The big difference is most companies use 2 teams.  Dev and QA Dev.  They have broken both of these into multiple subcategories.  Also you have to take your comparison to CCP as a huge compliment as one of the only gaming companies that has been able to truly expand a game over time successfuly.

  • latentPotentiallatentPotential houston, TXPosts: 7Member
    I didn't mean to say arena net wasn't doing a good thing, the article just greatly overstated the uniqueness of their methods. I agree that CCP is one of if not the most talented and innovative dev teams in the market now.
  • GolbezTheLionGolbezTheLion Los Angeles, CAPosts: 336Member Uncommon
    Originally posted by latentPotential
    This neither a unique nor original approach. CCP has been using the scrum development approach for years and many studios do it besides.

    True, but not to the extent we're seeing from ArenaNet here.

    They have twice the amount of teams working on development that most studios do, CCP included (and I am a huge EVE fan, have played since Genesis). The average studio that utilizes similar methods for development has three to five teams maximum.

    ANet is pushing the limit and raising the bar.

     

  • jehkahn12jehkahn12 Tampa, FLPosts: 14Member
    Please, please, please bring back the Ritualist profession!!!!!
  • Rommie10-284Rommie10-284 Systems CommonwealthPosts: 240Member Uncommon
    When they produce delicious pudding, I'll give them applause.  Talk is cheap, developers are not.  If AN fouls up the new content, those 10 teams will be 3 to 1 to zero in short order.  Let's see what they what they actually DO before patting them on the back for cleverness.

    Avatars are people too

  • orbitxoorbitxo fort lauderdale, FLPosts: 1,411Member Uncommon
    Originally posted by Rommie10-284
    When they produce delicious pudding,...

    already is.

    <.<

  • ValentinaValentina Los Angeles, CAPosts: 1,676Member Uncommon
    I want to play a quaggan...or a skritt...please :X
  • mCalvertmCalvert Tallahassee, FLPosts: 1,283Member
    Will these holidays be western civ earth holidays copied into a totally different universe, or will they be Tyria Lore holidays? I prefer the latter.
  • MsengeMsenge baltimore, MDPosts: 90Member
    Originally posted by mCalvert
    Will these holidays be western civ earth holidays copied into a totally different universe, or will they be Tyria Lore holidays? I prefer the latter.

    Well kinda little of both...at least gauging by the holidays in GW1.  The major holidays are usually based around the same times as real world holidays and typically reflect some aspects of those real holidays in game.  However, these in game holidays usually have some significant in-game lore to give the in-game holidays their own flair.

    For example, the 1st GW2 holiday will be Mad King's Day which is meant to reflect the real world holiday of Halloween.  It's based around the return of an powerful human spirit (who when living was one of the kings of Kryta) to Tyria from his quasai prison in the Mad Realm (a part of the Underworld).  It'll most likely have special decorations in some of the main cities (most likely Lions Arch and maybe Divinity's Reach), sweets, costumes, and mini games.  Then you've got Wintersday that is held around the time of our real world winter holiday's occur.  This one might not return in much the way it did in GW1 because it was strongly based on the human gods (mostly around Grenth wanting the world to stay frozen longer and Dwayna wanting sring to return so that Tyria could be reborn).  Another holiday is Canthan New Year which is held around the real world chinese new year and celebrates the coming of the celestials which are celestial animals based on the chinese zodiac.

  • FrodoFraginsFrodoFragins Manchester, NHPosts: 2,933Member Uncommon

    Hmm little to no information there.

     

    I think msot people are really hoping for concrete content update plans and rough ideas of when they'll be added.

     

    10 teams sounds good but it must also present some nightmares when teams are diddling with each others code.  There must be people separate from the teams in charge of code areas.

  • PurutzilPurutzil East Stroudsburg, PAPosts: 2,927Member Uncommon

    10 Teams also means efforts are split, not to mention some areas will collide with each other meaning times can end up at each other's throats.  Resources will be spread more thin so a 'smaller work load' isn't really something you can bet on. Its possible some teams might have nothing to do while others could have several issues at once to deal with.

     

    Its just to undescript to really take the 10 teams as a good thing. 

  • ExItSrBExItSrB BelgradePosts: 1Member
    i would like to see factions :P
  • TorvalTorval Oregon CountryPosts: 7,223Member Uncommon
    Originally posted by Msenge
    Originally posted by mCalvert
    Will these holidays be western civ earth holidays copied into a totally different universe, or will they be Tyria Lore holidays? I prefer the latter.

    Well kinda little of both...at least gauging by the holidays in GW1.  The major holidays are usually based around the same times as real world holidays and typically reflect some aspects of those real holidays in game.  However, these in game holidays usually have some significant in-game lore to give the in-game holidays their own flair.

    For example, the 1st GW2 holiday will be Mad King's Day which is meant to reflect the real world holiday of Halloween.  It's based around the return of an powerful human spirit (who when living was one of the kings of Kryta) to Tyria from his quasai prison in the Mad Realm (a part of the Underworld).  It'll most likely have special decorations in some of the main cities (most likely Lions Arch and maybe Divinity's Reach), sweets, costumes, and mini games.  Then you've got Wintersday that is held around the time of our real world winter holiday's occur.  This one might not return in much the way it did in GW1 because it was strongly based on the human gods (mostly around Grenth wanting the world to stay frozen longer and Dwayna wanting sring to return so that Tyria could be reborn).  Another holiday is Canthan New Year which is held around the real world chinese new year and celebrates the coming of the celestials which are celestial animals based on the chinese zodiac.

    I hope they go with the GW1 holiday philosophy too.  A little of both worlds worked well for GW1.

  • SuiMeSuiMe GeelongPosts: 16Member
    It would be nice if they fixed the PvE bots and banned the RvRvR hackers first, before going onto new content.

    ________________________
    It's a game, ffs.

  • goemoegoemoe HannoverPosts: 183Member Uncommon
    Honestly, this has been nice talk by ArenaNet, but they told us nothing. Every dev team is about to try the same, tell the same and... you get it, we will have to wait and see, if they do the same. Hopefully they do a little more than the average dev team. but they have told us nothing more, than any dev team before. Only perhaps with better thought up words.
  • DraemosDraemos Antartica, AKPosts: 1,469Member
    Take about a shameless spin article.  Absolutely nothing of worth or value was divulged.
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