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Isnt this an example of that oldschool hardcore people keep shouting for?
Permadeath kind of suits a game of this kind. Waiting 24 hours seem to be the less favorable option.
Originally posted by tawess Originally posted by halflife25 Ok i can get over full loot thing but 24 hour lock out for dying? well no thank you. And i was really looking forward to this game.
Well it is to encourage people to go for the hardcore version.
I like this style of pvp
I get all your loot and I even get to grief you so you cant play ... awesome !
This mess could be easily avoided if they made 2 servers, one with their hardcore pvp stuff, and one with pve only, less penalizing deaths.
But it's their game, they do whatever they want with it, though that would appeal more players that way.
Originally posted by niceguy3978 Originally posted by Arglebargle This is why 'old school' gamers can't have nice things. Just can't agree on which parts of the 'good ol' games' were good. When someone tries something like the old days, they get complaints instead of money.
I don't remember any of the "good ol' games" having permadeath or a 24 hour lockout if you died. So neither one of these were taken from the "good ol' games." I am interested to know their thinking behind the 24 hour lockout.
I don't remember any with permadeath, however I do remember most of them having fairly severe consequences for death.
In most games today, there are almost no consequences for death, which is why those games seem like trivial arcade games. In such games, our characters feel trivial, as does the gameworld, because they are nothing more than inconsequential pieces of meat for the grinder. There's no reason not to throw them into the zerg grinder.
Even in a game, death should be something you don't want to have happen to your character. Most other games have failed to make this aspect relevant. War Z is on the right track.
Hell hath no fury like an MMORPG player scorned.
Honestly I hate how people who like permadeath like to ruin MMORPGs. Let me explain, it seems every zombie survival MMO seems to want to copy the whole "play for the short experience then start all over" thing from DayZ, and it's just there to make macho morons feel cool because the game is so "dangerous". Why do people think that the only two options for an MMORPG are "Lose everything when you die" and "Lose absolutely nothing when you die". Can there seriously be no middle option that appeals to both people? How about certain items with be lost on death, but you keep your gear? If anyone here has played STALKER Online (which is in beta), that is similar to the kind of thing that I mean. I'm looking to have fun with hours of creating a good character, and if you implement the right amount of items and quests/missions and such in he game, it shouldn't be a problem. I honestly wouldn't care that people are obsessed with permadeath if IT DIDN'T KEEP RUINING MMOS FOR THE REST OF US! Now I don't even see a future in an actual MMORPG Zombie Survival, all people want to do is copy DayZ so that your character's equipment is always just a rental. No thanks, I don't see why people can't just wait until DayZ becomes standalone, now The WarZ has to do literally the same thing? This makes me sick, thanks for ruining any chance of a Zombie Survival RPG that appeals to the rest of us, to ever exist.
And now I am prepared to get flamed by the very same people that I just mentioned, hopefully a few intelligent responses will be found, though I doubt any of them would agree with me.
Originally posted by coretex666 Isnt this an example of that oldschool hardcore people keep shouting for? Permadeath kind of suits a game of this kind. Waiting 24 hours seem to be the less favorable option.
What old school MMOs had permadeath? I don't remember any..
"You are all going to poop yourselves." BillMurphy
"Laugh and the world laughs with you. Weep and you weep alone."
The 24hr lockout for normal players dying might change but right now that's the number they're giving. Yes you have 5 character slots and can play other characters you've played but each one gets the same rule, obviously; die and see you tomorrow.
Aside from the fact it seems way too excessive, two things really bug me about it. The first is that you can, as someone said on this thread, buy an instant ressurection from the shop. So, hey it's all to do with immersion and teaching people to play properly and cautiously and, what's that? Ready cash? That'll do nicely. Off you go sir. The second thing is that so far the idea is you respawn where you died. That I don't get at all. Wouldn't it be better to have that happen at a safe haven somewhere? And secondly, how long do you think it will be before someone invents a mod that adds a countdown timer and locator to people you killed respawning? Corpse camping will become a profession...
The ruptured capillaries in your nose belie the clarity of your wisdom.
Originally posted by Noslack76 you can have more than one charactor is how i read it so its not that bad besides I will be be playing perma death hardcore. im tired of watered down games.
So you have to lose everything when you die or else it's watered down? No middle option, like you only lose extra items in your inventory but not your equipment? You're exactly the kind of macho moron I'm talking about. You people have such a hardon for permadeath that you think that every game has to have it.
Guys we're talking about a post-apocalyptic world where the basic objective is to survive. The game isn't about collecting "phat lewt". It's about killing zombies with some friends and surviving. You will die, probably a lot. If losing your precious gear sounds too terrible for you, then don't play. But, in this type of game, it just makes sense.
Originally posted by elvenwolf Well i don't like full loot games... but.. thre is a market for such games and is good they do exist
Yeah, about a million big, DayZ. Bigger than most WoW clones.
Originally posted by seniorfrito Guys we're talking about a post-apocalyptic world where the basic objective is to survive. The game isn't about collecting "phat lewt". It's about killing zombies with some friends and surviving. You will die, probably a lot. If losing your precious gear sounds too terrible for you, then don't play. But, in this type of game, it just makes sense.
Killing time in an FPS game with perma death makes perfect sense. It really doesn't make much sense in an MMO. Just saying.
Now, imagine just for a moment, the howls in a permadeath game...
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Originally posted by GwapoJosh Originally posted by coretex666 Isnt this an example of that oldschool hardcore people keep shouting for? Permadeath kind of suits a game of this kind. Waiting 24 hours seem to be the less favorable option.
I was referring to the fact that many people tend to complain about new MMOs being too easy and too casual. People often mention that in the past, MMOs were better in this regard. It does not necessarily mean that they had permadeath. It is just something that makes the game harder...
Originally posted by bubaluba You don't like easy mode, you don't like hard mode, you don't like ..... Some people never like anything. SO if you don't like don't play.
I think you have it completely right. People like to bandwagon and complain about everything.
Someone else also said it right, perma death and lockout make sense for this genre and type of game. If there was not a system like that inplace it would be just a left for dead game with a large map.
I may be wrong but I thought I read that they have a sort of bank/locker system that allows you to stache some of your gear. Sor if you are playing on normal mode and die, once you log back in you can access that gear that you have stached up. Hardcore you still lose it all.
Scoobin it up on the daily.
Oh really? Play DayZ then. I hate it when people are narrow minded about games, like two genres can't mix. Survival and RPG, is that really so scary to you? When you die you lose random items from your inventory (excluding ammo), but keep all equipped items. Maybe you lose xp, if the game has a skills/leveling system. Or we could just do it the generic and lazy way "LOSE EVERYTHING ON DEATH". You'd think this stupid permadeath plague would have it's own audience, and a Zombie Survival RPG would have it's. Instead, the permadeath plague has to infest any Zombie Survival game that exists or will ever exist.
I think people are just viewing this the wrong way.
Warz isnt suppose to be your traditional mmo. u join servers with w/e u have and you go at the world. it doesnt matter what you lose when u die, u evntually get good enough to gear up quickly upon respawn. Its all about doing better on respawn and the next time around.
Its like in counterstrike. noone complains that u dont keep ur stuff after dieing. same mentality should be applied here imo.
You have to keep in mind that "survivor" games like this are more like simulators, than they are like games.
I was actually pretty disapointed to hear there was anything OTHER than permadeath in War Z
Originally posted by TsaboHavocStay away from this game dude, ITS NOT FOR YOU, you already have Wow and lot of other games for careless- easy play -keep ur phat lootz to show ur l33tnees. U AND THE REST OF THE CAREBEARS FATGEARSATTACHEDRAID! GTFO. ITS A SURVIVAL GAME S U R V I V A L G A ME
This. No perma No survival
Yes we are all aware that something can go horribly wrong with internet / hacking / Power-outage ...bascially any imaginable situation thats out of your control that would cause you to lose your stuff... In the end this is what I chose and im prepared to deal with it.. after all its just a game
1. Play hardcore get great loot and risk losing everything.. permadeath
2. Play normal get average loot and dont lose everything.. spend real money on revives
All games cant be the way you want them to be... sorry