It really doesn't matter to me because not everyone likes X product. I myself have not enjoyed an Elderscrolls game since Daggerfall, yes that was way back in the day. I can not say I will like or dislike an MMO of the same name, who knows it may be done very well or it may suck like so many other MMOs. But why are these companies jumping aboard the MMO Train now, I think it's like movies today. Let's remake X movie because we can't come up with an original concept.
I really am tired of seeing the term WoW Clone, it is being tossed around too much. I myself am not a hater here, if I don't like a game I just move on to the next. At one point I enjoyed myself in WoW although it's core has changed with all the new xpansions over the years. So I don't know why people have to come here to bash other people who enjoy certain type of game. I have friends who enjoy FPS games and while I do not it's not my business.
Anyways back to to Elder Scrolls: A. It will do very well. B. It will crash and burn. or C. it will be ok keeping a portion of people happy.
there are the 3 outcomes to this game.
CURRENTLY PLAYING |GW2| PLAYED UO:SWG:EQ2:GW:WoW:CoH:Lotro:AoC:Vanguard:Horizons:RIFT:swtor:Shadowbane and I'm sure a few others WATCHING:EQ Next : Wildstar:Archage :WoD WISHING FOR: A UO Remake HAPPILY PLAYING ONLINE SINCE 97.
Originally posted by rush1984 Why is there so much hate for this game?I mean even on this forum which is idealy mmorpg fans?I cant be the only one who thought while playing the single player games "wouldnt this be great if you could play with a friend?" So why do people hate the idea so? especially those who play mmorpgs?I think people just hating on it because other people are and going with the crowd so to speak.. well i think for myself and im really looking forward to seeing what they coem up with.what people forget is that they are making a different type of game its like when they made a RTS version of halo you didnt hear people crying saying i hope they keep this its goign to be X because it doesntg have Y.Its going to be a mmorpg so its going to have all the features that make a mmorpg ..And ofcourse they will keep alot of the things we loved about teh single player RPG's if i was to guess there will be alot of exploration, random dynamic events, killable NPCs Factions to join , epic boss battles and awesome character customisation etcAt the end of the day if you dont want to play it and you prefer single player version im sure they are not goign to stop making them and you dont have to play the MMORPG versioni for one cant wait to explore some dungeons with a group of friends in the beautiful world of Tamriel !!
There's no reason it cant be an elderscrolls game, + Massively multilayer persistent
Anyone that says otherwise is close minded.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Anyways back to to Elder Scrolls: A. It will do very well. B. It will crash and burn. or C. it will be ok keeping a portion of people happy.
there are the 3 outcomes to this game.
I actually think it will do all 3! It will probably get a massive number of preorders and first month sales due to the brand name (outcome A). It will then lose 50%+ of those players in the first 3 months (outcome . And it will probably stabilize somewhat after that and have a dedicated core of fans (outcome C). Basically, the fate that has befallen every unoriginal MMO of the last 10 years.
So many uninformed posters in this thread, making ridiculous connections between sociology and genre trends. News flash: people don't like this game, particularly Elder Scrolls fans, because it's nothing like the single player series. I've seen people in the posts within and others that seem to believe that we want the direct, exact experience ported over from the SRPG to an MMO format, which isn't the case. Naturally, we understand that balancing the game would be important, and the gameplay couldn't be one hundred percent, no questions asked, precisely identical. However, the game that's being created only shares the lore and the compass system in common, without anything else that can really be identifiably Elder Scrolls.
Sorry, we wanted Skyrim the MMO, balanced for multiplayer. We didn't want the next themepark rendition, or destroyer of IP's. Thanks.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Its going to be a mmorpg so its going to have all the features that make a mmorpg ..
There are about a quadrillion ways to approach making an mmorpg, most of which don't involve "all the features that make an mmorpg .."
If they use their own approach, the game has a chance to set itself apart from the plethora of mmo's that've tried to emulate the mainstream concept of an mmo and have ultimately been met with mostly lukewarm or negative reactions.
I hope for the best with Elder Scrolls Online. I really hope Zenimax Studios Online realize that adopting features that a zillion other games already provide is not necessarily the way to make a hit game that gives players something they can't get from other games and therefore a reason to flock to their title.
i bet half the people moaning dont even like the single player games that much anyway, i played them all but they are not the best ones ive played..not by far
when they make this mmorpg version i bet i will like it alot more
im more into mmorpg's then single player rpgs anyway , even after all these years ff7 is still top of my list for best single player game but i guess if they made that into a mmorpg i would be worried just like you guys
The reason why I hate ESO is the fact they removed EVERYTHING that made TES greatest line of single player RPGs ever and replaced them with redudant wow-cliches.
static faction/race relations, no free-roaming, no housing, no open character development, no real time combat (recent MMOs have shown it CAN be done)
Originally posted by GwapoJosh It's a very simply answer that I'm sure you already know.. Fans of the Elderscrolls have wanted a MMO that plays like the single player games for years but instead they are getting a WoW clone.
THIS.
But it's not going to be anything like a real Elder Scrolls game, in fact I have more hope for the Skyrim multiplayer mod than this wow clone.
------- Check out my side project http://lfger.com/ - a mobile lfg tool for any game, any time. -------
Rvr endgame Open dungeons Selection of a sub set of skills from a pool, of which some are tied to your current weapon Soul gem / enchanting system from tes Dodging, sprinting and active blocking in combat tied to a tes style stamina bar No agro mechanics No quest hubs Political system where you can get crowned emperor Auto targeting
I think the general concensus is that they won't do it justice and we'll get yet another mediocre MMO that's just a big let down for the fans of the single player games.
For me Daggerfall was epic. I got months of play out of that game. I don't see how an MMO can even come close, given the differences between single and multiplayer environments.
All of the TES games adjusted to your level as you roamed around, something that's impossible to achieve as soon as you introduce another player. Who's level does the content adjust to? So there goes the ability to wander the landscape as you will. Now your locked into zones with level ranges, completely unavoidable, unless you get rid of levels completely.
What about the ability to mix magic with physical combat?
ESO's gonna be a themepark and for me, the only way to capture the feel of TES would be to make something more along the lines of UO. I just can't see them doing it justice at all.
Originally posted by jmcdermottuk I think the general concensus is that they won't do it justice and we'll get yet another mediocre MMO that's just a big let down for the fans of the single player games.For me Daggerfall was epic. I got months of play out of that game. I don't see how an MMO can even come close, given the differences between single and multiplayer environments.All of the TES games adjusted to your level as you roamed around, something that's impossible to achieve as soon as you introduce another player. Who's level does the content adjust to? So there goes the ability to wander the landscape as you will. Now your locked into zones with level ranges, completely unavoidable, unless you get rid of levels completely.What about the ability to mix magic with physical combat?ESO's gonna be a themepark and for me, the only way to capture the feel of TES would be to make something more along the lines of UO. I just can't see them doing it justice at all.
Why does it need to operate on lvls at all? and not aquired skills?
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
You are correct on static faction / races And you are correct on no housing
You are incorrect on no free roaming, its not a wow style hub thing, the devs have stated many times you can just wander off and find dungeons (of the EQ / daoc open variety) or various events happening (which sounds very gw2 DEs)
The combat sounds like a cross between gw2 with a little tes single player, e.g. not full action combat like darkfall or planetside, but not stand there spamming a rotation combat in the vein of wow either.
I can understand people being upset its not enough like tes single player. I think it would be better if instead of 3 race locked factions you instead pick one of 3 imperial houses to join once you go cyrodil at endgame (those would fit with the simmilar 3 houses of dark elves in Morrowind)
I also think the game would be better with no classes, while I don't think an increasing skills through usage system like tes or darkfall would work due to exploiting (afk swimmers in darkfall / craft skill uberness in skyrim). A skill based system like eve or tsw would fit the game better than hard classes. I have a feeling the classes may be very loose and flexible though, like they just have warrior / theif / mage with list of flexibility
But its ridiculous to label the game a wow clone or even worse a swtor two. Just about everything the devs say points to a modern day daoc with elements from gw2 (semi action combat, no tanks, skills tied to weapons, flattened power curve) and elements from tes single player (crafting, soul harvesting, lore, active blocking, sprinting, stamina resource)
Originally posted by jmcdermottuk I think the general concensus is that they won't do it justice and we'll get yet another mediocre MMO that's just a big let down for the fans of the single player games.
For me Daggerfall was epic. I got months of play out of that game. I don't see how an MMO can even come close, given the differences between single and multiplayer environments.
All of the TES games adjusted to your level as you roamed around, something that's impossible to achieve as soon as you introduce another player. Who's level does the content adjust to? So there goes the ability to wander the landscape as you will. Now your locked into zones with level ranges, completely unavoidable, unless you get rid of levels completely.
What about the ability to mix magic with physical combat?
ESO's gonna be a themepark and for me, the only way to capture the feel of TES would be to make something more along the lines of UO. I just can't see them doing it justice at all.
Why does it need to operate on lvls at all? and not aquired skills?
Exactly, that's why I said it needs to be done more like UO. Unless you take into account that all the TES games were level based so maybe that's what the fans want. Either way, with character progression and growing power, your opponents need to become more powerfull too, which still leads to areas of easy-medium-hard mobs to fight. Once again you find your ability to roam curtailed, depending on your level, or how many skills you've acquired, or how well that skill is developed.
one of their first releases said oh no housing, cause its too hard to do.
I'm done with this game, and I dont even care about housing, I just dont want a company saying something is too hard to do for a reason against ANYTHING.
"uh sorry, combat was too hard to do, thats why you get crappy animations and terrible response times"
i bet 99% of the haters will buy this game regardless of what they say in threads , i remember people saying the same thing about final fantasy xi and look how well that game did.
one of their first releases said oh no housing, cause its too hard to do.
I'm done with this game, and I dont even care about housing, I just dont want a company saying something is too hard to do for a reason against ANYTHING.
"uh sorry, combat was too hard to do, thats why you get crappy animations and terrible response times"
See that house? Want to steal something inside it? Go ahead.
See that guy? Want to pickpocket him? Want to kill him? Go ahead.
See that mountain? Want to go to? Want to climb it? Go ahead.
Everything that people enjoy about Elder Scrolls won't be Elder Scrolls Online. Understand?
This ES:O seems more like a themepark MMO based off a popular IP to net some easy cash like SWTOR. Most MMOs I can get excited over like Wildstar or Neverwinter and even SWTOR when it was in development but ES:O I just cant get overly excited over and am more cautious than anything with this MMO.
Originally posted by GwapoJosh It's a very simply answer that I'm sure you already know.. Fans of the Elderscrolls have wanted a MMO that plays like the single player games for years but instead they are getting a WoW clone.
a mmo isnt meant to be played like a single player game...
And this is a mmorpg, i dont understand why anyone would want a mmorpg and pay a sub to just play a single player game
You're contradicting yourself while answering your own question. As you said in the beginning who hasn't playing an elder scrolls game and wished it were an mmo, then you say they can't be the same. People want elder scrolls with other people. They don't a wow-clone with elder scolls lore names on it.
Even if the game is good, if it doesn't fullfill that desire you had when you played an elder scrolls game, wishing it were an mmo, it fails.
one of their first releases said oh no housing, cause its too hard to do.
I'm done with this game, and I dont even care about housing, I just dont want a company saying something is too hard to do for a reason against ANYTHING.
"uh sorry, combat was too hard to do, thats why you get crappy animations and terrible response times"
I mean even on this forum which is idealy mmorpg fans?
I cant be the only one who thought while playing the single player games "wouldnt this be great if you could play with a friend?" So why do people hate the idea so? especially those who play mmorpgs?
I think people just hating on it because other people are and going with the crowd so to speak.. well i think for myself and im really looking forward to seeing what they coem up with.
what people forget is that they are making a different type of game its like when they made a RTS version of halo you didnt hear people crying saying i hope they keep this its goign to be X because it doesntg have Y.
Its going to be a mmorpg so its going to have all the features that make a mmorpg ..
And ofcourse they will keep alot of the things we loved about teh single player RPG's if i was to guess there will be alot of exploration, random dynamic events, killable NPCs Factions to join , epic boss battles and awesome character customisation etc
At the end of the day if you dont want to play it and you prefer single player version im sure they are not goign to stop making them and you dont have to play the MMORPG version
i for one cant wait to explore some dungeons with a group of friends in the beautiful world of Tamriel !!
Its not really getting the flak because of FPS Vs 3rd person, because even though FPS could be done, it was expected and excepted it to be third, its getting hate because its not the sandboxie experience which is associated TES and what is expected from the TES series, many choose Elder Scrolls and Bethesda RPGs over Biowares tight story scrips RGP's because of it and that choice is no longer there.
What ZOS has done is turn this installment of Elder Scrolls into another in a long line of Theme-Parked experience's probably designed to poach players from WoW & cash grab Theme-Parker, theres pleny of rope in the MMO market for a studio to hang its brand and its itself just look at SWTOR, Rift is in decline if the word is right, things are shaky over on TSW and GW2 is the exception for now due to its business model.
Has for myself and others have just seen another excellent IP and a great opportunity to make an excellent sandbox or hybrid MMO or something even special go to waste and its a pity because I love Elder Scrolls, I'm glad your looking positively forward towards it wish I could, but I'll be sticking with GW2, TL2 & LoL and got my sight set on Dota 2 and Planetside 2.
Originally posted by GwapoJosh It's a very simply answer that I'm sure you already know.. Fans of the Elderscrolls have wanted a MMO that plays like the single player games for years but instead they are getting a WoW clone.
a mmo isnt meant to be played like a single player game...
And this is a mmorpg, i dont understand why anyone would want a mmorpg and pay a sub to just play a single player game
SWTOR plays like a single player game doesn't it?, same goes for WoW with the exception of instance runs, plenty of people that play MMOs that just want to solo or be left alone I don't get it either but it happens...
Comments
It really doesn't matter to me because not everyone likes X product. I myself have not enjoyed an Elderscrolls game since Daggerfall, yes that was way back in the day. I can not say I will like or dislike an MMO of the same name, who knows it may be done very well or it may suck like so many other MMOs. But why are these companies jumping aboard the MMO Train now, I think it's like movies today. Let's remake X movie because we can't come up with an original concept.
I really am tired of seeing the term WoW Clone, it is being tossed around too much. I myself am not a hater here, if I don't like a game I just move on to the next. At one point I enjoyed myself in WoW although it's core has changed with all the new xpansions over the years. So I don't know why people have to come here to bash other people who enjoy certain type of game. I have friends who enjoy FPS games and while I do not it's not my business.
Anyways back to to Elder Scrolls: A. It will do very well. B. It will crash and burn. or C. it will be ok keeping a portion of people happy.
there are the 3 outcomes to this game.
CURRENTLY PLAYING |GW2|
PLAYED UO:SWG:EQ2:GW:WoW:CoH:Lotro:AoC:Vanguard:Horizons:RIFT:swtor:Shadowbane and I'm sure a few others
WATCHING:EQ Next : Wildstar:Archage :WoD
WISHING FOR: A UO Remake
HAPPILY PLAYING ONLINE SINCE 97.
There's no reason it cant be an elderscrolls game, + Massively multilayer persistent
Anyone that says otherwise is close minded.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
I actually think it will do all 3! It will probably get a massive number of preorders and first month sales due to the brand name (outcome A). It will then lose 50%+ of those players in the first 3 months (outcome . And it will probably stabilize somewhat after that and have a dedicated core of fans (outcome C). Basically, the fate that has befallen every unoriginal MMO of the last 10 years.
So many uninformed posters in this thread, making ridiculous connections between sociology and genre trends. News flash: people don't like this game, particularly Elder Scrolls fans, because it's nothing like the single player series. I've seen people in the posts within and others that seem to believe that we want the direct, exact experience ported over from the SRPG to an MMO format, which isn't the case. Naturally, we understand that balancing the game would be important, and the gameplay couldn't be one hundred percent, no questions asked, precisely identical. However, the game that's being created only shares the lore and the compass system in common, without anything else that can really be identifiably Elder Scrolls.
Sorry, we wanted Skyrim the MMO, balanced for multiplayer. We didn't want the next themepark rendition, or destroyer of IP's. Thanks.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
There are about a quadrillion ways to approach making an mmorpg, most of which don't involve "all the features that make an mmorpg .."
If they use their own approach, the game has a chance to set itself apart from the plethora of mmo's that've tried to emulate the mainstream concept of an mmo and have ultimately been met with mostly lukewarm or negative reactions.
I hope for the best with Elder Scrolls Online. I really hope Zenimax Studios Online realize that adopting features that a zillion other games already provide is not necessarily the way to make a hit game that gives players something they can't get from other games and therefore a reason to flock to their title.
i bet half the people moaning dont even like the single player games that much anyway, i played them all but they are not the best ones ive played..not by far
when they make this mmorpg version i bet i will like it alot more
im more into mmorpg's then single player rpgs anyway , even after all these years ff7 is still top of my list for best single player game but i guess if they made that into a mmorpg i would be worried just like you guys
The reason why I hate ESO is the fact they removed EVERYTHING that made TES greatest line of single player RPGs ever and replaced them with redudant wow-cliches.
static faction/race relations, no free-roaming, no housing, no open character development, no real time combat (recent MMOs have shown it CAN be done)
THIS.
But it's not going to be anything like a real Elder Scrolls game, in fact I have more hope for the Skyrim multiplayer mod than this wow clone.
-------
Check out my side project http://lfger.com/ - a mobile lfg tool for any game, any time.
-------
Rvr endgame
Open dungeons
Selection of a sub set of skills from a pool, of which some are tied to your current weapon
Soul gem / enchanting system from tes
Dodging, sprinting and active blocking in combat tied to a tes style stamina bar
No agro mechanics
No quest hubs
Political system where you can get crowned emperor
Auto targeting
Yeah all the above sound very wow clone to me 8?
See that house? Want to steal something inside it? Go ahead.
See that guy? Want to pickpocket him? Want to kill him? Go ahead.
See that mountain? Want to go to? Want to climb it? Go ahead.
Everything that people enjoy about Elder Scrolls won't be Elder Scrolls Online. Understand?
I think the general concensus is that they won't do it justice and we'll get yet another mediocre MMO that's just a big let down for the fans of the single player games.
For me Daggerfall was epic. I got months of play out of that game. I don't see how an MMO can even come close, given the differences between single and multiplayer environments.
All of the TES games adjusted to your level as you roamed around, something that's impossible to achieve as soon as you introduce another player. Who's level does the content adjust to? So there goes the ability to wander the landscape as you will. Now your locked into zones with level ranges, completely unavoidable, unless you get rid of levels completely.
What about the ability to mix magic with physical combat?
ESO's gonna be a themepark and for me, the only way to capture the feel of TES would be to make something more along the lines of UO. I just can't see them doing it justice at all.
Why does it need to operate on lvls at all? and not aquired skills?
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
You are correct on static faction / races
And you are correct on no housing
You are incorrect on no free roaming, its not a wow style hub thing, the devs have stated many times you can just wander off and find dungeons (of the EQ / daoc open variety) or various events happening (which sounds very gw2 DEs)
The combat sounds like a cross between gw2 with a little tes single player, e.g. not full action combat like darkfall or planetside, but not stand there spamming a rotation combat in the vein of wow either.
I can understand people being upset its not enough like tes single player. I think it would be better if instead of 3 race locked factions you instead pick one of 3 imperial houses to join once you go cyrodil at endgame (those would fit with the simmilar 3 houses of dark elves in Morrowind)
I also think the game would be better with no classes, while I don't think an increasing skills through usage system like tes or darkfall would work due to exploiting (afk swimmers in darkfall / craft skill uberness in skyrim). A skill based system like eve or tsw would fit the game better than hard classes. I have a feeling the classes may be very loose and flexible though, like they just have warrior / theif / mage with list of flexibility
But its ridiculous to label the game a wow clone or even worse a swtor two. Just about everything the devs say points to a modern day daoc with elements from gw2 (semi action combat, no tanks, skills tied to weapons, flattened power curve) and elements from tes single player (crafting, soul harvesting, lore, active blocking, sprinting, stamina resource)
please tell me where it states that this stuff wont be in the online game?
Exactly, that's why I said it needs to be done more like UO. Unless you take into account that all the TES games were level based so maybe that's what the fans want. Either way, with character progression and growing power, your opponents need to become more powerfull too, which still leads to areas of easy-medium-hard mobs to fight. Once again you find your ability to roam curtailed, depending on your level, or how many skills you've acquired, or how well that skill is developed.
See the problem?
what it boils down to me is the DEV TEAM
one of their first releases said oh no housing, cause its too hard to do.
I'm done with this game, and I dont even care about housing, I just dont want a company saying something is too hard to do for a reason against ANYTHING.
"uh sorry, combat was too hard to do, thats why you get crappy animations and terrible response times"
i bet 99% of the haters will buy this game regardless of what they say in threads , i remember people saying the same thing about final fantasy xi and look how well that game did.
Yeah, see you in-game.
This ES:O seems more like a themepark MMO based off a popular IP to net some easy cash like SWTOR. Most MMOs I can get excited over like Wildstar or Neverwinter and even SWTOR when it was in development but ES:O I just cant get overly excited over and am more cautious than anything with this MMO.
You're contradicting yourself while answering your own question. As you said in the beginning who hasn't playing an elder scrolls game and wished it were an mmo, then you say they can't be the same. People want elder scrolls with other people. They don't a wow-clone with elder scolls lore names on it.
Even if the game is good, if it doesn't fullfill that desire you had when you played an elder scrolls game, wishing it were an mmo, it fails.
doubtful, after the follwing
Origins of Malu
Repopulation
Archeage
Black Desert
Project Gorgon
FFXIV
Neverwinter
Wizardry
I may play a trial
Its not really getting the flak because of FPS Vs 3rd person, because even though FPS could be done, it was expected and excepted it to be third, its getting hate because its not the sandboxie experience which is associated TES and what is expected from the TES series, many choose Elder Scrolls and Bethesda RPGs over Biowares tight story scrips RGP's because of it and that choice is no longer there.
What ZOS has done is turn this installment of Elder Scrolls into another in a long line of Theme-Parked experience's probably designed to poach players from WoW & cash grab Theme-Parker, theres pleny of rope in the MMO market for a studio to hang its brand and its itself just look at SWTOR, Rift is in decline if the word is right, things are shaky over on TSW and GW2 is the exception for now due to its business model.
Has for myself and others have just seen another excellent IP and a great opportunity to make an excellent sandbox or hybrid MMO or something even special go to waste and its a pity because I love Elder Scrolls, I'm glad your looking positively forward towards it wish I could, but I'll be sticking with GW2, TL2 & LoL and got my sight set on Dota 2 and Planetside 2.
SWTOR plays like a single player game doesn't it?, same goes for WoW with the exception of instance runs, plenty of people that play MMOs that just want to solo or be left alone I don't get it either but it happens...
I find it amusing you are anti teso but yet are playing gw2.
Seen as what we know of TESO makes it sound a heck of a lot like gw2....
Limited selection of skills based on weapons used
No agro mechanics
No quest hubs
RVR endgame
Semi action combat
On top of that you've got tes style crafting / soul harvesting, open world dungeons and a political system.
Everything they say about TESO points to a DAOC clone not a SWTOR style wow with more corridors and linearality
I have been played GW2 to see what TESO is gonna be like. I dread it.
Difference is, GW2's only precedent is GW which was a much less sophisticated game, so as far as GW2 is concerned, it is a huge leap forward.
TESO on the other hand is a huge leap backwards for the TES series.