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[Review] Guild Wars 2: Raising the Bar

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Comments

  • BladestromBladestrom edinburghPosts: 5,001Member Uncommon
    Huh? This is not a linear game ( c'mon listen) where you clear zone 1 and then returning = repeating. Often when you return to a zone, you a) return to Play with a friend and it's still fun for you and b) a lot of the content you have not seem yet unless you take a daft forced linear approach. When you up level that different again.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • RandaynRandayn Sellersville, PAPosts: 904Member Uncommon
    Originally posted by Bladestrom
    Huh? This is not a linear game ( c'mon listen) where you clear zone 1 and then returning = repeating. Often when you return to a zone, you a) return to Play with a friend and it's still fun for you and b) a lot of the content you have not seem yet unless you take a daft forced linear approach. When you up level that different again.

    I went to several different zones and they all felt empty (in spirit) and generic...one had snow, one didnt....that was it.  Im done though...just thought Id comment one more time.

     

    have a good weekend everyone!

    image
  • BladestromBladestrom edinburghPosts: 5,001Member Uncommon
    You arguement against gw2 are ancient game- that gw2 actually borrowed ideas from in a rather against the grain manner. You sir are arguing for the sake of arguing.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • BladestromBladestrom edinburghPosts: 5,001Member Uncommon
    Randayn you done that solo didn't you.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • The_KorriganThe_Korrigan EastPosts: 2,630Member Uncommon
    Originally posted by Randayn
    Originally posted by Bladestrom
    Huh? This is not a linear game ( c'mon listen) where you clear zone 1 and then returning = repeating. Often when you return to a zone, you a) return to Play with a friend and it's still fun for you and b) a lot of the content you have not seem yet unless you take a daft forced linear approach. When you up level that different again.

    I went to several different zones and they all felt empty (in spirit) and generic...one had snow, one didnt....that was it.  Im done though...just thought Id comment one more time.

     

    have a good weekend everyone!

    Oh, yes... and please give me example of MMORPGs which aren't that way then?

    UO? Oh look, a snow area full of mobs and resources. Oh, a desert areas... full of mobs and resources.

    AC1? Oh look, a desert area full of mobs and resources. Oh dang, and a mountain area... which is full of mobs, and resources.

    EQ? Want me to continue and go through the whole mainstream MMO history, because I've played them all?

    Please, give us a break. TIme for another block apparently.

    If you wonder why I don't answer your posts, it's most likely because you are on my block list - so don't waste your time.

    image

  • TorgrimTorgrim GothenburgPosts: 2,088Member
    Originally posted by Torgrim
    Yes this game is innovating dosen't matter how you see it, GW2 dosen't really follow the mainstream games, they took bits here and there mixed them up and expanded on the ideas and yes I call that innovation and not  revolutionary features. Just one question for all you "there is no innovation at all"? you all tend to just write what the game has, never  have I read your ideas that has never EVER been seen in a game since dawn of gaming, can you guys please write me a innovating list that will work in a MMORPG and consider many gamers love to greaf and destroy, so I say please again write me a list of innovating ideas, how it will be implented and how it can work in a MMORG without imploding. I have also read that several people find this game very antisocial, why is that? Do you chat more when you are grouped in other games or are you like most gamers, speedtrhue the quest and write a short text in group chat..."thanks all, I'm off" after the quest is done? Are you that guy who actively write in chat asking for groups to kill this or that? Or are you that guy who waiting for other people to write in chat asking for groups to kill this or that? Now you see most people have a hard time to interact with people they never have met, so they tend not to write in chat just waiting for that special guy who have some balls to pop the question. On to longevity, this is highly a personal taste, if you are the one who plays 6-7 hours a day so you can bumrush to max level so you can be part of the leet 80 crew and you are not that fond of WvWvW or crafting then yes this game won't hold much longevity for you. If you are like me, taking my time leveling up several toons at the same time, love crafting,exploring and WvWvW then yes this game will have longvity for you. Ohh I forgot what's all about this Zerg talk that keeps popping up as a "valid" argument that WvWvW sucks? What do you want, 1v1, small 5 man rambo style open world PvP? WvWvW is a server battle and in battles, here it comes "gasp" there are armies (gamer term: zerg) of cource there is a big blob running around trying to capture points, and if it's a pug blob well they don't have a pissing chance against a guild blob so what's so bad about this? How is that any different from USA and it's allied invaded IRAQ, now that's a MASSIVE zerg. And lastly I have also seen some freak arguments that "hey GW2 is just like any other game out there with killing mobs, collecting stuff and mats".....well DUH..what did you expect. Maby you who have this argument really are looking for is no crafting, mobless and emty world and your start your toon at max level with all the bells and wizzles, or have I missed your point all together, if so,, please explain how this could be done any better.

     

    Still no one wanna answer my questions, good in a way I guess, it means the whiners arguments are as ashallow ans the trolls.

    Sad I was hoping for some fun ideas from you guys who seems to know so much how a MMORPG should be and how it could be possible to make a game that no one have ever done before.

     

    If it's not broken, you are not innovating.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Torgrim
     

     

    Still no one wanna answer my questions, good in a way I guess, it means the whiners arguments are as ashallow ans the trolls.

    Sad I was hoping for some fun ideas from you guys who seems to know so much how a MMORPG should be and how it could be possible to make a game that no one have ever done before.

     

    Sandbox sandbox sandbox... pretty much the answer you will get or at least sandbox hybrid.. I'm all for sandbox games and looking forward to several coming but I still can appreciate and enjoy a very well made themepark:)

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • The_KorriganThe_Korrigan EastPosts: 2,630Member Uncommon
    Originally posted by Aerowyn
    Originally posted by Torgrim
     

     

    Still no one wanna answer my questions, good in a way I guess, it means the whiners arguments are as ashallow ans the trolls.

    Sad I was hoping for some fun ideas from you guys who seems to know so much how a MMORPG should be and how it could be possible to make a game that no one have ever done before.

     

    Sandbox sandbox sandbox... pretty much the answer you will get or at least sandbox hybrid.. I'm all for sandbox games and looking forward to several coming but I still can appreciate and enjoy a very well made themepark:)

    Same here. Like many, I'm still hoping for some "worthy" successor to Ultima Online. Not crap like Darkfaill or Mortal, a really good AAA sandbox game. But in the meantime, I do not "spit in the soup" and enjoy well made theme parks too.

    If you wonder why I don't answer your posts, it's most likely because you are on my block list - so don't waste your time.

    image

  • RandaynRandayn Sellersville, PAPosts: 904Member Uncommon
    Originally posted by Bladestrom
    You arguement against gw2 are ancient game- that gw2 actually borrowed ideas from in a rather against the grain manner. You sir are arguing for the sake of arguing.

    oh, I love a good argument...that's why I come on these forums....people actually put up a good fight and I believe most understand it's not personal.  But, I only argue about that which I am passionate about. 

    image
  • BladestromBladestrom edinburghPosts: 5,001Member Uncommon
    Agrees, for me all going well archage will be my fantasy sandbox, eve for obvious reasons, gw2 for my fantasy pve, and possibly rift when i want a more traditional trinity competing on Meters xp. Future options look good, and all the better because each of those games focus on their strengths.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • BladestromBladestrom edinburghPosts: 5,001Member Uncommon
    And I would agree Randayn :)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • stevebmbsqdstevebmbsqd Orlando, FLPosts: 448Member
    Originally posted by The_Korrigan
    Originally posted by Randayn
    Originally posted by The_Korrigan
    Originally posted by Randayn

    GW2 is linear...sure you can go back levels, but you can't progress without leveling.  

    Every single MMORPG is linear then. Even pure sandbox games like Minecraft are linear. You can't progress without improving your character in a way or another. UO is linear (raise those skills). EvE is linear (raise... those skills). There's no other way to progress than to raise those skills or levels.

    What's your point, exactly?

    thanks for the generalization...and thanks for grabbing one comment of mine and turning into what you may.

    My full comment was that you progress through 1 zone at a time, crafted to fit level requirements, doing DE's that fit level requirements as they go along in order to reach endgame...

    Generalizing my comments won't change the truth man...

    Your truth is definitely not the truth. Even at low levels, you are never limited to one zone. And the more you progress, the more the whole world becomes your playground thanks to downscaling. This is the truth, the real one anyone who really played through the game knows.

    What you say is just misinformation. It's not new here, others have posted the same crap. It doesn't make it more true because it's you posting it this time.

    GW2 is pretty linear in the way that zones are set up for specific levels. You progress to certain level and are capable of doing certain zones and the tasks within. Sure you can go back to areas that you have outleveled, but that really has nothing to do with whether the leveling experience is linear or not. As far as having several zones for specific levels, there are many MMO's that already do this. You might say that it has non-linear regression, but then again so does pretty much every other MMO with the only difference being that you are downleveled in GW2. Even then, unless you are just a few levels above the content, it is extremely easy so I'm not quite sure the downleveling is all that great of a feature. I am not saying GW2 is a horrible game, but don't try to make it out to be more than it is.

  • TorgrimTorgrim GothenburgPosts: 2,088Member
    Originally posted by Aerowyn
    Originally posted by Torgrim
     

     

    Still no one wanna answer my questions, good in a way I guess, it means the whiners arguments are as ashallow ans the trolls.

    Sad I was hoping for some fun ideas from you guys who seems to know so much how a MMORPG should be and how it could be possible to make a game that no one have ever done before.

     

    Sandbox sandbox sandbox... pretty much the answer you will get or at least sandbox hybrid.. I'm all for sandbox games and looking forward to several coming but I still can appreciate and enjoy a very well made themepark:)

     

    Well that was not my question was it?

    My questions was never about sandbox this or that why I asked well read it again, and no It was not directed to you or anyone else who enjoy GW2 my questions were directed to those who make dumb arguments and dont back it up with thier own ideas.

    If it's not broken, you are not innovating.

  • BladestromBladestrom edinburghPosts: 5,001Member Uncommon
    That's the thing Gw2 is the same as every other mmorg except there is no trail of quests, and you can down level. It takes the typical model and improves it a bit, that's not a bad thing.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Torgrim
    Originally posted by Aerowyn
    Originally posted by Torgrim
     

     

    Still no one wanna answer my questions, good in a way I guess, it means the whiners arguments are as ashallow ans the trolls.

    Sad I was hoping for some fun ideas from you guys who seems to know so much how a MMORPG should be and how it could be possible to make a game that no one have ever done before.

     

    Sandbox sandbox sandbox... pretty much the answer you will get or at least sandbox hybrid.. I'm all for sandbox games and looking forward to several coming but I still can appreciate and enjoy a very well made themepark:)

     

    Well that was not my question was it?

    My questions was never about sandbox this or that why I asked well read it again, and no It was not directed to you or anyone else who enjoy GW2 my questions were directed to those who make dumb arguments and dont back it up with thier own ideas.

    you asked "how a MMORPG should be" I bet what most will say is it should be a sandbox type game.. but you are right many just come up with ridiculous arguments then when you confront them you get nothing back.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Bladestrom
    That's the thing Gw2 is the same as every other mmorg except there is no trail of quests, and you can down level. It takes the typical model and improves it a bit, that's not a bad thing.

    funny to me it feels less the same than any of the themeparks that released since 2004... maybe that's just me but that's why I enjoy the game so much it doesn't just feel like the same MMO

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • BladestromBladestrom edinburghPosts: 5,001Member Uncommon
    I'm a huge fan of gw2 and think it is as good as wow vanilla and that is a huge compliment. Gw2 us a smart evolution of themepark mmorgs but not a revolution :)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • ExpiredLifeExpiredLife Montgomery, TXPosts: 20Member
    This game is NOT for those PvE grindfest lovers. ANet stuck to what they did best in GW1, and made it better. The PvP.
  • BladestromBladestrom edinburghPosts: 5,001Member Uncommon
    Gw1had 2 key elements, great pve grinding and great pvp :). There was a reason hom had a lot of pve associated with it.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • FarstryderFarstryder Louisville, KYPosts: 69Member

    I have to say after readin this review. I will honestly never believe anything MMOrpg staff writes again fully. Innovation? Longevity this game is  being forcefed , to the masses and people believe this hype even after playing? LMFAO. Sheep , I'm not saying it doesnt have good points or some fun for sure. This game is not a 9.3. Anyone who thinks so is exactly what's wrong with mmo's today.What a joke. I would play warhammer's  scenarios over the spvp any day . Pointless and boring after you have gotten rank 20, or so. Limited skill customization and honestly most of the dynamic events are very lack luster . A great game overall especially being free to play.  7.5 rating

    (10 innovation LMAO) what the hell did they Innoivate? WoW had better battlegrounds so did Warhammer. Eq2,WoW, DAOC had world pvp and the rvr in Daoc was way better. Id even say Shadowbane to a point. Free to play did they make that better? Hell no turbine gives you free points to spend for achieves and just playing. Sills---- Don't even make me laugh. Dynamic Events? LOL LOL  I'm sorry they are cool  but Warhammers pq's were 10 times better in scope and presentation much more epic. Though yes there is more in gw 2 I would even prefer Rifts over Gw2. I dont hate the game I hate this tragic write up. It's disgusting on every level. I am wrong I  finally bite on the mmorpg staff getting paid.. ridiculous.

    Farstryder,

  • VhalnVhaln Chicago, ILPosts: 3,159Member
    Originally posted by stevebmbsqd GW2 is pretty linear in the way that zones are set up for specific levels. You progress to certain level and are capable of doing certain zones and the tasks within. Sure you can go back to areas that you have outleveled, but that really has nothing to do with whether the leveling experience is linear or not. As far as having several zones for specific levels, there are many MMO's that already do this. You might say that it has non-linear regression, but then again so does pretty much every other MMO with the only difference being that you are downleveled in GW2. Even then, unless you are just a few levels above the content, it is extremely easy so I'm not quite sure the downleveling is all that great of a feature. I am not saying GW2 is a horrible game, but don't try to make it out to be more than it is.

     

    I think the more a game allows the player to go in different viable directions, the less linear it is.  GW2 may not be completely non-linear, but I think it is less linear than most themeparks, because of the downleveling.  Having a few different zones for each level range helps, too.

     

    Depends on what you're comparing it to.  "lots of MMOs have this" but then again, lots don't.  That's why some feel more linear than others, even when they're all themeparks.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • GeezerGamerGeezerGamer ChairPosts: 7,684Member Epic
    Originally posted by Aerowyn
    Originally posted by Torgrim
    Originally posted by Aerowyn
    Originally posted by Torgrim
     

     

    Still no one wanna answer my questions, good in a way I guess, it means the whiners arguments are as ashallow ans the trolls.

    Sad I was hoping for some fun ideas from you guys who seems to know so much how a MMORPG should be and how it could be possible to make a game that no one have ever done before.

     

    Sandbox sandbox sandbox... pretty much the answer you will get or at least sandbox hybrid.. I'm all for sandbox games and looking forward to several coming but I still can appreciate and enjoy a very well made themepark:)

     

    Well that was not my question was it?

    My questions was never about sandbox this or that why I asked well read it again, and no It was not directed to you or anyone else who enjoy GW2 my questions were directed to those who make dumb arguments and dont back it up with thier own ideas.

    you asked "how a MMORPG should be" I bet what most will say is it should be a sandbox type game.. but you are right many just come up with ridiculous arguments then when you confront them you get nothing back.

    That's what people get paid a lot of money to come up with. And all they can do is shovel S**t lately. I really don't care what it SHOULD" be, just make me want to come back every day!

  • MoiraeMoirae New Orleans, LAPosts: 3,142Member Uncommon
    Really hate those top two pics. If thats what toons look like, I don't want to play it.
  • TorvalTorval Posts: 11,868Member Legendary
    Originally posted by Randayn
    Originally posted by Nanfoodle

    Originally posted by Randayn


    Originally posted by Torgrim


    Originally posted by Randayn

    GW2 is linear...sure you can go back levels, but you can't progress without leveling.

    If GW2 is linear as you say then RIFT,WOW,LOTRO,AoC,EQ2,TSW,STO,SWTOR are on rails.

    I never said they were'nt actually....the comment came from the other poster that GW2 wasn't linear...

    Any themepark is going to be linear in one way or another...that's what themeparks are....

    Read my post again, I said there was no linear questing!!!! The game has horizontal game design. If you dont get it watch this video.

    http://www.youtube.com/watch?v=0Zn81sY7pqI

    Im good...no need to see the video...Please explain to me how leveling from 1-80 by going to different zones is horizontal game design?  And there is no horizontal skill progression, so please explain to me what's horizontal about this game??  if I turn the box 90 degrees from standing position, that is horizontal...but that's it...

    Again, it's a farce...just because a designer says it, doesnt mean it's true...

    If that's the definition of linear then every mmo ever, including all the sandboxes are linear because every single mmorpg has some form of progression.  For me, linear doesn't describe just progression but how you can engage content in the game world.  In the latter case, if you can move around, picking an choosing what you do, while still progressing, then the game isn't linearly driven.

    Centuries ago, in primitive times, before the dawn of civilization, there were things that would be inconceivable to us today; such things as poverty, disease, violence, senility, and love.
  • TorvalTorval Posts: 11,868Member Legendary

    Originally posted by The_Korrigan

    Originally posted by Randayn

    GW2 is linear...sure you can go back levels, but you can't progress without leveling.  

    Every single MMORPG is linear then. Even pure sandbox games like Minecraft are linear. You can't progress without improving your character in a way or another. UO is linear (raise those skills). EvE is linear (raise... those skills). There's no other way to progress than to raise those skills or levels.

    What's your point, exactly?

    Dammit.  You beat me to the punch by a long shot.  I'm travelling and my timie zones and sleep are all messed up and I missed the entire page.

    Originally posted by Randayn

    Originally posted by The_Korrigan
    Originally posted by Randayn
    Originally posted by The_Korrigan
    Originally posted by Randayn

    GW2 is linear...sure you can go back levels, but you can't progress without leveling.  

    Every single MMORPG is linear then. Even pure sandbox games like Minecraft are linear. You can't progress without improving your character in a way or another. UO is linear (raise those skills). EvE is linear (raise... those skills). There's no other way to progress than to raise those skills or levels.

    What's your point, exactly?

    thanks for the generalization...and thanks for grabbing one comment of mine and turning into what you may.

    My full comment was that you progress through 1 zone at a time, crafted to fit level requirements, doing DE's that fit level requirements as they go along in order to reach endgame...

    Generalizing my comments won't change the truth man...

    Your truth is definitely not the truth. Even at low levels, you are never limited to one zone. And the more you progress, the more the whole world becomes your playground thanks to downscaling. This is the truth, the real one anyone who really played through the game knows.

    What you say is just misinformation. It's not new here, others have posted the same crap. It doesn't make it more true because it's you posting it this time.

    I didnt know you could play in 2 zones at the same time...you read me wrong.  I understand that there are a handful of zones for each level....downscaling will never make sense to me...I dont want to see the same area again and I also like to make alts to see new areas.

    I played Ryzom for a few weeks until my eyes bled with boredom.  All the "world transformations" you describe there happen in GW2 on a more frequent cycle with dynamic events.  In Ryzom the seasons changed for a short while and the animals migrated around, but then it all went back to the way it was.  Nothing was permanent.  The same is true in GW2.  DE pops up, friendly area gets razed, mobs get killed and area eventually resets.

    And you can complain all you want about taking your Linear argument out of context, but that isn't true.  You made a statement, across the board.  And bullshit was called on it.  You can't have it both ways.  If that is your definition of Linear then it applies to every single mmo.  If that isn't what you meant then it doesn't apply to Guild Wars 2 either.

    Your zone argument can be applied to Ryzom as well.  Does that mean you never want to see the same zone in Ryzom twice?  Also, your one zone at a time comment makes no sense.  I hop around zones all the time.  My son is about 10 levels lower and we go adventuring in lower and higher level zones all the time.  We're in the charr lands, then Norn ville, then hume city, then asura, etc.  That's one thing I love about GW2.  I can wander around and do whatever the hell I want when I want and still feel a sense of adventure and progression.

    I like alts too.  I like them because I enjoy creating new personas that experience the world in different ways.  We all like different things so I don't mind that you don't like GW2, but I think you should realize that your critical arguments can be applied to your own favorite mmo of choice by those who don't really like it either.

    A game like GW2 gets high ratings because it has high quality features that quite a few people appreciate.

    Originally posted by Aerowyn

    Originally posted by Bladestrom
    That's the thing Gw2 is the same as every other mmorg except there is no trail of quests, and you can down level. It takes the typical model and improves it a bit, that's not a bad thing.

    funny to me it feels less the same than any of the themeparks that released since 2004... maybe that's just me but that's why I enjoy the game so much it doesn't just feel like the same MMO

    The more I play the game the more I feel this way.  GW2 is everything I wish GW1 had, even though I love GW1.  The only bad part is that I've been out of town since Monday and won't get back until Sunday night and no GW2 for me that whole time.  Meanwhile my son sends me texts and emails whenever he caps a new pet that I don't have.  Bah.

    Centuries ago, in primitive times, before the dawn of civilization, there were things that would be inconceivable to us today; such things as poverty, disease, violence, senility, and love.
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