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dont you think it's a little too little cap for players?
400 square km is like.. huge.. and i think they should maximize the cap to like 1000 each server otherwise, i would say that you would probably run the whole day in the game and not meet a single player
i hope the cap is more than what it's written.
So What Now?
Comments
Did you ever play DayZ? Running into other players in that game usually meant your death... or theirs.
So not running into players is, in my opinion, more immersive for survival. It should be a rare occurance.
"If you're going to act like a noob, I'll treat you like one." -Caskio
Adventurers wear fancy pants!!!
Let's just say that a real zombie apocalypse happened in real life. Do you believe that there will be tons of people out and about? Likely, the people who haven't been eaten or killed due to rioting in some places will be shacked up somewhere, few and far between. Then some of those people will begin killing other in self-defense and survival. After a while, you won't see many people. Less people provides greater immersion in a game like this. DayZ, in most cases, only provided you with 40-50 other players on a larger map. So, for most of us who played DayZ, it's going to be a bit of a shock because there will be way more people than we are accustomed to.
If there are 250 players on a server, I think you are going to run into other people a LOT.
ok to be honest i never played DayZ, but i do know how the gameplay is. but i can see your point here. for the immersion wise maybe its good,
--- edit --
nvm, i guess you are right, i thought because this was different from DayZ and is more like BF3 kind of FPS, but it turns out that the gameplay is very similar to DayZ, so point taken..
but since i never played DayZ, so i was just assuming that since this is MMO FPS, there should be more players for a single server, esp with 400 square km
So What Now?
What do you think the Z stands for in "The War Z"?
Hint: It doesn't stand for Battlefield.
Don't worry. I'm 100% positive their will be clans of people grouping together specifically to hunt other players down. DayZ was arguably a very big map (on foot sprinting it would take longer than an hour to reach the other end granted will dodging players and zombies in towns) and the clan I ran ALWAYS ran into other players.
I think this bigger world is good. For me, hunting other players to kill with a group will be far more enjoyable on a larger scale map. I won't go one town down and possibly hear shots to kill someone. As always though, there will be hot spots in which people speficially go to deathmatch it out.
^
Of course. There will be a few hardcore guilds, spread about the servers that go about ganking people. They will camp the newbie spawn areas (unless they are sectioned off somehow) and giggle when they lock out a 'normal' character for 24 hours. They will positively laugh their butts off when they kill a hard core player and collect his drops.
I was intrigued by this game until i went to their forums and saw the 24 hour lockout. Hardcore? No. My life means too much to me to waste time even if I didn't think my 1st comment above wouldn't happen within hours (or at the very best days) of the game opening.
Yeah bit Chernarus is what 225 Square KM, and that was with a norm of 50 people per server.
A 400 Square KM map with 250 players, you are gonna do alot of bumping into ppl.
You said it. Also to the OP believe me you will run into people every few minutes. If not you will definetly hear gunshots in the far off distance or very near you. The question is do you hide and wait in hopes of avoiding this person or do you try to hunt them down in hopes of getting thier gear? You do not want to be constantly engaged. I think it is fun not knowing when you will run into people. Sometimes you will see a person and they might leave you be and you may also feel the same. Or you will try to kill them even though they don't want anything to do with you. Oh how survival is brutal.
I loved DayZ and I cannot wait for this game. I love the fact there are going to be more people to run into. Hell even in DayZ on my server I play on even with 30-40 people I run into someone for the most part at least once every 15 to 20 mins. I can only imagine how many people one will encounter with 250 running around.
1000 people like the OP said would be too much. That would be pretty damn insane and I bet you would not get very far.
i'm not big on zombies mmos but if you are going to do it you have to do it like this. Dayz did it perfectly with their 50 players per server cap.
250 is actually quite a few players...
Well but that is just it. Picking off poeple from a large group is pretty easy I would say. Have not played War Z, but seems to me that in a game like this the small groups/solo poeple have and advantage over big groups.
The first map "Colorado" will be approx 185 sqkm. I think most server caps will be set to 200.
The Alpha Colorado map is about 60sqkm and initial server populations caps are set to 50 I think. They will be ramping it up until the 31st.
I'm actually a little concerned that running into other players will be too common.
sure the initial cap is 30 players and they will look at adding more over the days.. up to 70-100..
Still dont like this game being called an MMO tho lol but there we go
as others have mentioned you dont want to be running into people all the time as you will just end up getting killed by them. There is no trust between people so they will always shoot first in fear of getting shot themselves
Put that into a little more perspective. 400 sq. km is only 20 km per side. That is tiny if you break it down even further. With the cap at 250 players, means 1.6 people per square km IF they are all spread out. While you may have some spread out, most will concentrate on particular areas like towns/cities. Concentration will be much higher....maybe too high in those areas. So 250 players on a 400 sq. km map is not a bad thing. In fact, 250 players might be far too many. We shall see.
Let's party like it is 1863!
Yes there is a lockout, for normal characters, which retain their unlocked skills and such.
You get five character slots.
Hardcore characters lose everythng, but there is no lockout.
I don't see the problem.
When renting a server you'll be able to choose between a predefined number of player slots. The lowest amount of players per server is 70 and the maximum is 250.
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