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GW2 at 2M boxes sold, MOP double?

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  • AzrileAzrile Member Posts: 2,582

    2.7M is lower than I was expecting (3-3.1), but I think it was more because of Cata than MoP itself.  They made a couple of huge mistakes in Cata.   Like many people have said, no game will ever kill WOW, it will kill itself.  They spent way too many resources revamping the 1-60 zones in Cata and did not have nearly enough endgame content for non-raiders.  They fixed that in MoP, but it will be hard to tell that to people who quit.

    But I think the GW2 debate is over.  WOW is a subscription game, you have to pay $15 per month to play it, and it still has twice as many box sales as GW2 and is double on Xfire now also.   I think the sales of MoP and xfire have shown that GW2 really did not affect MoP as much as just the loss of subs from Cata did.

    We will see, I hope the devs learned their lessons in Cata.  They need to add constant updates and 5mans  for non-raiders.

  • ShadoedShadoed Member UncommonPosts: 1,459
    Originally posted by Azrile

    2.7M is lower than I was expecting (3-3.1), but I think it was more because of Cata than MoP itself.  They made a couple of huge mistakes in Cata.   Like many people have said, no game will ever kill WOW, it will kill itself.  They spent way too many resources revamping the 1-60 zones in Cata and did not have nearly enough endgame content for non-raiders.  They fixed that in MoP, but it will be hard to tell that to people who quit.

    But I think the GW2 debate is over.  WOW is a subscription game, you have to pay $15 per month to play it, and it still has twice as many box sales as GW2 and is double on Xfire now also.   I think the sales of MoP and xfire have shown that GW2 really did not affect MoP as much as just the loss of subs from Cata did.

    We will see, I hope the devs learned their lessons in Cata.  They need to add constant updates and 5mans  for non-raiders.

    It seems they have learned a few lessons and listened to some of the people who left as they have already announced raid updates over the next few weeks and they seem to have a decent amount of PvP in development as well, but it is still a wait and see as with any other game as it will all be down to what they actually deliver.

    MoP will be a slow burn i think as there seems to be a fair amount of positive press building up about the expansion and although you are never going to please everyone and some will just be plain burned out on the game, those that were borderline and left purely for what they percieved as the faults of Cata may well be drawn back.

    It must be Thursday, i never could get the hang of Thursdays.

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by Azrile

    2.7M is lower than I was expecting (3-3.1), but I think it was more because of Cata than MoP itself.  They made a couple of huge mistakes in Cata.   Like many people have said, no game will ever kill WOW, it will kill itself.  They spent way too many resources revamping the 1-60 zones in Cata and did not have nearly enough endgame content for non-raiders.  They fixed that in MoP, but it will be hard to tell that to people who quit.But I think the GW2 debate is over.  WOW is a subscription game, you have to pay $15 per month to play it, and it still has twice as many box sales as GW2 and is double on Xfire now also.   I think the sales of MoP and xfire have shown that GW2 really did not affect MoP as much as just the loss of subs from Cata did.We will see, I hope the devs learned their lessons in Cata.  They need to add constant updates and 5mans  for non-raiders.

     

    ? I think you're wrong on various accounts, it sounds more like a wishful thinking thing from your side, but correct me if I'm wrong. The sales of GW2 is 2 mln, MoP sales is 2.7 mln - btw, this is the 1st expansion where they don't mention 1st day sales, and still MoP 1st week sales hardly equals even tBC 1st day sales (2.4 mln) and WotLK 1st day sales (2.8 mln). But this hardly seems the double sales difference you're mentioning, 2 mln vs 2.7 mln.

    Also, the double Xfire numbers is wrong. Sure, ofc when an MMO or expansion just launches the number of hours played per day will be stellar, but when you look at the actual amount of players, then it's 9,400 for WoW vs 7,500 for GW2. So, no double here too. And this is supposed to be representing 10 mln WoW subs, ofc GW2 won't have that many sales. Even if the Xfire figures only represent the non-Chinese players, supposedly 4-5 mln, then the diff with GW2 in Xfire is still fairly small.

    Btw, this number of WoW players in Xfire right after MoP launch, 9.4k, is lower than WoW had mid August before GW2's launch, 11.3k. I think that's telling.


    Sure, WoW will be doing fine for a long, long time still to come. But let's keep it real here. It has entered the next stage of its product lifecycle. There's nothing wrong or shameful to it, it's natural and happens all the time. Doesn't mean one bit that WoW can't be enjoyed for years to come still for those who like it, after all, EQ is still around too.
  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by smh_alot? I think you're wrong on various accounts, it sounds more like a wishful thinking thing from your side, but correct me if I'm wrong. The sales of GW2 is 2 mln, MoP sales is 2.7 mln - btw, this is the 1st expansion where they don't mention 1st day sales, and still MoP 1st week sales hardly equals even tBC 1st day sales (2.4 mln) and WotLK 1st day sales (2.8 mln). But this hardly seems the double sales difference you're mentioning, 2 mln vs 2.7 mln.
    Also, the double Xfire numbers is wrong. Sure, ofc when an MMO or expansion just launches the number of hours played per day will be stellar, but when you look at the actual amount of players, then it's 9,400 for WoW vs 7,500 for GW2. So, no double here too. And this is supposed to be representing 10 mln WoW subs, ofc GW2 won't have that many sales. Even if the Xfire figures only represent the non-Chinese players, supposedly 4-5 mln, then the diff with GW2 in Xfire is still fairly small.
    Btw, this number of WoW players in Xfire right after MoP launch, 9.4k, is lower than WoW had mid August before GW2's launch, 11.3k. I think that's telling.

    Sure, WoW will be doing fine for a long, long time still to come. But let's keep it real here. It has entered the next stage of its product lifecycle. There's nothing wrong or shameful to it, it's natural and happens all the time. Doesn't mean one bit that WoW can't be enjoyed for years to come still for those who like it, after all, EQ is still around too.

    It is not exactly true, GW2 announced their numbers when they hit 2 million copies after just over 2 weeks, MOPs are from 1 week. Then again, GW2s digital sales were closed down a while there.

    But frankly is GW2 just out while Wow is well established, so GW2s first expansion against whatever Wow releases next is really a lot more interesting.

    Right now MOP did sell better but not as much better as many here say. I do think however that Wow finally got a competitor and that is actually very good both for fans of Wow and GW2. Competition means that both companies will have to work harder for our subs. Wow have been on a high pidestal far too long for its own good and even the most hardcore Wow fan should realize that Blizzard will perform better when they are up against someone than by themselves.

     Most innovation happens in Wartime after all. Trust me, this is good for the players, maybe not for Activision who have to put more effort and money into Wow but for the players.

  • KeyloggerKeylogger Member Posts: 250


    Originally posted by Keylogger
    They do not have 10m subs.They're lying.China having 6m paying 5ct an hour does not count.
    Given the mass influx of competition (Tera, TSW, GW2, Torchlight, PoE and a few other "major" titles) there's no way in hell MoP will sell even as well as Cataclysm did, especially given how burnout all ex-WOW players are and the sour taste Cataclysm & D3 itself left it most of our collective mouths.
    I'm guessing 1.5 tops, peaking within two weeks of release, maybe 3m by the end of 13's first quarter. Subs will drop to 25% below current levels by the second quarter of 2013.

    Well hell I got pretty close.

  • CelciusCelcius Member RarePosts: 1,865
    Considering that WoW already has a massive player base that absolutely must buy the expansion in order to continue progressing in end game, much like any other mmo, it is pretty silly to compare the sales to the number of people who purchased GW2. Honestly, the fact that GW2 has even come close to MoP sales is pretty humiliating for Blizzard. Blizzard will be singing a different toon next year when they start losing people again. They already are probably, considering they did not state any new numbers in the quarterly call afaik and simply restated what they said about subs back in September. They have probably dropped since that announcement. The quarter ended around the last time they said "we are back up to over a 10 million subs", so the fact is that they did not count the last couple of months. Not to mention that they lost alot of annual passes in October. 
  • AesowhreapAesowhreap Member Posts: 78
    I don't even think these games are comparable accept for by popularity in mmorpg. This subject is as non congruent as these two games.

    Best Regards, ...

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