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Following a stellar support from SWG fans, SWTOR was created, and it was met with a lackluster following. SWTOR just didn't have elements that would actually make this game feel like Star Wars. Sadly, it felt more like a WoW clone. But it was a WoW clone:
-every area had resurrection spots (graveyards).
-players could fly between resurrection spots.
-every character had 3 talent trees.
-points could be allocated to any of the 3 threes.
-all in-game effort was designed around a collection of "tokens" (commendations).
-tokens would reward players in better gear.
-Raids would help to institute progression.
-Patches would elevate progression to make existing gear obsolete.
-Battlegrounds were added for small meaningless PVP battles.
-Battleground commendations could buy new PVP gear
-Many more, add your thoughts (did I miss some?) !
BioWare was sold in 2007 to EA, and this forever changed what anybody thinks of BioWare. BioWare used to be their own company, but lets not get ahead of ourselves. Heres the sales info:
EA buying BioWare/Pandemic for 860M
Oct 11, 2007
Thursday afternoon, top publisher Electronic Arts announced that it will acquire VG Holding Corp., owner of BioWare/Pandemic.
The bulk of that 860 million dollars was BioWare, don't kid yourselves.
Employees are ditching "BioWare" like mad now, since BioWare is defunct.
The doctors, who founded BioWare in 1995, Ray Muzyka, and Greg Zeschuk have resigned.
Stephen Reid - Community manager, has been gone for awhile, because he was fired by EA (hence all the non-communication between gamers and fans).
Georg Zoeller - developer and active within the community
Rich Vogel - Executive Producer of SWTOR
Drew Karpyshyn - Lead Writer
Gordon Walton - former BioWare General Manager (Replaced by EA Matt Bromberg). Major proponent for the alpha Hero engine. Quit his job before SWTOR came to light (last laugh?).
Daniel Erickson - Most notable for going to computer/video game shows and telling us how this game would change our lives (and be awesome).
+many, many others.
BioWare is no longer a unique company putting out pure quality. They are now EA, putting out "EA" quality. EA quality is below the bar to many gamers, myself included.
Some people remaining in EA's BioWare office:
These are the people left to represent SWTOR? Oh .. someone help us.
Want a nice understanding of life? Try Spirit Science: "The Human History"
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.