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[Review] Guild Wars 2: Raising the Bar

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Comments

  • ShakyMoShakyMo Member CommonPosts: 7,207
    The tell tale sign to his post is the "+full exoctics" bit.

    It's the usual ex EQ / bc era wow crowd that moan about games being to easy and "scrubs get free epix"
  • stevebmbsqdstevebmbsqd Member Posts: 448
    Originally posted by The_Korrigan
    Originally posted by Eir_S
    Originally posted by Izik

    Originally posted by ShakyMo

    Izik:

    This game isn't designed for you. I like gw2, but I can't bloody stand EQ, and I'm not that keen on wow.


     

    Well considering both of those games created this genre, I think it's fair to compare them to GW2.

    How can something that wasn't released until 2004 be credited with creating the genre?  It (WoW) didn't create anything, it popularized the genre.  This kind of quote is as bad as saying "WoW was the first MMO".

    Indeed, the first successful graphical MMORPG (beside early niche stuff like The Realm or Meridian and a few others) is Ultima Online. And Ultima Online is definitely closer to Guild Wars 2 than to any EQ/WoW clone.

     

    That has to be the most laughable comment I have read. GW2 is in not more closely related to EQ/WoW than to UO.

  • SlickShoesSlickShoes Member UncommonPosts: 1,019

    Anyone saying the review is paid for is way off base. This website is generally favourable to ALL MMO's (maybe apart from WoW) so any game that isn't totally broken and releases full of content will get a decent score regardless.

    If we couple in the fact that if you actually read this website frequently you would know that Bill is a massive fan of GW2 and has been excited about it for months, you would understand better where his review is coming from.

    I don't agree with the score either but for Bill, he clearly really enjoys the game and for him it deserves that score, that is fair.

    image
  • MahavishnuMahavishnu Member Posts: 336
    Even if I had never heard of this game, I would buy it, just because of all the crazy hatred on the one side and the high ratings on the other side.

    Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.

  • CyclopsSlayerCyclopsSlayer Member UncommonPosts: 532

    YMMV

    Some may find GW2 to be innovative and social, I find it quite the opposite!

    -Open Grouping! Yeah! Now I never need to talk with or meet anyone. Just tag that SP boss once and walk away, BAM +1 SP!!! Find a DE and join the faceless zerg, remember now don't stop to revive that fallen player if you want a Gold!

    -No more grinding dungeons for endgame gear drops! YAY! NOW we grind dungeons and DE's for tokens, karma and materials we use to MAKE the endgame gear, so much... errr... better?!?

    -Aesthetics? I'll give you that, a very pretty game mostly. A little uneven, more care seems to have been given to some areas over others, but very nice.

    -Longevity? Failing utterly so far. There are few in my guilds still playing. We had a dedicate fanboi corp recuiting people to come to the 'perfect' game, to a person none of them play anymore. Out of a guild of 46 members, I am the only one that has logged on since Monday the 1st. And I am finding it harder and harder each day to log in... All I see is a few scattered players and tons of bots/hackers. Soon it will be back to Eve and thumb-twiddling I guess... damned if I will play FFxiv and that is about it for the coming-soons.

  • AkulasAkulas Member RarePosts: 3,006
    Plays like any other MMO but I don't have to try to have fun it just happens by itself. I like the pvp in it and the d/e's. I don't think i'd be able to get back into the old style of questing now I experianced GW2's d/e system. It has an open group system or whatever you want to call it where you don't have to group up with people to get credit for the d/e you do, things you kill etc. If you are trying to get 100% as fast as possible you don't really have to worry about d/es since they don't really contribute to it but it's good to do it just for fun etc. It does what it's trying to do very well. You can't really stand out over someone else unless you like for example get black dye or something but gear wise everyone is exactly the same and it's more about skills and traits than anything else. Good to come in and have a bit of fun then you can go away for a couple of days and come back and have the same fun. 

    This isn't a signature, you just think it is.

  • illyanaillyana Member UncommonPosts: 614
    definitely deserves the score! 

    image
    Have fun storming the castle! - Miracle Max

  • KhinRuniteKhinRunite Member Posts: 879
    Originally posted by boxsnd
    Originally posted by Ethos86
    Originally posted by boxsnd

    Today I learned that:

    1) an MMO with its endgame in the cons list can get more than 5/10 in the overall score.

    Definition of endgame is "things to do once level cap is hit". By this definition there are tons of stuff to do after you hit 80. Depending on how you reached 80 you could still do personal story, craft legendary, complete dungeons and paths (story and explorable), complete the world map, WvWvW. I personally don't know why you'd put endgame in the cons list unless you're looking for themepark raids, arenas, and basically gear for power up treadmill. It's not required for MMOs to have those. ANet is probably more interested in catering to the demographic that dislike large scale scheduled raids. Also, I believe currently unavailable zones will be opened via patch much like WoW opening raids in major patches.

    2) GW2 has "fantastic story and dungeons"

    The difficulty of dungeons are putting off some players. I haven't done any yet, but the mini dungeons are fun. Also you need to let the personal story gain some momentum. It starts out slow as it introduces the player's backstory, but on my story I can feel things are about to get big.

    3) GW2's copy pasted dynamic events are somehow better than classic questing.

    Dunno why you had to associate "copy-pasted" with DEs, but omit them from classic quests. They're equally repetitive in nature, but DEs help make the world appear more alive. They give incentive to revisiting an area. Starting an event for the first time gives the feeling of discovery. That's not to say the current implementation of DEs are perfect, but I personally prefer the GW2 way over, say...WoW.

    4) GW2 losing 40-50% of its player base within a month (see xfire+raptr) means it has longevity 9/10

    Xfire is only meritable on discussions revolving around Xfire. I'm not in denial that population is stabilizing, but I could post server status displaying Full, High, Medium, etc. and that still won't prove anything because there's no actual numbers. As for longetivity, like I said there's tons of things to do, and let's not forget ANet will keep new (free) content coming.

    5) not having to group or interact with anyone from 1 to 80+full exotics gives the game a social 8/10

    You may have chosen not to interact with others, but asking for POIs, vistas, assistance with more difficult SP challenges, secret puzzles, and champion mob have to count for interaction. I see people do these. I do these. It's shortsighted to think that just because we're no longer forced to interact there's no more interaction to be had. Forced grouping isn't a metric for Socialization.

    6) the dungeon grind can be a con while at the same time the dungeons are "fantastic". How does that work exactly? If the dungeons were fun the grind would be fun.

    No comment. Haven't done dungeons. Maybe someone else will take this.

    Haters, it's amusing.

    I hope at least you were paid to create a new account over here and post this on your first day's first post. So funny to see these account stats right below your name.

    Here's what I learned today: Trolls are too obvious.

    Yet you don't even attempt to counter my arguments.

    I said I wouldn't do this anymore, but you asked for it...

    Unfortunately I couldn't give firsthand comments on some stuff as I haven't even experienced half of the game yet (my main is  only at level 48)

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Shorun

    AESTHETICS – 9

    the only point I disagree with, mainly because the ground textures look like from GW1 which is 7 years old.

    you do know what aesthetics mean right? really has nothing directly to do with polygons or textures.. here's good video on the topic http://www.penny-arcade.com/patv/episode/graphics-vs.-aesthetics

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • boxsndboxsnd Member UncommonPosts: 438
    Originally posted by KhinRunite
    Originally posted by boxsnd
    Originally posted by Ethos86
    Originally posted by boxsnd

    Today I learned that:

    1) an MMO with its endgame in the cons list can get more than 5/10 in the overall score.

    Definition of endgame is "things to do once level cap is hit". By this definition there are tons of stuff to do after you hit 80. Depending on how you reached 80 you could still do personal story, craft legendary, complete dungeons and paths (story and explorable), complete the world map, WvWvW. I personally don't know why you'd put endgame in the cons list unless you're looking for themepark raids, arenas, and basically gear for power up treadmill. It's not required for MMOs to have those. ANet is probably more interested in catering to the demographic that dislike large scale scheduled raids. Also, I believe currently unavailable zones will be opened via patch much like WoW opening raids in major patches.

    2) GW2 has "fantastic story and dungeons"

    The difficulty of dungeons are putting off some players. I haven't done any yet, but the mini dungeons are fun. Also you need to let the personal story gain some momentum. It starts out slow as it introduces the player's backstory, but on my story I can feel things are about to get big.

    3) GW2's copy pasted dynamic events are somehow better than classic questing.

    Dunno why you had to associate "copy-pasted" with DEs, but omit them from classic quests. They're equally repetitive in nature, but DEs help make the world appear more alive. They give incentive to revisiting an area. Starting an event for the first time gives the feeling of discovery. That's not to say the current implementation of DEs are perfect, but I personally prefer the GW2 way over, say...WoW.

    4) GW2 losing 40-50% of its player base within a month (see xfire+raptr) means it has longevity 9/10

    Xfire is only meritable on discussions revolving around Xfire. I'm not in denial that population is stabilizing, but I could post server status displaying Full, High, Medium, etc. and that still won't prove anything because there's no actual numbers. As for longetivity, like I said there's tons of things to do, and let's not forget ANet will keep new (free) content coming.

    5) not having to group or interact with anyone from 1 to 80+full exotics gives the game a social 8/10

    You may have chosen not to interact with others, but asking for POIs, vistas, assistance with more difficult SP challenges, secret puzzles, and champion mob have to count for interaction. I see people do these. I do these. It's shortsighted to think that just because we're no longer forced to interact there's no more interaction to be had. Forced grouping isn't a metric for Socialization.

    6) the dungeon grind can be a con while at the same time the dungeons are "fantastic". How does that work exactly? If the dungeons were fun the grind would be fun.

    No comment. Haven't done dungeons. Maybe someone else will take this.

    Haters, it's amusing.

    I hope at least you were paid to create a new account over here and post this on your first day's first post. So funny to see these account stats right below your name.

    Here's what I learned today: Trolls are too obvious.

    Yet you don't even attempt to counter my arguments.

    I said I wouldn't do this anymore, but you asked for it...

    Unfortunately I couldn't give firsthand comments on some stuff as I haven't even experienced half of the game yet (my main is  only at level 48)

    Your whole text in green is invalidated by the fact that you are level 48 and haven't done a dungeon yet. Trust me, I was just as excited at level 48. Come back to us after you spend 1-2 weeks at level 80. (if you make it that far) 

     

    And btw I tried to be social. I tried inviting people who were on the same quest and got either ignored or yelled at ("we can do everything without having to group" etc), I tried grouping with friends but the hearts drove us to solo all the time(some of them are slower players than me and it's painful to always have to wait for them to finish their heart) . Also grouping gave us NO advantage whatsoever(soloing is faster actually), so why do it?

    DAoC - Excalibur & Camlann

  • KhinRuniteKhinRunite Member Posts: 879
    Originally posted by boxsnd
    Originally posted by KhinRunite
    Originally posted by boxsnd
    Originally posted by Ethos86
    Originally posted by boxsnd

    Today I learned that:

    1) an MMO with its endgame in the cons list can get more than 5/10 in the overall score.

    Definition of endgame is "things to do once level cap is hit". By this definition there are tons of stuff to do after you hit 80. Depending on how you reached 80 you could still do personal story, craft legendary, complete dungeons and paths (story and explorable), complete the world map, WvWvW. I personally don't know why you'd put endgame in the cons list unless you're looking for themepark raids, arenas, and basically gear for power up treadmill. It's not required for MMOs to have those. ANet is probably more interested in catering to the demographic that dislike large scale scheduled raids. Also, I believe currently unavailable zones will be opened via patch much like WoW opening raids in major patches.

    2) GW2 has "fantastic story and dungeons"

    The difficulty of dungeons are putting off some players. I haven't done any yet, but the mini dungeons are fun. Also you need to let the personal story gain some momentum. It starts out slow as it introduces the player's backstory, but on my story I can feel things are about to get big.

    3) GW2's copy pasted dynamic events are somehow better than classic questing.

    Dunno why you had to associate "copy-pasted" with DEs, but omit them from classic quests. They're equally repetitive in nature, but DEs help make the world appear more alive. They give incentive to revisiting an area. Starting an event for the first time gives the feeling of discovery. That's not to say the current implementation of DEs are perfect, but I personally prefer the GW2 way over, say...WoW.

    4) GW2 losing 40-50% of its player base within a month (see xfire+raptr) means it has longevity 9/10

    Xfire is only meritable on discussions revolving around Xfire. I'm not in denial that population is stabilizing, but I could post server status displaying Full, High, Medium, etc. and that still won't prove anything because there's no actual numbers. As for longetivity, like I said there's tons of things to do, and let's not forget ANet will keep new (free) content coming.

    5) not having to group or interact with anyone from 1 to 80+full exotics gives the game a social 8/10

    You may have chosen not to interact with others, but asking for POIs, vistas, assistance with more difficult SP challenges, secret puzzles, and champion mob have to count for interaction. I see people do these. I do these. It's shortsighted to think that just because we're no longer forced to interact there's no more interaction to be had. Forced grouping isn't a metric for Socialization.

    6) the dungeon grind can be a con while at the same time the dungeons are "fantastic". How does that work exactly? If the dungeons were fun the grind would be fun.

    No comment. Haven't done dungeons. Maybe someone else will take this.

    Haters, it's amusing.

    I hope at least you were paid to create a new account over here and post this on your first day's first post. So funny to see these account stats right below your name.

    Here's what I learned today: Trolls are too obvious.

    Yet you don't even attempt to counter my arguments.

    I said I wouldn't do this anymore, but you asked for it...

    Unfortunately I couldn't give firsthand comments on some stuff as I haven't even experienced half of the game yet (my main is  only at level 48)

    Your whole text in green is invalidated by the fact that you are level 48 and haven't done a dungeon yet. Trust me, I was just as excited at level 48. Come back to us after you spend 1-2 weeks at level 80. (if you make it that far) 

     

    And btw I tried to be social. I tried inviting people who were on the same quest and got either ignored or yelled at ("we can do everything without having to group" etc), I tried grouping with friends but the hearts drove us to solo all the time(some of them are slower players than me and it's painful to always have to wait for them to finish their heart) . Also grouping gave us NO advantage whatsoever(soloing is faster actually), so why do it?

    1.) I do not think my views will change about everything I spoke of once I hit 80. The main reason is that I want to run dungeons for exploration, not for rewards. I was never interested in the grind for gear. The only reason I did it in WoW was because I wanted to go and see the raid dungeons so badly. In order to do that I HAD to join the gear treadmill. In all MMOs I tried after WoW I stopped playing once I hit level cap, but not in this game, due to how different it was designed at endgame. I estimated the expansion coming out next year while I'm just about to complete my share of the vanilla content to my satisfaction.

    If I couldn't finish  dungeons, despite others being able to accomplish them, I will blame it on my lack of ability (and will tend to hone my skills more) than blame it on the game.

    Also I'm not so excited as to build myself up for disappointment. I know what lies ahead beyond 80.

    2.) Well it's a case to case basis, as my experience is different from yours, and the reviewer apparently. But yeah, the lack of party buff, impossibility to directly assist a party member with heart quests are  a couple of my few gripes with this game. If they addressed these maybe the game will have gotten a 9/10 on the category :)

  • KakkzookaKakkzooka Member Posts: 591

    Awesome review.

     

    I was critical of the socialization elements of the game initially, in that the game design does not foster much socialization, and still doesn't. (No mechanics have been changed, the game is still fast-paced which, I believe, is the primary reason that communication is extremley transient.) However, as things start to settle (on my server) personalities are developing, so there may be an uptick in the community aspect of the game.

     

    As to end game, I just hit 50, so I'm still having a blast. I just watched the legendaries promo and there are a few items I wouldn't mind spending some serious time on acquiring.

     

    Also, ArenaNet will deliver on future content. This is not a company that shines its playerbase on. So we have guaranteed new fun down the road. (This month, in fact, with Halloween.)

    Re: SWTOR

    "Remember, remember - Kakk says 'December.'"

  • jybgessjybgess Member Posts: 355
    Originally posted by boxsnd

    Today I learned that:

    1) an MMO with its endgame in the cons list can get more than 5/10 in the overall score.

    2) GW2 has "fantastic story and dungeons"

    3) GW2's copy pasted dynamic events are somehow better than classic questing.

    4) GW2 losing 40-50% of its player base within a month (see xfire+raptr) means it has longevity 9/10

    5) not having to group or interact with anyone from 1 to 80+full exotics gives the game a social 8/10

    6) the dungeon grind can be a con while at the same time the dungeons are "fantastic". How does that work exactly? If the dungeons were fun the grind would be fun.

    100% agree

    I dont understand the high score for a mini game.

  • NaralNaral Member UncommonPosts: 748
    Originally posted by Zylaxx
    Originally posted by grimal

    Longevity 9?   How in the world did you come up with this number?

    Edit:  I guess since "hundreds and hundreds of hours" equals a 9, the expectation is for an MMO to satiate our appetites for a month?  If so, what's the big deal if it's B2P or P2P since all the content is done within that first month and there is never a need to pay past the inital box price?

    Easy becasue anyone who isnt a voracious 16+ hour a day (which is 90% of an MMO demographic) consumer of content relizes that GW2 has 2 times the content of a normal MMO.  Look at this, yesterday the first legendarys were crafted, more then a month after release.  The average gamer will take months, if not years to aquire something like this.  Everything from WvW to Orr to Armor/Weapon skin farming and everything inbetween.  The great thing is none of those things will EVER be made irelevant due to gear threadmill or leveling out of the area. Downscaling and flat stat progression in and of itself creates content.

    I am not so sure about your assessment in my experience. My guild has more or less just  vanished. Only a couple of them were even 80 so I suppose it depends upon how you define "longevity." I suppose assuming you do every bit of content, at a casual pace, this game does have a pretty long life, so in that case I could agree with the score. But on the other hand, as most of my friend's list and guild roster is going dark a month in, that score seems somehow disingeuous in my opinion.

    And downscaling, to me, does not equal new content. It is just ways to reutilize content you would have experienced with alts in other MMORPGs. To me, the downscaling of content has already made a couple of my alts a lot more boring than I would have liked, because I did a good portion of their content already going for map completion with my main. Don't get me wrong, I like downscaling overall, but it has had a negative effect on the game for me from the perspective of replayability, which seems to be all we have waiting for us at level 80.

    I would not disagree with the score, overall, but to say it is "raising the bar" or that the longevity is as high as it is when so many of my friends have quit a month in (most of the same friends were still playing SWTOR at this point, if only barely) just seems a bit off.

  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by Naral
     

    I am not so sure about your assessment in my experience. My guild has more or less just  vanished. Only a couple of them were even 80 so I suppose it depends upon how you define "longevity." I suppose assuming you do every bit of content, at a casual pace, this game does have a pretty long life, so in that case I could agree with the score. But on the other hand, as most of my friend's list and guild roster is going dark a month in, that score seems somehow disingeuous in my opinion.

     

    15 of us with 4 leading the way, came over from TSW. I logged in last night, to see how people were doing,  there was one person on. That person was not one of the 15 either.  Anecdotal evidence, yes it is. True none the less, for better or for worse.

    "We see fundamentals and we ape in"
  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by Toxia

    Eww i'm still in masterwork gear there. All exotic now :D

    ~Taaz

    Exotic = Tier 2?

    "We see fundamentals and we ape in"
  • sleepr27sleepr27 Member UncommonPosts: 102

    This review is pure garbage. I miss the days were people would actually be impartial. I've been playing MMO's for a long time and none of them ever got me bored after one week like GW2 has.

    GW2 is great on the visual presentation,  but that's pretty much the strongest point of the game. I would rate this game 8/10, nothing more, nothing less and that's because it's a b2p game. If it was p2p i would give it a lower score.

    But i have to say... If the future of MMO's is:

    - Having instances all over the place instead of having a true open world.

    - Having a teleport system that makes the game lose immersion and also makes the player lose the sense of the size of the world.

    - Quests that are repetitive has hell, even worse than standard quests like in WoW. Dynamic events that are nothing but a zerg fest and have no true incentive to group up. 

    - Lack of interesting combat, mostly because there isn't a trinity system in place.

    - No true open world PvP. Instead you get instanced PvP with tons of zerg fests (WvW).

    Then im done with MMO's for a while. Maybe in 2 or 3 years there will be a MMO worth having my attention again, and maybe truly innovative unlike these games that have been coming out in recent years.



    PS: And i have to say, i've had a good laugh when i read the "Fantastic Story" in the positives of the game.

  • NaralNaral Member UncommonPosts: 748
    Originally posted by bcbully
    Originally posted by Naral
     

    I am not so sure about your assessment in my experience. My guild has more or less just  vanished. Only a couple of them were even 80 so I suppose it depends upon how you define "longevity." I suppose assuming you do every bit of content, at a casual pace, this game does have a pretty long life, so in that case I could agree with the score. But on the other hand, as most of my friend's list and guild roster is going dark a month in, that score seems somehow disingeuous in my opinion.

     

    15 of us with 4 leading the way, came over from TSW. I logged in last night, to see how people were doing,  there was one person on. That person was not one of the 15 either.  Anecdotal evidence, yes it is. True none the less, for better or for worse.

    Sadly, it seems like anecdotal evidence is not really lining up with the critical reviews very well. I will play as long as I have fun, and I still am, but I can see the light coming through the door at this point.  Found myself looking at the planetside 2 website a lot these days, and even thinking  about something I swore off...MoP. Still gonna take more to make me play KungFu Pana Online than a failed GW2, but the fact that I have even thought it kinda saddens me. =)

  • GreenishBlueGreenishBlue Member Posts: 263
    I am liking W v W so much that I haven't rolled a new character since I completed the story and level up to 80. I am looking forward for the holiday event!

    image
  • MothanosMothanos Member UncommonPosts: 1,910

    [mod edit]

    GW2 is a blast once you hit 80 you can still do all the other zone's you missed wich is HUGE.

    Dungeons are hardcore

    WvW is epic

    Spvp is epic

     Big Meta Events are epic

    Grapics are idd very good

     

    What more can you ask for ?

     

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    It's interesting to see a review from an "outsider's" point of view: Edge-Online:

    http://www.edge-online.com/review/guild-wars-2-review/2/

    Dynamic Events: -1

    And you will tire of it. Guild Wars 2’s quest acquisition is novel in comparison with its peers, but the dynamic quests themselves are the same as they ever were: kill ten of these, pick up 15 of that. There’s the occasional snappy, well-plotted example, but the majority grate quickly – especially as there never seems to be quite enough of your target in the designated area, forcing you to backtrack and twiddle your thumbs until the MMOG gods deign to resupply the world with monsters. This problem is counterbalanced by the sheer weight of stuff in Tyria

    Class Choices: +1

    The classes themselves are more enjoyable. Each has a definite function in combat. The Ranger and Engineer affect a battlefield from afar; the Guardian stands in the centre and tries to make himself as big a target as possible. But each has more flexibility than a character in most MMOGs.

    Combat: +1

    Particularly when combat is so tough. Bosses in the game’s dungeons – currently eight story-led runs through gauntlets of tough enemies, necessitating a powerful group – can feel more like a Dark Souls enemy than a World Of Warcraft foe, forcing assailants to learn attack patterns and movements, not simply their own skill rotation.

    ...

    However, value for money, GW2 appears to be one of the best games of the year. So definitely an 8.5 score, but not higher than 9.0 as the DEs are just not revolutionary enough. I think Edge's 8 is to nearest whole number and it also does not look at PvP in the review which it seems is one of the games BIGGEST SELLING POINTS.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,617
    Been MMOing for almost 15 years and there is a few times I knew I knew a MMO would be epic. EQ1, DAoC, WoW and now GW2. GW2 is epic and will change how MMOs are made. I for one will be playing for a long time. One thing is for sure, gona take a lot to mesure up to GW2 to make me pay 15 bucks a month to switch MMOs. 
  • RandaynRandayn Member UncommonPosts: 904
    Combat: +1

    Particularly when combat is so tough. Bosses in the game’s dungeons – currently eight story-led runs through gauntlets of tough enemies, necessitating a powerful group – can feel more like a Dark Souls enemy than a World Of Warcraft foe, forcing assailants to learn attack patterns and movements, not simply their own skill rotation.

     

    I would give combat a -1 because it's strategy is revolved around twitch rather than preparation and thought.  If I wanted to have play a twitch combat game, I'd play an FPS...I play RPG's/MMORPG's because I'd rather have to think on my way to battle, before battle and during battle....I said it before, twitch/instinct is the absence of thought.  RPG's/MMORPGs, at least I thought, were more a thinking person's game than anything.  This game has destroyed this concept and set a new precident...you don't have to think to play.  To prove that, I can make a video of my 8 year old son playing the game flawlessly if you'd like.  He even uses his skill points and moves his skills over to be able to use.

    He tried to play Ryzom, Anarchy Online, AoC (even though this isnt even a thinking person's game really) and TSW and could not....died ALOT and the skill system for each (except for AoC) baffled him.

    I don't usually use my child as a psychology experiment, but this time it proved useful.

    image
  • xngxngxngxng Member Posts: 1

     



     


     



     



     


     





     

    Sorry dear MMORPG, I would say like this.

    AESTHETICS – 9 : True, beautiful environments and 3dmodels.

    SOCIAL – 1 : Hard to party up with people, if it even works which it rarely does. It costs alot of ingame currency or real money if through gems to portal around to play with friends. It costs about 600 Euro to form a raid for one of the participants.

    POLISH – 3 : Very buggy at levels 60+, most events and story-quests bug at one time or another breaking immersion and play.

    INNOVATION – 1 : The only thing innovate would be automatic partying which is not new and therefore not innovative at all.



    GAMEPLAY – 4 : It is really fun when it works. When it works.. When is the operative word here.



    LONGEVITY – 4 : Lasts until level 80, after that you can still kill mobs but it will cost you a fortune.

    VALUE – 5 : Could have been higher, but the value is lowered because you need to spend 60+ of your own precious hours to realise it. Those hours is worth alot more than the game usually.



  • NanfoodleNanfoodle Member LegendaryPosts: 10,617

    Originally posted by xngxng




     









     






     







     









     






     











     



    Sorry dear MMORPG, I would say like this.

    AESTHETICS – 9 : True, beautiful environments and 3dmodels.

    SOCIAL – 1 : Hard to party up with people, if it even works which it rarely does. It costs alot of ingame currency or real money if through gems to portal around to play with friends. It costs about 600 Euro to form a raid for one of the participants.

    You must have stopped playing after the first week because that big was fix very fast.  If I join a team and they are in a overflow server and I zone I am poped into the same shard my team is without being asked. As for commanders and paying RL money to get that, you dont. Earn the money ingame and you to can be a commander. 


    POLISH – 3 : Very buggy at levels 60+, most events and story-quests bug at one time or another breaking immersion and play.

    Im level 80 for a while now and in 20 events and hearts I find maybe 1 that is bugged. I was expecting that to be higher with no real large scale testing. Personally I am very impressed.


    INNOVATION – 1 : The only thing innovate would be automatic partying which is not new and therefore not innovative at all.

    Frist MMO to have no linear quests. Hearts are there just to point you in the difrection where public/dynamic events take place. NPC tells and combat circles really make things fun. First real dodge system. No gear grind, play for fun with 33 different dungeon runs. Dont pay a monthly fee with a game thats a AAA game. I could go on and on but GW2 has made enough of a foot print to be called inovative.






    GAMEPLAY – 4 : It is really fun when it works. When it works.. When is the operative word here.

    Pls list the bugs you find so bad, because ANet has been rolling out patches with fixes faster then most new MMOs I have played and I been playing them for almost 15 years. The game has polish!!!

     

    LONGEVITY – 4 : Lasts until level 80, after that you can still kill mobs but it will cost you a fortune.



    VALUE – 5 : Could have been higher, but the value is lowered because you need to spend 60+ of your own precious hours to realise it. Those hours is worth alot more than the game usually.








     

    Over all I have no idea what game you played but its not GW2.

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