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[Review] Guild Wars 2: Raising the Bar

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Comments

  • symkesymke LjubljanaPosts: 16Member

    I always thought that mmorpg.com, gamespot, ... and many other "main site" reviews are biased and in a lot of ways very "smelly". But I always told myself that I am exagerrating. This review proves my theory, for me.

    Such blatant "boot licking" as is this review is simply not professional for a reviewer on a game site of such caliber as is "mmorpg.com". Are you gettin paid by them?

    I mean, I like the game. Is has some really great parts.But this goes much more than liking, its almost worship. But I don't know who he worships. GW2 or ArenaNet?

    Is it just a coincidence that hise stellar review is published at the time that game is starting to show it's ugly head? Lack of end-game besides huuuge grind, non demanding PVE, combat that has divided GW2 playerbase into lovers and haters, lack of personification options and let's not forget ... their latest "third reich" adaptation: diminishing returns on basic gameplay. You are not alowed to play for more than give or take 30 minutes in the same zone. You are expected to move to another or out of the game. And their response ... it will take few weeks.

    Or is this your first game review? If this is the case, I appologize.

  • boxsndboxsnd Kraxton, ARPosts: 438Member Common

    Today I learned that:

    1) an MMO with its endgame in the cons list can get more than 5/10 in the overall score.

    2) GW2 has "fantastic story and dungeons"

    3) GW2's copy pasted dynamic events are somehow better than classic questing.

    4) GW2 losing 40-50% of its player base within a month (see xfire+raptr) means it has longevity 9/10

    5) not having to group or interact with anyone from 1 to 80+full exotics gives the game a social 8/10

    6) the dungeon grind can be a con while at the same time the dungeons are "fantastic". How does that work exactly? If the dungeons were fun the grind would be fun.

    DAoC - Excalibur & Camlann

  • ShorunShorun ViennaPosts: 248Member Uncommon

    AESTHETICS – 9

    the only point I disagree with, mainly because the ground textures look like from GW1 which is 7 years old.

  • daltaniousdaltanious waPosts: 2,142Member Uncommon

    I enjoy so far a lot Gw2, but this article looks to me like "payed" one. Could agree on many points. But giving 8 to social??? At best deserves 4 to 5. Unless social has become running into group quest, start casting pounding, ressurecting, ... done & gone. To next event.

    Innovation & Gameplay 10??? Is good but there are out there many many many games that should then get at least 12 if not 15.

    I did not even bother further to read.

  • The_KorriganThe_Korrigan EastPosts: 2,630Member

    Bill (who I know a bit, worked with him on LOTRO Vault back in 2007) gave the game 9.3, the user score on this web site, despite the trolls who gave it 0-0-0-0-0, is still 9.0, that says a lot about the general opinion about the game. It also shows that once again, forums are definitely not the reflection of any general opinion, but from a niche, mostly bored people spending more time to post negative stuff on random game forums than actually playing games they enjoy.

     

    Originally posted by stevebmbsqd

    The thing is that you are whining about people who tried Taco Bell and decided to go back to the Mc Donald's style restaurant.

    No I wouldn't, because in "real life", if someone would stand in the middle of a Taco Bell saying the food sucks and Mc Donald's is better, he would be thrown out (or the police would be called)... and most people don't do that anyway. It's only on the net where you have people standing in the middle of other's restaurant complaining about the food they aren't forced to eat.

    If you wonder why I don't answer your posts, it's most likely because you are on my block list - so don't waste your time.

    image

  • KyleranKyleran Tampa, FLPosts: 19,977Member Uncommon
    Originally posted by Aerowyn
    Originally posted by DavisFlight
    Originally posted by Aerowyn
    Originally posted by DavisFlight
     

    I snipped them because they weren't innovative. Having multiple ways of starting and finishing a quest is a staple of classic MMORPGs, not a new idea. You honestly think GW2 was the first MMO that doesn't make you go back to the quest NPC?

    much like wow at the time this game has taken many of the best aspects of other games and meshed them into a great game Except WoW left out the bulk of the better features, and just kept a shallow version of the boring features. And while GW2 has built on ideas, WoW never expanded or built on its features. as well as removing many of the issues of past games IE kill stealing was never an issue in any game I played, node stealing ect.. ect because you can't think of anything? the way it brings all these features together alone is innovated that's such a cop out "well no game has had this exact configuration! You can't claim a feature is innovative, find out its not, and then say, "oh but its like...totally presented in a unique way!" much like how wow at the time innovated didn't innovative AT ALL in all its years of running. the themepark by streamlining many features from other games.. wasn't the first game to do this like said many times nothing needs to be 100% new to be innovative.

    Claiming something was done for the first time in one game, when it wasn't, is what the issue here is. It's like saying "No one had used a purple icon for quest NPCs before, THATS AN INNOVATION!"

    sorry forgot you knew everything about what people want and like and you are the end all end all of what's innovated.. really you that closed minded you can't see people have differn't opinions about games and what features are considered good and interesting?

    As someone who used to host MUDs on my BBS think I have been around long enough to know most of what people talk about from games in the past is pure nostalgia and not much more..

    And I find most people who say this really never understood the beauty of the titles they were playing, so they can't see/recall what has changed/been lost over the years. (heck, there's people currently playing EVE for 4 or more years who amazingly still haven't grasped what its really all about, surprises me every time)

    Sure, there were many bad things, and I always expected someone to remove the bad and enhance what was good.  Unfortunately it took an unexpected turn, they started tossing out the good with the bad, so while the games improved in many areas to be sure, what was discarded along the way removed most of the charm and challenge the earlier titles possessed.

    I don't claim to know what other people like, its pretty obvious I have no clue why people like certain things like sushi (I blame it on improper upbringing)  image but I do know for certain what I enjoy, and very few titles cater to my preferences.

    But there's always hope on the horizon, especially if the genre decides to go up and crash and burn like some signs are pointing to.

     

     

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    The tell tale sign to his post is the "+full exoctics" bit.

    It's the usual ex EQ / bc era wow crowd that moan about games being to easy and "scrubs get free epix"
  • stevebmbsqdstevebmbsqd Orlando, FLPosts: 448Member
    Originally posted by The_Korrigan
    Originally posted by Eir_S
    Originally posted by Izik

    Originally posted by ShakyMo

    Izik:

    This game isn't designed for you. I like gw2, but I can't bloody stand EQ, and I'm not that keen on wow.


     

    Well considering both of those games created this genre, I think it's fair to compare them to GW2.

    How can something that wasn't released until 2004 be credited with creating the genre?  It (WoW) didn't create anything, it popularized the genre.  This kind of quote is as bad as saying "WoW was the first MMO".

    Indeed, the first successful graphical MMORPG (beside early niche stuff like The Realm or Meridian and a few others) is Ultima Online. And Ultima Online is definitely closer to Guild Wars 2 than to any EQ/WoW clone.

     

    That has to be the most laughable comment I have read. GW2 is in not more closely related to EQ/WoW than to UO.

  • SlickShoesSlickShoes EdinburghPosts: 1,037Member Uncommon

    Anyone saying the review is paid for is way off base. This website is generally favourable to ALL MMO's (maybe apart from WoW) so any game that isn't totally broken and releases full of content will get a decent score regardless.

    If we couple in the fact that if you actually read this website frequently you would know that Bill is a massive fan of GW2 and has been excited about it for months, you would understand better where his review is coming from.

    I don't agree with the score either but for Bill, he clearly really enjoys the game and for him it deserves that score, that is fair.

    image
  • MahavishnuMahavishnu BerlinPosts: 336Member
    Even if I had never heard of this game, I would buy it, just because of all the crazy hatred on the one side and the high ratings on the other side.

    Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.

  • CyclopsSlayerCyclopsSlayer Minneapolis, MNPosts: 532Member

    YMMV

    Some may find GW2 to be innovative and social, I find it quite the opposite!

    -Open Grouping! Yeah! Now I never need to talk with or meet anyone. Just tag that SP boss once and walk away, BAM +1 SP!!! Find a DE and join the faceless zerg, remember now don't stop to revive that fallen player if you want a Gold!

    -No more grinding dungeons for endgame gear drops! YAY! NOW we grind dungeons and DE's for tokens, karma and materials we use to MAKE the endgame gear, so much... errr... better?!?

    -Aesthetics? I'll give you that, a very pretty game mostly. A little uneven, more care seems to have been given to some areas over others, but very nice.

    -Longevity? Failing utterly so far. There are few in my guilds still playing. We had a dedicate fanboi corp recuiting people to come to the 'perfect' game, to a person none of them play anymore. Out of a guild of 46 members, I am the only one that has logged on since Monday the 1st. And I am finding it harder and harder each day to log in... All I see is a few scattered players and tons of bots/hackers. Soon it will be back to Eve and thumb-twiddling I guess... damned if I will play FFxiv and that is about it for the coming-soons.

  • AkulasAkulas GoldcoastPosts: 1,615Member Uncommon
    Plays like any other MMO but I don't have to try to have fun it just happens by itself. I like the pvp in it and the d/e's. I don't think i'd be able to get back into the old style of questing now I experianced GW2's d/e system. It has an open group system or whatever you want to call it where you don't have to group up with people to get credit for the d/e you do, things you kill etc. If you are trying to get 100% as fast as possible you don't really have to worry about d/es since they don't really contribute to it but it's good to do it just for fun etc. It does what it's trying to do very well. You can't really stand out over someone else unless you like for example get black dye or something but gear wise everyone is exactly the same and it's more about skills and traits than anything else. Good to come in and have a bit of fun then you can go away for a couple of days and come back and have the same fun. 

    This isn't a signature, you just think it is.

  • illyanaillyana quezon cityPosts: 614Member
    definitely deserves the score! 

    image
    Have fun storming the castle! - Miracle Max

  • KhinRuniteKhinRunite ManilaPosts: 879Member
    Originally posted by boxsnd
    Originally posted by Ethos86
    Originally posted by boxsnd

    Today I learned that:

    1) an MMO with its endgame in the cons list can get more than 5/10 in the overall score.

    Definition of endgame is "things to do once level cap is hit". By this definition there are tons of stuff to do after you hit 80. Depending on how you reached 80 you could still do personal story, craft legendary, complete dungeons and paths (story and explorable), complete the world map, WvWvW. I personally don't know why you'd put endgame in the cons list unless you're looking for themepark raids, arenas, and basically gear for power up treadmill. It's not required for MMOs to have those. ANet is probably more interested in catering to the demographic that dislike large scale scheduled raids. Also, I believe currently unavailable zones will be opened via patch much like WoW opening raids in major patches.

    2) GW2 has "fantastic story and dungeons"

    The difficulty of dungeons are putting off some players. I haven't done any yet, but the mini dungeons are fun. Also you need to let the personal story gain some momentum. It starts out slow as it introduces the player's backstory, but on my story I can feel things are about to get big.

    3) GW2's copy pasted dynamic events are somehow better than classic questing.

    Dunno why you had to associate "copy-pasted" with DEs, but omit them from classic quests. They're equally repetitive in nature, but DEs help make the world appear more alive. They give incentive to revisiting an area. Starting an event for the first time gives the feeling of discovery. That's not to say the current implementation of DEs are perfect, but I personally prefer the GW2 way over, say...WoW.

    4) GW2 losing 40-50% of its player base within a month (see xfire+raptr) means it has longevity 9/10

    Xfire is only meritable on discussions revolving around Xfire. I'm not in denial that population is stabilizing, but I could post server status displaying Full, High, Medium, etc. and that still won't prove anything because there's no actual numbers. As for longetivity, like I said there's tons of things to do, and let's not forget ANet will keep new (free) content coming.

    5) not having to group or interact with anyone from 1 to 80+full exotics gives the game a social 8/10

    You may have chosen not to interact with others, but asking for POIs, vistas, assistance with more difficult SP challenges, secret puzzles, and champion mob have to count for interaction. I see people do these. I do these. It's shortsighted to think that just because we're no longer forced to interact there's no more interaction to be had. Forced grouping isn't a metric for Socialization.

    6) the dungeon grind can be a con while at the same time the dungeons are "fantastic". How does that work exactly? If the dungeons were fun the grind would be fun.

    No comment. Haven't done dungeons. Maybe someone else will take this.

    Haters, it's amusing.

    I hope at least you were paid to create a new account over here and post this on your first day's first post. So funny to see these account stats right below your name.

    Here's what I learned today: Trolls are too obvious.

    Yet you don't even attempt to counter my arguments.

    I said I wouldn't do this anymore, but you asked for it...

    Unfortunately I couldn't give firsthand comments on some stuff as I haven't even experienced half of the game yet (my main is  only at level 48)

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Shorun

    AESTHETICS – 9

    the only point I disagree with, mainly because the ground textures look like from GW1 which is 7 years old.

    you do know what aesthetics mean right? really has nothing directly to do with polygons or textures.. here's good video on the topic http://www.penny-arcade.com/patv/episode/graphics-vs.-aesthetics

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • boxsndboxsnd Kraxton, ARPosts: 438Member Common
    Originally posted by KhinRunite
    Originally posted by boxsnd
    Originally posted by Ethos86
    Originally posted by boxsnd

    Today I learned that:

    1) an MMO with its endgame in the cons list can get more than 5/10 in the overall score.

    Definition of endgame is "things to do once level cap is hit". By this definition there are tons of stuff to do after you hit 80. Depending on how you reached 80 you could still do personal story, craft legendary, complete dungeons and paths (story and explorable), complete the world map, WvWvW. I personally don't know why you'd put endgame in the cons list unless you're looking for themepark raids, arenas, and basically gear for power up treadmill. It's not required for MMOs to have those. ANet is probably more interested in catering to the demographic that dislike large scale scheduled raids. Also, I believe currently unavailable zones will be opened via patch much like WoW opening raids in major patches.

    2) GW2 has "fantastic story and dungeons"

    The difficulty of dungeons are putting off some players. I haven't done any yet, but the mini dungeons are fun. Also you need to let the personal story gain some momentum. It starts out slow as it introduces the player's backstory, but on my story I can feel things are about to get big.

    3) GW2's copy pasted dynamic events are somehow better than classic questing.

    Dunno why you had to associate "copy-pasted" with DEs, but omit them from classic quests. They're equally repetitive in nature, but DEs help make the world appear more alive. They give incentive to revisiting an area. Starting an event for the first time gives the feeling of discovery. That's not to say the current implementation of DEs are perfect, but I personally prefer the GW2 way over, say...WoW.

    4) GW2 losing 40-50% of its player base within a month (see xfire+raptr) means it has longevity 9/10

    Xfire is only meritable on discussions revolving around Xfire. I'm not in denial that population is stabilizing, but I could post server status displaying Full, High, Medium, etc. and that still won't prove anything because there's no actual numbers. As for longetivity, like I said there's tons of things to do, and let's not forget ANet will keep new (free) content coming.

    5) not having to group or interact with anyone from 1 to 80+full exotics gives the game a social 8/10

    You may have chosen not to interact with others, but asking for POIs, vistas, assistance with more difficult SP challenges, secret puzzles, and champion mob have to count for interaction. I see people do these. I do these. It's shortsighted to think that just because we're no longer forced to interact there's no more interaction to be had. Forced grouping isn't a metric for Socialization.

    6) the dungeon grind can be a con while at the same time the dungeons are "fantastic". How does that work exactly? If the dungeons were fun the grind would be fun.

    No comment. Haven't done dungeons. Maybe someone else will take this.

    Haters, it's amusing.

    I hope at least you were paid to create a new account over here and post this on your first day's first post. So funny to see these account stats right below your name.

    Here's what I learned today: Trolls are too obvious.

    Yet you don't even attempt to counter my arguments.

    I said I wouldn't do this anymore, but you asked for it...

    Unfortunately I couldn't give firsthand comments on some stuff as I haven't even experienced half of the game yet (my main is  only at level 48)

    Your whole text in green is invalidated by the fact that you are level 48 and haven't done a dungeon yet. Trust me, I was just as excited at level 48. Come back to us after you spend 1-2 weeks at level 80. (if you make it that far) 

     

    And btw I tried to be social. I tried inviting people who were on the same quest and got either ignored or yelled at ("we can do everything without having to group" etc), I tried grouping with friends but the hearts drove us to solo all the time(some of them are slower players than me and it's painful to always have to wait for them to finish their heart) . Also grouping gave us NO advantage whatsoever(soloing is faster actually), so why do it?

    DAoC - Excalibur & Camlann

  • KhinRuniteKhinRunite ManilaPosts: 879Member
    Originally posted by boxsnd
    Originally posted by KhinRunite
    Originally posted by boxsnd
    Originally posted by Ethos86
    Originally posted by boxsnd

    Today I learned that:

    1) an MMO with its endgame in the cons list can get more than 5/10 in the overall score.

    Definition of endgame is "things to do once level cap is hit". By this definition there are tons of stuff to do after you hit 80. Depending on how you reached 80 you could still do personal story, craft legendary, complete dungeons and paths (story and explorable), complete the world map, WvWvW. I personally don't know why you'd put endgame in the cons list unless you're looking for themepark raids, arenas, and basically gear for power up treadmill. It's not required for MMOs to have those. ANet is probably more interested in catering to the demographic that dislike large scale scheduled raids. Also, I believe currently unavailable zones will be opened via patch much like WoW opening raids in major patches.

    2) GW2 has "fantastic story and dungeons"

    The difficulty of dungeons are putting off some players. I haven't done any yet, but the mini dungeons are fun. Also you need to let the personal story gain some momentum. It starts out slow as it introduces the player's backstory, but on my story I can feel things are about to get big.

    3) GW2's copy pasted dynamic events are somehow better than classic questing.

    Dunno why you had to associate "copy-pasted" with DEs, but omit them from classic quests. They're equally repetitive in nature, but DEs help make the world appear more alive. They give incentive to revisiting an area. Starting an event for the first time gives the feeling of discovery. That's not to say the current implementation of DEs are perfect, but I personally prefer the GW2 way over, say...WoW.

    4) GW2 losing 40-50% of its player base within a month (see xfire+raptr) means it has longevity 9/10

    Xfire is only meritable on discussions revolving around Xfire. I'm not in denial that population is stabilizing, but I could post server status displaying Full, High, Medium, etc. and that still won't prove anything because there's no actual numbers. As for longetivity, like I said there's tons of things to do, and let's not forget ANet will keep new (free) content coming.

    5) not having to group or interact with anyone from 1 to 80+full exotics gives the game a social 8/10

    You may have chosen not to interact with others, but asking for POIs, vistas, assistance with more difficult SP challenges, secret puzzles, and champion mob have to count for interaction. I see people do these. I do these. It's shortsighted to think that just because we're no longer forced to interact there's no more interaction to be had. Forced grouping isn't a metric for Socialization.

    6) the dungeon grind can be a con while at the same time the dungeons are "fantastic". How does that work exactly? If the dungeons were fun the grind would be fun.

    No comment. Haven't done dungeons. Maybe someone else will take this.

    Haters, it's amusing.

    I hope at least you were paid to create a new account over here and post this on your first day's first post. So funny to see these account stats right below your name.

    Here's what I learned today: Trolls are too obvious.

    Yet you don't even attempt to counter my arguments.

    I said I wouldn't do this anymore, but you asked for it...

    Unfortunately I couldn't give firsthand comments on some stuff as I haven't even experienced half of the game yet (my main is  only at level 48)

    Your whole text in green is invalidated by the fact that you are level 48 and haven't done a dungeon yet. Trust me, I was just as excited at level 48. Come back to us after you spend 1-2 weeks at level 80. (if you make it that far) 

     

    And btw I tried to be social. I tried inviting people who were on the same quest and got either ignored or yelled at ("we can do everything without having to group" etc), I tried grouping with friends but the hearts drove us to solo all the time(some of them are slower players than me and it's painful to always have to wait for them to finish their heart) . Also grouping gave us NO advantage whatsoever(soloing is faster actually), so why do it?

    1.) I do not think my views will change about everything I spoke of once I hit 80. The main reason is that I want to run dungeons for exploration, not for rewards. I was never interested in the grind for gear. The only reason I did it in WoW was because I wanted to go and see the raid dungeons so badly. In order to do that I HAD to join the gear treadmill. In all MMOs I tried after WoW I stopped playing once I hit level cap, but not in this game, due to how different it was designed at endgame. I estimated the expansion coming out next year while I'm just about to complete my share of the vanilla content to my satisfaction.

    If I couldn't finish  dungeons, despite others being able to accomplish them, I will blame it on my lack of ability (and will tend to hone my skills more) than blame it on the game.

    Also I'm not so excited as to build myself up for disappointment. I know what lies ahead beyond 80.

    2.) Well it's a case to case basis, as my experience is different from yours, and the reviewer apparently. But yeah, the lack of party buff, impossibility to directly assist a party member with heart quests are  a couple of my few gripes with this game. If they addressed these maybe the game will have gotten a 9/10 on the category :)

  • KakkzookaKakkzooka Waterbury, CTPosts: 591Member

    Awesome review.

     

    I was critical of the socialization elements of the game initially, in that the game design does not foster much socialization, and still doesn't. (No mechanics have been changed, the game is still fast-paced which, I believe, is the primary reason that communication is extremley transient.) However, as things start to settle (on my server) personalities are developing, so there may be an uptick in the community aspect of the game.

     

    As to end game, I just hit 50, so I'm still having a blast. I just watched the legendaries promo and there are a few items I wouldn't mind spending some serious time on acquiring.

     

    Also, ArenaNet will deliver on future content. This is not a company that shines its playerbase on. So we have guaranteed new fun down the road. (This month, in fact, with Halloween.)

    Re: SWTOR

    "Remember, remember - Kakk says 'December.'"

  • jybgessjybgess Parkton, NCPosts: 355Member
    Originally posted by boxsnd

    Today I learned that:

    1) an MMO with its endgame in the cons list can get more than 5/10 in the overall score.

    2) GW2 has "fantastic story and dungeons"

    3) GW2's copy pasted dynamic events are somehow better than classic questing.

    4) GW2 losing 40-50% of its player base within a month (see xfire+raptr) means it has longevity 9/10

    5) not having to group or interact with anyone from 1 to 80+full exotics gives the game a social 8/10

    6) the dungeon grind can be a con while at the same time the dungeons are "fantastic". How does that work exactly? If the dungeons were fun the grind would be fun.

    100% agree

    I dont understand the high score for a mini game.

  • NaralNaral Solway, MNPosts: 751Member
    Originally posted by Zylaxx
    Originally posted by grimal

    Longevity 9?   How in the world did you come up with this number?

    Edit:  I guess since "hundreds and hundreds of hours" equals a 9, the expectation is for an MMO to satiate our appetites for a month?  If so, what's the big deal if it's B2P or P2P since all the content is done within that first month and there is never a need to pay past the inital box price?

    Easy becasue anyone who isnt a voracious 16+ hour a day (which is 90% of an MMO demographic) consumer of content relizes that GW2 has 2 times the content of a normal MMO.  Look at this, yesterday the first legendarys were crafted, more then a month after release.  The average gamer will take months, if not years to aquire something like this.  Everything from WvW to Orr to Armor/Weapon skin farming and everything inbetween.  The great thing is none of those things will EVER be made irelevant due to gear threadmill or leveling out of the area. Downscaling and flat stat progression in and of itself creates content.

    I am not so sure about your assessment in my experience. My guild has more or less just  vanished. Only a couple of them were even 80 so I suppose it depends upon how you define "longevity." I suppose assuming you do every bit of content, at a casual pace, this game does have a pretty long life, so in that case I could agree with the score. But on the other hand, as most of my friend's list and guild roster is going dark a month in, that score seems somehow disingeuous in my opinion.

    And downscaling, to me, does not equal new content. It is just ways to reutilize content you would have experienced with alts in other MMORPGs. To me, the downscaling of content has already made a couple of my alts a lot more boring than I would have liked, because I did a good portion of their content already going for map completion with my main. Don't get me wrong, I like downscaling overall, but it has had a negative effect on the game for me from the perspective of replayability, which seems to be all we have waiting for us at level 80.

    I would not disagree with the score, overall, but to say it is "raising the bar" or that the longevity is as high as it is when so many of my friends have quit a month in (most of the same friends were still playing SWTOR at this point, if only barely) just seems a bit off.

  • bcbullybcbully Westland, MIPosts: 8,260Member Uncommon
    Originally posted by Naral
     

    I am not so sure about your assessment in my experience. My guild has more or less just  vanished. Only a couple of them were even 80 so I suppose it depends upon how you define "longevity." I suppose assuming you do every bit of content, at a casual pace, this game does have a pretty long life, so in that case I could agree with the score. But on the other hand, as most of my friend's list and guild roster is going dark a month in, that score seems somehow disingeuous in my opinion.

     

    15 of us with 4 leading the way, came over from TSW. I logged in last night, to see how people were doing,  there was one person on. That person was not one of the 15 either.  Anecdotal evidence, yes it is. True none the less, for better or for worse.

  • bcbullybcbully Westland, MIPosts: 8,260Member Uncommon
    Originally posted by Toxia

    Eww i'm still in masterwork gear there. All exotic now :D

    ~Taaz

    Exotic = Tier 2?

  • sleepr27sleepr27 LisbonPosts: 103Member

    This review is pure garbage. I miss the days were people would actually be impartial. I've been playing MMO's for a long time and none of them ever got me bored after one week like GW2 has.

    GW2 is great on the visual presentation,  but that's pretty much the strongest point of the game. I would rate this game 8/10, nothing more, nothing less and that's because it's a b2p game. If it was p2p i would give it a lower score.

    But i have to say... If the future of MMO's is:

    - Having instances all over the place instead of having a true open world.

    - Having a teleport system that makes the game lose immersion and also makes the player lose the sense of the size of the world.

    - Quests that are repetitive has hell, even worse than standard quests like in WoW. Dynamic events that are nothing but a zerg fest and have no true incentive to group up. 

    - Lack of interesting combat, mostly because there isn't a trinity system in place.

    - No true open world PvP. Instead you get instanced PvP with tons of zerg fests (WvW).

    Then im done with MMO's for a while. Maybe in 2 or 3 years there will be a MMO worth having my attention again, and maybe truly innovative unlike these games that have been coming out in recent years.



    PS: And i have to say, i've had a good laugh when i read the "Fantastic Story" in the positives of the game.

  • NaralNaral Solway, MNPosts: 751Member
    Originally posted by bcbully
    Originally posted by Naral
     

    I am not so sure about your assessment in my experience. My guild has more or less just  vanished. Only a couple of them were even 80 so I suppose it depends upon how you define "longevity." I suppose assuming you do every bit of content, at a casual pace, this game does have a pretty long life, so in that case I could agree with the score. But on the other hand, as most of my friend's list and guild roster is going dark a month in, that score seems somehow disingeuous in my opinion.

     

    15 of us with 4 leading the way, came over from TSW. I logged in last night, to see how people were doing,  there was one person on. That person was not one of the 15 either.  Anecdotal evidence, yes it is. True none the less, for better or for worse.

    Sadly, it seems like anecdotal evidence is not really lining up with the critical reviews very well. I will play as long as I have fun, and I still am, but I can see the light coming through the door at this point.  Found myself looking at the planetside 2 website a lot these days, and even thinking  about something I swore off...MoP. Still gonna take more to make me play KungFu Pana Online than a failed GW2, but the fact that I have even thought it kinda saddens me. =)

  • GreenishBlueGreenishBlue Baltimore, MDPosts: 263Member
    I am liking W v W so much that I haven't rolled a new character since I completed the story and level up to 80. I am looking forward for the holiday event!

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