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Dont quote me on this as its just somthing i quickly read...
Basically your clan can pay a few $ each month to rent a small server to host your clan base, its instanced so no one else will have access other than the people you invite. Its a place to store weapons and grow food and so on...
Sadly because its not a true MMO, the game runs on seperate servers with maybe upto 250 palyers on (but they have not tested that yet from what the devs have said), This was the only way they could handle player housing because the game is not running on one big persistant server, Very much like DayZ.
So yes there will be housing but it wont realyl be part of the main game.
It would be interesting if they allowed clan wars. Setting up invasion times of the enemy clans home base. If you win, you don't exactly take control of their base, but perhaps you gain access to everything inside (Which would likely be moved pre-invasion to avoid it) and to the loot of everyone killed. Also, if you win, there could be some bonuses gained. I haven't played the game yet, but those bonuses would be something that the players want. Obviously.
Or. I would be cool with a large map dedicated solely to conquest. Perhaps there would be a lot of pre-set locations that allowed you to repair and rebuild a base. Adding to it barbed wire, barricades, turret guns if you have them, traps, secret exits and such. You could fly your clan banner and defend it against all comers. You gain some sort of resources based on location for your clan. For instance, if you are protecting what was a munitions factory, perhaps you gain ammo over a period of time that you control it. Maybe you are protecting a farm or some water purification building, gaining food and water over time. Stuff like that. And of course, there would still be plenty of zombies knocking on your doors.
It's a shame that technology hasn't caught up to our ideas yet. All of this stuff would work on a persistant world, like a MMO.
Ah well, some day.
there are 2 types of mmo, imitators and innovaters.