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The 2.7 millin doesn't include china while the 10 million does. That said i have a bunch of people in my guild in wow who haven't bought mop yet, One just got it today, So he isn't included in the mop, Some are leveling pandas, as races all of them are available no matter what level of wow expac u have,
So if u have the battlechest, Ud play up through lk content and can play any of the races, So they just level to whatever level they are able to.
But again the 2.7 didn't include china while the 10 million subs does include china so thats some of it.
Originally posted by teotius Originally posted by FrodoFragins Originally posted by evilprey GW2 had ten times smaller budget then panda and Blizz had (as they said) 9 mil. subs .
Where did you get budget info on GW2 and MoP?
GW2 clearly had a massive budget and certainly cost more than MoP did to develop. MoP has the benefit of an existing engine and only adding 5 levels of content plus dungeonsand raids. GW2 required a new engine and TONS of content.
In the end it doesn't matter. The only ones expecting GW2 to outsell MoP were ANET and GW2 fanboys. GW2 can be a success without outselling MoP.
So did Guild Wars have engine. Its the same engine as GW1 but modified.
GW1 and GW2 were massively different types of games and needed very different engines. Just as the WOW engine is very different from the WC3 engine they used as the starting point.
Originally posted by erikk3189 Considering WoW brags they have over 10 million subs *coughs *coughs* then isn't this a backwards step for them? I mean, I'm no math wiz but over 10 million subs and all they've supposedly sold is over 2 million of the kiddie-favorites Kung-fu Pandas and Pokemen content? And you have to ask why? As they say: NUMBERS NEVER LIE!
They do say these are aproximate numbers .This means these are the numbers they think they are before the actual numbers are in . You only use the word aproximate in this way when your trying to put a spin on something . Its not exactly a lie . If and when your proven wrong you can refer to it being an aproximation .
They wouldn't give the exact numbers either obviously but usually they will use a different terminology if they were sure of the numbers .
It is a good bit of spin . It'll keep people talking about WoW . People who were thinking that maybe WoW is failing might buy a copy of MoP .
What wont lie is Blizzards finances . If they dont match up to the spin its then we'll know how much of an aproximation it is .
Originally posted by asmkm22 Originally posted by FrodoFragins That sounds believable. Cata sold 3.3million in 24 hours but turned off a lot of players. They had to expect a drop in sales on this expansion. 2.7 million in a week is nothing to sneeze at. I wonder how many people are actively playing in MoP in Asia. I'd assume they've lost roughly the same % of players as well, but who knows. It shows just how many people are looking for alternatives to WOW in games like SWTOR and GW2. Rift could have been huge if it was based on a well known IP.
Rift didn't need a well-known IP. Just an interesting one.
Bingo. Rifts lack of success had nothing to do with lack of established IP, as all an established IP does is draw customers to try your game, and Rift had absolutely zero issues getting people to try their game. They just have had very poor retention. For all Rift does right it is devoid of soul.
Originally posted by kostoslav Playing WoW is not cool anymore. Cool kids play LoL now.
You mean ADD afflicted little tourret's sufferers. lol I saw about as much random flaming in that game in a day than I would see in WoW in a month. (But hey I didn't visit the Barrens much).
Originally posted by slickbizzle Originally posted by escarreta Can someone explain me what are doing 7.3 million players in wow? If was sold just 2.7 million and has 10 million subscribers...
Same way it had 12 million "subscribers" and sold 4-5 million copies of Cata. China doesn't buy the game or expansions. It's free. They pay for time played. So now, they have 10 million "subscribers" and sold 2.7 million copies worldwide.
So essentially, their "subscription" numbers never meant much.
To paraphrase someone in a now-locked thread, this is the first expansion to sell less than the previous one, how is that a good thing?
Originally posted by Teala I and my partner still haven't bought Mist of Pandaria and we're letting our subs go this month. We did the Mist beta and didn't like the changes they made to the talent trees or the cross character achievements. That means that for the first time since 2004, neither of us will have a WoW account. We did like the new Panda's and Pandaria, we just didn't like the changes that came with it to the core game play. Blizzard lost two fans here. I wonder how many others feel as we do?
I honestly havent heard complaints about the cross character achevements, most seem to love them. I am indifferent, its silly seeing some of the titles you see on a level 15 character, but im more annoyed with the Mekgineer's chopper being allowed in Pandaria. It fits Azeroth but man they stck out like a sore thumb in Pandaria. You would think Pandarens would nix them.
As for the talents...The last time the talent trees were interesting was tBC. Wrath trees were dumbed down so there was no real choice outside of a few random cases (death knights were about it). However Cataclysm the trees were beyond miserable. There was no meangingful choice at all, there was either good option or bad option.
The new system most certainly, beyond any shadow of a doubt give you more choice than Cataclysm. To debate it would be silly. BUT its boring. I agree, it sucks, and the reason it sucks is because you feel you have no active control over your devlopment. Even in Cata where it was either make the right choice or be terrible, you still felt in control. WoW currently removes almost all the joy out of 'ding'. To be fair, GW2 does this as well so its not a WoW specific thing.
So I can certainly see the disappointment with it, and other than scenarios being underwhelming is my only big gripe with MoP. However, it didnt change the core game play one iota. Its been over 4 years since WoW has been about making builds (sadly) and I'm over it by now. If only because the games you do have more control (Rift) arent nearly as good as the ones where you don't (GW2, MoP WoW). EQ2 is the best balance these days, but still waiting for that team to rebound after Smokejumper's disastrous reign.
So until a game that comes along that is based on choice that is worthy to play (apologies to EvE here, respect the game but don't like it) Ill live with limited customization.
Originally posted by Eir_S Originally posted by slickbizzle Originally posted by escarreta Can someone explain me what are doing 7.3 million players in wow? If was sold just 2.7 million and has 10 million subscribers...
if you consider that when we talk about almost all the latest mmo's, we look IF there are any subscribers left until their FIRST expansion, then hell yes, selling so much after 8 years its a good thing for Blizz and WoW.
Originally posted by Xepo Sounds to me like they are reaching for straws to get the number. I mean other times there was never a need to try to factor in "special promotion sales". If you read between the lines on that announcement you will see the fact that the numbers are NO WHERE CLOSE to what they wanted.
You don't have to read between the lines to know that they'd love to have sold more, but, uh... 2.7 million? At $40 per sale at minimum, that's not such a bad catch, my friend.
Also, to my knowledge, there were no discount promotions or bundle packages to recieve the expansion. There was the Year Long sub for D3 and Beta access to MoP, but that didn't include a free upgrade for release. There's no mention of special promotion sales in the press release.
Read 87 comments, so many funny remarks. I mean really what did most people expect. No matter what is said, and by who. People that dislike the game, or have a chip on their shoulders will not believe what is said.
MoP outsold GW2 get over it. If you didn't know this was going to happen. I don't know what to say. WoW has been the 500 pound gorilla in the MMO industry for more then half a decade now.
MoP didn't sell as fast as Cata, get over it. If you didn't know this was going to happen. Then you weren't paying attention to all the ruckus over the changes to the game that have lead up to this expansion. Plus people seemed to have an issue with the idea of a Panda race.
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I am not shocked it outsold gw2 , Im also not shocked it didn't sell as well as cata when u consider cata turned alot of people off i even stopped playing even though i stayed subbed for 6 months.
I wanted d3 free, I have the annual pass and i paid my 40 bucks for mop and my gf paid 60 as she got the digital delux version for her mount and companion pet she loves those things , I dont need them like she does.
They also sold collector editions in that 2.7 million . These seem tob e blizzards numbers though as it is part of a press release from them. So anyone saying its not official numbers is probably wrong
sure they are still selling mop also. So final numbers will get higher but 2.7 mil in first week most probably day 1 isnt bad and is in line with where bc was first day.
Originally posted by kalinis I am not shocked it outsold gw2 , Im also not shocked it didn't sell as well as cata when u consider cata turned alot of people off i even stopped playing even though i stayed subbed for 6 months. I wanted d3 free, I have the annual pass and i paid my 40 bucks for mop and my gf paid 60 as she got the digital delux version for her mount and companion pet she loves those things , I dont need them like she does. They also sold collector editions in that 2.7 million . These seem tob e blizzards numbers though as it is part of a press release from them. So anyone saying its not official numbers is probably wrong sure they are still selling mop also. So final numbers will get higher but 2.7 mil in first week most probably day 1 isnt bad and is in line with where bc was first day.
Cataclysm sold 4.5 M?
Well WoW isn't what it used to be, that much is clear. Closed wallets proved that.
2.7 Mil of 10 million? how is that for a US+EU market compared to the Asian market (since China does not buy expansions).
Want a nice understanding of life? Try Spirit Science: "The Human History"http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcpRecognize the voice? Yep sounds like Penny Arcade's Extra Credits.
WoW will be like the Energizer bunny, it will keep going and going as long as it's making money. Look at Everquest, they keep making xpansions for it and it's 13 years old with a MUCH smaller playerbase. 2.7 million may not be the best and may even sell less than the other xpansions, but they are still making the money hand over fist and it will keep making it.
All MMO's eventually come to an end, but only when they are going to start costing instead of making money. It's nothing personal against us players, it's just business. CoH is the latest big name to be going down and it was my first jump into the MMO market. I will always remember it, but I hold no Ill will against them for closing it. WoW will go on for years to come as it will make the money like no other can. When it stops being a revenue generating machine, then Acti/Blizz might consider it.
Karteli is right about Asia market as they dont pay for expansions or subscriptions like we do.
Asia buy gametime and pay per hour, even if 1 person there log in for 1 second its counted as a fully paid 1 month sub :P
2.7 million means NA +EU it seems they lose heavy numbers on our side and gain more asia players wich also feels normal seeing they added panda's and a asia themed world.
Still good sales as i expected ALOT worse after all the broken promises from blizzard making new contend faster only to let people pay for 10 months without any contend updates.
Also this means 700k box sales and 2 million digital sales give or take.This also means USA + Europe contain only 3 million players in total and Asia 7 million players.Compared to Cataclysm this is a huge loss for Blizzard on the western market.
Not to shavy from blizzard, dont think they deserve it, but hey who am i
It´s cute when people that supposedly are over WoW for years now, spend literally hours talking about it or trying to bash it every week of their lives.
Originally posted by Truelevel How much more content will WoW have in the future,,, Can they keep it up?
No because pretty soon everyone will have leveled up all the needed faction and then be on the sidelines waiting once every 9 months for the next patch.
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Originally posted by Zylaxx Originally posted by Truelevel How much more content will WoW have in the future,,, Can they keep it up?
This is what made alot of people rage quit, after the promise from Blizzard to push out contend faster and more frequently.Instead they lied and let people pay for 10 months without any serious contend update.Combine this with all the rage over the panda's and catering to the asia market and you see why they sold 2.7 mill in 1 week instead of 4 million compared to Cataclysmn.
Its still a massive number tough wich i dint realy expected, but they are way lower then Cataclysm and thats a bad sign for Blizzard.We all know MMO's sky rocket in a patch / expansion and bleed dry in the months after that.
Q4 will be something alot of stock holders are interested in as we can see how long retention MoP has.
Originally posted by Slampig Originally posted by Truelevel How much more content will WoW have in the future,,, Can they keep it up?
Why couldn't they? If SOE can keep pumping out expansions for EverQuest I don't see why Blizzard can't keep putting out new expansions for their game as well.
Agreed, but the quality of EQs expansions do have dropped with time. A more relevant question would be how they plan to keep the quality up and better the game instead of making it worse which very easily happens to MMOs after a couple of expansions.
Constantly raising the levelcap also tend to mess up things, you move through the existing zones so fast that anything before the latest expansion loose point and becomes a meaningless tutorial you play for 2 weeks.
Those are this risk with too many expansions but too few might lead to people getting bored and leave, it is kinda damned if you do and damned if you dont...
Originally posted by Karteli Originally posted by kalinis I am not shocked it outsold gw2 , Im also not shocked it didn't sell as well as cata when u consider cata turned alot of people off i even stopped playing even though i stayed subbed for 6 months. I wanted d3 free, I have the annual pass and i paid my 40 bucks for mop and my gf paid 60 as she got the digital delux version for her mount and companion pet she loves those things , I dont need them like she does. They also sold collector editions in that 2.7 million . These seem tob e blizzards numbers though as it is part of a press release from them. So anyone saying its not official numbers is probably wrong sure they are still selling mop also. So final numbers will get higher but 2.7 mil in first week most probably day 1 isnt bad and is in line with where bc was first day.
Cata sold 3,3 million copies the first week, 4,4 total. Still a dissapointment for Blizzard and fans here who thought MOP would outsell Cata but the first weeks sales i about 80% of what cata had.
I also wonder how long retention this Expansion has, many people dislike daily quests and its a chore to run them each day.Will this expansion last longer or shorter ?And 1 major thing Blizzard should be doing is stop lying to their playerbase and do what they promised.
Faster contend updates, Guildwars 2 is on their heels wich creates pressure for Blizzard and thats good for both Arenanet and Blizzard, pushing the limits.In the end its a win win for us the players I have no intention to ever play WoW again, but more competition = more quality and thats what benefits us
Though at some time in their life they will unfortunately come to the realisation that "appearing cool on the internet" will not get them laid.
To put it into better perspective:
Units sold by expansion:Vanilla(2004) 240,000 within the first 24 hoursThe Burning Crusade 2.4 million within the first 24 hours 3.5 million within the monthWrath of the Lich King 2.8 million within the first 24 hoursCataclysm 3.3 million within the first 24 hours 4.7 million within the monthMists of Panderia 2.7 million within the first weekSubscriber Base Timeline DEC 2005 - 5 million JUL 2007 - 8 million JAN 2008 - Over 10 million OCT 2010 - Over 12 million May 2011 - 10.3 million AUG 2012 - 9.1 million OCT 2012 - Over 10 million
As anyone can see MoP has fallen short of evry expansion that preceeds it. Take into account that 3Q reports that 1.1 million subscribers canceled accounts and its not looking good. We all know that Blizzard releases statistics when they find it to thier benefit.
Lets not forget that though MoP may have 10 million subscribers right now, it is a fair bet that come January when the yearly D3 sub is up for many that that number will fall by alot more than many may realize.
(Thanks to Reddit for the stats )
Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT
Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.
Tired of: Linear quest games, dailies, and dumbed down games
Anticipating:Citadel of Sorcery
Exactly. As long they make money, Wow will continue to pump up content. And after all this years I was never bored with any expansion. Actually every expansion was able to pump in a lot of fresh air and keep me busy for up to half year before leveled all my alts or needed detour for other reasons. With any game out there is best to quit for some time after maybe few months to keep interest fresh and to try other games. Wow, swtor, gw2, rift, ... will sure keep me busy for many many years to come.