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GW2's Class System vs Rift's Class System
which do you enjoy more between the two?
which you feel is more balanced?
In GW2, you have 8 classes, and each have trait lines unique to their class, but many of the passives are the same across classes.
also you have the weapon skills, along with the heal/Utility/elite skills to choose from and special class mechanics.
now in Rift, you have 4 classes, each with 9 spec trees that perform unique to each other.
you allowed to pick 3 trees at any time and hybrid it anyway you like.
Certain trees have their own special tree mechanics.