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[Review] Guild Wars 2: Raising the Bar

BillMurphyBillMurphy Managing EditorBerea, OHPosts: 2,376MMORPG.COM Staff Uncommon

This summer's hottest release was Guild Wars 2. We've spent the last few weeks giving a few thoughts about the game in our Review in Progress series. Today we wrap it all up and present the official review for your perusal. Read it in its entirety and then leave your thoughts in the comments.

Guild Wars 2 lives up to its hype. If our reviews were one sentence in length, that would be “all she wrote”. I’ve been tallying my adventures, offering insight to the ups and downs of my time in Tyria for weeks now. Finally, I feel confident that I’ve spent enough time in the game’s myriad of systems to offer my own conclusive thoughts in just how much mustard ArenaNet’s sequel cuts.  It won’t be the game for everyone, but it has most definitely proven itself as a compelling next step in the evolution of the theme-park MMORPG. Nearly everything it does, it does with aplomb and swagger. When throughout my weekly logs, I found myself harping on about server queues for World vs. World as the main annoyance; it became apparent to me that my biggest gripe about the game was that a feature was too popular. Guild Wars 2 has and is going to change a lot now that it’s out in the wild and being enjoyed by millions, but as it stands today and after 70+ hours with my characters, this is how I see things.  Please read on, and feel free to share your thoughts in the comments below. 

Read more of Bill Murphy's Guild Wars 2: Raising the Bar.


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Comments

  • RoxtarrRoxtarr Freeland, MI, MIPosts: 1,122Member
    It's certainly not the last MMO I'll ever play, but I sure hope that new games take notice and learn from GW2.

    If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
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  • escarretaescarreta OlhPosts: 99Member
    For my actually is the best mmorpg...
  • Eir_SEir_S Argyle, NYPosts: 4,623Member

    Inb4 anger about the Innovation score.

    Great game, deserves a 9.3 (could do without the bots though, from what I hear).  That's all.



     

  • LavecLavec NewcastlePosts: 41Member Uncommon
    I have to agree with that score. I think it does what it's achieving to be very well. Some will complain there's not much to do after level-80 but this game is not a subscription game and after playing it through some will stay, create alts, play WvW and socialise, others will leave and come back to it from time to time, and yet others will get heavily into PvP. I thnk that's a great achievement and I can't wait for expensions and more and more polish through patches, oh and the holiday events guild wars style.
  • WhiteLanternWhiteLantern Nevada, MOPosts: 2,732Member Common

    WAT!!!1!! If this game isn't an 11/10, then you are playing it wrong!

     

    Sorry. Anyway, nice writeup. I don't necessarily agree with each score (longevity and Innovation for starters, sorry Eir_S), but it's a fair writeup nonetheless.

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • grimalgrimal Stamford, CTPosts: 2,874Member Uncommon

    Longevity 9?   How in the world did you come up with this number?

    Edit:  I guess since "hundreds and hundreds of hours" equals a 9, the expectation is for an MMO to satiate our appetites for a month?  If so, what's the big deal if it's B2P or P2P since all the content is done within that first month and there is never a need to pay past the inital box price?

  • ZhauricZhauric Houston, TXPosts: 293Member
    No complaints here. Still playing and enjoying it myself and already trying to anticipate what the expansions will be like especially when I hear those who played GW1 talk. The world is new to me so it is refreshing and past players make it seem like I have more to look forward to. Hopefully it keeps up since I have yet to find a game that has held me overly long except for WoW or FFXI. Too many mmo's have fallen short for me in recent times so this has been a breath of fresh air.
  • Zeus.CMZeus.CM ZagrebPosts: 1,788Member
    This game offers what I want, and that's enough for me. It's fun, it's not tiresome, It has tons of stuff to do, It gives lots of choice, It's beautiful.
  • VhalnVhaln Chicago, ILPosts: 3,159Member

    The potential for longevity is still huge, and I hope they add some soon.. but as it stands, that's the one part of the review with which I'd have to disagree.  None of the systems are really doing the job as well as I'd hoped they would, and it still feels like yet another MMO without much of an endgame, to me.

     

    Overall though, after 200+ hours, I'd still rate it a 9+ too.



     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • CaldrinCaldrin CwmbranPosts: 4,533Member Uncommon

    LOL what a suprise...

    GW2 only jsut about deserves a 7/5 lets alone a 9.3 lol

    Innovation at 10??

     

    Ah i give up..

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    It's greatest thing is its a "not wow"
    It appeals to a different type of gamer. Which should hold it in good stead in the future.

    Some people don't like it because it doesn't have progression pve and what have you. But that's the point, its not aimed at you guys, you already have plenty of choice with wow, rift and plenty of other games. Gw2 is aimed at players who don't like gear carrot gameplay.
  • rush1984rush1984 essexPosts: 182Member Uncommon

    well im glad the reviewer enjoys it so much but i dont feel  like it deserves such a high rating.

     

    i dont believe the reviewer got lvl 80 because he would know how little stuff there is to do, unless you call map completion and grinding buggy dungeons fun.

    theres probaly thousands of posts of people on forums complaining about how boring the game is .

    i however just quit entirely i got 4 weeks of fun out of the game so i guess it could have been worst

    im a long time mmo player over 10 years now and gw2 was the quickest i become bored of any mmo, i even played aion and aoc even swtor for longer .

    gw2 just doesnt have any longevity unless you are super casual and play only an hour a night, which im told is their target audience anyway.

     

    i give it 7/10 which is still a good rating if only because they atleast tried to think outside the box

  • RemyVorenderRemyVorender Riverside, RIPosts: 3,266Member Uncommon
    Nice write up and I agree with much of it. Great game, and the first one in years I still really want to keep playing after the first month.

    Played: AA, AC1, AC2, Aion, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
    ESO, FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,
    Ryzom, SB, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...

  • KuppaKuppa Boulder, COPosts: 3,292Member Uncommon
    Originally posted by grimal

    Longevity 9?   How in the world did you come up with this number?

    Edit:  I guess since "hundreds and hundreds of hours" equals a 9, the expectation is for an MMO to satiate our appetites for a month?  If so, what's the big deal if it's B2P or P2P since all the content is done within that first month and there is never a need to pay past the inital box price?

    There is tons of longetivity in this game simply with the pvp. Best in the industry, IMO.

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  • RaralRaral Hoschton, GAPosts: 12Member
    The game is good but the rating it got is waaaaay to nice, esp n the social area it a very anti social game probblly the worse i seen since sto came out. i agree with most of the other rateings though they have innovation i don't see it all going forward death of quest hubs somewhat but doudtful i see more of a combo in that area. death of the trinty highly unlikely it actually did nice to remind people why they like the trinity. it needs more at lvl 80 it has a ton of potential in the pvp area and maybe raiding but the latter will be hard since it feels like a zerg most of the time in the open world. i would of given the game a B- 
  • orbitxoorbitxo fort lauderdale, FLPosts: 1,411Member Uncommon

    like the score- it would of been a score of 10 for me IF there wasnt exploit issues in wvw..hope mmorpg will cover wvw here with the good and the bad.




    After reaching level 80 on my first toon ive started to explore pvp, and they still have some issues to work, perhaps becouse its such a huge scale and game altogether-that they maybe trying to please everyone and its a world on its own like 'eveonline' is, but server exploits will turn many players off to participate in wvw, furthermore group qeues for pvp bg feels a bit gimped-not always a sure 5 man group-when you find yourself fighting your guild mates on the opposite end. little things like this and that turn out to be a HUGE turn off on a pvp experience. and the brightside i believe they have acknowledged this and may limit  tranfers as more players reach level 80 and join pvp-but as it stand it feels like the wild west=where anything goes exploits and all.




    but over all-this has become my main mmo to play! Anet has won me over!




     




     









     




     

  • FrodoFraginsFrodoFragins Manchester, NHPosts: 2,931Member Uncommon

    Right now I'd score it lower on longevity and social scores and overall give it a 9/10 at best.  It's B2P and lost me after three weeks.  I actually played a little longer in SWTOR.

     

    This score makes me really question the SWTOR score.  That game really deserved about a 8/10 when you step back and look at it.



     

  • FrodoFraginsFrodoFragins Manchester, NHPosts: 2,931Member Uncommon
    I don't think Innovation should be such an important factor in scoring a game.  A lot of genres are fairly well defined and don't require paradigm shifts to be enjoyable or solid games. 
  • KuppaKuppa Boulder, COPosts: 3,292Member Uncommon
    Nice review, it's definately not for everyone. But for those that like it a 9.3 seems good :)

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  • GrayGhost79GrayGhost79 Webster, MAPosts: 4,813Member
    Originally posted by grimal

    Longevity 9?   How in the world did you come up with this number?

    Edit:  I guess since "hundreds and hundreds of hours" equals a 9, the expectation is for an MMO to satiate our appetites for a month?  If so, what's the big deal if it's B2P or P2P since all the content is done within that first month and there is never a need to pay past the inital box price?

    I've put in almost 300 hours in the last month and ... theres still a ton of stuff for me to do. Contents there and will last you a good while.

  • evilpreyevilprey CalafatPosts: 67Member Uncommon
    played about 30 mmo's since now . Wow,War,Rift,Aoc,Allods, Lotro....GW2 is best
  • gwei1984gwei1984 GrazPosts: 375Member Uncommon

    Game is very good and deserves a real good review, but there is actually not a single critical point in this one o.O

    Innovation 10? With those mindless hearts and dynamic events, which are not really dynamic at all? A nicely done crafting system, that unfortunately repeats itself after 75 points everytime?

    Gameplay 10? With a difficulty throughout the game where you just faceroll through hordes of monsters. Also the dungeons are not very well done, have no story and are far away from polished imho. Not to speak of the weapons, which are not very well balanced at this moment?

    and longevity 9? No PvE endgame at 80? No housing? SPvP on actually 1 (one!) type of map? WvW which is either waiting in queue or running in zergs mostly?

    Social of 8? In a game where no one groups and noone talks to each other? Goddamn where are the old times of playing together and not just play to tap every mob to get the most loot?

    Oh come on. This is just a little bit too shiny. Not a single critical point?

    Pandaria gets 80-90% scores for a piece of software which is another copy of the last copy of their copy, Diablo3 gets scores which can only be written in drunk condition, Max Payne3 which is a shame to its predecessors gets 90 scores.... Its a mess. More paychecks from Rockstar, Blizzard, Arenanet and Bioware please!


     

    Hodor!

  • NephaeriusNephaerius Baltimore, MDPosts: 1,539Member Uncommon

    Great review.  Agree with pretty much everything.  I don't agree about post level 80.  I still have quite a few things to work on - there's definitely a gear grind, crafting, exploration, dungeons, etc.  Same stuff as most other MMO's.  I will agree it's a little light, but it seems average for a new MMO.  My biggest gripe is the lack of different forms of sPvP.  Also broken events.  These don't seem to be getting fixed soon enough.  In fact in leveling my second character to 80 there were more broken events then leveling my first 80 at launch.



     

    Steam: Neph

  • itgrowlsitgrowls newport news, VAPosts: 2,951Member
    Originally posted by gwei1984

    Innovation 10? With those mindless hearts and dynamic events, which are not really dynamic at all? A nicely done crafting system, that unfortunately repeats itself after 75 points everytime?

    so i guess you missed the ones all over the map that actually change whole towns structures and supplies in the area when they are taken over. Yeah, not dynamic at all.

    Gameplay 10? With a difficulty throughout the game where you just faceroll through hordes of monsters. Also the dungeons are not very well done, have no story and are far away from polished imho. Not to speak of the weapons, which are not very well balanced at this moment?

    large groups faceroll through monsters but try running the level 80 stuff alone, yeah. wink.

    and longevity 9? No PvE endgame at 80? No housing? SPvP on actually 1 (one!) type of map? WvW which is either waiting in queue or running in zergs mostly?

    there's pleanty of OVE endgame, and they even made sure there was pleanty to do throughout the game. I'm at level 60 and 36% map. It's not a small game nor is it lacking in content, that's a myth.

    Oh come on. This is just a little bit to shiny. Not a single critical point?

    That would be a valid argument if the points they did make weren't valid ones already.

    I didn't like how they gave SWTOR a 9/10 overall when you couldn't even see the mob you were fighting but that doesn't mean they haven't learned from their mistake.

    And before you ask, yes i have negative things to say about the game. DR's should be abolished and they need to turn on Guesting right away!

     

  • PyukPyuk Eugene, ORPosts: 691Member Uncommon

    Granted, reviews are just opinions, but I think 9.3 is way too generous. The story, imo, is less than average and the presentation of the stories is sub par, especially the wierd cut scenes. The whole story element seems like an afterthought shoehorned into the game.

    I agree no quest hubs are great, but GW2 really does have quest hubs - they're just more like quest areas: i.e. players go from one heart zone to the next and complete the open group quests. Same thing, different delivery. TSW does questing better, imo. Explore and find side quests, rather than just going to a zone and have them automatically pop up. Boils down to preferences, really, but to say GW2 doesn't have quest hubs is just incorrect.

    GW2 also gets very repetitive very quickly. Go from one quest area to the next and kill things. Endlessly killing things. A true MMO staple to be sure, but beyond killing things, there really isn't muh to do. Exploration leads to killing more things to satisfy a counter on a quest area. Yay?

    And let's face it, the combat boils down to hotbar cooldown watching, exactly like every other outdated MMO out (and what killed TSW for me, ultimately). Where's the innovation here? I'm so sick of hotbar cooldown watching. If a game is going to revolve around killing everything that moves in the game world, at least make combat interesting and action-packed. Take a cue from DCUO or Tera and innovate off that. I'm not saying either of those two games are the ultimate awesome, but at least their combat mechanics are fun, different and require a degree of skill.

    For me, GW2 is a solid 7.5. It's fun in short bursts, but I don't see a lot of long lasting, engaging game play to keep me interested for the long haul. It's just too limited in its overall scope - limited combat mechanics, limited variety in quest hubs/areas, crafting is a bore (to be fair, I hate crafting in every game), and other than grinding for better gear, there's nothing to do (where's the player generated content, like housing, or bounties, etc.?).

    I make spreadsheets at work - I don't want to make them for the games I play.

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