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This is what I found so far:
Xfire
Aug 14 (Tue): WoW 11,220 players (48.4k hrs)
Aug 19: WoW 11,032 players (49.7k hrs)
Aug 26: GW2 10,488 players (79.6k hrs), WoW 11,222 players (48.9k hrs)
Sep 2: GW2 15,062 players (92.9k hrs), WoW 5,607 players (25k hrs)
Sep 9: GW2 14,091 players (79.4k hrs), WoW 5,675 players (25.4k hrs)
Sep 30: GW2 40.8k hrs, WoW 67.7k hrs (didn't find the player numbers, Xfire was being weird)
Oct 2 (Tue): GW2 7,914 players (28.7k hrs), WoW 9,473 players (52.1k hrs)
Aug 19-Aug 26: WoW 168k hrs
Aug 26-Sep 2: GW2 335.7k hrs, WoW 155k hrs
Sep 2-Sep 9: GW2 285.6k hrs, WoW 170k hrs
Sep 23-Sep 30: GW2 141.5k hrs, WoW 338k hrs
Yeah, I know that Xfire only measures Xfire players, that's why I put Raptr stats here too, so trends as well as differences across tools can be determined. To me, it looks like the trend has changed, in contrast to the early years when internet and the MMORPG genre were still growing, nowadays you'll see everyone flocking to a new MMORPG right at launch instead of over the years and after a while a core playerbase remains.
A trivia: unfortunately and annoyingly enough you can't count ingame server population in GW2, but around Aug 26 GW2 had 45 servers and a peak concurrent players figure of 400k players, which means a 9k concurrent players average per server (Rift had a player cap of 2k per server)
Comments
I never used Xfire, my whole guild doesnt use Xfire or raptr > so what are you trying to say with this ?
At what population is this date taken from ?
MoP sales 700k
GW2 sales 2.6 million
What does it say ?
Nada niente nothing.
keep trying tough.
http://www.merriam-webster.com/dictionary/innovation
What you don't see or use obviously don't exist?
Sample size of either of these programs is extremely large and fairly accurately represents the gaming population.
REALITY CHECK
Will knowing the stats have any influence on your actual gaming experience? Don't think so, but then again, the same applies to most of the forum surfing.
So, there aren't any sites at all that keep track of the GW2 servers status? Or don't they change during the day according to ingame population? (I usually just click through, so I haven't been paying attention to them)
You don't believe that do you?
What's the source for the 2.6?
What a way to skew the numbers . Your MoP numbers don't include digital sales and GW2 has been out for over twice as long. GG
I am surprised the MOP Player # is less than Aug 14
isnt an expansion supposed to boost players that were taking a break ?
EQ2 fan sites
Actually - WHAT IS the gaming population of either program? Unless one of those programs is installed by default when you install a game - you never will get accurate numbers. Why? STATISTICS my friend. What % of GW2 palyers use either program? Unless you know that you may as well stick your head in the sand because random numbers will be as accurate as the numbers from Xfire or Raptr.
Nice try - move on.
Strange indeed considering playtime tripled from end of xpac to pandas. Panda patch was on the aug. 25th i think. I wonder what else could have caused the early bump.
I'm still can't get passes why GW2 has such a disportionately high number of players compared to other games. It makes seems like the players play a disportionately low amount of time.
I am surprised the MOP Player # is less than Aug 14
isnt an expansion supposed to boost players that were taking a break ?
So according to XFire, MoP drove about 15% of the pre-existing WoW players away and the remaining binge-played there at the beginning.
Hey, XFire numbers never lie, right? MoP is killing WoW.
In all seriousness, this demonstrates how XFire is an inaccurate representation of what's really going on.
Oderint, dum metuant.
That trend change happened about six years ago, heavily driven by the pre-order extras and the increased support of pre-ordering by Gamestop, EBGames, Best Buy and other chains.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Oh how true this is.
xfire numbers will be relevant when someone can tell me what % of players in that particular game use xfire.
According to the poll on MMORPG.com, about 10% of GW2 players use xfire.
But again, that means nothing as we don't know what % of GW2 players visit MMORPG.com and what % of those visitors bothered to vote in the poll.
"I've never trusted xfire, and I never will. I never will forgive them for the death of my boy..." lol
something may be wrong with OPs numbers. It just doesn't make sense that on sept. 2 WoW was at 20k hours and now it's 60k, but with less players according to OPs numbers. Idk I'm just not sure what could have caused such a early bump for WoW.
My apologies op. That 11k player number is just odd.
Statistics, you probably never heared about voting estimates made on sample size of a 1000 people. Xfire sample size is one thousand times larger than estimates you see on the TV. That is not the correct question what you're asking, however, the correct question is, why would guild wars players be more or less inclined to use Xfire than other players. The answer is, there might be a very small difference, but not significant enough to make the data invalid.
If 1.2% of GW2 players use xfire, and only 1.1% of WoW players, the margin of error would be very small and if you believe that the difference is much more significant then you kinda have to give a reasonable explanation for that. WoW and GW2 and Rift and Lotro etc. players are belonging to very similar market segment and are regularly migrating between these games, so the chance they use xfire in the same proportion is extremely high.
REALITY CHECK
Oh how true this is.
xfire numbers will be relevant when someone can tell me what % of players in that particular game use xfire.
According to the poll on MMORPG.com, about 10% of GW2 players use xfire.
But again, that means nothing as we don't know what % of GW2 players visit MMORPG.com and what % of those visitors bothered to vote in the poll.
"I've never trusted xfire, and I never will. I never will forgive them for the death of my boy..." lol
personally, i'm not sure what to make of xfire but the Xfire data trend shows:
half of Xfire WOW players stopped playing the game when GW2 launched and not all of them returned when MOP came
it only decribes behaviour of Xfire players tho
EQ2 fan sites
It doesn't help that the games (SWTOR, GW2, TERA, AOC, Aion, Rift......) have no staying power. None of the newer games seem to keep players entertained beyond the initial month or so.
The only thing I can say that it actually amazes me that any of this is still talked about, or ever for that matter. If you like the game, play it , or vice versa. Apparently everyone suddenly owns stock in these companies.......my game is better than your game because it has more people......my dad can beat up your dad.......seriously folks???? That's exactly what this is....
it's terribly inaccurate.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Sadly I don't think any game has "staying power", they are all treated like console games now. The genre really hasn't changed, much like every other genre. An mmo is an mmo, sandbox or thempark. There are so many options now that everyone just grabs the next big thing and rushes through and moves onto the next mmo. MMO's may never see the "innovation" that changes the genre, perhaps we just need a new genre. When there were very few options, people came into an mmo and found a home, now companies churn these things out at such a rapid pace to get there piece of the grab bag. I'm sure programmers and designers have huge dreams and want to share their world with you, but they will never realize those dreams when fast cash is all investors are looking for.
Ok the sunday to tuesday thing maybe be something. Thank you.