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Are MMORPG players really this anti-social?

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Comments

  • CalmOceansCalmOceans BergenPosts: 2,273Member

    Anti-social behavior is a result of the game, not the players.

    I haven't played GW2 but if you answer yes on any of these questions the fault is the game.

    -can you solo on every class?

    -are groups made for you?

    -are you free to die without punishment?

    -is the game fast paced

    -are buffs short lasting?

    Socialising in MMO happens when people need each other, in games where people don't need each other or are grouped together automatically, they stop talking, there is no reason to talk and if the game is too fast paced you can't talk.

  • strangewizardstrangewizard Anywhere, SCPosts: 42Member

    No they are not.

    If someone is truly anti-social they will either be a griefing ganker type, a no-nonsense sociopathic achievement-hunter, raider, etc type, or they won't even play MMORPGs to begin with.

    The truly anti-social people nobody knows about, because they don't play multiplayer games.

    I knew an engineer who was actually anti-social. People would go to sit next to him at lunch in the work cafeteria, and he'd violently grab his tray, and move away from them. He wouldn't talk to you unless he had to, and he would never smile.

    Those are anti-social people, not anyone on this forum, and not most WoW players.

  • DavisFlightDavisFlight Talahasee, FLPosts: 2,556Member

    GW2's mechanics are antisocial. They do not encourage you to interact with other players.

    You can still find the occasional social person and befriend them, but the game does not breed a culture of people socializing. It breeds a culture of people soloing who ignore chat and ignore group requests. It's just a product of the game design.

  • vonryan123vonryan123 Not home, MIPosts: 151Member Uncommon
    Originally posted by strangewizard

    No they are not.

    If someone is truly anti-social they will either be a griefing ganker type, a no-nonsense sociopathic achievement-hunter, raider, etc type, or they won't even play MMORPGs to begin with.

    The truly anti-social people nobody knows about, because they don't play multiplayer games.

    I knew an engineer who was actually anti-social. People would go to sit next to him at lunch in the work cafeteria, and he'd violently grab his tray, and move away from them. He wouldn't talk to you unless he had to, and he would never smile.

    Those are anti-social people, not anyone on this forum, and not most WoW players.

    Been playing games for a long long time and mmo's since the start of them.

       For the last 3 years i have seen a steady decline in player interactions from both the game and the gamer.

    Why? who know's. But its a fact sad to say.

    My question is Why play an mmo if your not going to be social? thats the whole point

    After about 50-100 mmos I have played now me as a gamer is about ready to go back to solo games and drop mmos. At least in a solo game when you ask a question or chat with an npc they respond.

     

    Since the shut down of SWG I have yet to find a game with a Active social game pop thats not a-holes/trolls/scammers

    And as for wow They have to be some of the poorist of them all.

     

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  • strangewizardstrangewizard Anywhere, SCPosts: 42Member
    Originally posted by vonryan123
    Originally posted by strangewizard

    No they are not.

    If someone is truly anti-social they will either be a griefing ganker type, a no-nonsense sociopathic achievement-hunter, raider, etc type, or they won't even play MMORPGs to begin with.

    The truly anti-social people nobody knows about, because they don't play multiplayer games.

    I knew an engineer who was actually anti-social. People would go to sit next to him at lunch in the work cafeteria, and he'd violently grab his tray, and move away from them. He wouldn't talk to you unless he had to, and he would never smile.

    Those are anti-social people, not anyone on this forum, and not most WoW players.

    Been playing games for a long long time and mmo's since the start of them.

       For the last 3 years i have seen a steady decline in player interactions from both the game and the gamer.

    Why? who know's. But its a fact sad to say.

    My question is Why play an mmo if your not going to be social? thats the whole point

    After about 50-100 mmos I have played now me as a gamer is about ready to go back to solo games and drop mmos. At least in a solo game when you ask a question or chat with an npc they respond.

     

    Since the shut down of SWG I have yet to find a game with a Active social game pop thats not a-holes/trolls/scammers

    And as for wow They have to be some of the poorist of them all.

     

    There's still great people in WoW if you look for them.

    The key to finding people to be social is to be the initiator.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by CalmOceans

    Anti-social behavior is a result of the game, not the players.

    I haven't played GW2 but if you answer yes on any of these questions the fault is the game.

    -can you solo on every class?

    -are groups made for you?

    -are you free to die without punishment?

    -is the game fast paced

    -are buffs short lasting?

    Socialising in MMO happens when people need each other, in games where people don't need each other or are grouped together automatically, they stop talking, there is no reason to talk and if the game is too fast paced you can't talk.

     

    No. You are wrong. If people CHOOSE to play in game that they don't need others, it is their own responsibilities.

    And so what if people are not social? I don't play games to be social. I stick to games that a) can solo, b) have LFD, c) with light death penalty, and d) fast face. It is my choice.

     

     

  • eddieg50eddieg50 Tolland, CTPosts: 1,614Member Uncommon
    YES, Now do not talk to me the rest of the day
  • eddieg50eddieg50 Tolland, CTPosts: 1,614Member Uncommon
    Originally posted by CalmOceans

    Anti-social behavior is a result of the game, not the players.

    I haven't played GW2 but if you answer yes on any of these questions the fault is the game.

    -can you solo on every class?

    -are groups made for you?

    -are you free to die without punishment?

    -is the game fast paced

    -are buffs short lasting?

    Socialising in MMO happens when people need each other, in games where people don't need each other or are grouped together automatically, they stop talking, there is no reason to talk and if the game is too fast paced you can't talk.

       Yea I have to agree, When  i played Shadowbane you had to group and be social or die, SWG did a nice job with the Cantinas although I felt the game was more a chat room than game, WOW and such are a solo experience, unless you are in a guild and even then many members do not talk

  • aesperusaesperus Hamshire, NVPosts: 5,128Member Uncommon
    Originally posted by Loktofeit
    There's an unrealistic expectation among some MMO gamers that others should make the effort to interact with them. Some even go as far as wanting games changed to force others to have to be tethered to them in hopes that it will also force others to interact with them.

    Pretty much this ^

    Some gamers just don't understand that you can't force people to talk to you. You can provide incentives, and GW2 does this quite a bit. I personally end up talking to random strangers everytime I log in, even if I'm only on for a few minutes.

    A game doesn't become anti-social because you make no effort to talk to people / have no social skills. It becomes anti-social when there are no reasons to talk to people you aren't friends with. Luckily, GW2 doesn't fall into that category, and has quite a few reasons to talk to other people, and it happens often:

    PvE: /map chat of people looking to team up, asking question about classes, bullshitting, and pinging dynamic events.

    PvP: /team chat communicating objectives, shit talking, asking for help at certain points

    WvW: /team or /map chat pinging where the action is, strategizing attacks, warning players of gank groups, asking for reinforcements, etc.

    Dungeons: /party chat people communicating strategy, organizing build synergies between classes, & explaining boss fights.

    This all happens, of course, in addition to random tells, guild talks, vent, etc. Furthermore there are still a lot of people who trade via mail, something you wouldn't really see in any other game, for fear of getting scammed.

  • JessXIIIJessXIII Chicago, ILPosts: 22Member
    I only solo in mmorpgs. What I despise is when people say people like me should go play a single player game like Skyrim. Nothing in that game appeals to me. I solo LoTRO because I like lord of the rings. I do not like skyrim. loTRO is the only good Tolkien game, so I play LoTRO solo. I Hate grouping and being forced to. I'd pay a 50 dollar monthly fee to play the group content solo.Same with any mmo really. DCUO is another good example. Some smart ass might say go plat Arkham City if I want to solo, but I don't want to play Batman as much as I like him. I want to play my own designed character and I want access to all of Gotham without walled off sections like Arkham City. Point is I hate when people say go play a single player game, because its not the same as a mmo at all. for the record Skyrim is crap.
  • Params7Params7 Runnemede, NJPosts: 204Member

    A genre that has the first two words as "massively multiplayer" was never meant to be an anti-socials playground really. That is what single player games are for.

    Its with themepark mmo's..aka.."Single Player MMO's" that we are getting players that really don't like MMORPG's for what they were conceived originally. Even if they join guilds, its nothing more than chat rooms. The game has no room for them to actually socialize and become friends.

    The whole genre has just had a horrible mutation...its supposed to be THE most socializing genre of all genres out there.

     

    Good luck to sandbox indy devs out there because they are the only ones who can cure the ****ing mutation.

  • yamaha2000usyamaha2000us King of Prussia, PAPosts: 8Member
    yes
  • VengeSunsoarVengeSunsoar Posts: 5,316Member Uncommon
    You can't have a virtual world that doesn't allow for some level of solo play. The real allows a significant amount of this.

    Quit worrying about other players in a game and just play.

  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member
    Originally posted by Params7

    A genre that has the first two words as "massively multiplayer" was never meant to be an anti-socials playground really. That is what single player games are for.

    Unfortunately, from the company perspective, playing for the solo gamer is the way to go, in terms of raw $$$.

    Clearly, Blizzard succeeded much more than any of the firstgen 'social' games that so many people here constantly pine for.  (The social ideal game that I pine for is even older than those firstgen MMOs).

    So does a company choose to play for idealism, or for the bucks?  You don't even require a great deal of cynicism to correctly predict the corporate response.  Corporations, as normal, can be expected to alter the games in the direction of the most profit.

    Sorry, idealists.

    Incidentally: "its supposed to be THE most socializing genre of all genres out there".

    That would be 'roleplaying games'.  Despite containg 'rpg' in the title, MMO's really haven't ever been that.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • JessXIIIJessXIII Chicago, ILPosts: 22Member
    Originally posted by Params7

    A genre that has the first two words as "massively multiplayer" was never meant to be an anti-socials playground really. That is what single player games are for.

    Its with themepark mmo's..aka.."Single Player MMO's" that we are getting players that really don't like MMORPG's for what they were conceived originally. Even if they join guilds, its nothing more than chat rooms. The game has no room for them to actually socialize and become friends.

    The whole genre has just had a horrible mutation...its supposed to be THE most socializing genre of all genres out there.

     

    Good luck to sandbox indy devs out there because they are the only ones who can cure the ****ing mutation.

     

    Sandbox mmos would be best. The word massively multiplayer doesn't mean socialize to me. Means alot of people can play it at the same time, like anything in life. I don't socialize offline much either.  Grouping in most mmos removes me completely from immersion which I think the developers also want to create and try to. The RPing guilds all suck with wanna-be actors and that's even worse. But this lol, tank the x, dps the boss etc or someone just explaining how a whole boss encounter is about to go down totally ruins the feel of being in the universe the game takes place in. It's annoying. Luckily there's cheats, hacks and stuff to solo group content in any mmo, even Guild Wars 2. Though that game is dead now to me. Just saying the reason to cheat sometimes is not because I want items, I just want to play it alone. Again with LoTRO that's the best game for playing in Tolkien's world. So don't go say play War in The North. I can't make the exact character I want, there's walled off areas, no housing, no horses, only 3 limited classes etc. I also hate Nolan North who voices one of the characters.

  • ZzadZzad Palma de MallorcaPosts: 1,316Member Uncommon

    I guess some people need to be forced to interact with other people in order to do so....

    while if you are not forced but given all the tools to do so...they simply don´t.

    Is it the game´s fault?  I think is the player´s choice.

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