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Seems like the game has peaked on XFire - Part 2

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  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by FrodoFragins
    Originally posted by mmojunkie5000 SWTOR has lost 60% of its players in the last 4 weeks on xfire
    That's what happens when a competitor releases a game with a smaller budget and 10x the depth of your own game.  Oh yeah and it doesn't charge a sub.  It also happens when you lay off a lot of your devs and set the rest to getting the game ready for F2P.

    I'm very curious what the response to SWTOR would have been if it had been B2P.




    I think I would have kept playing longer than I played. I'm not sure it would have helped the game though. I don't know how much they spent on the game, but I'm pretty sure it was "more" than anyone else has spent on an MMORPG. They probably need "more" money than any other MMORPG to compensate.

    I can not remember winning or losing a single debate on the internet.

  • gervaise1gervaise1 Member EpicPosts: 6,919

    SWTOR hasn't lost 60% of its players (based on XFire) in the last 4 weeks!

    It is a combination of:

    a) about 20% fewer players (who also use XFire); down to c.950 compared to c.1150 and

    b) those players playing about 35% less based on the average hours played per day (down to c. 3.5 compared to 4.5 and (when the endless level 15 started the average went above 5).

    All of this is bad news - whichever way you spin it. A sign maybe of how hard it will be for EA to maintain player interest once it goes F2P.

    The "60% in the last 4 weeks" however is an example however of people not using using the XFire data properly :)  

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Look, gw2 will drop players after a month, when the "hardcore" realise they can't poopsock to win in pvp and can't get all elitist and lord it over people with gear score in the non existent progression raiding.

    Then it will pick up as gamers realise arenanet made a game for the rest of us.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Tsw has better pve
    Eve has better pvp

    But gw2 is the best around package on the market, I would happily pay a sub to it.
  • mmojunkie5000mmojunkie5000 Member Posts: 92
    Originally posted by gervaise1

    SWTOR hasn't lost 60% of its players (based on XFire) in the last 4 weeks!

    It is a combination of:

    a) about 20% fewer players (who also use XFire); down to c.950 compared to c.1150 and

    b) those players playing about 35% less based on the average hours played per day (down to c. 3.5 compared to 4.5 and (when the endless level 15 started the average went above 5).

    All of this is bad news - whichever way you spin it. A sign maybe of how hard it will be for EA to maintain player interest once it goes F2P.

    The "60% in the last 4 weeks" however is an example however of people not using using the XFire data properly :)  

    SWTOR had about 1600 players a few weeks ago...

    so the drop off in players is already hefty...

     

    but xfire even tracks people who just log in to say goodbye, or check player numbers, or sell their stuff, or commit virtual suicide, then logging out again to play GW2.

    my point is, that someone who doesn't play very long is likely to stop playing alltogether.

    time played is a way better indicator than players logging in

     

    it is also the thing that makes the game seem alive. what good is it to you if there are 3 mil SWTOR players who just log in 5 minutes a week to check the GTN?

  • gervaise1gervaise1 Member EpicPosts: 6,919

    ^^^^

    OK, based on 1600 it is a bigger % drop. Crucially the decline hasn't stopped yet. In the 900-1100 range now but still no sign of it finding a level.

    Totally agree as well that people playing less is a first step in people leaving the game. And once they have done all the story lines they want I am not sure there is a great deal for them to stick around for.

  • Reas43Reas43 Member Posts: 297

    Hah, this is really something.  This thread keeps on rolling and the moment a GW2 version pops it gets "nipped in the bud".  They're not even attempting to hide any bias. 

     

    I can't wait to see the XFire charts after MoP comes outs.

  • Sevenstar61Sevenstar61 Member UncommonPosts: 1,686
    Originally posted by mmojunkie5000

    SWTOR now under Aion

    barely above EVE online (a "niche" game, according to the SWTOR forums in January ^^)

    not in top 20 any more

     

    SWTOR has lost 60% of its players in the last 4 weeks on xfire

    imageimage

     

    yes, I know... xfire players hate swtor, but buy it still, then leave the game to make it look bad...

    Well SWTOR for back to being 3rd most played  MMO (No: 17 in all games tracked) after GW2 (No: 3) and WoW (No: 5) ... Aion is back to No: 22, EVE online is No: 27, LOTRO is No: 35, TSW is No: 62 and   Rift with only 130 Xfire members (No:80) 


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  • krakra70krakra70 Member Posts: 122

    GW2 drops to an all time low of 28.7k hours, down from 36.5 last tuesday (21.4% drop)

    http://beta.xfire.com/games/gw2

     

    It seems GW2's retention rate is even lower than SWTOR's at its launch.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by krakra70

    GW2 drops to an all time low of 28.7k hours, down from 36.5 last tuesday (21.4% drop)

    http://beta.xfire.com/games/gw2

     

    It seems GW2's retention rate is even lower than SWTOR's at its launch.

    Yes surprisingly this seems to be the case. But keep in mind what GW2 is B2P so people who are not playing this month can play the next month without having to resub or anything. Where as in SW:TOR a lost player is pretty much lost as they are more unlikely to come back.

  • tiefighter25tiefighter25 Member Posts: 937
    Originally posted by krakra70

    GW2 drops to an all time low of 28.7k hours, down from 36.5 last tuesday (21.4% drop)

    http://beta.xfire.com/games/gw2

     

    It seems GW2's retention rate is even lower than SWTOR's at its launch.

    OH MY GOSH !!!

    I bet this will cause GW2 to abandon P2P and seek a different payment model.

    I'm sure ArenaNet isn't at all proud that the downward curve is linear, even when WoW MoP came out.

    If you want to see a nose dive: http://www.mmorpg.com/discussion2.cfm/post/5326787/GW2-Swtor-xfire-numbers-after-1-month-Please-feel-free-to-add-any-other-1st-month-graphs.html#5326787

    SWTOR plummeted right around the Jan.20th resub date.

    Why would you bring this up? If you get enough people to agree with you, will it make you feel better about http://beta.xfire.com/games/swtor ?

  • krakra70krakra70 Member Posts: 122
    Originally posted by tiefighter25
    Originally posted by krakra70

    GW2 drops to an all time low of 28.7k hours, down from 36.5 last tuesday (21.4% drop)

    http://beta.xfire.com/games/gw2

     

    It seems GW2's retention rate is even lower than SWTOR's at its launch.

    OH MY GOSH !!!

    I bet this will cause GW2 to abandon P2P and seek a different payment model.

    I'm sure ArenaNet isn't at all proud that the downward curve is linear, even when WoW MoP came out.

    If you want to see a nose dive: http://www.mmorpg.com/discussion2.cfm/post/5326787/GW2-Swtor-xfire-numbers-after-1-month-Please-feel-free-to-add-any-other-1st-month-graphs.html#5326787

    SWTOR plummeted right around the Jan.20th resub date.

    Why would you bring this up? If you get enough people to agree with you, will it make you feel better about http://beta.xfire.com/games/swtor ?

    You linked to the GW2 nosedive by mistake ;)

  • tiefighter25tiefighter25 Member Posts: 937
    Scroll up.
  • stevebmbsqdstevebmbsqd Member Posts: 448
    Originally posted by Yamota
    Originally posted by krakra70

    GW2 drops to an all time low of 28.7k hours, down from 36.5 last tuesday (21.4% drop)

    http://beta.xfire.com/games/gw2

     

    It seems GW2's retention rate is even lower than SWTOR's at its launch.

    Yes surprisingly this seems to be the case. But keep in mind what GW2 is B2P so people who are not playing this month can play the next month without having to resub or anything. Where as in SW:TOR a lost player is pretty much lost as they are more unlikely to come back.

    It really doesn't matter. I would say that SWTOR probably did make some extra change off the few months subs that it did collect as opposed to just having straight box sales. What it shows is the sad state of MMOs. Neither GW2 nor SWTOR had any real staying power.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by stevebmbsqd
    Originally posted by Yamota
    Originally posted by krakra70

    GW2 drops to an all time low of 28.7k hours, down from 36.5 last tuesday (21.4% drop)

    http://beta.xfire.com/games/gw2

     

    It seems GW2's retention rate is even lower than SWTOR's at its launch.

    Yes surprisingly this seems to be the case. But keep in mind what GW2 is B2P so people who are not playing this month can play the next month without having to resub or anything. Where as in SW:TOR a lost player is pretty much lost as they are more unlikely to come back.

    It really doesn't matter. I would say that SWTOR probably did make some extra change off the few months subs that it did collect as opposed to just having straight box sales. What it shows is the sad state of MMOs. Neither GW2 nor SWTOR had any real staying power.

    Yes... it seems MMORPGs are turning into single player games which you play for 1-2 months and then move on. Agree it is sad.

  • Reas43Reas43 Member Posts: 297
    Yeah, it's very hard to deny the Xfire trends for SWTOR and how they've predicted its population patterns.   http://beta.xfire.com/games/gw2      At least by today we should see this website's fine undiluted fair review of GW2 which should show how things should have been done by SWTOR from the beginning.
  • stevebmbsqdstevebmbsqd Member Posts: 448
    Originally posted by Reas43
    Yeah, it's very hard to deny the Xfire trends for SWTOR and how they've predicted its population patterns.   http://beta.xfire.com/games/gw2      At least by today we should see this website's fine undiluted fair review of GW2 which should show how things should have been done by SWTOR from the beginning.

    Because GW2's xfire numbers look a whole lot better....... Neither game has any real staying power.....

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by stevebmbsqd
    Originally posted by Reas43
    Yeah, it's very hard to deny the Xfire trends for SWTOR and how they've predicted its population patterns.   http://beta.xfire.com/games/gw2      At least by today we should see this website's fine undiluted fair review of GW2 which should show how things should have been done by SWTOR from the beginning.

    Because GW2's xfire numbers look a whole lot better....... Neither game has any real staying power.....

    If I were you, I would stop using xfire to boast about GW2....GW2s numbers have almost as big of a droppoff as SWTOR had...

  • Reas43Reas43 Member Posts: 297
    GW2's Xfire crash is markedly steeper, more dramatic than SWTOR. Feverish fanaticism burns brightly but briefly. Fanaticism is not fuel for a long term journey. It's a spark. But without meaningful fuel it just putters out. And it's doing so remarkably faster than SWTOR.
  • grimalgrimal Member UncommonPosts: 2,935

    Odd we are talking about GW2 on a TOR thread but I'll bite.

    Having played the game and seeing the XFire stats, I think the game (GW2) is more of a niche-type game (MMOE?) than many expected it to be (perhaps even more-so than Sandbox types).   I am starting to think the game will become less played than GW1 as it lacks the complexity of skill sets, IMO.

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Can't believe we're still flogging this xfire thing. 

    Currently Playing: World of Warcraft

  • RefMinorRefMinor Member UncommonPosts: 3,452

    Tl/dr version:

    OP was right, it turned out SWTOR had peaked.

    Some disagreed because none of their friends in Boondock, Idaho used XFire.

    /endthread

  • stevebmbsqdstevebmbsqd Member Posts: 448
    Originally posted by doodphace
    Originally posted by stevebmbsqd
    Originally posted by Reas43
    Yeah, it's very hard to deny the Xfire trends for SWTOR and how they've predicted its population patterns.   http://beta.xfire.com/games/gw2      At least by today we should see this website's fine undiluted fair review of GW2 which should show how things should have been done by SWTOR from the beginning.

    Because GW2's xfire numbers look a whole lot better....... Neither game has any real staying power.....

    If I were you, I would stop using xfire to boast about GW2....GW2s numbers have almost as big of a droppoff as SWTOR had...

    I as being sarcastic.... I realize how big the drop in GW2's numbers are and was saying that both games failed at keeping people for any period of time.

  • tiefighter25tiefighter25 Member Posts: 937
    Originally posted by RefMinor

    Tl/dr version:

    OP was right, it turned out SWTOR had peaked.

    Some disagreed because none of their friends in Boondock, Idaho used XFire.

    /endthread

    Alternative interpatation of today's necro: X-Fire data is invalid unless it shows a trend I like.

    This necro is hilarious though. (At this point I belive this thread is #876 on X-Fire itself.)

    Adding to the hilarity is the context of it all. http://www.xfire.com/genre/mmo/massively_multiplayer_online/

  • botrytisbotrytis Member RarePosts: 3,363

    I wouldn't trust Xfire numbers - as I said in MANY threads about Xfire - all it does is show trends of Xfire users, not the game itself. You can't prove that Xfire is representative of gamers in general - the only way Xfire numbers would be valid is to knwo the % of a game's palyers which use Xfire and no one knows that.

     

    Xfire numbers show what Xfire users do, nothing more.


This discussion has been closed.