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This is an EKSA game

Lord.BachusLord.Bachus Member RarePosts: 9,686

Do the bartle test

http://www.gamerdna.com/rails/quizzes/take/bartle-test-of-gamer-psychology

And find out what you are.

 

 

Personally i think the game suits anything thats high on Exploration or killing for a very very long time,  THe sociallising part totally depends on your server/guild, i am very happy with mine. But i foresee that many of the archeivers will sooner then later leave the game behind only to return at the next Expansionpack.

 

I am an ESKA 80% 53% 53% 13%  and thats why i adore this game, it fits my playing style really really well.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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Comments

  • XasapisXasapis Member RarePosts: 6,337

    That trivia makes me look more balanced that I probably am. I'm also entirely focused in GW2 in the activity I"m not supposed to be, ie PvP.

    67% achiever, 60% explorer, 60% social, 13% killer.

     

    What does that mean?

  • DjildjameshDjildjamesh Member UncommonPosts: 406
    Originally posted by Xasapis

    That trivia makes me look more balanced that I probably am. I'm also entirely focused in GW2 in the activity I"m not supposed to be, ie PvP.

    67% achiever, 60% explorer, 60% social, 13% killer.

     

    What does that mean?

    means your playing it wrong lol :D

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326

    K (60%) E (53%) A (47%) S (40%)

    I guess some people like to PvP too. :)

    imageimage
  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155

    S 73%, E 60%,  K 53%, A 13%

     

    I guess I am not an achiever:/

  • WhiteLanternWhiteLantern Member RarePosts: 3,309

    E-87% A-60% K-33% S-20%

     

    Go figure!

     

    Also: Some of the questions needed a "neither" answer for me.

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • Stx11Stx11 Member Posts: 415

    E-87% S-47% K-33% A-33% according to that strange test that goes way over 100%

    But yeah, I love GW2 and the answer is "in the E"

  • InFlamestwoInFlamestwo Member Posts: 662
    E67% A47%  K47%  S40%

    image

  • Loke666Loke666 Member EpicPosts: 21,441

    Explorer 80%, socializer 73% Achiver 23% killer 20%...

    But yes, the achivers are the ones hardest hit by GW2, while there are some epic hard to get items like legendary weapons there arent that many compared to many other MMOs.

  • LuxthorLuxthor Member Posts: 171
    Originally posted by Lord.Bachus

    Do the bartle test

    http://www.gamerdna.com/rails/quizzes/take/bartle-test-of-gamer-psychology

    And find out what you are.

     

     

    Personally i think the game suits anything thats high on Exploration or killing for a very very long time,  THe sociallising part totally depends on your server/guild, i am very happy with mine. But i foresee that many of the archeivers will sooner then later leave the game behind only to return at the next Expansionpack.

     

    I am an ESKA 80% 53% 53% 13%  and thats why i adore this game, it fits my playing style really really well.

    I'm mainly explorer in every MMO, but I can't stand GW2, so this theory not working in my case. ;)

    ---
    "I'm sorry Dave, I'm afraid I can't do that."

  • krakra70krakra70 Member Posts: 122
    What a shitty little test. Apparently I'm K (87%) A (53%) S (33%) E (27%) which is completely wrong. In reality I'm a balanced ESKA. You can be ESKA and a PvPer you know. (oh, and I didn't like GW2)
  • zakiyawowzakiyawow Member UncommonPosts: 626

    Explorer

    E ( 80% ) S (80% ) A (33% ) K (7 % )
  • KhinRuniteKhinRunite Member Posts: 879

    Your gamerDNA is:

    EXPLORER

    Result Signature

    The Explorer motto:"No stone unturned!"

    Description:

    It's not so much the wandering around and poking about, but that euphoric eureka moment the Explorer strives for. The joys of discovery do not necessarily involve geography, real or virtual. They may derive from the mental road less traveled, the uncovering of esoteric or hidden knowledge and it's creative application. Explorers make great theory crafters. The most infinitesimal bit of newness can deliver the most delicious zing to an Explorer.

    Secondary influences
    • Explorer Killers enjoy seeing the world, meeting interesting people...and killing them. EKs love all discovery, but finding an edge over the competition is best. Always seeking new opportunity, an EK likely knows the ten best places to find certain types of opponents, as well as ten different ways for taking them down.
    • Explorer Achievers have been there, done that and have the t-shirt...in fact they have a plethora of t-shirts, badges, trophies and other rewards. EAs are the completionists of the gamer world. They like to find new places, quests, easter eggs, unlocks, maps etc. and check them off as have, visited or beaten. Like real world travelers, EAs enjoy collecting memorabilia that helps them relive their experiences later.
    • Explorer Socializers are the glue of the online world. Not only do they like to delve in to find all the cool stuff, but they also enjoy sharing that knowledge with others. Explorer socializers power the wikis, maps, forums and theory craft sites of the gamer world.
     
    I was never an achiever. I may be a 40/100 killer, but generally I don't play MMORPGs for PvP. If I wanted competition I'd play Street Fighter, or DotA.
  • ReizlaReizla Member RarePosts: 4,092

    E 73%, S 53%, K 40%, A 33%

    Does this mean GW2 is the perfect match for my MMO needs..? :p

  • VeldekarVeldekar Member Posts: 220

    E- 73, A- 60, K- 47, S- 20

    I guess I'm anti-social. Probably shouldn't be playing mmo's then...

  • ThillianThillian Member UncommonPosts: 3,156
    Exploration is the primary reason why I'm playing games, MMORPG in particular, however, GW2 totally fails in this matter. The maps were too small, most of the spots were already marked on map, I found this game to be first and foremost designed for casual players mostly focused on killing and achieving and very little on exploring and socializing.

    REALITY CHECK

  • fischsemmelfischsemmel Member UncommonPosts: 364

    The bartle test isn't a valid test, i.e. it does not (necessarily) measure what it purports to be measuring.

     

    The FIRST question on it is basically "When a new MMO opens up, do you rush to a new area eager to explore it and learn the story, or do you rush to a new area eager to acquire powerful gear?"  The test thinks it is testing you to see if you are an explorer or an achiever, but it just as well is testing whether you consider the story in MMOs to be worth learning in the first place.

     

    And yes, it is partly true that you might have a tendency to achievement over exploring just because you don't think the story is worth your attention. But it's also true that the story might just be plain crappy, as it is in many MMOs as evaluated by many players, so people answer "gear" over "explore" because they know/believe there is nothing worth exploring to begin with... not because they actually prefer to acquire gear over exploring worthwhile places/stories.

  • zakiyawowzakiyawow Member UncommonPosts: 626
    Originally posted by Thillian
    Exploration is the primary reason why I'm playing games, MMORPG in particular, however, GW2 totally fails in this matter. The maps were too small, most of the spots were already marked on map, I found this game to be first and foremost designed for casual players mostly focused on killing and achieving and very little on exploring and socializing.

    Did you find most of the hidden places in all maps already ? They are not marked at all. 

  • ShakyMoShakyMo Member CommonPosts: 7,207
    K 73%
    E 60%
    S 47%
    A 20%

    Like I've said on other threads this is not the game for people that like wow style days grinders. And likewise those sport of games aren't for me.
  • aesperusaesperus Member UncommonPosts: 5,135

    Explorer: 73 / 60 / 33 / 33

    And I'd agree, the achievers are definitely the ones having the hardest time with this game. Many I talk to seem to be having difficulty grasping certain fundamentals of the game design. When they find out about legendaries, most can't help but to view them as 'necessary' and rage a little about how grindy it can be to obtain one.

    Really, what it comes down to, though, is this game isn't centered around vertical progression. One of the mistakes (in my opinion of course) GW2 made, though, is that it masks this with a 1-80 lvling system. This was done in an attempt to make the game more palatteable, but what it really does is confuse the main focus of the game. Customization. Many people get this, but many people are still focused on the 1-80 lvling spree, and unlocking all the shiny items, etc. Furthermore, the game kinda lacks in the achievement department, tbh. It's got a decent start w/ the achievement tabs, but very little in the rewards. It has account points (which I'm assuming they plan on making useful at some point?), but almost no titles. Something like that can easily be added to the game (and should be) considering the amount of mindless achievements the game keeps track of. It'd be a decent start, at least.

  • solarinesolarine Member Posts: 1,203

    87% Explorer, 60% Socializer, 40% Killer, 13% Achiever

    Talk about under-achieving, haha.

    Anyway, I already knew I was an Explorer first and foremost, which is the sole reason I didn't quit GW2 before reaching cap. 

  • VeldekarVeldekar Member Posts: 220
    Originally posted by DMKano
    Originally posted by Veldekar

    E- 73, A- 60, K- 47, S- 20

    I guess I'm anti-social. Probably shouldn't be playing mmo's then...

    The test really has little to do with this.

    i am  87%A 80%K 20somethingE and like 7S - and I always roll with my RL friends and love MMORPGs.

    like I said there is a LOT more to us humans than this test can account for.

    I think bartle scores do very poorly when used as a factor to figure out if a specific person will like a certain game - it doesn't work.

    Good point. I like to be around other people and group for dungeons and such, i'm just not much of a 'talker' or  'bragger' so maybe those points brought the social score down...

  • sammyelisammyeli Member Posts: 765

    image

    “The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.”

    Carl Sagan-

  • jondifooljondifool Member UncommonPosts: 1,143
    Originally posted by Lord.Bachus

     

    Personally i think the game suits anything thats high on Exploration or killing for a very very long time,  THe sociallising part totally depends on your server/guild, i am very happy with mine. But i foresee that many of the archeivers will sooner then later leave the game behind only to return at the next Expansionpack.

     

     

    well i disagree with your headline.

    First the killer aspekt of this game- suits the one that like some balanced rules and a fair playground- not something that is nessacerry indicating a killer.

    The achiver had plenty to do- those who wants powerprogression does haveever see the game lacking.

    the eksplorer had such a good time agree- at least for an mmo- But eksploring is alot more than roaming around , its also making discoveries in other areas like skill setup, crafting and so on, where the sense of discovery is not that established

    And socialiser is really a weird call in this game. As there really is no point in grouping, talking or interacting alot in this game. This leaves socialising weak unless you already have a network established.

    The point is that everything is so handhold and catered for that normal conventions does not apply.

    I like this handhold part alot- but in terms of the bartle test- i think what we see is it limits, when trying to put GW2 on its formular.

    Just to illustrate my point i will argue that GW2 is a ASKE game. For the sake of it

    Achiving is made such a huge thing, that things like exploring the map is a achiver goal. There really is no surprising random drops that change something for your build, nearly all items is achived through a systematic approach generating the currency needed for them. Thats tottally achiver stuff. First and foremost GW2 is an Achiver game

    Some of the most positive reviews have been about GW2 making everyone play together - helping each other- ressing each other, without waisting time to form a group. With all the things done to secure that people plays together and enjoy it, socialising could be argued to have the ssecond place in GW2.

    Killing have been given its set place in the mist away from the mainland and PvE that simply puts it low among the AEKS terms.

    And finally the handholdness in all areas where there is eksploring that had made a subpart of achiving simply put eksploring last-

    (ok the last part about eksploring is stretchin it to much!)

     

     

     

     

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    K 73%, E 60%, S 60%, A 7%


    Explains why I like games like GW2 and SWG and not follow the carrot treadmill games.


    I'm more of a pvp'er and socializer, pve (and leveling) is last on my list.

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  • HomituHomitu Member UncommonPosts: 2,030

    I'm E (80%), A (47%), S (40%), K (33%)

     

     

     

    Originally posted by Stx11

    E-87% S-47% K-33% A-33% according to that strange test that goes way over 100%

    But yeah, I love GW2 and the answer is "in the E"

    I'm guessing each category had its own 0-100% scale.  Out of the 30 questions, say, 15 of them placed an explorer's answer against an answer that represented one of the other 3 categories (30 questions with 2 options each = 60 answers / 4 categories = 15 uses of each category.)  If you choose the explorer's option all 15 times, you would have gotten 100% explorer at the expense of those other options.  

    Looking at your breakdown, it looks like you chose 5/15 achiever answers, 5/15 killer answers, 7/15 socializer answers and 13/15 explorer answers.  

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