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I got to Orr. I was looking forward to more exploration and seeing the end of my personal story. I don't know if I will accomplish either.
You fight for every inch you traverse in Orr. You fight to get to your next storyline point and fight to clear that point out before entering. You fight masses upon masses of undead within the instance and then exit to find yourself surrounded by more masses of undead trying to beat you senseless. It is getting old. Very old.
I realize there is a war on and that Orr is the homebase of Zhaitan, but it is getting truly ridiculous.
While going from point A to point B, you have DEs happening everywhere along the way. This means waves of undead come running at you, whether you participate or not. Forget about trying to find vistas. Jumping puzzles are the least of your worries here. I have not even harvested one thing in Orr due to fighting fatigue. Factor into this mix that the waypoints often times get "contested" so when you do finally succumb to the shear numbers of undead, you end up going backwards MUCH further than you desire to, just to fight the same shear numbers of undead you just got through just to get back to where you died.
My weapons against the storyline bosses do nothing. EVERY last fight lasts a lifetime and I usually die at least once. I am not the best fighter in the world, but I am no slouch, either. You cannot avoid the evil red circles when they cover the whole floor because there are so many of them. Dodge doesn't do much for that situation.
It has gotten so bad that I get knocked down and don't even try anymore to fight back and revive. What's the point? There is more of the same around the next corner.
Don't get me wrong. I enjoy a good fight. Combat can be fun. But the shear amount of combat going on is just too much for me in Orr. I don't do WvWvW because I am not that into combat. And if I do defeat Zhaitan, does Orr change?
I was never very gung-ho on the combat system to begin with and this is just driving that shortcoming (in my opinion) home. In Orr, you spend more time debilitated than fighting. You get knocked around like a ragdoll, Dazed and confused, feared like a little child, frozen like a popsicle, rooted in spiderwebs, and shot at by war machines to be thrown into a new group of undead. Occasionally, this kind of thing lends to interesting combat. Something extra once in awhile. But A-Net overdoes this to the extreme for my tastes.
I still have my alts I have fun with, but with Orr to look forward to, the air has kind of gone out of those balloons, too. I tried. I really did try.
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.