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I've really enjoyed crafting in GW2, but I actually have one major issue with it that I wanted to bring up:
It's so beneficial and accesible that everyone does it.
Now you probably read that and though fanboi blah blah blah...but not so! Let me elaborate...
My problem with crafting is that there are SO many reasons why everyone wants to max out a crafting skill, some of those reasons being:
1. Both crafting and gathering give you A LOT of exp, so people not even interested in crafting just do it for the exp.
2. Crafting drops are fairly common and the trading post makes it very easy to get the ingredients you need, making crafting pretty easy to level.
3. You can swap crafting skills without loosing progress on one character, so many folks will probably use to easier crafting skills just to level on when they have spare ingredients.
All of these reasons add up to mean that 400 level crafters are EXTREMELY common in this game. This may not sound bad, but it means that the actual value that a max level crafter contributes to the economy is very low. In fact, buying the ingredients of an item on the TP almost always costs either more or the same as the end product that a crafter can make...which essentially means that the crafter's value to the economy is worthless because it is so common.
And when you think about it, this is almost by necessity because of how the TP works. If the ingredients of an item were posted for significantly less than the final item costs, then a crafter could just buy them all up, instantly craft the final product, and sell them back for a profit...this is essentially arbitrage and the market would quickly correct itself by making this impossible.
What are your thoughts on this?
As for me, in the future, maybe with an expansion, I hope that they make maxing out crafting a little more difficult and less accessible. That should give max crafters some actual value in the economy.
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