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People who attack GW2

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  • tomato_kwantomato_kwan Member Posts: 44

    You just don't get it  do ya?

     

    Should I even bother to explain? That pic is so true LOL!

    GW2 is overrated.

     

    and panda sucks

     

    (.......and ready to be flamed.)

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by tomato_kwan

    You just don't get it  do ya?

    Should I even bother to explain? That pic is so true LOL!

    GW2 is overrated.

    and panda sucks

    (.......and ready to be flamed.)

    I think it is you that dont get it, I also think the picture is true.

    By presenting content a different way you can do it a lot more fun.

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759
    Originally posted by tomato_kwan

    You just don't get it  do ya?

     

    Should I even bother to explain? That pic is so true LOL!

    GW2 is overrated.

     

    and panda sucks

     

    (.......and ready to be flamed.)

    I dont think you get it.

    Ill put it this way. Give us an idea for a quest that doesnt involve any of the following:

    1) Killing something (or using a special weapon / tool to "attack" it)

    2) Collecting something

    3) Escorting / protecting something from attackers

    4) Interacting with objects / speaking with NPCs to trigger something

     

    See these are all pretty much standard things that you simply cant vary from vary much. In any MMO (most games actually, not just MMOs), the content is going to revolve around doing those things. If you werent doing those things you wouldnt have any form of quests. What matters is, as Loke said, how it is presented. Sure you might be killing stuff in one game, and its boring as hell. Does that make killing stuff in EVERY game just as boring? Offering more fun ways of doing these things, as well as options (such as in GW2 where you might be bored of kiling stuff, so you just do one of the other options instead).

    That last part is one of the biggest differences in GW2 vs most other games. Quests in othe rgames ar etypically you have to do exactly this thing (like kill 50 of something), or a combination of multiple things but all required (such as kill 50 of this thing and collect 20 of this). All parts are required. But in GW2 you have the option of killing something OR gathering something OR whatever else they offer. None of those tasks are an absolute requirement, and you can combine ny amount of them in different ways to still complete the quest.

  • YamotaYamota Member UncommonPosts: 6,593
    'Attack GW 2' LOL. You fanboys crack me up. image
  • nsignificnsignific Member Posts: 212
    Originally posted by observer

    Hearts are an improvement though.  The interaction with the NPC is not needed.  The multiple objectives for them is an improvement.  The optional heart tasks are just that, optional.  They provide a better flow of questing than the traditional model.  In the more traditional model, you would need to click an NPC, grab all quests, do quests, then return back to NPC for rewards.  Are they still the same objectives of Fetch X, Kill Y type of quests?  Yes, but the way it's presented is an improvement.

    I've looked at it objectively, have you?

    That's ridiculous, of course interaction with the NPCs is needed. Hearts were a really stupid idea, whereas DEs were a much better one (because the interaction with NPCs is done in a more natural way).

    Objectively? Have you, really?

     

    Just because something is "optional", does not excuse it from being shitty.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by kaiser3282
    Originally posted by tomato_kwan

    You just don't get it  do ya?

     

    Should I even bother to explain? That pic is so true LOL!

    GW2 is overrated.

     

    and panda sucks

     

    (.......and ready to be flamed.)

    I dont think you get it.

    Ill put it this way. Give us an idea for a quest that doesnt involve any of the following:

    1) Killing something (or using a special weapon / tool to "attack" it)

    2) Collecting something

    3) Escorting / protecting something from attackers

    4) Interacting with objects / speaking with NPCs to trigger something

     

    See these are all pretty much standard things that you simply cant vary from vary much. In any MMO (most games actually, not just MMOs), the content is going to revolve around doing those things. If you werent doing those things you wouldnt have any form of quests. What matters is, as Loke said, how it is presented. Sure you might be killing stuff in one game, and its boring as hell. Does that make killing stuff in EVERY game just as boring? Offering more fun ways of doing these things, as well as options (such as in GW2 where you might be bored of kiling stuff, so you just do one of the other options instead).

    That last part is one of the biggest differences in GW2 vs most other games. Quests in othe rgames ar etypically you have to do exactly this thing (like kill 50 of something), or a combination of multiple things but all required (such as kill 50 of this thing and collect 20 of this). All parts are required. But in GW2 you have the option of killing something OR gathering something OR whatever else they offer. None of those tasks are an absolute requirement, and you can combine ny amount of them in different ways to still complete the quest.

    Are you saying that those 4 simplistic things are the only ways to do quests? Sorry but that is not true and to be precise what you call quests I would say are tasks.

    For me quests are much more overarching than that. The Fellowship of the Ring was a quest, it involved all those things you mention but also it involved talking to people, convincing people to get on your side, making the right choices etc etc. 

    I admin that MMORPG quests are quite simplistic but they dont have to be, it is just the devs which has choosen this easy route so they can keep up with creating content. But quests can be much, much more and in GW 2, like any MMORPG, they simply are not.

    They are different and more fun than your usual click on NPC and do quest thing but they are not that different. The only one I saw so far which was different was this Dynamic Quest where you had to solve riddles, think it was in the Norn starter area, and if you solved them you would advance and eventually complete it. It was a bit too easy but alteast it required you to use your brain.

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085
    Originally posted by Loke666
    Originally posted by Kilsin

    cdf8084c-8879-43fc-b8b5-1a703fb7bb3e.jpg

    I dont see a problem with this, it is not only the content but how you present it that matters.

    There are books that have a pretty boring story that still is great because they are well written, and there are books that have a great story but are so badly written that reading them is a pain.

    The type of quests that showed up in Meridian 59 and before it in single player RPGs like Pool of radiance could be presented in a lot more interseting way. Bioware thought the same but sadly does cut scenes for everything getting old really fast.

    I agree that presentation can make a difference, but ArenaNet and the fan community did so much to convince anyone paying attention that their content delivery was going to be revolutionary in dynamic, when it's really just a minor innovation of the same tired formula from two crappier games that came before it. I'm not saying that the entire design is flawed, there's certainly merit to be found in the combat system, but questing or mission running felt boringly familiar.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • halflife25halflife25 Member Posts: 737
    Originally posted by Kilsin
    Originally posted by jungleninja

    To all those that attack guild wars 2:

    If you dont like the game, ok, but dont say things thats not true. The game rocks! It has changed the MMO world and all you guys and galls that attack it, are just angry that your game cant live up to the name! Go and play with your pandas then, if you dont like gw2. But dont attack without vallid reasons. All I read are attacks that have no real underline. Just attacks with their own oppinions and not true facts.

    And about saying that Arenanet is facking the numbers? Look what Blizzard did. They gave 6 million people a 'free' copy of diablo 3 and said look what we did. I got mine free with a magazine sub. So.....

    Im really thinking that some companies are behind the attacks on GW2. Why? Because noone with a clear mind would attack a game. Some people like it, some dont, but a real gamer wouldnt attack a game. Its more likely an employee afraid of loosing a job thats doing it. And they should fear GW2, because all others asking 15 euros a month for a sub and not adding hardly anything and then also asking money for an expansion, that the subbers already actually paid for.....!

    So, here you have it, like it or not, but a real gamer is not a hater!

    Oh and by the way...I like the other game too, but im no longer paying for a sub! GW2 rocks!

    cdf8084c-8879-43fc-b8b5-1a703fb7bb3e.jpg

    This picture still cracks me up and i have seen it many times. lol

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759
    Originally posted by Yamota
    Originally posted by kaiser3282
    Originally posted by tomato_kwan

    You just don't get it  do ya?

     

    Should I even bother to explain? That pic is so true LOL!

    GW2 is overrated.

     

    and panda sucks

     

    (.......and ready to be flamed.)

    I dont think you get it.

    Ill put it this way. Give us an idea for a quest that doesnt involve any of the following:

    1) Killing something (or using a special weapon / tool to "attack" it)

    2) Collecting something

    3) Escorting / protecting something from attackers

    4) Interacting with objects / speaking with NPCs to trigger something

     

    See these are all pretty much standard things that you simply cant vary from vary much. In any MMO (most games actually, not just MMOs), the content is going to revolve around doing those things. If you werent doing those things you wouldnt have any form of quests. What matters is, as Loke said, how it is presented. Sure you might be killing stuff in one game, and its boring as hell. Does that make killing stuff in EVERY game just as boring? Offering more fun ways of doing these things, as well as options (such as in GW2 where you might be bored of kiling stuff, so you just do one of the other options instead).

    That last part is one of the biggest differences in GW2 vs most other games. Quests in othe rgames ar etypically you have to do exactly this thing (like kill 50 of something), or a combination of multiple things but all required (such as kill 50 of this thing and collect 20 of this). All parts are required. But in GW2 you have the option of killing something OR gathering something OR whatever else they offer. None of those tasks are an absolute requirement, and you can combine ny amount of them in different ways to still complete the quest.

    Are you saying that those 4 simplistic things are the only ways to do quests? Sorry but that is not true and to be precise what you call quests I would say are tasks.

    For me quests are much more overarching than that. The Fellowship of the Ring was a quest, it involved all those things you mention but also it involved talking to people, convincing people to get on your side, making the right choices etc etc. 

    I admin that MMORPG quests are quite simplistic but they dont have to be, it is just the devs which has choosen this easy route so they can keep up with creating content. But quests can be much, much more and in GW 2, like any MMORPG, they simply are not.

    They are different and more fun than your usual click on NPC and do quest thing but they are not that different. The only one I saw so far which was different was this Dynamic Quest where you had to solve riddles, think it was in the Norn starter area, and if you solved them you would advance and eventually complete it. It was a bit too easy but alteast it required you to use your brain.

    Yes I know there are other things that could be done, but those 4 are going to be the meat of the game for nearly any game. If you took something else, such as solving riddles, and made all of the quests revolve around that then people would be saying the exact same thing "Waaaah its so boring. You do the same thing in every quest."

    As for your mention about the Fellowship of the Ring. Along with the hearts and DEs, thats where the Personal Story comes in. You have much of the same there as in the fellowship. Travelling to different areas, meeting and helping new characters, choosing who to join / ally with, making decisions like going after an enemy vs saving a friend or ambushing a caravan vs sneaking in and stealing an object from their base, etc. All while working towards the grand goal of defeating the dragons and saving Tyria.

    Thats the thing. If you focus on hearts and only hearts, yeah it seems like things are lacking. But there are various types of objectives in the game If all of the content existed in one thing (like hearts) what would e the point of having the other things (like DEs and Personal Story)?

    Also along with the Norn riddle solving DE, there are also hearts with similar tasks. One I can think of off the top of my head gives you (along with kiling and collecting stuff) the option of solving some math problems.

  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by Zylaxx
    Originally posted by jungleninja

    (snip)

    Oh and by the way...I like the other game too, but im no longer paying for a sub! GW2 rocks!

    Agreed

     

    I wish the MMORPG.com staff would do a tad better at policing the trolls and baiters though.  Perception is skewed because of this IMO.

    Agree with you Zy

    Policing is needed more now then ever. :) I used to be a WoW fanatic, until GC was put in charge. Everything has gone downhill from there.

  • docluedemandocluedeman Member UncommonPosts: 11
    Originally posted by jungleninja

    To all those that attack guild wars 2:

    If you dont like the game, ok, but dont say things thats not true. The game rocks! It has changed the MMO world and all you guys and galls that attack it, are just angry that your game cant live up to the name! Go and play with your pandas then, if you dont like gw2. But dont attack without vallid reasons. All I read are attacks that have no real underline. Just attacks with their own oppinions and not true facts.

    And about saying that Arenanet is facking the numbers? Look what Blizzard did. They gave 6 million people a 'free' copy of diablo 3 and said look what we did. I got mine free with a magazine sub. So.....

    Im really thinking that some companies are behind the attacks on GW2. Why? Because noone with a clear mind would attack a game. Some people like it, some dont, but a real gamer wouldnt attack a game. Its more likely an employee afraid of loosing a job thats doing it. And they should fear GW2, because all others asking 15 euros a month for a sub and not adding hardly anything and then also asking money for an expansion, that the subbers already actually paid for.....!

    So, here you have it, like it or not, but a real gamer is not a hater!

    Oh and by the way...I like the other game too, but im no longer paying for a sub! GW2 rocks!

    But GW2 players trashing games like TSW is ok then?

     

    hypocrite.

     

  • RaekonRaekon Member UncommonPosts: 531
    Originally posted by Xasapis
    Originally posted by observer
    Originally posted by FrodoFragins
    GW2 is a nice game.  But I don't think it's changed the MMO world yet.  Hopefully B2P will catch on, but getting rid of teh trinity hasn't had the world changing results they hoped for.

    I agree pretty much with this.  I really hope the days of traditional quest hubs are over.  The lack of trinity though doesn't seem like it will change anything, since i think GW2 didn't replace it with something better.

    Well, hearts are not exactly an improvement over quest hubs, if you see them objectively. It's not like you go to an area and you do something because you react to something that is happening (as was overhyped advertised), you do it because a checklist pops up on the top right corner. If it wasn't for that checklist, the majority of the heart quests would be ignored by the players. And it's not because players learned to interact in a certain way, more like you can't really tell something is needed to be done and how without that very much needed check list.

     

    What feels more natural? Step into an area and get a checklist of stuff you can do to complete a quest or go to an NPC that may have a job for you? Or even better, (something that GW2 does with events), have an NPC run to you with a request to urgently move to a certain area?

    It was said several times that the only reason why the heart quests were added was for the people that had no experience with dynamic events, can make the transition from normal quests to the dynamic events.

    As about the right side to the screen popping up:

    You have the same approach on any classical mmo most of the time with the difference that in the classical mmo approach you need to go and talk to the npc and then to another and then to another.

    The result is that as long as you didn't do that you won't be able to progress in the game while in GW2 the hearts are not mandatory and you can ignore them if you choose to do so.

    The pop up goes also away when you go out of range, in classical mmos it stays in your quest log till you do it.

    The heart quests are also only available till you reached a certain level.

    I think they end somewhere in the range between 50s and 60s?

    After that we have only dynamic and meta events which will probably also stay that way in the expansions to come.

    To me they are a major improvement because they offer more freedom and choice but it depends on ones taste so....

  • XasapisXasapis Member RarePosts: 6,337

    Hearts are distributed more in terms of territory than level range. Basically Orr has no hearts. It also has the highest amount of broken events and broken skill challenges. So it may have been an intentional choice to leave hearts outside of Orr, or they just run out of time and ideas by that point. They instead overfilled Orr with mobs, so not only the zones are jam packed with them, they have stun, slow, cripple and other abilities to hinder and slow runners.

     

    The thing is, if hearts are erased as content as suggested above, the game will be even emptier in terms of PvE content than it currently is. And WvW holds very few people per server to keep people interested and entertained (thus the long queues, especially during prime time).

  • morbuskabismorbuskabis Member Posts: 290

    How about we all duke it out in a arm-wrestling contest, and who ever wins has the right to say what's the world best MMORPG ever! And every one has to listen to the winner couse he won....

    image -Massive-Industries- Heavy Duty

  • DrakynnDrakynn Member Posts: 2,030

    Whilst I am still enjoying GW2 very much,if you didn't expect GW2 to be attacked constantly in these forums you either haven't been here long or are delusional.Every game gets attacked here themepark or not.This site is home to the bitter,the myopic,trolls/fanbois and a small amount of moderate people who all have seperate agendas.

    There is no reason why GW2 shoudl be exempt from this.

  • ZzadZzad Member UncommonPosts: 1,401
    Originally posted by Xasapis
    Originally posted by observer
    Originally posted by FrodoFragins
    GW2 is a nice game.  But I don't think it's changed the MMO world yet.  Hopefully B2P will catch on, but getting rid of teh trinity hasn't had the world changing results they hoped for.

    I agree pretty much with this.  I really hope the days of traditional quest hubs are over.  The lack of trinity though doesn't seem like it will change anything, since i think GW2 didn't replace it with something better.

    Well, hearts are not exactly an improvement over quest hubs, if you see them objectively. It's not like you go to an area and you do something because you react to something that is happening (as was overhyped advertised), you do it because a checklist pops up on the top right corner. If it wasn't for that checklist, the majority of the heart quests would be ignored by the players. And it's not because players learned to interact in a certain way, more like you can't really tell something is needed to be done and how without that very much needed check list.

     

    What feels more natural? Step into an area and get a checklist of stuff you can do to complete a quest or go to an NPC that may have a job for you? Or even better, (something that GW2 does with events), have an NPC run to you with a request to urgently move to a certain area?

    Try playing the game without hearts (you can uncheck them in your map (M) by clicking the icon in the left lower corner)

    and come back to tell me if your experience is different ;)

    GW2 was designed without hearts (and still you can play without them)

    have fun ;)

    image

  • fenistilfenistil Member Posts: 3,005
    Originally posted by Creslin321
    Oh that poor horse...that poor, poor horse :(

    Ah don't worry horse is dead anyway - don't feel anything.

     

    Propably in horsey heaven enjoying special treatment as a martyr. ;p

  • Caliburn101Caliburn101 Member Posts: 636
    Originally posted by Xasapis
    Originally posted by observer
    Originally posted by FrodoFragins
    GW2 is a nice game.  But I don't think it's changed the MMO world yet.  Hopefully B2P will catch on, but getting rid of teh trinity hasn't had the world changing results they hoped for.

    I agree pretty much with this.  I really hope the days of traditional quest hubs are over.  The lack of trinity though doesn't seem like it will change anything, since i think GW2 didn't replace it with something better.

    Well, hearts are not exactly an improvement over quest hubs, if you see them objectively. It's not like you go to an area and you do something because you react to something that is happening (as was overhyped advertised), you do it because a checklist pops up on the top right corner. If it wasn't for that checklist, the majority of the heart quests would be ignored by the players. And it's not because players learned to interact in a certain way, more like you can't really tell something is needed to be done and how without that very much needed check list.

     

    What feels more natural? Step into an area and get a checklist of stuff you can do to complete a quest or go to an NPC that may have a job for you? Or even better, (something that GW2 does with events), have an NPC run to you with a request to urgently move to a certain area?

    Testing showed that ridged-minded, spoon-fed gamers couldn't cope with dynamic DE's and having no quest givers. They needed 'whack-a-mole' gameplay because of their extensive pre-established online conditioning.

    You are criticising ANet for catering for those lacking in imagination, whilst retaining the spirit of their original intentions.

    What feels more natural you say? ....obviously same old same old for many gamers - they can't break the mould even when given the hammer and a set of instructions.

    Just thought I would point out the inherent pointlessness of criticising a games company for catering to it's customers demands....

    .... do try to exercise SOME basic logic applicable to the issues before posting!

  • halflife25halflife25 Member Posts: 737
    Originally posted by Caliburn101
    Originally posted by Xasapis
    Originally posted by observer
    Originally posted by FrodoFragins
    GW2 is a nice game.  But I don't think it's changed the MMO world yet.  Hopefully B2P will catch on, but getting rid of teh trinity hasn't had the world changing results they hoped for.

    I agree pretty much with this.  I really hope the days of traditional quest hubs are over.  The lack of trinity though doesn't seem like it will change anything, since i think GW2 didn't replace it with something better.

    Well, hearts are not exactly an improvement over quest hubs, if you see them objectively. It's not like you go to an area and you do something because you react to something that is happening (as was overhyped advertised), you do it because a checklist pops up on the top right corner. If it wasn't for that checklist, the majority of the heart quests would be ignored by the players. And it's not because players learned to interact in a certain way, more like you can't really tell something is needed to be done and how without that very much needed check list.

     

    What feels more natural? Step into an area and get a checklist of stuff you can do to complete a quest or go to an NPC that may have a job for you? Or even better, (something that GW2 does with events), have an NPC run to you with a request to urgently move to a certain area?

    Testing showed that ridged-minded, spoon-fed gamers couldn't cope with dynamic DE's and having no quest givers. They needed 'whack-a-mole' gameplay because of their extensive pre-established online conditioning.

    You are criticising ANet for catering for those lacking in imagination, whilst retaining the spirit of their original intentions.

    What feels more natural you say? ....obviously same old same old for many gamers - they can't break the mould even when given the hammer and a set of instructions.

    Just thought I would point out the inherent pointlessness of criticising a games company for catering to it's customers demands....

    .... do try to exercise SOME basic logic applicable to the issues before posting!

    I don't know why is it wrong to cater to those who like to be guided through the MMOS and as well as those who don't? even if you remove hearts from the game there is still a lot of hand holding in GW2. I wonder why people focus only on hearts as if before implementation of hearts GW2 was very complex and confusing.

    Even DE's show with big circle and skulls on you map. What is so confusing about  running to that location? most of the NPC are in your face offering you events, they wave at you, shout your name and even just run to you and ask you to help them. Other NPC have this big circle on their head to trigger events.

    I think people just need a reason to feel vindicated and make GW2 look more complex than it really is.

    Also Mike O Brian said he wants to beat WOW in sales and if you want to sell millions of boxes and beat WOW you have to cater to all kind of gamers.

    So these GW2 fans need to get off their high horses and stop insulting the playerbase who likes to play 'hand holding' themepark MMOS. Because that is what GW2 is.

  • KyleranKyleran Member LegendaryPosts: 43,435
    Originally posted by Drakynn

    Whilst I am still enjoying GW2 very much,if you didn't expect GW2 to be attacked constantly in these forums you either haven't been here long or are delusional.Every game gets attacked here themepark or not.This site is home to the bitter,the myopic,trolls/fanbois and a small amount of moderate people who all have seperate agendas.

    There is no reason why GW2 shoudl be exempt from this.

    FFA forum PVP at its best baby! image

    ANET's created a good, solid MMO as expected, it just happens to have design features and game mechanics that I don't favor, so I won't be playing it.

    Doesn't mean I won't still criticize the title however, sometimes the fans just make it all too entertaining to not want to jump into the mud and start slinging. image

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • Caliburn101Caliburn101 Member Posts: 636

    As much as it pains me....

    I agree with the sentiments of the OP - but the delivery is as lazy and frankly unhelpful as the typical 'hater' of GW2.

    If you must enthuse (and of course you must....) then support what you are saying with some facts.

    Otherwise the unreasoning critics of the game can jump on your comments and use them as ammo for their flamers.

    Please be more discerning in future - it helps the rest of us.

  • IfrianMMOIfrianMMO Member UncommonPosts: 252
    Originally posted by jungleninja

    To all those that attack guild wars 2:

    Go and play with your pandas then, if you dont like gw2. 

    Look what Blizzard did.

    So, here you have it, like it or not, but a real gamer is not a hater!

     

    Right.

    image
  • OmnifishOmnifish Member Posts: 616
    Originally posted by Kilsin
    Originally posted by jungleninja

    To all those that attack guild wars 2:

    If you dont like the game, ok, but dont say things thats not true. The game rocks! It has changed the MMO world and all you guys and galls that attack it, are just angry that your game cant live up to the name! Go and play with your pandas then, if you dont like gw2. But dont attack without vallid reasons. All I read are attacks that have no real underline. Just attacks with their own oppinions and not true facts.

    And about saying that Arenanet is facking the numbers? Look what Blizzard did. They gave 6 million people a 'free' copy of diablo 3 and said look what we did. I got mine free with a magazine sub. So.....

    Im really thinking that some companies are behind the attacks on GW2. Why? Because noone with a clear mind would attack a game. Some people like it, some dont, but a real gamer wouldnt attack a game. Its more likely an employee afraid of loosing a job thats doing it. And they should fear GW2, because all others asking 15 euros a month for a sub and not adding hardly anything and then also asking money for an expansion, that the subbers already actually paid for.....!

    So, here you have it, like it or not, but a real gamer is not a hater!

    Oh and by the way...I like the other game too, but im no longer paying for a sub! GW2 rocks!

    cdf8084c-8879-43fc-b8b5-1a703fb7bb3e.jpg

    Irony cannon hits Omnifish for 9,999 damage

    *Omnifish dies of laughter*

    Thanks for that :)

    This looks like a job for....The Riviera Kid!

  • NadiaNadia Member UncommonPosts: 11,798

    the pic is a trivializing perception but it does overlook 3 other features

     

    1.  several different kinds of actions all count as credit to quest completion

    random mmo needs bandits *and* apples -- GW2 version is bandits and/or apples

     

    2. no need to return to the npc to "finish" the quest

    good riddance to a needless travel timesink

     

    3. no need to maintain a quest log

    in other mmos i was often deleting quests i either outleveled or had no room for due to quest log limitations

This discussion has been closed.