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http://www.raphkoster.com/2012/09/17/ogda-meeting/#more-4248
[mod edited thread title]
Direct cut and pate. The smiley is his.
"As far as SWTOR goes, I had and have a lot of friends working on it… but I think anyone could deduce that I am not a fan of the very heavy storytelling approach, as I think that it a) downplays what MMOs do best and uniquely and b) drives exorbitant costs that increase risk and therefore conservatism. That said, they did it really well.
Gordon left quite a while before it shipped. I know, because he came to work at Playdom. I don’t really know the exact circumstances of why he left, nor would they be mine to reveal in any case."
Comments
Quite the exaggeration, there.
And it would appear that all MMOs are slowly dying, one way or another.
Your english skills aren't that good I take it?
She wasn't being sarcastic at the end. She explains that she doesn't like that kind of gameplay but THAT BEING SAID, they did it pretty good.
...If you are gonna spend your life as a pathetic troll who makes himself feel good by putting others down, learn to do it properly.
This is not the droid I was looking for.
Begone!
Just a correction: Raph is definitely a guy.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
their too busy talking about the karda$ian$
Just corrected that for you.
And I was really set out to correct that aswell, but in my frustration with peoples behaviour (also shown by my lemming-like willingness to follow down their dark path..), I forgot it!
I am sorry Raph!
Those aren't just any 'SMILIES'.
They are 'SARCASTIC SMILIES'.
Look 'em up.
Raph's the man ! Too bad he started working on "social" MMOs, I won't be following him there this time.
But then again...never say never !
Some very interesting & complex points touched upon in this talk. Thanks for posting it!
I'd definitely recommend people interested in making games watch this (and read some of the material he mentions)! He touches on a lot of good points and problems with the industry.
The Issue with SWTOR is, MMOs need an environment where [they] can prosper slowly, grow, constant evolve.
EAWARE is all about the quick buck. Squeezing everything left out, and spending the money elswhere to keep record sales, because an amazing runnin mmo even with 4 million subs does not get near raw box and dlc sale numbers across platforms like the yearly FIFA, Madden, Dragon Age, ME franchise.
All EAWare wanted was high box sales, that's what they got.
How can any MMO prosper with such a developer? It's a shame that the sw franchise and the people working on the story and art got ra*** again by a milking company.
And it certainly didn't help to have incompetend "voiced" devs, shouting at the community things like "It's your fault you don't like our [bugged, half implemented] feature" instead on working, reshaping and finishing features. Or at least admitting errors instead of spinning them like "mega", "meaty" additions.
Nice read anyway thanks!
Am I the only one who thought that in every interview, Ohlen looked like he had a VICIOUS case of diarrhea and was desperate to get off camera?
So.. SWG 2.... When?
Those aren't just any 'SMILIES'.
They are 'SARCASTIC SMILIES'.
Look 'em up.
In a starwars mmo, I want to;
Be in wars, like the battle for hoth
Or space battles
Or smuggle stuff while persuade by a star destroyer
Or break into jabbas palace
Or really learn to use a lightsaber
Or be a bloomin wookie
But my few weeks in swtor as a trooper, were
Endless boring political stuff (so I guess they got PM in there then)
Using mailboxes, crafting stations and other medieval fantasy troppes
Oh how I whish for that day to come.
SWG pre cu > all the crappy MMOs of today.
Yeah, MMOs needs something new and fresh if the genre want to live. Surprisingly many people here seems to think that a remake of UO, AC or EQ would help but I doubt it.
Massive multiplayer RPGs have a huge untapped potential but Biowares idea of making them more like singleplayer RPGs just didnt work. Worth trying it though, but they should have gone the opposite direction instead.
Yeah, SWG was the best game ever which its massive player numbers showed... Or not.
SWG did some things really right, like crafting and player owned stores. It also had a lot of features not so great.
A better coded version of SWG with new graphics still wouldnt reach half a million subs, it would take more.