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They probably turned some profit... but just turning profit isn't always enough, it is how much profit you turn. If you invest 1million dollars and make 1 dollar profit in 20 years, it obviously wasn't a good investment.
GW2 has sold well so far, similar to swtor, as you would expect from big name mmos with big hype in this day and age, (wow blew the genre wide open so much more people are playing mmorpgs these days), but did they sell as well as they'd hoped, we don't know cause we don't work at ncsoft... (get over it, ncsoft is the parent company that completely owns gw2 and could do whatever they want with it.), will it retain enough players to generate good money from the cash shop? We don't know yet... but the game doesn't have enough depth to keep a large amount of people dumping money into micro-transactions... hell even LoL has a more efficient game design for that, and LoL is a moba, and gw2 is an mmorpg, mmorpgs are meant to have depth... at least they used to be, before the degradation of mainstream culture into the facebook twitter era of mindlessness.
I will say this... if you will argue that gw2 is not a flop because of sales and b2p model... than on that criteria diablo3 is probably the best game ever made. Shattered sales records, blizz rakes in tons of money from rmah transactions.... etc etc
But diablo3 is the ultimate proof that even a game with little substance and a horrendous retention rate and plethora of issues, can sell the best. Doesn't mean it was a good game...
Originally posted by mxbx The fact is, this is just another in a long line of flops that's failing to live up to the hype. Does anyone seriously deny that ArenaNet is spiking their sales numbers? And let's not forget: it failed as F2P right out of the gate, where ToR and many other games managed to run P2P for at least a few months. How can the ArenaNet fanbois call ToR a failure and GW2 a success when ToR managed to hold subs for months?
How is that a fact?
How did it fail as F2P right out the gate when it's not free to play? Any game you have to buy and not pay a sub for is F2P in your opinion? TOR is a financial failure, nobody in his right mind is trying to even deny it anymore. If you have information on how GW2 is in the same boat, please let us now instead of just pulling "facts" out of you know where.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Dont get me wrong i am not a fan of GW2 i think its pretty boring compared to other themepark games out there.. and it realyl didnt bring anything new to themepark games just things done slightly different.
Is it a flop?.. i dont think so they sold enough copeis and people will probally keep gonig back when new stuff is added. Remember there is no sub so all GW2 devs need to do is release paid for exp or DLC every now and then and most people will pop back and buy them,
Originally posted by papaz1 I don't quite understand, why would you call it a flop? - Lots of boxes sold - check - Great reviews and reception - check - Doing well on xfire - check Add to that no subscription + Anet adding ladders/ranking soon. What were you expecting?
Is it really doing well on xfire? Given that such threads get locked quickly, it is hard to remember. Last time I checked some people were saying activity was declining similar to what SWTOR did back in the days.
Just had a ball running a level 61 storyline with 2 other people.
Calling GW2 a flop is like calling the OP a genius....
Playing: Diablo 3 and Black Desert Other favourite games have been: UO, Lineage2, WoW, Darkfall, Lotro
In book MMO isn't a flop, unless the company goes tits up (bankrupt) and the servers go off-line so people can't play it anymore. Either that or they add P2W cash shop (which it didn't have at launch) which changes totally the game dynamics.
NCSoft is a public company, they will release revenue figures in Jan/Feb that will cover the quarter that Guild Wars 2 launched in.
Until then, we can't say whether it is a success or a flop.
Originally posted by bubaluba I said that 2 years ago
Who cares that you were incorrect already 2 years ago?
Originally posted by TwoThreeFour Originally posted by papaz1 I don't quite understand, why would you call it a flop? - Lots of boxes sold - check - Great reviews and reception - check - Doing well on xfire - check Add to that no subscription + Anet adding ladders/ranking soon. What were you expecting?
Depends on how you want to see it.
Sure the numbers went down from a peak of 92K hours and 14K users to 35K hours and 9K users. You might look at this is and say GW2 is dying.
Or you can look on how WoW:MoP peak is 66K hours and 10K players, how WoW pre GW2 was on 50K hours and after GW2 but before MoP it was on 25K hours and 6K users.
Currently playing: GW2Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Originally posted by Gaia_Hunter Originally posted by TwoThreeFour Originally posted by papaz1 I don't quite understand, why would you call it a flop? - Lots of boxes sold - check - Great reviews and reception - check - Doing well on xfire - check Add to that no subscription + Anet adding ladders/ranking soon. What were you expecting?
Or you could just simplify it and say that xfire has successfully predicted MMO populations. Whether it was WoW, Gw2, or SWTOR.
Statistics are fun!
Im having fun with GW2 and there's always a lot of ppl around to play with, either PVE, sPVP or WvWvW. That has to be a good signal.
I haven't had annoying bugs at all. PVE may not be the best but is still fun. Dynamic events could be more "Dynamic" really and not so repetitive but some of them are quite fun. sPVP and specially WvWvW are pretty fun IMO. Haven't played tounaments so I can't evaluate that, but overall I found the game pretty good.
In SWTOR, I dunno other serers but in mine, Anchorhead, I hardly saw ppl around, maybe only in the very begining. Right after the server looked like always quite empty. And that is very frustrating in an MMO. When group finder came out my server was already so dead that it didn't help much.
What was that company after,what is casual game? product for people who dont play much?
now if they dont play much,is that a flop or not?
Originally posted by NBlitz People posting about populations...I thought I read somewhere that what is shown on the World Selection screen is how full the server is, accounts-wise. Which would explain why people are seeing servers being shown "full" 24/7.
I suppose one way to check it is by logging in during expected low-activity hours and check if the servers are still "full" during those hours.
Originally posted by bcbully Originally posted by Djildjamesh GW2 was not disigned to be a lasting MMO (Meaning you buy it, play for 1-5 months - > put away) < ArenaNet's own words. THAT'S why they gave it a BTP modell and that's why there isn't any raiding modell in game. Too many of you seem to forget that. GW1 was made with that same ideal (and that wasn't even an MMO). This game is a huge succes and the numbers show.
Could you show me this quote from anet please?
It´s written in my collector´s edition book - ''making of GW2''
And i'am at my work atm
Originally posted by ForumPvP What was that company after,what is casual game? product for people who dont play much? now if they dont play much,is that a flop or not?
Mike O'Brian aims to make Guild Wars 2 the number one MMORPG on the market; i.e. beat WoW.
NCSoft may have other goals, and so may other key people within Arenanet, so I suppose it depends on who you ask.
Originally posted by TwoThreeFour Originally posted by ForumPvP What was that company after,what is casual game? product for people who dont play much? now if they dont play much,is that a flop or not?
Well Mike can keep day dreaming. He painted a bull's eye on his back with a comment like that. GW2 beat WOW...lol. Ok what ever Mike.