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Anet has to do something about teleporting exploits

DMKanoDMKano Gamercentral, AKPosts: 8,564Member Uncommon

We've seen bots teleport all over the place in youtube videos - tonight first time I've seen a player that was teleporting from node to node for insta gathering.

This dude was able to jump at ANY point in the zone instantly - a buddy of mine was on the far north of the zone - I was in the south - this joker manged to pop from south to north and back in less than 10s - there are NO TELEPORTS nearby.

I reported him - it's pretty disgusting that Anets server code has no checks for client side map point jumping. You'd think that it would be pretty easy to detect a client jumping across the entire zone without the use of teleports and back???

Damn bots!

 

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Comments

  • ScalplessScalpless SnowballvillePosts: 1,396Member Uncommon

    In the betas, all movement was handled by the client. I guess some of that moved on to the full version. A bit stupid on their part, considering how often this stuff gets exploited.

    Another problem that would probably fix itself if people stopped buying gold.

  • DMKanoDMKano Gamercentral, AKPosts: 8,564Member Uncommon

    Yeah if you search youtube for guild wars 2 gathering with teleport - you can see the hack tool used - sad.

    Anet should have never released the game without  server-side checks for client positioning on the map (and maximum distance that a player can travel by normal means)

     

    There is also a video on youtube of another client side hack that shows a guy teleporting to every vista in a zone in less than 1 minute.

    This is ABSOLUTE crap, as guess what - you can do the same crap in WvW and dungeons - you name it. 

    Ughhh.

  • ScalplessScalpless SnowballvillePosts: 1,396Member Uncommon

    I'm pretty sure they do have checks, but looks like there's a hole in the system. I don't think it's that big a problem, because this'll mostly get used by gold sellers on hacked accounts. It could affect the economy, but most mats are already sold at min price. Regular guys won't want to "cheat to win" for a day or two and get banned.

    Still, they need to fix this ASAP.

  • Loke666Loke666 MalmöPosts: 18,041Member Uncommon
    Originally posted by DMKano

    We've seen bots teleport all over the place in youtube videos - tonight first time I've seen a player that was teleporting from node to node for insta gathering.

    This dude was able to jump at ANY point in the zone instantly - a buddy of mine was on the far north of the zone - I was in the south - this joker manged to pop from south to north and back in less than 10s - there are NO TELEPORTS nearby.

    I reported him - it's pretty disgusting that Anets server code has no checks for client side map point jumping. You'd think that it would be pretty easy to detect a client jumping across the entire zone without the use of teleports and back???

    Damn bots!

    I assume he doesnt pay for teleporting either then? Because it gets rather pricy at lvl80.

    I agree, they need to fix this. Cheaters should be banned from any game.

  • syntax42syntax42 Columbus, OHPosts: 1,305Member Uncommon
    I would think ANet is working on this, but they aren't working fast enough.   Allowing them to continue to do this is hurting the economy beyond the intended design more and more every day.  What they really need are GMs to watch zones invisibly and start banning when they see someone use a teleport to travel without using a teleport skill or waypoint.  It would be relatively easy to detect this.
  • syntax42syntax42 Columbus, OHPosts: 1,305Member Uncommon
    Originally posted by Scalpless

    It could affect the economy, but most mats are already sold at min price. 

    This means it has affected the economy.  Materials which are easily gathered by teleporting are ores and wood, and prices on those are so low that I may as well vendor my surplus.  Materials which have to be farmed have skyrocketed in price due to the anti-botting code affecting regular players as well as bots.  I hate to say it, but farmers are ruining this game.

  • NatarayaNataraya IbizaPosts: 78Member

    My guildies and i suffered this in WvW, defending and sieging. entire zergs apearing right behind lines

    "think with portals" i say no ty.

    FIX

  • MukeMuke BredaPosts: 2,172Member Uncommon
    Originally posted by syntax42
    I would think ANet is working on this, but they aren't working fast enough. Some things might take time, even IF they are working on it.
      Allowing them to continue to do this is hurting the economy beyond the intended design more and more every day. Can't shut the game down totally for this, the damage done by that would be even worse.
     What they really need are GMs to watch zones invisibly and start banning when they see someone use a teleport to travel without using a teleport skill or waypoint.  You really need solid proof, you can't just ban people ingame by looking at them and say 'hey, that's a bot', even when you are a dev.
    It would be relatively easy to detect this. true, but you need a solid case.

     

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • CallsignVegaCallsignVega Chicago, ILPosts: 235Member Uncommon
    This game is client based, meaning they can skimp and get cheap servers. Client based is why it's so easy to hack and why there is such atrocious lag and ghost armies in large WvW fights. Very bad design. 
  • Ethos86Ethos86 KortrijkPosts: 124Member
    Originally posted by DMKano

    We've seen bots teleport all over the place in youtube videos - tonight first time I've seen a player that was teleporting from node to node for insta gathering.

    This dude was able to jump at ANY point in the zone instantly - a buddy of mine was on the far north of the zone - I was in the south - this joker manged to pop from south to north and back in less than 10s - there are NO TELEPORTS nearby.

    I reported him - it's pretty disgusting that Anets server code has no checks for client side map point jumping. You'd think that it would be pretty easy to detect a client jumping across the entire zone without the use of teleports and back???

    Damn bots!

     

    Yesterday I noticed one guy dissapearing after he gathered a node. I was right about to gather it too. I found it odd... I was thinking... did he just log out or was he botting and some script made him logout when someone was near him... Then like 10 seconds later I ran up to the next node and while I was gathing there, I saw the same guy pop up like he teleported there from some other location. He gathered, and dissapeared again. Then I knew what he was doing, using some scripted teleport & gather bug that I have seen on YouTube as well.

    I whispered him so I could click his name and then I reported him for botting.

    They must fix this asap, it's screwing over the economy.

  • Loke666Loke666 MalmöPosts: 18,041Member Uncommon
    Originally posted by syntax42
    Originally posted by Scalpless

    It could affect the economy, but most mats are already sold at min price. 

    This means it has affected the economy.  Materials which are easily gathered by teleporting are ores and wood, and prices on those are so low that I may as well vendor my surplus.  Materials which have to be farmed have skyrocketed in price due to the anti-botting code affecting regular players as well as bots.  I hate to say it, but farmers are ruining this game.

    I have a feeling that have more to do with the fact that it is one TP for all servers. One player cut the price a little and so on, and soon crafted stuff actually cost more to make then you get for selling it...

    Most ores and wood is just too easy to get. But I dont see farming wood as worth it. Ore might since it also gives you gems and high level gems actually still is worth something.

    In my guild everyone just farm everything and throw whatever they dont need in the bank or mail it to one of the crafters

    Edit: That doesnt mean that the cheaters shouldnt be banned of course.

     

  • ScalplessScalpless SnowballvillePosts: 1,396Member Uncommon
    Originally posted by syntax42
    Originally posted by Scalpless

    It could affect the economy, but most mats are already sold at min price. 

    This means it has affected the economy.  Materials which are easily gathered by teleporting are ores and wood, and prices on those are so low that I may as well vendor my surplus.  Materials which have to be farmed have skyrocketed in price due to the anti-botting code affecting regular players as well as bots.  I hate to say it, but farmers are ruining this game.

    Ores and wood are easily gathered with or without teleporting. They used to be expensive when everyone used copper and hard wood, but the price drop is rather expected, especially because they're included in dailies.

  • TealaTeala SomewherePosts: 7,430Member Uncommon

    Oh well, Anet will either do something about it - or people will get fed up and leave their game and then the only ones to blame will be Anet.     Look what exploiting left unchecked did to games like SWTOR and AC2.    It didn't take long for word to spread.

    BTW - I just went to Youtube and I could not believe all the exploits that plague this game - and not just teleporting.    Does Anet even care that their game is chuck full of exploits?

    image
  • stayontargetstayontarget Tacoma, WAPosts: 6,068Member Uncommon

    We all know how this is going to play out.  In a few weeks Anet will come out with a statement saying they banned "xxxxx" amount of bots and one week later the bots will appear again.

     

    Its the price you pay for having a popular game with no oversight.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • Loke666Loke666 MalmöPosts: 18,041Member Uncommon
    Originally posted by Teala

    Oh well, Anet will either do something about it - or people will get fed up and leave their game and then the only ones to blame will be Anet.     Look what exploiting left unchecked did to games like SWTOR and AC2.    It didn't take long for word to spread.

    BTW - I just went to Youtube and I could not believe all the exploits that plague this game - and not just teleporting.    Does Anet even care that their game is chuck full of exploits?

    There are a few whine threads here from people who got banned for exploits and they do have banned plenty already, but it do take some time to get ridd of all exploits and cheaters are often good on finding new stuff.

    Many of what you saw at youtube are probably fixed already.

    I do think they care, but plugging all the holes sadly take time. The teleporting stuff is not really what should be main priority though, account security is more important. While hacked accounts is down a lot lately (a lot less stolen chars that boths goldspams if nothing else) I think that still should be top priority.

    Frankly is ore, wood and plants way too easy to get anyways, as a crafter I really never needed to buy those stuff or put much work into farming them. It is stuff like claws, vials of blood and so on and teleporting is less useful there.

    Actually earning enough money for it being worth botting is doubtful at best. Stealing peoples accounts on the other hand is , and that makes players quit a lot more than some loser manipulating the economy one way or another.

    ANET do need to fix these issues of course, we dont want any western MMOs that are like Lineage 2 with bots everywhere but priority calls for account safety first, then silly stuff like this.

    They can actually ban people who got gold from stolen accounts and that is also more important since it makes things a lot harder for goldsellers. They are already doing it and that would be the main priority if I was the boss of ANET. If everyone buying stolen gold gets banned the whole thing will go away pretty fast.

  • WendettaWendetta WellingtonPosts: 30Member
    Originally posted by CallsignVega
    This game is client based, 

    Wow! Are you serious? I thought only crappy "indie" modders like Starvault would make core features of an MMO client side. I had no clue that ANet screwed the same pooch.

    Proud Member of the A.F-D-A. [Anti Fanboy-Defense-Army]Association for a Better Tomorrow or [A.F-D-A.]AfaBT, in short.

  • IselinIselin Vancouver, BCPosts: 5,618Member Uncommon
    Originally posted by Wendetta
    Originally posted by CallsignVega
    This game is client based, 

    Wow! Are you serious? I thought only crappy "indie" modders like Starvault would make core features of an MMO client side. I had no clue that ANet screwed the same pooch.

    And what evidence do either of you have that this is true? Might be nice to see some facts before you start assuming a lot of crap.

     

    I've seen teleport and/or speed hacks used for farming or PVP in every MMO I have ever played including WOW, SWTOR and Rift to name just a few. GW2 has them too...yawn.

     

    [mod edit - do not post videos of exploits]

     

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member
    Originally posted by Iselin
    Originally posted by Wendetta
    Originally posted by CallsignVega
    This game is client based, 

    Wow! Are you serious? I thought only crappy "indie" modders like Starvault would make core features of an MMO client side. I had no clue that ANet screwed the same pooch.

     

    And what evidence do either of you have that this is true? Might be nice to see some facts before you start assuming a lot of crap.

    I've seen teleport and/or speed hacks used for farming or PVP in every MMO I have ever played including WOW, SWTOR and Rift to name just a few. GW2 has them too...yawn.

    [mod edit - do not post videos of exploits]

     

    Maplestory, from which they "recently" got one of their employees, has a robust anti-hacking software attached to it.

     

    Furthermore, since Perfect World, a Korean F2P game, managed to stop all speed-hacking by implementing server-checks max at 2008, NCSoft should have been able to do so too in year 2012.

  • WendettaWendetta WellingtonPosts: 30Member
    Originally posted by Iselin
    Originally posted by Wendetta
    Originally posted by CallsignVega
    This game is client based, 

    Wow! Are you serious? I thought only crappy "indie" modders like Starvault would make core features of an MMO client side. I had no clue that ANet screwed the same pooch.

    And what evidence do either of you have that this is true? Might be nice to see some facts before you start assuming a lot of crap.

     

    So before you start reaching for one more invented reason why you say GW2 is bad, do your homework eh?

     

     

     

    Also it was stated as being so by: 

     

    Originally posted by Scalpless

    In the betas, all movement was handled by the client. I guess some of that moved on to the full version. A bit stupid on their part, considering how often this stuff gets exploited.

     

    And since it wasnt refuted by anyone else, I was ASKING the question as to whether its true. Read, next time.

    And MO failed because of its client side detections (among other things), so no arguing that.

    Proud Member of the A.F-D-A. [Anti Fanboy-Defense-Army]Association for a Better Tomorrow or [A.F-D-A.]AfaBT, in short.

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member
    Which reminds me: they are probably able to teleport freely inside dungeons as well.
  • PurutzilPurutzil East Stroudsburg, PAPosts: 2,925Member Uncommon
    One thing ANet failled horribly on was failsafes. They don't seem to do any checks to ensure stuff is working or whether someone is moving abnormally. This leads to quests being bugged forever rather then resetting themselves and in the case of bots, the ability to move around freely without a care in the world of being stopped.
  • ScalplessScalpless SnowballvillePosts: 1,396Member Uncommon
    Originally posted by Wendetta
    Originally posted by Scalpless

    In the betas, all movement was handled by the client. I guess some of that moved on to the full version. A bit stupid on their part, considering how often this stuff gets exploited.

    And since it wasnt refuted by anyone else, I was ASKING the question as to whether its true. Read, next time.

    And MO failed because of its client side detections (among other things), so no arguing that.

    We don't know, which is why I wrote "I guess". ANet's response to movement speed hacks during the beta weekends was that movement was client based in beta, but would be server-based post-release. However, for a hack like this to be even possible, at least some movement-related things must be handled client side, probably to make combat smoother. I don't think all or most of it is, because that would be weird and amateurish.

    Originally posted by Purutzil
    One thing ANet failled horribly on was failsafes. They don't seem to do any checks to ensure stuff is working or whether someone is moving abnormally. This leads to quests being bugged forever rather then resetting themselves and in the case of bots, the ability to move around freely without a care in the world of being stopped.

    Agreed.

  • JimmyYOJimmyYO Columbus, OHPosts: 520Member
    No fail is worse then Diablo 3 using Client side system clock for it's online auctions, making gold duping mindlessly easy on a game that uses real life money. The economy in that game was destroyed from the first day on with that little mishap.
  • PhryPhry HampshirePosts: 6,296Member Uncommon
    Originally posted by JimmyYO
    No fail is worse then Diablo 3 using Client side system clock for it's online auctions, making gold duping mindlessly easy on a game that uses real life money. The economy in that game was destroyed from the first day on with that little mishap.

    which just highlights how dumb it is to use client side resources instead of server side, which would prevent these things from happening in the first place. Especially in a PVP orientated game, im pretty sure if CCP had done this kind of thing with Eve, it would be a dead game way before now, there isnt a future for client based MMO's, that much at least by now should have been obvious, because they always get hacked.image

  • DihoruDihoru ConstantaPosts: 2,731Member
    They should just put in a hack shield and monitor stuff. All that said B2P vs P2P, I loathed to be the one to say it but you get as good as you paid though it is rather amusing to find that P2P games have/had similar issues, remains to be seen for how long the exploitation goes on.

    image
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