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Slowing down can change the game completely

AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member

another video just posted from Emmanuel on youtube.. he has always been a big advocate of the DE system and trying to get people to understand it better.. So here's his latest on the topic

 

 

http://www.youtube.com/watch?v=HTF9T4oQ480&feature=g-all-u

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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Comments

  • KuinnKuinn MestaPosts: 2,093Member
    In b4 Whitelantern and Tardcore.
  • TorgrimTorgrim GothenburgPosts: 2,088Member
    Excellent video that explains how it all works.

    If it's not broken, you are not innovating.

  • smh_alotsmh_alot Area 51Posts: 976Member
    Heh, funny. I know that guy and its party members. Is on my server ^^
  • KuinnKuinn MestaPosts: 2,093Member

    This clip made me wonder how many of the player base misses most of the storylines just because they dont realize to hold on for a moment after the event. Usually when I'm in an event everybody vanishes in different directions, kinda like completing a quest in a quest hub game.

     

    Anet should have explained more clearly the basics here, or perhaps the solution would be that the event NPC's start screaming at people to wait for a second? :P Cant blame people though, when the stage is done it's done, if there's no immediate indicator of anything else they propably will move on by default.

  • JimmydeanJimmydean Ypsilanti, MIPosts: 1,270Member
    Went almost 24 hours without a "you're playing it wrong" thread! New record!
  • grimalgrimal Stamford, CTPosts: 2,873Member Uncommon
    See, you can argue this point for ANY MMO.  I don't see how this is limited to GW2.
  • KuinnKuinn MestaPosts: 2,093Member
    Originally posted by Jimmydean
    Went almost 24 hours without a "you're playing it wrong" thread! New record!

     

    Yeah except this time there's a very valid point to this thread, since the fact is most people leave the event after the stage is done that they joined on.

     

    If you then say in map chat that the event continues, usually almost everyone returns, which means they left because they didnt realize it continues.

     

    Dont you think in this case it's alright to let them know that the thing actually is not over? It's kinda like they admit that they actually are doing it wrong by returning after you mention them that the event is still active ;)

     

    Not to mention people who passes the candles entirely, they are the same people who whine about no variety etc, when they just simply walk past the variety. Dont you think that the basic quest hub mentality just might be the case here? Afterall, in q-hub games you dont light candles or get follow up stages unless they have '!' above their head. If there's no markers, you run past it, and go to forums to whine about no variety and simplicity of events.

  • FreezzoFreezzo EnschedePosts: 235Member
    It depends on what mood I'm in. Sometimes I stick around and enjoy myself watching Asura IQ-test some Skritt (that turn out to be smart) like today, sometimes I just rush through. But I do agree, if more people just stood around and look at what triggers a DE they wouldn't complain that much about everything being the same. If they know DEs work like this, then they're just ignorant when saying it ;) I hope some people will visit GW2 with another mindset now, as this is more of a friendly tip than a l2p thing.

    "We need men who can dream of things that never were." - John F. Kennedy
    And for MMORPGs ever so true...

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by grimal
    See, you can argue this point for ANY MMO.  I don't see how this is limited to GW2.

    what other MMO has event's that chain like GW2 without any sort of indication the chain is going to happen till it starts? in other MMOs events chain consistantly and you go from step to step when one ends another starts right away.. in GW2 you actually have to follow the npcs many times even if nothing is being displayed about an event or anything or you could miss out on the chains.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • FreezzoFreezzo EnschedePosts: 235Member
    Originally posted by Aerowyn
    Originally posted by grimal
    See, you can argue this point for ANY MMO.  I don't see how this is limited to GW2.

    what other MMO has event's that chain like GW2 without any sort of indication the chain is going to happen till it starts? in other MMOs events chain consistantly and you go from step to step when one ends another starts right away.. in GW2 you actually have to follow the npcs many times even if nothing is being displayed about an event or anything or you could miss out on the chains.

    I think it's meant in the way of: Read the quests and learn the story or they all are boring and more of the same.

    "We need men who can dream of things that never were." - John F. Kennedy
    And for MMORPGs ever so true...

  • nate1980nate1980 Evans, GAPosts: 1,829Member
    I understand some DE's are like this, but I've personally experienced many that aren't. Many are just escort, gather or whatever DE"s. Take the Genderren zone for example, or Kessix Hills. Both have events that happen almost like clockwork (predictable), and they're rather short. 
  • smh_alotsmh_alot Area 51Posts: 976Member
    Originally posted by grimal

    See, you can argue this point for ANY MMO.  I don't see how this is limited to GW2.

     

    Only partially true. In contrast with other MMO's in GW2, and this is what Galen in the YT vid was referring to, when you stick around longer after a DE has finished, you'll find out that the DE sequence isn't really finished, but that a next DE will be triggered by the ending of the former one, and another one after that. A chain of related DE's you might have missed if you just rushed off. Not always ofc, but it pays off to stick around a while longer after a DE has finished.
  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Freezzo
    Originally posted by Aerowyn
    Originally posted by grimal
    See, you can argue this point for ANY MMO.  I don't see how this is limited to GW2.

    what other MMO has event's that chain like GW2 without any sort of indication the chain is going to happen till it starts? in other MMOs events chain consistantly and you go from step to step when one ends another starts right away.. in GW2 you actually have to follow the npcs many times even if nothing is being displayed about an event or anything or you could miss out on the chains.

    I think it's meant in the way of: Read the quests and learn the story or they all are boring and more of the same.

    ahh yea well in the case I do agree

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by nate1980
    I understand some DE's are like this, but I've personally experienced many that aren't. Many are just escort, gather or whatever DE"s. Take the Genderren zone for example, or Kessix Hills. Both have events that happen almost like clockwork (predictable), and they're rather short. 

    it is true not all DE's are branching or chain starting other events.. this can be an issue as people may see this and figure most are lke this then not stick around.. in my experience a good % do chain though so I find it's always worth at least following the npc's around

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • IselinIselin Vancouver, BCPosts: 5,616Member Uncommon
    Originally posted by Aerowyn
    Originally posted by nate1980
    I understand some DE's are like this, but I've personally experienced many that aren't. Many are just escort, gather or whatever DE"s. Take the Genderren zone for example, or Kessix Hills. Both have events that happen almost like clockwork (predictable), and they're rather short. 

    it is true not all DE's are branching or chain starting other events.. this can be an issue as people may see this and figure most are lke this then not stick around.. in my experience a good % do chain though so I find it's always worth at least following the npc's around

    I love that about this game. The chain in the video was great. I had never seen it in sequence even though I had done all the steps in that chain at one time or another.

  • GinazGinaz Calgary, ABPosts: 1,731Member Uncommon
    Originally posted by Aerowyn
    Originally posted by nate1980
    I understand some DE's are like this, but I've personally experienced many that aren't. Many are just escort, gather or whatever DE"s. Take the Genderren zone for example, or Kessix Hills. Both have events that happen almost like clockwork (predictable), and they're rather short. 

    it is true not all DE's are branching or chain starting other events.. this can be an issue as people may see this and figure most are lke this then not stick around.. in my experience a good % do chain though so I find it's always worth at least following the npc's around

    Having some sort of indicator that there is another chain in the DE would be useful IMO.

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    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Iselin
    Originally posted by Aerowyn
    Originally posted by nate1980
    I understand some DE's are like this, but I've personally experienced many that aren't. Many are just escort, gather or whatever DE"s. Take the Genderren zone for example, or Kessix Hills. Both have events that happen almost like clockwork (predictable), and they're rather short. 

    it is true not all DE's are branching or chain starting other events.. this can be an issue as people may see this and figure most are lke this then not stick around.. in my experience a good % do chain though so I find it's always worth at least following the npc's around

    I love that about this game. The chain in the video was great. I had never seen it in sequence even though I had done all the steps in that chain at one time or another.

    which for me makes the replayability so much better than most MMOs.. going through zones multiple times with differn't characters you run into events at differn't parts of the chains all the time.. makes the monotamy of repeating zones in other MMOs much less repetative in GW2 to me at least.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • FreezzoFreezzo EnschedePosts: 235Member
    Originally posted by Ginaz
    Originally posted by Aerowyn
    Originally posted by nate1980
    I understand some DE's are like this, but I've personally experienced many that aren't. Many are just escort, gather or whatever DE"s. Take the Genderren zone for example, or Kessix Hills. Both have events that happen almost like clockwork (predictable), and they're rather short. 

    it is true not all DE's are branching or chain starting other events.. this can be an issue as people may see this and figure most are lke this then not stick around.. in my experience a good % do chain though so I find it's always worth at least following the npc's around

    Having some sort of indicator that there is another chain in the DE would be useful IMO.

    I agree with that. Have 'wasted' (not really wasted, but still) time standing around listening to weird NPC chatter. Although this might lead to farming again...

    "We need men who can dream of things that never were." - John F. Kennedy
    And for MMORPGs ever so true...

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Ginaz
    Originally posted by Aerowyn
    Originally posted by nate1980
    I understand some DE's are like this, but I've personally experienced many that aren't. Many are just escort, gather or whatever DE"s. Take the Genderren zone for example, or Kessix Hills. Both have events that happen almost like clockwork (predictable), and they're rather short. 

    it is true not all DE's are branching or chain starting other events.. this can be an issue as people may see this and figure most are lke this then not stick around.. in my experience a good % do chain though so I find it's always worth at least following the npc's around

    Having some sort of indicator that there is another chain in the DE would be useful IMO.

    not a bad idea.. would surely keep people from wandering off.. guess they could keep the DE indicator going over the npcs head when he is going to chain into another event.. guess they wanted to make it more natural feeling I suppose.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • FreezzoFreezzo EnschedePosts: 235Member
    Originally posted by Aerowyn
    Originally posted by Ginaz
    Originally posted by Aerowyn
    Originally posted by nate1980
    I understand some DE's are like this, but I've personally experienced many that aren't. Many are just escort, gather or whatever DE"s. Take the Genderren zone for example, or Kessix Hills. Both have events that happen almost like clockwork (predictable), and they're rather short. 

    it is true not all DE's are branching or chain starting other events.. this can be an issue as people may see this and figure most are lke this then not stick around.. in my experience a good % do chain though so I find it's always worth at least following the npc's around

    Having some sort of indicator that there is another chain in the DE would be useful IMO.

    not a bad idea.. would surely keep people from wandering off.. guess they could keep the DE indicator going over the npcs head when he is going to chain into another event.. guess they wanted to make it more natural feeling I suppose.

    Thinking it over once again I believe it might kill immersion quite a bit if everyone started waiting around now. Maybe it's because I like the idea that I'm waiting for the next event in the chain and the people that walked away should've responded to my 'hi' and chat with me. Then again it should help slow people down and force that downtime so many people have been asking for ^^ After typing all this I still think it's a good idea, so I have no idea why I typed all of this...

    "We need men who can dream of things that never were." - John F. Kennedy
    And for MMORPGs ever so true...

  • Zeus.CMZeus.CM ZagrebPosts: 1,788Member
    This is what I call "playing it right" :)
  • VesaviusVesavius BristolPosts: 7,645Member Uncommon
    Originally posted by Aerowyn

    Slowing down can change the game completely

     

    I totally agree... but saying it will just get the usual knee jerk straw man witty comments of 'you are playing it wrong amirite??'

    While ofc there are people that actually just don't like the game for a variety of reasons, there are lots that could get more out of it by simply changing how they DO play. How you approach this game can potentiolly be a real perspective changer, but ofc most don't want a change of perspective or playstyle.

    They just want to complain about a game because it dosen't meet theirs.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Freezzo
    Originally posted by Aerowyn
    Originally posted by Ginaz
    Originally posted by Aerowyn
    Originally posted by nate1980
    I understand some DE's are like this, but I've personally experienced many that aren't. Many are just escort, gather or whatever DE"s. Take the Genderren zone for example, or Kessix Hills. Both have events that happen almost like clockwork (predictable), and they're rather short. 

    it is true not all DE's are branching or chain starting other events.. this can be an issue as people may see this and figure most are lke this then not stick around.. in my experience a good % do chain though so I find it's always worth at least following the npc's around

    Having some sort of indicator that there is another chain in the DE would be useful IMO.

    not a bad idea.. would surely keep people from wandering off.. guess they could keep the DE indicator going over the npcs head when he is going to chain into another event.. guess they wanted to make it more natural feeling I suppose.

    Thinking it over once again I believe it might kill immersion quite a bit if everyone started waiting around now. Maybe it's because I like the idea that I'm waiting for the next event in the chain and the people that walked away should've responded to my 'hi' and chat with me. Then again it should help slow people down and force that downtime so many people have been asking for ^^ After typing all this I still think it's a good idea, so I have no idea why I typed all of this...

    actually a good point would help more people stick together for longer periods of time.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • tank017tank017 Glendale, CAPosts: 2,192Member
    Yeah i always stick around main npcs for at least a minute after a DE is completed just incase.Sometimes it'll go into a chain sometimes not.I've found slowing down with the whole game overall makes it a better experience, more so than any other mmo.
  • solarinesolarine IstanbulPosts: 1,203Member

    This is pretty much how I play. Probably why it took close to 200 hours on a single character to hit 80, haha.

    I guess it's possible there are players out there who still haven't grasped the concept of these DE chains.... But I must admit, even as a completist, I too found myself doing it now and then, knowing full well that another step in the chain was coming up (and even knowing some lines by heart - but that's the point!). Because, when you stick around a particular zone for days, you get to do the chains many times over, even though you may not be actively hunting them. And it does get repetitive. And if you're on a crowded server, the chains tend to repeat a lot, I guess. So I remember leaving some events even as I was right in the middle of a step of the chain, let alone in between steps! (Though I'll admit I never liked the DEs much in the first place.)

    So, who knows? Maybe the players who rush through content are leaving DEs in between steps of the chain purely due to their impatience (or due to simply not knowing about the chain). But maybe there are also other players like me out there, who stick around the zones quite a bit, and, well, get burnt out of DEs. :)

    I'll say this, though: If you're going for the rewards, it pays to stick around. 

     

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