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Does anyone else get the feeling that this is just going to be a battle arena game.
Im a firm beliver that eventhough a lot of hardcore pvpers stated the grind as the reason for the current games lack of overwhelming populairity...every time theyve reduced grind population remained the same. Even now with its retarded 20x XP.
My belief remains that the grind was never the issue, despite many who stayed wanted to macro to maxed out and play the game like an arena battleground game.
Does the new versions lack of progression make anyone else feel less excited? Or have we reached the point where gamers just want to log on, select their character as fully progressed and just pvp...like a MOBA kind of...is progression dead in mmorpgs?
Im just so sick of mmorpgs where im at "endgame" in a month of casual play or less. Darkfalls insane progression, despite gains were fractional, was the real motive that kept me comming back all these years.
I guess im oldschool, i consider grind as farming worthless mobs for fractional gains because there is nothing else to do and the only reward is my fractional XP....i dont consider doing stuff a lot grind, i know the definition changed on grind to include anything that requiers effort.
I really am not interested in a full loot MOBA type game, i am very interested in a good full loot sandbox MMORPG with a decent progression built in. Just seems like every game out there feels the need to make things easier and quicker. Really hope EoC doesnt take this approach...thats the only sandbox out there that may fit what im looking for and its a very long ways off...if it ever makes it that long...