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As I haven't received any solid qualifications to my proposed problem with regional banking on the official Darkfall forums, even though the issue should be prevalent enough to take priority, I'd like to see your inputs:
1st post with primary concern:
Originally posted by joshuawn
i still don't see how regional banking can be properly implemented when bindstones are a prevalent part of gameplay; you can ride a mount naked to wherever you'd like to meet up, bind, ride back to the closest bank in your region, grab your shit, and bindstone back with reduced to no risk.
while i'd love to see regional banking, i'm just honestly perplexed as to how to get around insta-travel that we take for granted, like bindstones, without making traveling or banking unnecessarily tedious.
nerfing bindstone recall time would make everything overly time-consuming, so i know the solution can't be that easy.you guys must have thought and talked about this before, so i'd like to see your input.
2nd post detailing my thoughts about bindstones and regional banking:
Originally posted by joshuawnOriginally posted by heliumbox
It is definitely a problem but someone in another post mentioned that bindstone recall should be reduced to local bind stones or something like that.
while that accounts for trading between regions, an entire sub-continent is generally considered one region because of player city/chaos city interactions when it comes to regional banking: from what i've read in other threads, the community consensus is that player cities would provide local banks that will transfer to the region's chaos bank if the player city is lost.
if you're able to trade with other people in your respective region while being able to utilize instant transportation, then the possibility of encountering traveling merchants will decrease substantially.creating sub-regions within sub-continents and regions themselves could help remedy this, but traveling to pvp and pve would become overwhelmingly tedious.Originally posted by heliumbox
I personally think you should only get back to your bindstone if you die or run back. It would make people stay around their holdings and defend them. Or truly need to plan to seige a distant holding.
what about when you're overweight with loot and/or you get stranded in a location because of circumstances stemming from pvp or even pve? i'd like to be able to travel as much as possible and be able to come across people as i travel, but removing bindstone recall punishes you for winning a fight, being encumbered and/or being in a hostile region while trying to survive. and with a new feature called limbo that supposedly allows you to recall back to your grave, the inability to bindstone recall WILL result in unnecessary damnation.
the removal of limbo would help quell my fears, but trying to survive near hostile hotspots would seem way too burdensome if you can't recall. you're essentially being punished for looking for pvp outside of where you live.
also, struggling to find fights around your region may not be present initially (or even for years depending on the game's popularity and player retention), but when the population does eventually dwindle, having to travel farther away from your homeland so you can find some action and not being able to recall because you're outside of your region (or because you just simply can't) will further reduce the population and stagnate pvp.
maybe i'm just jaded to darkfall's consistent lack of population and zerging faggotry, but there needs to be a better solution than simply nerfing or removing recall.
I apologize if this is too awkwardly worded without proper context, but I hope that I can receive some valuable feedback.