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GW2 - a single player game...

13

Comments

  • MukeMuke BredaPosts: 2,172Member Uncommon

    I like the fact that I don't have to wait 30 mins in a dungeon finder, initiate roles and end up getting checked if I have the appropriate gear/achievement by some whizkid who goes total into emorage after 1 whipe and killing his family......

    In GW2 there's no killstealing, spawncamping, just group up socialize (yes) and having fun....I grouped up more in GW2 then in all those years of MMO gaming which would require me to join a guild with a 'be here for your guild every free minute of your life' doctrine.

    plus I see people reviving each other, healing each other, be friendly etc etc.

     

     

    Guildwars 2 might be the first real actual friendly social MMO in a decade.  Shocking, isn't it?

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • halflife25halflife25 Toronto, ONPosts: 737Member
    Originally posted by DMKano
    Originally posted by halflife25
    I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.

    Encourages? Really?

     Eq1, DAoC... Those games encouraged players to team up. 

    GW2 encourages players to Zerg or solo. Dungeons are doable in groups as small as 3 players now (explore mode).

    there is very little encouragement to team up - the core gameplay is solo and Zerg friendly.

     

    Forced grouping might be encouragement  for you. it is a matter  of prespective. In EQ1 there was no choice. Either get a group or deal with roadbloacks in content progression.

  • HricaHrica Mocksville, NCPosts: 1,125Member Uncommon
    ...um every event that happens when I quest..there is a least 10 or so doing it, and we all do it together. And no, I am not grouped with them, I just group with my wife but, the game actually encourages you to group when a event hits where you are questing
  • halflife25halflife25 Toronto, ONPosts: 737Member
    Originally posted by Hrica
    ...um every event that happens when I quest..there is a least 10 or so doing it, and we all do it together. And no, I am not grouped with them, I just group with my wife but, the game actually encourages you to group when a event hits where you are questing

    You don't have to join the party that is the best part. You are in group by default. Experince, loot etc everything is shared with other players.

  • HricaHrica Mocksville, NCPosts: 1,125Member Uncommon
    Originally posted by halflife25
    Originally posted by Hrica
    ...um every event that happens when I quest..there is a least 10 or so doing it, and we all do it together. And no, I am not grouped with them, I just group with my wife but, the game actually encourages you to group when a event hits where you are questing

    You don't have to join the party that is the best part. You are in group by default. Experince, loot etc everything is shared with other players.

    +1

  • gandlesgandles dickson city, PAPosts: 51Member Uncommon
    yay, so many whiners in this game. Dont play it if you dont like it we wont miss you and your negativity. have a nice day back to GW2 =D
  • DMKanoDMKano Gamercentral, AKPosts: 8,558Member Uncommon
    Originally posted by halflife25
    Originally posted by DMKano
    Originally posted by halflife25
    I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.

    Encourages? Really?

     Eq1, DAoC... Those games encouraged players to team up. 

    GW2 encourages players to Zerg or solo. Dungeons are doable in groups as small as 3 players now (explore mode).

    there is very little encouragement to team up - the core gameplay is solo and Zerg friendly.

     

    Forced grouping might be encouragement  for you. it is a matter  of prespective. In EQ1 there was no choice. Either get a group or deal with roadbloacks in content progression.

    Wait - let's back up a bit - you said that GW2 encourages grouping. Where? Wouldn't that mean that the majority of the playerbase would be grouped if what your claim was true?

    look around you for most of any players time from 1-80 how much of that time are they grouped. You could do a poll and ask - the vast majority of the playerbase is NOT grouped. Why?

    because there is no incentive to do so, outside of dungeons and sPvp.

     

    GW2 does not encourage group play, it is designed around solo and Zerg group play for most of the content it offers.

     

    here is what I think GW2 discourages players from grouping because in the Zerg all players get the credit, there is zero reason for players to group up. This has the opposite effect as you feel alone in the group and never meet and chat with other players - this is what most players experience - it is NOT the same as forming a group and getting to know folks.

  • halflife25halflife25 Toronto, ONPosts: 737Member
    Originally posted by DMKano
    Originally posted by halflife25
    Originally posted by DMKano
    Originally posted by halflife25
    I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.

    Encourages? Really?

     Eq1, DAoC... Those games encouraged players to team up. 

    GW2 encourages players to Zerg or solo. Dungeons are doable in groups as small as 3 players now (explore mode).

    there is very little encouragement to team up - the core gameplay is solo and Zerg friendly.

     

    Forced grouping might be encouragement  for you. it is a matter  of prespective. In EQ1 there was no choice. Either get a group or deal with roadbloacks in content progression.

    Wait - let's back up a bit - you said that GW2 encourages grouping. Where? Wouldn't that mean that the majority of the playerbase would be grouped if what your claim was true?

    look around you for most of any players time from 1-80 how much of that time are they grouped. You could do a poll and ask - the vast majority of the playerbase is NOT grouped. Why?

    because there is no incentive to do so, outside of dungeons and sPvp.

     

    GW2 does not encourage group play, it is designed around solo and Zerg group play for most of the content it offers.

    Only because you actively don't joina  group or don't see a raid window on your screen doesn't mean you are not grouping. So it encourages players to group even when you are not in group. How many times in MMOS i have not bothered with getting a group together because i just don't want to bother with sending invites.

    In GW2, ANET did a clever thing and put everyone in group by default. Only time i need to form a party is when i want to go into dungeon.

    So yes for me that is encouragign players to work together who other wise can't be bothered with party invitations.

  • DMKanoDMKano Gamercentral, AKPosts: 8,558Member Uncommon
    Originally posted by halflife25
    Originally posted by DMKano
    Originally posted by halflife25
    Originally posted by DMKano
    Originally posted by halflife25
    I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.

    Encourages? Really?

     Eq1, DAoC... Those games encouraged players to team up. 

    GW2 encourages players to Zerg or solo. Dungeons are doable in groups as small as 3 players now (explore mode).

    there is very little encouragement to team up - the core gameplay is solo and Zerg friendly.

     

    Forced grouping might be encouragement  for you. it is a matter  of prespective. In EQ1 there was no choice. Either get a group or deal with roadbloacks in content progression.

    Wait - let's back up a bit - you said that GW2 encourages grouping. Where? Wouldn't that mean that the majority of the playerbase would be grouped if what your claim was true?

    look around you for most of any players time from 1-80 how much of that time are they grouped. You could do a poll and ask - the vast majority of the playerbase is NOT grouped. Why?

    because there is no incentive to do so, outside of dungeons and sPvp.

     

    GW2 does not encourage group play, it is designed around solo and Zerg group play for most of the content it offers.

    Only because you actively don't joina  group or don't see a raid window on your screen doesn't mean you are not grouping. So it encourages players to group even when you are not in group. How many times in MMOS i have not bothered with getting a group together because i just don't want to bother with sending invites.

    In GW2, ANET did a clever thing and put everyone in group by default. Only time i need to form a party is when i want to go into dungeon.

    So yes for me that is encouragign players to work together who other wise can't be bothered with party invitations.

    That's not grouping - do you remember any of the people the game automatically groups you with - no -it is because its not the same.

    it is a bunch of individual players Zerging together, nobody meets anybody, you don't form any relationships, the Zerg is over as soon as the dynamic event ends.

    and you are back alone as before with no group.

    this is not grouping - it's a bunch of solo players who solo in a Zerg.

     

    at least Rift put players in an actual group.

  • halflife25halflife25 Toronto, ONPosts: 737Member
    Originally posted by DMKano
    Originally posted by halflife25
    Originally posted by DMKano
    Originally posted by halflife25
    Originally posted by DMKano
    Originally posted by halflife25
    I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.

    Encourages? Really?

     Eq1, DAoC... Those games encouraged players to team up. 

    GW2 encourages players to Zerg or solo. Dungeons are doable in groups as small as 3 players now (explore mode).

    there is very little encouragement to team up - the core gameplay is solo and Zerg friendly.

     

    Forced grouping might be encouragement  for you. it is a matter  of prespective. In EQ1 there was no choice. Either get a group or deal with roadbloacks in content progression.

    Wait - let's back up a bit - you said that GW2 encourages grouping. Where? Wouldn't that mean that the majority of the playerbase would be grouped if what your claim was true?

    look around you for most of any players time from 1-80 how much of that time are they grouped. You could do a poll and ask - the vast majority of the playerbase is NOT grouped. Why?

    because there is no incentive to do so, outside of dungeons and sPvp.

     

    GW2 does not encourage group play, it is designed around solo and Zerg group play for most of the content it offers.

    Only because you actively don't joina  group or don't see a raid window on your screen doesn't mean you are not grouping. So it encourages players to group even when you are not in group. How many times in MMOS i have not bothered with getting a group together because i just don't want to bother with sending invites.

    In GW2, ANET did a clever thing and put everyone in group by default. Only time i need to form a party is when i want to go into dungeon.

    So yes for me that is encouragign players to work together who other wise can't be bothered with party invitations.

    That's not grouping - do you remember any of the people the game automatically groups you with - no -it is because its not the same.

    it is a bunch of individual players Zerging together, nobody meets anybody, you don't form any relationships, the Zerg is over as soon as the dynamic event ends.

    and you are back alone as before with no group.

    this is not grouping - it's a bunch of solo players who solo in a Zerg.

     

    at least Rift put players in an actual group.

    To be fair i don't care or remember even the players who are in actual group with me. We participate in an event together, co operate and help each other out and say our good byes. 

    I don't play MMOS to form relationships though. So like i said earlier it is matter of prespective.

  • Stx11Stx11 West Hills, CAPosts: 415Member
    Originally posted by DMKano
    Originally posted by halflife25
    Originally posted by DMKano
    Originally posted by halflife25
    I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.

    Encourages? Really?

     Eq1, DAoC... Those games encouraged players to team up. 

    GW2 encourages players to Zerg or solo. Dungeons are doable in groups as small as 3 players now (explore mode).

    there is very little encouragement to team up - the core gameplay is solo and Zerg friendly.

     

    Forced grouping might be encouragement  for you. it is a matter  of prespective. In EQ1 there was no choice. Either get a group or deal with roadbloacks in content progression.

    Wait - let's back up a bit - you said that GW2 encourages grouping. Where? Wouldn't that mean that the majority of the playerbase would be grouped if what your claim was true?

    look around you for most of any players time from 1-80 how much of that time are they grouped. You could do a poll and ask - the vast majority of the playerbase is NOT grouped. Why?

    because there is no incentive to do so, outside of dungeons and sPvp.

    GW2 does not encourage group play, it is designed around solo and Zerg group play for most of the content it offers.

    here is what I think GW2 discourages players from grouping because in the Zerg all players get the credit, there is zero reason for players to group up. This has the opposite effect as you feel alone in the group and never meet and chat with other players - this is what most players experience - it is NOT the same as forming a group and getting to know folks.

    With this post you almost sound like some kind of "Party UI Frames Elitest" - just because I don't join a Party doesn't mean I'm not grouping. What you call "zerging" I call "playing with others" and I greatly prefer it to the "forced grouping" approach of EQ or FFXI.

    I understand the "rose-tinted glasses" through which you are viewing your "MMO Glory Days" and hopefully ArcheAge or EQNext will be the game you are looking for, but as others have pointed out GW2 is very "group friendly" and being forced to form a party in games like EQ or FFXI isn't "encouragement" it is a requirement.

    Creslin actually hit it on the head in another post when he said the key to the games you prefer being social was the ridiculous amount of downtime. I played FFXI and it was the time it took to rest and recover MP or for the puller to bring back the next mob that allowed socialization - and even then it wasn't all perfect and beautiful like you remember as more experienced groups ran with 2 pullers and regen food and buffs and I just stood there in my camp spot for 4 hours spamming my rotation without saying a word.

    WoW requires groups for all its dungeons and unless I was doing a Guild Run in Vent there was no communication either.

    For the gameplay you seem to prefer I suggest you try Puzzle Pirates - it offers tremendous opportunities for people to socialize while playing.

  • DMKanoDMKano Gamercentral, AKPosts: 8,558Member Uncommon

    ^ none of that has to do with what I am asking here - which is that GW2 encourages grouping.

    my likes and dislikes are irrelevant, 

    you say in your own post that GW2 is group friendly, but wouldn't it be more accurate to say that it is solo friendly?

    that is my point.

     

  • DMKanoDMKano Gamercentral, AKPosts: 8,558Member Uncommon
    Originally posted by halflife25
    Originally posted by DMKano
    Originally posted by halflife25
    Originally posted by DMKano
    Originally posted by halflife25
    Originally posted by DMKano
    Originally posted by halflife25
    I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.

    Encourages? Really?

     Eq1, DAoC... Those games encouraged players to team up. 

    GW2 encourages players to Zerg or solo. Dungeons are doable in groups as small as 3 players now (explore mode).

    there is very little encouragement to team up - the core gameplay is solo and Zerg friendly.

     

    Forced grouping might be encouragement  for you. it is a matter  of prespective. In EQ1 there was no choice. Either get a group or deal with roadbloacks in content progression.

    Wait - let's back up a bit - you said that GW2 encourages grouping. Where? Wouldn't that mean that the majority of the playerbase would be grouped if what your claim was true?

    look around you for most of any players time from 1-80 how much of that time are they grouped. You could do a poll and ask - the vast majority of the playerbase is NOT grouped. Why?

    because there is no incentive to do so, outside of dungeons and sPvp.

     

    GW2 does not encourage group play, it is designed around solo and Zerg group play for most of the content it offers.

    Only because you actively don't joina  group or don't see a raid window on your screen doesn't mean you are not grouping. So it encourages players to group even when you are not in group. How many times in MMOS i have not bothered with getting a group together because i just don't want to bother with sending invites.

    In GW2, ANET did a clever thing and put everyone in group by default. Only time i need to form a party is when i want to go into dungeon.

    So yes for me that is encouragign players to work together who other wise can't be bothered with party invitations.

    That's not grouping - do you remember any of the people the game automatically groups you with - no -it is because its not the same.

    it is a bunch of individual players Zerging together, nobody meets anybody, you don't form any relationships, the Zerg is over as soon as the dynamic event ends.

    and you are back alone as before with no group.

    this is not grouping - it's a bunch of solo players who solo in a Zerg.

     

    at least Rift put players in an actual group.

    To be fair i don't care or remember even the players who are in actual group with me. We participate in an event together, co operate and help each other out and say our good byes. 

    I don't play MMOS to form relationships though. So like i said earlier it is matter of prespective.

    That's fair and perfectly fine. There is no wrong or right way to play. 

    It is a matter of perspective - you could go to the movies alone and say that you watched the premiere of batman with a group of 400 other people. 

    I would say I went to see it alone.

    If my wife and our friends go together I'd say otherwise.

  • MosesZDMosesZD Kirkwood, MOPosts: 1,383Member
    Originally posted by papardelios

    -This is a comment i found here on forums and it describes exactly how me and the majority of my friends/guildies feel about the game-

    <

     

    It just lacks the social elements of other games .. /who command? inspect upgrade choices? .. for instance.

     

    lol.   I've been playing MMOs since my 16-year-old was a toddler.   The /who command and the inspect functions do not make an MMO social.   People with social skills make an MMO social.

     

    Or do you confuse forced groupings. leetism (and all the put downs that entails) and pugs with being 'social?'

     

     

    It's OK just to log into once in a while because it's B2P (and P2P would have been the death of this game).  But everything is focused around the individual player, and not other players.  Why would I care if I get a legendary armor set?  Who would notice?

     

     

    Why would you play MMOs with that attitude?    Seriously, it's seems as the market has gotten bigger and bigger, more and more people have forgotten that MMOs are social games with a wide variety of things to do for a wide audience.   Not every thing in an MMO is for everyone.

     

    ACHIEVERS LIKE TO ACHIEVE.   Legendary armor shows ACHIEVEMENT.

     

    As for the removal of the trinity, that might be OK for a light casual game, but not for an RPG.  Everyone has the same cookie cutter class .. everyone can tank, heal, and dps .. yay?  There is no importance to any role any longer .. nobody feels important in the end, they are just "another" player.

     

     

    Oh, BS.   I've played RPGs since the DnD original boxex set having come to that through Chainmail (miniatures).   

     

    Honestly, the trinity is not the pinnacle of game design.  Rather, it's a symptom of game design limitations inherent from the older, poorer computers we had to play games on.   Just like Pong, PacMan and the other arcarde-like video games of the 1980s.  

    Then you have teh gall to make the charge of 'cookie cutter?'   Oh, please, trinty-games like WoW, the King of Cookie Cutter, are far more cookie cutter.   LOTRO is cookie cutter.  SWTOR is cookie cutter.   DDO is cookie cutter.  Game after game after game is full of cookie cutter builds.  

     

    I feel for you too, because I also see GW2 as having an amazing graphics engine with core ideas that are simply the best.  I only wish I felt more a part of the GW2 world whenever I log in.  As it is, nobody knows I exist, and it's a lonely experience, even if I'm in a guild.  Do they even notice when I log on?  Since everything outside of dungeons is soloable it's just bland (with dungeons why care since you can get equal gear via solo) ... It's just such an empty empty game world ..>>

     

    original owner

     

    Concern troll is concerned and making the same bogus claims as the vitrol trolls.   Whatever.

  • Stx11Stx11 West Hills, CAPosts: 415Member
    Originally posted by DMKano

    ^ none of that has to do with what I am asking here - which is that GW2 encourages grouping.

    my likes and dislikes are irrelevant, 

    you say in your own post that GW2 is group friendly, but wouldn't it be more accurate to say that it is solo friendly?

    that is my point.

    No. This combined with the post you just made highlight the "communication breakdown" as it were.

    Games like EQ and FFXI forced grouping. It wasn't optional if you wanted to make any kind of decent progress in the game.

    Games like WoW and (to a much lesser extent) RIFT were almost "group adverse" while leveling - competing for nodes, mob-tapping, the incredibly "zergy" pace of gameplay in Open World content if doing it while grouped - it encouraged a lot of people to seek areas where other people weren't around.

    GW2 encourages playing with others - XP for Reviving, shared nodes, scaling content, cross-class combos. It is the first MMO I've ever played where when I see other people in the world I smile and rush towards them.

    It is very possible for a person to feel "isolated and alone" when surrounded by other people... but in psychological terms it is viewed as a symptom of the individual.

    I go back to what I said before - if the "only way" you can "feel" you are "in a group" is because of a Party UI Frame, the issue is you and not the game.

  • MosesZDMosesZD Kirkwood, MOPosts: 1,383Member
    Originally posted by krakra70
    Originally posted by Kenze

    if youre playing GW2 solo then you are doing so by choice. NO GAME can FORCE you to /invite or /join

    L2Play L2Bsocial

    Actually it is forcing you to solo by making solo exping faster than grouping. I tried grouping with my friends a few times and it was painful. Just move a few meters away from a group member and they disappear from the screen and map. Then we always have to wait for the slowest member to finish their heart to move on. And of course there is always someone who sucks at jumping puzzles, or forgot a poi and has to run back to get it. 

     

    I call BS.    I'm in a guild.  We do things together.  Since we get the full XP and can burn through things four and five times faster with our mini-zerg we can really power-level we have a mind to power-level.

     

    And, no, they don't dissappear a 'few meters away.'    With clearly wrong details on the current state of the game I have to question if you even play the game.

  • MosesZDMosesZD Kirkwood, MOPosts: 1,383Member
    Originally posted by Stx11
    With this post you almost sound like some kind of "Party UI Frames Elitest" - just because I don't join a Party doesn't mean I'm not grouping. What you call "zerging" I call "playing with others" and I greatly prefer it to the "forced grouping" approach of EQ or FFXI.

    I understand the "rose-tinted glasses" through which you are viewing your "MMO Glory Days" and hopefully ArcheAge or EQNext will be the game you are looking for, but as others have pointed out GW2 is very "group friendly" and being forced to form a party in games like EQ or FFXI isn't "encouragement" it is a requirement.

    Creslin actually hit it on the head in another post when he said the key to the games you prefer being social was the ridiculous amount of downtime. I played FFXI and it was the time it took to rest and recover MP or for the puller to bring back the next mob that allowed socialization - and even then it wasn't all perfect and beautiful like you remember as more experienced groups ran with 2 pullers and regen food and buffs and I just stood there in my camp spot for 4 hours spamming my rotation without saying a word.

    WoW requires groups for all its dungeons and unless I was doing a Guild Run in Vent there was no communication either.

    For the gameplay you seem to prefer I suggest you try Puzzle Pirates - it offers tremendous opportunities for people to socialize while playing.

     

    Pretty much.   And 'open world PvP'...   There's the romanticized 'open world' PvP and the actual  open-world PvP which, in every game, has been more brawl and zerg than any sort of 'beauty.'   And I'm including Fallen Earth and Eve Online, two of the most PvP centric and PvP evolved games I've played.    Groups have always been dominated by the mob-zerg fest and rarely have you seen anything but the most rudimentary tactics.  

  • The_KorriganThe_Korrigan EastPosts: 2,630Member

    Yesterday we made a guild event. We dropped a banquet in Claypool so that people new to the game could participate, and we had a party. After that, a large guild group went... to do jumping puzzles, for fun. We had a blast, and ended at 2am exhausted but with a smile on our faces.

    But yeah, the game has no community and is a single player game. If you make it so.

    Community is not something included in the game box, it's something the players create. Of course, if you spend your time whining on forums that there's no community, you can't indeed participate to the community... ;-)

    If you wonder why I don't answer your posts, it's most likely because you are on my block list - so don't waste your time.

    image

  • odinsrathodinsrath louisville, KYPosts: 814Member Uncommon

    yah i agree..plays alot like a single player game..no1 even bothers to joke / talk / kid around or be social ..at times its so mind numbing i rage and log out to play older mmo's that are more social

    dont get me wronge  gw2 is a good game..but as a community its not social at all..what ever happened to groups / roles / quests / being social and working as a team ...yah gw2 is diff and good in spurts..but i also find myself logging just because of the points i listed

    its good that gw2 stands out to be diff cuz its what the genra could use as its in the decline..but i WOULD NOT want every company / dev. under the sun moveing in the direction to be like them

    as a core mmorpgs are about some questing /adventures /races /factions/ wars/ conflict / crafting and yes even grinding gear..with gw2 its just zerg zerg zerg with none or very little of the above but this is IMO

    image

  • jmcdermottukjmcdermottuk LiverpoolPosts: 976Member Uncommon

    GW2 is no more of a single player  game than WoW or any other MMO to come out since 2004. All of them can be solo'd to the level cap. Nobody has to group up in any current MMO to level.

    Where GW2 differs is the ease with which you can participate in group events, simply by being there with other players. I don't see this as a bad thing. I certainly think it's an improvement on endless gear grinds in the same raid zones week after week, locked instances until reset stopping you going again with other friends etc.

    I notice that the OP makes no mention of the Dungeons. Certainly not solo content, there. Sorry, but I find that statements like this usually come from people with an agenda, or those that haven't played past the starter zones.

  • DMKanoDMKano Gamercentral, AKPosts: 8,558Member Uncommon
    Originally posted by The_Korrigan

    Yesterday we made a guild event. We dropped a banquet in Claypool so that people new to the game could participate, and we had a party. After that, a large guild group went... to do jumping puzzles, for fun. We had a blast, and ended at 2am exhausted but with a smile on our faces.

    But yeah, the game has no community and is a single player game. If you make it so.

    Community is not something included in the game box, it's something the players create. Of course, if you spend your time whining on forums that there's no community, you can't indeed participate to the community... ;-)

    Valid points - the community is not something included in the game box, however looking at GW2 looking at how PvE experience is from 1-80, looking at how WvW is done, would you say that:

     

    1. This is a game this is built to have a strong community experience - the devs really want community to play a key role in the future of this game, the community matters a LOT here

    2. This is a game that is built to support a strong solo experience - we will focus on the solo player experience first and foremost, and will add some group and community features

     

    GW2 falls in the #1?  

    Again - community is something that is up to players, but the devs also have a huge part on how they design the game if it will foster a group and community experience or if it will be focused on an individual player.

     

    GW2 is pretty firmly planted on one side imo - solo/individual player experience. 

  • jmcdermottukjmcdermottuk LiverpoolPosts: 976Member Uncommon
    Originally posted by odinsrath

    yah i agree..plays alot like a single player game..no1 even bothers to joke / talk / kid around or be social ..at times its so mind numbing i rage and log out to play older mmo's that are more social

    <snip>

    Gotta reply to this. How is this any different from, say WoW? Because you have an LFD tool and run 5 mans that you've done 6 million times already? Because you get into a group where NOBODY speaks at all unless it's to insult others. Noob Tank, Noob Healer, Noob! That's all you ever see in LFD groups.

  • odinsrathodinsrath louisville, KYPosts: 814Member Uncommon
    Originally posted by jmcdermottuk
    Originally posted by odinsrath

    yah i agree..plays alot like a single player game..no1 even bothers to joke / talk / kid around or be social ..at times its so mind numbing i rage and log out to play older mmo's that are more social

    Gotta reply to this. How is this any different from, say WoW? Because you have an LFD tool and run 5 mans that you've done 6 million times already? Because you get into a group where NOBODY speaks at all unless it's to insult others. Noob Tank, Noob Healer, Noob! That's all you ever see in LFD groups.

    i dont play wow so..couldnt tell ya

  • itgrowlsitgrowls newport news, VAPosts: 2,951Member
    Originally posted by papardelios

    -This is a comment i found here on forums and it describes exactly how me and the majority of my friends/guildies feel about the game-

    <

    It's OK just to log into once in a while because it's B2P (and P2P would have been the death of this game).  But everything is focused around the individual player, and not other players.  Why would I care if I get a legendary armor set?  Who would notice?

     Uhm actually everything in this game aside from the personal story is focused around groups. DE's are all grouping DE's notably in Orr. Your argument is nonsense.

    Even grouping is enhanced. When in a group if you switch a toon out you're still in group when you log back in....one of the many little enhancements made.

    As for the removal of the trinity, that might be OK for a light casual game, but not for an RPG.  Everyone has the same cookie cutter class .. everyone can tank, heal, and dps .. yay?  There is no importance to any role any longer .. nobody feels important in the end, they are just "another" player.

     The more mature players don't need a special role to feel important and btw, no one can tank, try tanking anything in Orr you'll see what I mean very quickly LOL and healing isn't really that powerful, there are no dedicated healers, the healing zones actually do damage or conditions and players much stay within them.

    I feel for you too, because I also see GW2 as having an amazing graphics engine with core ideas that are simply the best.  I only wish I felt more a part of the GW2 world whenever I log in.  As it is, nobody knows I exist, and it's a lonely experience, even if I'm in a guild.  Do they even notice when I log on?  Since everything outside of dungeons is soloable it's just bland (with dungeons why care since you can get equal gear via solo) ... It's just such an empty empty game world ..>>

     Now this is an issue, I've written them posts about it apparently there's ui enhancement team working but they haven't given specific details about working on what yet. I hope they add a tiny window to give notifications just above the chat window so it doesn't clog up everything to see when people log.

    original owner

     

  • jinxxed0jinxxed0 columbia, SCPosts: 838Member

    I've been feeling this way since the first 20 minutes of playing the beta and all the way up to now playing the full game since the head start. It's hilarious that it's taking a lot of you so long to notice this is another single player MMO. A uniqure MMO? Maybe. But still very single player. You're surrounded by a community of zombies who only stop to ask a question or get a Obama and Romney debate in the map chat

     

    I've been yelled at and even warned about my pointing out what guild wars 2 is, yet here are all these threads *finally* pointing out these things and in a way backing up what I've been saying forever. I understand though. There aren't many MMO players on here that have played a ridiculous amount of MMOs for more than 3/4th's of their lives like have on these forums. Most of you playing GW2 seem to be the people that only got into MMOs after WoW made MMO mainstream which diluted MMO communities to what it is today. GW2 pretty sums up what casual MMO communities are because it 100% panders to casual solo play with zero reward for interacting and playing with others.

     

    I can only hope that GW2 is not a smash hit. Because then we'll have clones of it by these goofy mmo devs. And MMO game reviewers will constantly praise them because they barely understand MMOs and are just getting into the concept. They aren't MMO players, they're just jumping on board because it's the popular thing to do and when comparing the first few MMOs you play to the regular games you've been playing, the MMO you're playing is going to seem better than it is because it's a new experience. Go look at MMO reviews by well known game reviewers. What do they all do? Compare it the most generic and mainstream MMO of all, World of Warcraft. "This game isn't like WoW" or "This game is pretty much like WoW" is something 99% of them will always say because they're unaware of everquest, ultima, hell, even runescape or tibia. WoW is NOT the frame work for which a game should made. Otherwise you get GW2, big single player game.

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