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What we need is an old school mmo. In other words we need an mmo that is hard.
We DON'T need. Dungeon finders, cross realm nothing,Dynamic events with auto group, story telling that other social people can't get involved,cinematic that pulls players away from the game for 3 minutes when in groups....This stuff is bull crap...Bottom line.
We DO need. A somewhat hard mmo. One that relays on the guy next to you having a hard time soloing too. A game that joining a guild means something, and helps the players progress as a team. Make a friend that you click with?....Add him to your friends list....It's all about survival in a hard world.
SOMETHING THAT MAKES YOUR HART POUND, BUT WITH FRIENDS,IT CAN BE DONE. This is an mmo !....I don't know what you call all this crap we have now. GuildWars 2 in a nice game. Well made, tons of features. BUTT is still a disappointment as a sociable mmo. It's too easy, no chatting, no social, no guild or friends dependent. It's almost hard to call it an mmo depending on how you look at it ( yes and no ).
I for one would like ( my opinion ) An old school mmo with no auto features, yet nice graphics. An mmo where the developers promise to not ever screw it up and make it easy mode. A game where developers can concentrate on making the world larger, more exploration, more dungeons and raids . Always working on coding to make the game run better. What I would like to see ( my opinion ) is the opposite of SWTOR, with its shallow game play yet a bunch of crap cintamatics and cut seens that takes away from grouping and game play.
NOW THIS IS IMPORTANT :
People here will bash anyone that brings up old school here on mmorpg.com. BUT understand this:
What we have now is something other than true mmo's, mixed in with mmo's. New people are here on this site. I would guess half like auto everything solo based games with others around them, and half would like a social dependent hard mmo.
It would be nice to separate the distinction between the two and call one something different. However, we no longer have true mmos so maybe there is no point in doing this.
What we have now are 30 day fun to play games.
Without social dependence there is no reason to log in day after day, month after month, year after year.....Community is what keeps players playing. For me, once I learn all the thousands of features of this newer style of mmo's I get tired of it. But if you add a very social dependent environment I could play for years,but thats for me, how about you?
There is a market for old school,Why did things even change ?.....I know ! World of Warcraft changed there formula to easy mode,NO ONE ASKED FOR THIS, BLIZZARD DID THIS ON THERE OWN. Now every mmo follows the big dog,because they think this is what players all like......Did your game go F2P ?