Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

GW2 Anti-Social

sapphensapphen Member UncommonPosts: 911
I do not understand how people say GW2 is anti-social. I have meet and talked to more random people on GW2 than I have on any other MMO since the good ol’ days when the player base was a small niche market.

I don’t get it?  Most of the topics that I’ve heard the ‘anti-social’ response seems to be on issues they don’t agree with and they use it as some kind of catch phrase in hopes that someone would listen with them.  I also feel that it's the game's job to get us together and it's up to the players to be social.

Is there a reasonable and rational argument why GW2 is considered anti-social?
«1

Comments

  • AerowynAerowyn Member Posts: 7,928
    some people feel because you aren't forced to group to level and you are not forced to talk during combat it makes the game anti-social... for me GW2 does what this type of  MMO should do encourage players to want to play together and feel it does that better than any themepark out there. But many people seem to differ in opinions about what is considered "social"

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • cybersurfrcybersurfr Member UncommonPosts: 168
    It's usually the person complaining who is anti-social. The entitlement crowd has gone rock-bottom to the point that they want the community handed down to them on a silver platter. Perhaps MMO devs should consider adding dating sim type of NPCs to please this crowd.
  • krakra70krakra70 Member Posts: 122
    Originally posted by sapphen
    I do not understand how people say GW2 is anti-social. I have meet and talked to more random people on GW2 than I have on any other MMO since the good ol’ days when the player base was a small niche market.

    I don’t get it?  Most of the topics that I’ve heard the ‘anti-social’ response seems to be on issues they don’t agree with and they use it as some kind of catch phrase in hopes that someone would listen with them.  I also feel that it's the game's job to get us together and it's up to the players to be social.

    Is there a reasonable and rational argument why GW2 is considered anti-social?

    It's antisocial because you can (and most people will) go from 1 to 80 without grouping or talking to anyone. Then at 80 you can(and most people will) PvP/endgame PvE(Orr) without grouping or talking to anyone (except saying "noobs" or "u suck" when you lose a match in tPvP). Inb4 people respond with "WoW is anti-social too!". You are right. They are both antisocial. That's why they both implemented guild perks/bonuses, they have to force people to join guilds because there is no need for them anymore. 

  • KeegarKeegar Member UncommonPosts: 19
    the statement is that GW2 like all other themepark games is relatively anti-social. Play a sandbox game for once and you will realize the immense difference in player interaction.
  • william0532william0532 Member Posts: 251
    Its not the games, its the people now.
  • TomBaker_fanTomBaker_fan Member Posts: 131
    Originally posted by sapphen
    I do not understand how people say GW2 is anti-social. I have meet and talked to more random people on GW2 than I have on any other MMO since the good ol’ days when the player base was a small niche market.

    I don’t get it?  Most of the topics that I’ve heard the ‘anti-social’ response seems to be on issues they don’t agree with and they use it as some kind of catch phrase in hopes that someone would listen with them.  I also feel that it's the game's job to get us together and it's up to the players to be social.

    Is there a reasonable and rational argument why GW2 is considered anti-social?

    Because those people do not play the game. They pretend they do, and can't stand the fact it is successful. They want to be right and say it will fail.

    There is plenty of social activity in GW2, people always sgtop to help someone fighting a mob, or res a fallen player while passng by. WvW offers plenty of conversation on the map channel. People group up to take supply camps, or call to help defend a tower or keep. I am actually surprised at just how social, and friendly people are in this game. Not Since early SWG have I seen this much.  I also see less trolling in this game than others. People ignore the trolls, and they go away pretty quickly.

    unlike Wow and Rift where the trolls seem to get fed, and fights go on forever.

    image

  • jacklojacklo Member Posts: 570

    Really, if you're a social type of person, you WILL socialise. If you're a quiet kinda person and make no effort yourself, well nobody is forced to group for much so you'll be left on the wayside.

    Get out of your shell, let your hair down and make an effort.

  • MiklosanMiklosan Member Posts: 176

            ~~image;(  Miss.SadEyes        basically says: You're wrong to critisize Gw2!   It is very social if you look at it at the right way!

     

     

  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Doh. You tricked me op.

  • HokieHokie Member UncommonPosts: 1,063
    Originally posted by cybersurfr
    It's usually the person complaining who is anti-social. The entitlement crowd has gone rock-bottom to the point that they want the community handed down to them on a silver platter. Perhaps MMO devs should consider adding dating sim type of NPCs to please this crowd.

    Just so you know I really did laugh out loud.

    And you know what? Its true.

    "I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

  • sapphensapphen Member UncommonPosts: 911
    Originally posted by krakra70

    It's antisocial because you can (and most people will) go from 1 to 80 without grouping or talking to anyone. Then at 80 you can(and most people will) PvP/endgame PvE(Orr) without grouping or talking to anyone (except saying "noobs" or "u suck" when you lose a match in tPvP). Inb4 people respond with "WoW is anti-social too!". You are right. They are both antisocial. That's why they both implemented guild perks/bonuses, they have to force people to join guilds because there is no need for them anymore. 

    Wait, it's antisocial because people choose to level alone?  What exactly should a developer do, make people group up with each other?  That doesn't sound like fun forcing anyone to do anything.

    It is of my opinion that you're in a group with anyone near you.  Casually you can join in and help people without having to invite or reduce their xp gain.   You can go to a low level area and quest with friend and still gain xp.  This has more oppertunites than any other mmo out there to 'encourage' grouping without forcing it.

     

    Originally posted by william0532
    Its not the games, its the people now.

     

    This sounds about right.  I hate to say it but everything the above user complained about has to do with people that don't want to socialize.

  • krakra70krakra70 Member Posts: 122
    Originally posted by sapphen
    Originally posted by krakra70

    It's antisocial because you can (and most people will) go from 1 to 80 without grouping or talking to anyone. Then at 80 you can(and most people will) PvP/endgame PvE(Orr) without grouping or talking to anyone (except saying "noobs" or "u suck" when you lose a match in tPvP). Inb4 people respond with "WoW is anti-social too!". You are right. They are both antisocial. That's why they both implemented guild perks/bonuses, they have to force people to join guilds because there is no need for them anymore. 

    Wait, it's antisocial because people choose to level alone?  What exactly should a developer do, make people group up with each other?  That doesn't sound like fun forcing anyone to do anything.

    It is of my opinion that you're in a group with anyone near you.  Casually you can join in and help people without having to invite or reduce their xp gain.   You can go to a low level area and quest with friend and still gain xp.  This has more oppertunites than any other mmo out there to 'encourage' grouping without forcing it.

     

    Originally posted by william0532
    Its not the games, its the people now.

     

    This sounds about right.  I hate to say it but everything the above user complained about has to do with people that don't want to socialize.

    There are plenty of things the developer can do. DAoC solved this back in 2002. You could solo exp if you wanted but grouping was faster. And an organized / well made group was MUCH faster than a random pug. Same in RvR, you could join the zerg or solo and get rps (pvp exp in daoc) at a rate x. With a pug it was faster. with a great group it was much faster. This urged people to better themselves, make better/more efficient groups, make friends with people who are skilled and reliable, and make guilds with them. In GW2/WoW a trained monkey can get to max level and raid/endgame pvp+pve without problems.So why bother with socializing if you don't need to?

  • JZeroVNJZeroVN Member Posts: 46

    "In GW2/WoW a trained monkey can get to max level and raid/endgame pvp+pve without problems."

     

    So can an untrained one and in any MMORPG I've seen.  Why drag the monkies into this - what did they ever do to you?

     

  • sapphensapphen Member UncommonPosts: 911
    Originally posted by krakra70

    There are plenty of things the developer can do. DAoC solved this back in 2002. You could solo exp if you wanted but grouping was faster. And an organized / well made group was MUCH faster than a random pug. Same in RvR, you could join the zerg or solo and get rps (pvp exp in daoc) at a rate x. With a pug it was faster. with a great group it was much faster. This urged people to better themselves, make better/more efficient groups, make friends with people who are skilled and reliable, and make guilds with them. So why bother with socializing if you don't need to?

     

    That's an educated and thought out response, I can respect that.

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by Aerowyn
    some people feel because you aren't forced to group to level and you are not forced to talk during combat it makes the game anti-social..

    We say it feels antisocial because we can't get anyone to talk or group with us and they just run around the world like NPCs.

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326

    Some people consider having to stand around looking for group a social event. If you pick up the game later and you get left out because you can't find anyone to group with, then tough for you. "You should have played when everybody else was doing that content. Try being a little more social in the next MMO you play!"

    Fact is, most people are clueless as to what being social is all about when it comes to online gaming. Forced grouping or no more advancement is not exactly the summum of social gameplay. Having to organize your life around a game in order to be able to advance isn't as social as some would like to think.

    imageimage
  • TheIronLegionTheIronLegion Member Posts: 269

    DAMN YOU!

    image

  • ConnmacartConnmacart Member UncommonPosts: 722
    Originally posted by krakra70
    Originally posted by sapphen
    Originally posted by krakra70

    It's antisocial because you can (and most people will) go from 1 to 80 without grouping or talking to anyone. Then at 80 you can(and most people will) PvP/endgame PvE(Orr) without grouping or talking to anyone (except saying "noobs" or "u suck" when you lose a match in tPvP). Inb4 people respond with "WoW is anti-social too!". You are right. They are both antisocial. That's why they both implemented guild perks/bonuses, they have to force people to join guilds because there is no need for them anymore. 

    Wait, it's antisocial because people choose to level alone?  What exactly should a developer do, make people group up with each other?  That doesn't sound like fun forcing anyone to do anything.

    It is of my opinion that you're in a group with anyone near you.  Casually you can join in and help people without having to invite or reduce their xp gain.   You can go to a low level area and quest with friend and still gain xp.  This has more oppertunites than any other mmo out there to 'encourage' grouping without forcing it.

     

    Originally posted by william0532
    Its not the games, its the people now.

     

    This sounds about right.  I hate to say it but everything the above user complained about has to do with people that don't want to socialize.

    There are plenty of things the developer can do. DAoC solved this back in 2002. You could solo exp if you wanted but grouping was faster. And an organized / well made group was MUCH faster than a random pug. Same in RvR, you could join the zerg or solo and get rps (pvp exp in daoc) at a rate x. With a pug it was faster. with a great group it was much faster. This urged people to better themselves, make better/more efficient groups, make friends with people who are skilled and reliable, and make guilds with them. In GW2/WoW a trained monkey can get to max level and raid/endgame pvp+pve without problems.So why bother with socializing if you don't need to?

    Because it is much faster in GW2 as well. GW2 doesn't penalize people for grouping like a lot of other games do. Even when higher levels  group with lower ones due to the downscaling. The fact that you can do it solo is completely beside the point, because being forced to group to get to the end isn't socializing. So we are back to people being the problem not the game. Any game for that matter.

  • tank017tank017 Member Posts: 2,192

    take original EQ...

    what was the fastest,most efficient way to gain exp?  grouping

     

    was the auction house run by a feature of the game?  nope it was run by people..

     

    a lot of events were player run as well..

     

    The problem is,if you dont force people to be social and instead give them the option to treat the game like a single player game,thats what majority are going to do...to socialize or solo in an mmo when given both options..

    most today, will pick solo.

     

    that to me,is not an MMO...you want to play solo? go play your xbox then.

     

    Have I started groups? sure have,with friends and strangers.But becuase companies today try to cater to everyone,including the casual and/or soloer, everything is so damn easy its a snooze fest with a group,there's hardly ever a challenge and thats what I constantly crave.

     

    am I QQ'ing? am I stuck in the past? most likely

     

    ...dont care either.image

     

     

     

     

     

  • gwei1984gwei1984 Member UncommonPosts: 413
    Originally posted by william0532
    Its not the games, its the people now.

    Well, if you create games, that are so damn f... easy, that everyone can do it blinded and with one hand, then you dont have to wonder, why noone wants to group up. WoW did/does that for the last years, and nearly every other developer jumps the gun to do the same. And GW2 and MOP set that difficulty to a new level of boredom.

    Hodor!

  • krakra70krakra70 Member Posts: 122
    Originally posted by Connmacart
    Originally posted by krakra70
    Originally posted by sapphen
    Originally posted by krakra70

    It's antisocial because you can (and most people will) go from 1 to 80 without grouping or talking to anyone. Then at 80 you can(and most people will) PvP/endgame PvE(Orr) without grouping or talking to anyone (except saying "noobs" or "u suck" when you lose a match in tPvP). Inb4 people respond with "WoW is anti-social too!". You are right. They are both antisocial. That's why they both implemented guild perks/bonuses, they have to force people to join guilds because there is no need for them anymore. 

    Wait, it's antisocial because people choose to level alone?  What exactly should a developer do, make people group up with each other?  That doesn't sound like fun forcing anyone to do anything.

    It is of my opinion that you're in a group with anyone near you.  Casually you can join in and help people without having to invite or reduce their xp gain.   You can go to a low level area and quest with friend and still gain xp.  This has more oppertunites than any other mmo out there to 'encourage' grouping without forcing it.

     

    Originally posted by william0532
    Its not the games, its the people now.

     

    This sounds about right.  I hate to say it but everything the above user complained about has to do with people that don't want to socialize.

    There are plenty of things the developer can do. DAoC solved this back in 2002. You could solo exp if you wanted but grouping was faster. And an organized / well made group was MUCH faster than a random pug. Same in RvR, you could join the zerg or solo and get rps (pvp exp in daoc) at a rate x. With a pug it was faster. with a great group it was much faster. This urged people to better themselves, make better/more efficient groups, make friends with people who are skilled and reliable, and make guilds with them. In GW2/WoW a trained monkey can get to max level and raid/endgame pvp+pve without problems.So why bother with socializing if you don't need to?

    Because it is much faster in GW2 as well. GW2 doesn't penalize people for grouping like a lot of other games do. Even when higher levels  group with lower ones due to the downscaling. The fact that you can do it solo is completely beside the point, because being forced to group to get to the end isn't socializing. So we are back to people being the problem not the game. Any game for that matter.

    Where did I say they should be forced to group? They should be rewarded for grouping (and especially for good/effective groups), but not forced. In GW2 it's actually slower to level in a group since you always have to wait for the slowest member to finish their heart to move on.

  • KniknaxKniknax Member UncommonPosts: 576
    Originally posted by krakra70
    Originally posted by sapphen
    I do not understand how people say GW2 is anti-social. I have meet and talked to more random people on GW2 than I have on any other MMO since the good ol’ days when the player base was a small niche market.

    I don’t get it?  Most of the topics that I’ve heard the ‘anti-social’ response seems to be on issues they don’t agree with and they use it as some kind of catch phrase in hopes that someone would listen with them.  I also feel that it's the game's job to get us together and it's up to the players to be social.

    Is there a reasonable and rational argument why GW2 is considered anti-social?

    It's antisocial because you can (and most people will) go from 1 to 80 without grouping or talking to anyone. Then at 80 you can(and most people will) PvP/endgame PvE(Orr) without grouping or talking to anyone (except saying "noobs" or "u suck" when you lose a match in tPvP). Inb4 people respond with "WoW is anti-social too!". You are right. They are both antisocial. That's why they both implemented guild perks/bonuses, they have to force people to join guilds because there is no need for them anymore. 

    I dont think its accurate at all to say that "most people will) go from 1 to 80 without grouping or talking to anyone."

    Everytime I res a random stranger they say thanks, everytime a random stranger res's me, or stops to help, I say thanks and they said "np!". I think since launch I have only seen one person who I ress'ed and who just ignored me - which, compared to ANY other MMO is pretty good.

    And WoW is only anti-social if you play on an anti-social server. I played on a RP server, and you got no end of chat from people out in the world!

    "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  • krakra70krakra70 Member Posts: 122
    Originally posted by Kniknax
    Originally posted by krakra70
    Originally posted by sapphen
    I do not understand how people say GW2 is anti-social. I have meet and talked to more random people on GW2 than I have on any other MMO since the good ol’ days when the player base was a small niche market.

    I don’t get it?  Most of the topics that I’ve heard the ‘anti-social’ response seems to be on issues they don’t agree with and they use it as some kind of catch phrase in hopes that someone would listen with them.  I also feel that it's the game's job to get us together and it's up to the players to be social.

    Is there a reasonable and rational argument why GW2 is considered anti-social?

    It's antisocial because you can (and most people will) go from 1 to 80 without grouping or talking to anyone. Then at 80 you can(and most people will) PvP/endgame PvE(Orr) without grouping or talking to anyone (except saying "noobs" or "u suck" when you lose a match in tPvP). Inb4 people respond with "WoW is anti-social too!". You are right. They are both antisocial. That's why they both implemented guild perks/bonuses, they have to force people to join guilds because there is no need for them anymore. 

    I dont think its accurate at all to say that "most people will) go from 1 to 80 without grouping or talking to anyone."

    Everytime I res a random stranger they say thanks, everytime a random stranger res's me, or stops to help, I say thanks and they said "np!". I think since launch I have only seen one person who I ress'ed and who just ignored me - which, compared to ANY other MMO is pretty good.

    And WoW is only anti-social if you play on an anti-social server. I played on a RP server, and you got no end of chat from people out in the world!

    So you said thanks and they said "np!"? Holy shit this game is social after all. I take it all back. 

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432

    GW2 has redefined grouping, and many folks have not caught on yet. Being in the vicinity now means you are in a group. No more do invites need to be sent and accepted. Everyone is an ally, not just 5-8 other players.

    When all is said and done, grouping, to me, is more anti-social than social. It excludes everyone else NOT in your group, those 5-8 other players.
    "Can I join your group?"
    "Sorry, no. We're full up."

    Not very social, in my opinion.

    What IS social is typing in the chatbox. Saying "thank you" when another player helps you out is social. Typing a reply to another player's question in /mapchat is social. Asking for help in /mapchat is social. Letting others know a world boss is up in /mapchat is social. Asking another player about their armor or weapon in /localchat is social. Making a funny remark in /localchat is social. Trying to figure out the /dance command that synchronizes your character up with another is social. None of these things require grouping.

    People just need readjust their thinking on what a group is now.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • MukeMuke Member RarePosts: 2,614

    I like this game because i can level up how I want to, when I want to.....and if I want to RP or group up, I can look around and find me a group. If I want a chat, I can type in the channels or find a guild, always a response.

    I do like the fact that I am not forced to join guilds or groups, because I don't have to deal with emonerds looking at your gear > everything else + requiring you to turn up 24/7 to feed their addiction to a game.

     

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

Sign In or Register to comment.