Niche (nich): "a distinct segment of a market."
It's been stated several times recently by large statistical institutions that the "suspected" MMO population is roughly around 50-60million total. Of which, World of Warcraft currently only controls roughly 17% of that market. Additionally, it has been shown that World of Warcraft's subscription numbers only are truly affected by OTHER Themepark titles. Where as MMOs that are not themeparks remain almost entirely unaffected save for the small portion that a "omni" gamers that essentially will play almost any product on the market given specific conditions (ie: price vs reward).
Why do people think WoW is the market itself? Is it simply the numbers alone that they aren't taking into account, or is it something more? I know people who simply won't play games like WoW just from principle alone after having had games such as EQ, DAOC, Shadowbane, UO, and SWG so I know why those specific members of the community act the way they do.
At the end of it, I'm just thankful most developers are waking up to the fact that Themeparks are no longer the "prime target" for everyone to shoot for.
From what I've seen it looks like GW2 might replace WoW in the next couple years as "The" Master Themepark. However, keep in mind that GW2, like WoW, is only responsible for the Themepark Niche. It doesn't mean by any stretch of the imagination that GW2 will threaten the release of future Sand-based titles.
Just some morning cents that were rattling around :P.
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.