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The time to bring back Sandboxes IS NOW!

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Comments

  • ScambugScambug TortugaPosts: 389Member
    I believe the sandbox formula has always been what MMOs were about. The genre was led astray by WoW's success but finally it seems we're coming out of that infernal cycle.
  • Johnie-MarzJohnie-Marz La Puente, CAPosts: 865Member
    Originally posted by Failings
    I believe the sandbox formula has always been what MMOs were about. The genre was led astray by WoW's success but finally it seems we're coming out of that infernal cycle.

    EQ was a sandbox?

  • botrytisbotrytis In Flux, MIPosts: 2,567Member

    If hyou make a game that is everything to everyone there there will be nothing for the haters to hate. That is what they live for.

     

    Sorry, Sandbox MMO's DO NOT have a large following - cult following - yes.

     

    I did try a Tale in the Desert - it was interesting for the first hour - then boring as sin.

     

     

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • Ghost12Ghost12 Boston, MAPosts: 684Member
    Originally posted by Failings
    I believe the sandbox formula has always been what MMOs were about. The genre was led astray by WoW's success but finally it seems we're coming out of that infernal cycle.

    I've been thinking about that.

     

    Its possible that WoW was a sort of necessary evil. It brought many new players into the genre. Unfortunately, these players dont really know what a sandbox is. However, I believe at this point, players are ready "for more" and ready for the genre to evolve into something more, giving players their freedoms back.

    WoW was the training wheels. Now, we're ready for the real deal.

  • WizardryWizardry Ontario, CanadaPosts: 8,442Member Uncommon

    I can only foresee one way this can work.A developer would have to charge not a basic sub fee but a fee based on how much land space you want to own.This would be a win win for all,if you have little money yo ucan still have your small space,you have and want more you can have it.

    Then to make sure the server is not overloaded and needing NASA to run it,they would have to incoporate some type of polycount measuring system.

    So for example i want a grid of 2048x2048.I pay SOE 15 bucks a month for that.I want a 4096x4096 i pay 30 bucks a month.

    The 2048 would carry a max item count of say 300 normal/static,25 animated .Example i want a tree that sways in the wind,it is one animated item used up.I want smoke coming out of chimney,there is two animated used up.I want a water sprinkler going perhaps that counts as two,one for the water and one for the apparatus.One wall for a house counts as one or maybe two static items.Portals would count towards an animated.

    Then the developer could use their god forbidden cash shop to sell terrain movement,50 moves costs 5 bucks.

    This is the only way i can see it working because a developer is not going to allow 10 million items on screen.


    Samoan Diamond

  • KyleranKyleran Tampa, FLPosts: 19,991Member Uncommon
    Originally posted by Quirhid

    Look, another MMO Moses. Please tell us more revelations oh enlightened one! We will buy whatever you're selling.

    Good reference, sandbox style gamers do seem to be wandering the wilderness for 40 years trying to find their next big title.

    Perhaps one day it will happen........

    I think there's a market for a new sandbox style MMORPG, but I can't agree that there's any real evidence that it will accomodate "millions upon millions" served.

    Unfortunately, if you are going to build a new MMORPG and ask someone to front you anywhere from $100M - 200M to create it, they're going to want some assurances that you know what you are doing and that there's evidence in the marketplace that reduces the risk of their investment.

    Right now, the only real examples to follow are standard theme park MMO's so that's why we keep getting so many variants of basically the same game released back in 2004 (or even earlier if we go back to EQ1)

    If a runaway hit in the sandbox space ever happens it's probably going to be a matter more of sh!t luck rather than by intelligent design.

     

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • rmk70rmk70 Toronto, ONPosts: 397Member Uncommon

    Only 2 games worth keeping an eye on these days is Arche Age and Black Desert.

     

    I'm partial to Black Desert as it looks more like old school UO reborn. Not all sorts of wonky mounts and fairies. Bit more gritty/realistic, with some high fantasy thrown in.

  • GorweGorwe Ald'RuhnPosts: 2,473Member Uncommon
    Yes, I've been saying that WAR was mistake. It should have been Sandbox(LoTR and ST and SW and Warhammer are meant to be sandboxes)...

    I'd kill for PvE sandbox set in Warhammer(only Dwarfs/High Elves/Empire playable on launch). Perhaps use City of X setup and create another version of the same game focused on darker forces(it would contain various Chaos forces and the Druchii). I think that would be awesome...
  • Ghost12Ghost12 Boston, MAPosts: 684Member
    Originally posted by Kyleran
    Originally posted by Quirhid

    Look, another MMO Moses. Please tell us more revelations oh enlightened one! We will buy whatever you're selling.

    Good reference, sandbox style gamers do seem to be wandering the wilderness for 40 years trying to find their next big title.

    Perhaps one day it will happen........

    I think there's a market for a new sandbox style MMORPG, but I can't agree that there's any real evidence that it will accomodate "millions upon millions" served.

    Unfortunately, if you are going to build a new MMORPG and ask someone to front you anywhere from $100M - 200M to create it, they're going to want some assurances that you know what you are doing and that there's evidence in the marketplace that reduces the risk of their investment.

    Right now, the only real examples to follow are standard theme park MMO's so that's why we keep getting so many variants of basically the same game released back in 2004 (or even earlier if we go back to EQ1)

    If a runaway hit in the sandbox space ever happens it's probably going to be a matter more of sh!t luck rather than by intelligent design.

     

     

    I sincerely believe that anyone that expects to have WoW's number of players is just delusional. WoW was the introduction to a new style of gaming and I doubt we will see one game gather as many players as WoW has.

     

    But who says a good sandbox cant gather 500,000?

     

    Anything is possible. And sad fact is - the MMO industry is extremely risky. Any entreprenuer knows that an investment is always going to be risky.

     

    The fact that standard themepark MMO's keep on underperforming tells me, as an investor, that they arent what they are cracked up to be. And I am not approaching this as a sandbox lover, I'm approaching this as an investor. As an investor, I would not invest in any themepark title as of this moment.

     

    I think with the performance of TOR, its pretty clear.

     

    Part of being an entrepreneur is not only examining the risks, but also taking them. Opening a business is always risky.

     

    There are always going to be risks. But right now, I would rather fund a sandbox MMO rather than a themepark any day of the week. It makes much more sense.

     

  • InlorInlor MuensterPosts: 37Member
    Originally posted by Ghost12

    There is a saying; Only a fool does the same thing over and over again and expects different results.

     

    BRING BACK SANDBOX!!! I WANT MY FREEDOM BACK!

     

     

     

    When reading the first lines of your post, I was expecting the usual bla bla bla, but I have to admit, your post was quite entertaining! Kudos for your enthusiasm! And I agree: bring back Sandbox!

    Well, I do not think, the time of theme parks is over. I believe there will be a niche (xD) for theme parks too! 9 million are still playing WoW, so I do not see the fall of the theme park genre at all. And let's be honest: All those games you mentioned failed, because they were WoW clones! And if you put all your effort in a clone, make certain that it is a BETTER clone. Rift, Tera, Aion, TOR, WAR... they do not even come close to WoW. After 8 years, WoW is still the best theme park MMO around and that is the reason for it beeing the No. 1. (and it will stay the No 1 for many many many years to come).

  • Loke666Loke666 MalmöPosts: 17,974Member Uncommon

    You are missing a point here OP. Sandboxes problems is really the quality of them, if a single sandbox came out with as much work put into as Wow and GW2 things wouldnt be like they are now.

    There are sandboxes coming out now and then, but they are pathically coded and really lacks the polish of the actually popular themepark games.Yeah, many themeparks do fail as well, but because the same reasons.

    Yeah, I do like GW2 but not because it is a themepark but because it is a well made game. That is what people want, most of us dont care the least if a game is a sandbox or themepark. Funny enough have I never really like Wow but that doesny stop me from admitting that the game is well made.

    I really hope CCP pull WoDO off though, I like the IP and MMOs needs to differ more from eachother.

    But no matter how great ideas there is behind a game, a badly made game will never do well.

    And I am not one of the new generation of MMOs, when UO came out I had already played MMOs for over a year (M59 was great). And UO did so well at the time because it was a well made game for the time and rather fun, not because it was a sandbox.

    Besides, "sandbox" is a word that means very different things to different people, some consider Minecraft as one of the few, others think games like Skyrim are sandboxes.

    All that said, player created content is fun, no doubt about that but we need well made game and focusing too much just hich type they are is a misstake, most of us gamers dont care and just want a good game.

  • KyleranKyleran Tampa, FLPosts: 19,991Member Uncommon
    Originally posted by Ghost12
    Originally posted by Kyleran
    Originally posted by Quirhid

     

    Look, another MMO Moses. Please tell us more revelations oh enlightened one! We will buy whatever you're selling.

    Good reference, sandbox style gamers do seem to be wandering the wilderness for 40 years trying to find their next big title.

    Perhaps one day it will happen........

    I think there's a market for a new sandbox style MMORPG, but I can't agree that there's any real evidence that it will accomodate "millions upon millions" served.

    Unfortunately, if you are going to build a new MMORPG and ask someone to front you anywhere from $100M - 200M to create it, they're going to want some assurances that you know what you are doing and that there's evidence in the marketplace that reduces the risk of their investment.

    Right now, the only real examples to follow are standard theme park MMO's so that's why we keep getting so many variants of basically the same game released back in 2004 (or even earlier if we go back to EQ1)

    If a runaway hit in the sandbox space ever happens it's probably going to be a matter more of sh!t luck rather than by intelligent design.

     

    I sincerely believe that anyone that expects to have WoW's number of players is just delusional. WoW was the introduction to a new style of gaming and I doubt we will see one game gather as many players as WoW has.

     But who says a good sandbox cant gather 500,000?

    Anything is possible. And sad fact is - the MMO industry is extremely risky. Any entreprenuer knows that an investment is always going to be risky.

     The fact that standard themepark MMO's keep on underperforming tells me, as an investor, that they arent what they are cracked up to be. And I am not approaching this as a sandbox lover, I'm approaching this as an investor. As an investor, I would not invest in any themepark title as of this moment.

     I think with the performance of TOR, its pretty clear.

     Part of being an entrepreneur is not only examining the risks, but also taking them. Opening a business is always risky.

     There are always going to be risks. But right now, I would rather fund a sandbox MMO rather than a themepark any day of the week. It makes much more sense.

     

    Oh, I agree with you, 500K is probably quite obtainable, but no one is going to invest 100M + in a new title to draw in that number of subs, just not worth the risk.

    While perhaps no one expects a repeat of WOW's success (probably not even Blizzard) I'd venture to say most developers are shooting for at least 2M or so (based on recent SWTOR info)  and they're not seeing it in the sandbox market at this point.

     

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,659Member Uncommon
    Originally posted by Ghost12

    Want to be a knight in shining armor? Boom.

    Want to be a mercenary hunting down other players? Boom.

    Want to be a dancer, entertaining tired players on the street for some coin? Boom

    Want to be a leader of a player run corporation? Boom.

    Want to be an architect, designing other players houses? Boom.

    Want to be a thief, stealing other players' hard earned cash? Boom!

    Want to become a politician, managing a player city? Boom.

    But what if the person isn't skilled, creative or social enough to actually achieve those goals?

    Besides... Want to be subjugated? Want to be robbed? Want to get hunted by other players? When creating your utopian game, you have to look at both sides of the player-to-player interaction.

    See, it's very easy to type 'Boom' on a forum and think that actually made something so. It's another thing entirely to try to make it happen in a game world catering to a target audience that often has the most fickle interests and most nebulous wants possible.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Ghost12Ghost12 Boston, MAPosts: 684Member
    Originally posted by Kyleran
    Originally posted by Ghost12
    Originally posted by Kyleran
    Originally posted by Quirhid

     

    Look, another MMO Moses. Please tell us more revelations oh enlightened one! We will buy whatever you're selling.

    Good reference, sandbox style gamers do seem to be wandering the wilderness for 40 years trying to find their next big title.

    Perhaps one day it will happen........

    I think there's a market for a new sandbox style MMORPG, but I can't agree that there's any real evidence that it will accomodate "millions upon millions" served.

    Unfortunately, if you are going to build a new MMORPG and ask someone to front you anywhere from $100M - 200M to create it, they're going to want some assurances that you know what you are doing and that there's evidence in the marketplace that reduces the risk of their investment.

    Right now, the only real examples to follow are standard theme park MMO's so that's why we keep getting so many variants of basically the same game released back in 2004 (or even earlier if we go back to EQ1)

    If a runaway hit in the sandbox space ever happens it's probably going to be a matter more of sh!t luck rather than by intelligent design.

     

    I sincerely believe that anyone that expects to have WoW's number of players is just delusional. WoW was the introduction to a new style of gaming and I doubt we will see one game gather as many players as WoW has.

     But who says a good sandbox cant gather 500,000?

    Anything is possible. And sad fact is - the MMO industry is extremely risky. Any entreprenuer knows that an investment is always going to be risky.

     The fact that standard themepark MMO's keep on underperforming tells me, as an investor, that they arent what they are cracked up to be. And I am not approaching this as a sandbox lover, I'm approaching this as an investor. As an investor, I would not invest in any themepark title as of this moment.

     I think with the performance of TOR, its pretty clear.

     Part of being an entrepreneur is not only examining the risks, but also taking them. Opening a business is always risky.

     There are always going to be risks. But right now, I would rather fund a sandbox MMO rather than a themepark any day of the week. It makes much more sense.

     

    Oh, I agree with you, 500K is probably quite obtainable, but no one is going to invest 100M + in a new title to draw in that number of subs, just not worth the risk.

    While perhaps no one expects a repeat of WOW's success (probably not even Blizzard) I'd venture to say most developers are shooting for at least 2M or so (based on recent SWTOR info)  and they're not seeing it in the sandbox market at this point.

     

     

    But SWTOR is a disaster.

     

    See here's the thing, if these MMOs came out with good numbers, then I would have much more faith in the themepark genre.

     

    But from the looks of it, these themeparks are actually underperforming. How is it that such games like Runescape and Minecraft that are created in people's basements and backyards are yielding such high returns on investment, compared to these other titles?

     

    I suspect these investors may not actually know what they are doing. We've had 8 years of evidence towards themeparks and lets face it, they have nearly all met with mediocre success with the exception of a couple games. People can throw around the  "themeparks are the standard" argument plenty, but when we look at the evidence - it doesnt really add up.

     

    I think what its going to take is a studio that is prepared to really innovate and distinguish themselves from the competition. When you do that in business, it increases your chances of success exponentially. And I think everyone can agree on that.

     

  • morbuskabismorbuskabis RodonPosts: 290Member


    Originally posted by Mors.Magne
    I totally agree with the OP 100%. For example, a combination of these would be fantastic:> Darkfall's combat + crafting mechanics> Minecraft's world generation> Eve Online's single server universe> Skyrim's graphics And maybe change the setting to a futuristic fantasy world, a like Warhammer 40k. 


    This would be the end of my work career! But sure the best way to starve, couse I won't have money for food or time to eat =)

    image -Massive-Industries- Heavy Duty

  • RefMinorRefMinor MyTownPosts: 3,452Member
    Originally posted by Ghost12
     

    I sincerely believe that anyone that expects to have WoW's number of players is just delusional. WoW was the introduction to a new style of gaming and I doubt we will see one game gather as many players as WoW has.

     

    But who says a good sandbox cant gather 500,000?

    Anyone who believes any MMO, themepark or not to get WoW like numbers is delusional. EvE has 500k, which is likely more than SWTOR.  I think a polished sandbox could achieve 1m max, but 500k is a more likely figure, as it needs a subscription based model, by necessity a sandbox is limited in its cash shop options as every action in a sandbox affects other players.

  • Ghost12Ghost12 Boston, MAPosts: 684Member
    Originally posted by Loktofeit
    Originally posted by Ghost12

    Want to be a knight in shining armor? Boom.

    Want to be a mercenary hunting down other players? Boom.

    Want to be a dancer, entertaining tired players on the street for some coin? Boom

    Want to be a leader of a player run corporation? Boom.

    Want to be an architect, designing other players houses? Boom.

    Want to be a thief, stealing other players' hard earned cash? Boom!

    Want to become a politician, managing a player city? Boom.

    But what if the person isn't skilled, creative or social enough to actually achieve those goals?

    Besides... Want to be subjugated? Want to be robbed? Want to get hunted by other players? When creating your utopian game, you have to look at both sides of the player-to-player interaction.

    See, it's very easy to type 'Boom' on a forum and think that actually made something so. It's another thing entirely to try to make it happen in a game world catering to a target audience that often has the most fickle interests and most nebulous wants possible.

     

    Then they improve themselves? Become something else?  Create their own path? Dont underestimate the player. They are a human being. They will find a way.

     

    If the target audience has fickle interests, then all the more for a sandbox. That is the essence of sandbox - creating your own story and your own content. In a sandbox, if you want to switch your profession, then all the more power to you.

  • SovrathSovrath Boston Area, MAPosts: 18,453Member Uncommon
    Originally posted by Ghost12

     

     

    How many big titles did we have after WoW that fell flat on their faces?

     

     

    Except, if you took many of those titles that "fell flat on their faces" (in your opinion) and actually looked at them by a case by case basis, you would see that their issues had nothing to do wtih being a themepark and more to do with actual issues.

    You're trying to make an assessment based upon superficial obsrevations when the real causes lie deeper.

  • Loke666Loke666 MalmöPosts: 17,974Member Uncommon
    Originally posted by Loktofeit
    Originally posted by Ghost12

    Want to be a knight in shining armor? Boom.

    Want to be a mercenary hunting down other players? Boom.

    Want to be a dancer, entertaining tired players on the street for some coin? Boom

    Want to be a leader of a player run corporation? Boom.

    Want to be an architect, designing other players houses? Boom.

    Want to be a thief, stealing other players' hard earned cash? Boom!

    Want to become a politician, managing a player city? Boom.

    But what if the person isn't skilled, creative or social enough to actually achieve those goals?

    Besides... Want to be subjugated? Want to be robbed? Want to get hunted by other players? When creating your utopian game, you have to look at both sides of the player-to-player interaction.

    See, it's very easy to type 'Boom' on a forum and think that actually made something so. It's another thing entirely to try to make it happen in a game world catering to a target audience that often has the most fickle interests and most nebulous wants possible.

    I dont thinik that is the real problem, the real problem here is that a lot of those players dont get along well together.

    The dancer get robbed by the thief, the corporate leader hires the mercenary to kill the politician and so on. And the thief will surely enjoy robbing the dancer but I have a feeling that she wont like it as much.

    The real problem is that in the real world rules must exist to build a civilization and since it have actual permadeath it works to keep crimes down, if you actually could make a game with the same realism it would work but you need the right players for law enforcement. And xperience tells us that there will be 3 times as many criminals as cops in the game at least.

    Permadeath but only for criminals that gets executed by the law would probably help a bit.

  • RefMinorRefMinor MyTownPosts: 3,452Member
    Originally posted by Loktofeit
    Originally posted by Ghost12

    Want to be a knight in shining armor? Boom.

    Want to be a mercenary hunting down other players? Boom.

    Want to be a dancer, entertaining tired players on the street for some coin? Boom

    Want to be a leader of a player run corporation? Boom.

    Want to be an architect, designing other players houses? Boom.

    Want to be a thief, stealing other players' hard earned cash? Boom!

    Want to become a politician, managing a player city? Boom.

    But what if the person isn't skilled, creative or social enough to actually achieve those goals?

    Besides... Want to be subjugated? Want to be robbed? Want to get hunted by other players? When creating your utopian game, you have to look at both sides of the player-to-player interaction.

    See, it's very easy to type 'Boom' on a forum and think that actually made something so. It's another thing entirely to try to make it happen in a game world catering to a target audience that often has the most fickle interests and most nebulous wants possible.

    Then they will fail, as they should, or they will find their niche in the world and succeed. That is why the themepark genre is stagnated, everyone gets a gold star, no one fails.

  • QuirhidQuirhid TamperePosts: 5,969Member Common
    Originally posted by Ghost12
    Originally posted by Kyleran
    Originally posted by Quirhid
     

    Good reference, sandbox style gamers do seem to be wandering the wilderness for 40 years trying to find their next big title.

    Perhaps one day it will happen........

    I think there's a market for a new sandbox style MMORPG, but I can't agree that there's any real evidence that it will accomodate "millions upon millions" served.

    Unfortunately, if you are going to build a new MMORPG and ask someone to front you anywhere from $100M - 200M to create it, they're going to want some assurances that you know what you are doing and that there's evidence in the marketplace that reduces the risk of their investment.

    Right now, the only real examples to follow are standard theme park MMO's so that's why we keep getting so many variants of basically the same game released back in 2004 (or even earlier if we go back to EQ1)

    If a runaway hit in the sandbox space ever happens it's probably going to be a matter more of sh!t luck rather than by intelligent design.

     

     

    I sincerely believe that anyone that expects to have WoW's number of players is just delusional. WoW was the introduction to a new style of gaming and I doubt we will see one game gather as many players as WoW has.

     

    But who says a good sandbox cant gather 500,000?

     

    Anything is possible. And sad fact is - the MMO industry is extremely risky. Any entreprenuer knows that an investment is always going to be risky.

     

    The fact that standard themepark MMO's keep on underperforming tells me, as an investor, that they arent what they are cracked up to be. And I am not approaching this as a sandbox lover, I'm approaching this as an investor. As an investor, I would not invest in any themepark title as of this moment.

     

    I think with the performance of TOR, its pretty clear.

     

    Part of being an entrepreneur is not only examining the risks, but also taking them. Opening a business is always risky.

     

    There are always going to be risks. But right now, I would rather fund a sandbox MMO rather than a themepark any day of the week. It makes much more sense.

     

    @Kyleran: I see what you did there. image

    @Ghost12: Even if you think themeparks are underperforming, sandboxes are not the fallback solution. Themeparks losing customers does not mean more to sandboxes. This is faulty logic. If there are no good MMOs, people will play something else. There's plenty to choose from between single player and regular multiplayer games.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • Mors.MagneMors.Magne LondonPosts: 1,420Member
    Originally posted by Kyleran
    Originally posted by Ghost12
    Originally posted by Kyleran
    Originally posted by Quirhid

     

    Look, another MMO Moses. Please tell us more revelations oh enlightened one! We will buy whatever you're selling.

    Good reference, sandbox style gamers do seem to be wandering the wilderness for 40 years trying to find their next big title.

    Perhaps one day it will happen........

    I think there's a market for a new sandbox style MMORPG, but I can't agree that there's any real evidence that it will accomodate "millions upon millions" served.

    Unfortunately, if you are going to build a new MMORPG and ask someone to front you anywhere from $100M - 200M to create it, they're going to want some assurances that you know what you are doing and that there's evidence in the marketplace that reduces the risk of their investment.

    Right now, the only real examples to follow are standard theme park MMO's so that's why we keep getting so many variants of basically the same game released back in 2004 (or even earlier if we go back to EQ1)

    If a runaway hit in the sandbox space ever happens it's probably going to be a matter more of sh!t luck rather than by intelligent design.

     

    I sincerely believe that anyone that expects to have WoW's number of players is just delusional. WoW was the introduction to a new style of gaming and I doubt we will see one game gather as many players as WoW has.

     But who says a good sandbox cant gather 500,000?

    Anything is possible. And sad fact is - the MMO industry is extremely risky. Any entreprenuer knows that an investment is always going to be risky.

     The fact that standard themepark MMO's keep on underperforming tells me, as an investor, that they arent what they are cracked up to be. And I am not approaching this as a sandbox lover, I'm approaching this as an investor. As an investor, I would not invest in any themepark title as of this moment.

     I think with the performance of TOR, its pretty clear.

     Part of being an entrepreneur is not only examining the risks, but also taking them. Opening a business is always risky.

     There are always going to be risks. But right now, I would rather fund a sandbox MMO rather than a themepark any day of the week. It makes much more sense.

     

    Oh, I agree with you, 500K is probably quite obtainable, but no one is going to invest 100M + in a new title to draw in that number of subs, just not worth the risk.

    While perhaps no one expects a repeat of WOW's success (probably not even Blizzard) I'd venture to say most developers are shooting for at least 2M or so (based on recent SWTOR info)  and they're not seeing it in the sandbox market at this point.

     

    I do expect future titles to draw in over 500K subs but this is more likely to happen once the recession is over.

    For example, improvements in technology mean that Eve Online players (on PCs) will be playing in the same universe as DUST 514 players (PS3). This won't appeal to a lot people, but many people will get to know about it.

    Things would really take off if virtual reality was commonly used.

  • RefMinorRefMinor MyTownPosts: 3,452Member
    Originally posted by Loke666
    Originally posted by Loktofeit
    Originally posted by Ghost12

    Want to be a knight in shining armor? Boom.

    Want to be a mercenary hunting down other players? Boom.

    Want to be a dancer, entertaining tired players on the street for some coin? Boom

    Want to be a leader of a player run corporation? Boom.

    Want to be an architect, designing other players houses? Boom.

    Want to be a thief, stealing other players' hard earned cash? Boom!

    Want to become a politician, managing a player city? Boom.

    But what if the person isn't skilled, creative or social enough to actually achieve those goals?

    Besides... Want to be subjugated? Want to be robbed? Want to get hunted by other players? When creating your utopian game, you have to look at both sides of the player-to-player interaction.

    See, it's very easy to type 'Boom' on a forum and think that actually made something so. It's another thing entirely to try to make it happen in a game world catering to a target audience that often has the most fickle interests and most nebulous wants possible.

    I dont thinik that is the real problem, the real problem here is that a lot of those players dont get along well together.

    The dancer get robbed by the thief, the corporate leader hires the mercenary to kill the politician and so on. And the thief will surely enjoy robbing the dancer but I have a feeling that she wont like it as much.

    The real problem is that in the real world rules must exist to build a civilization and since it have actual permadeath it works to keep crimes down, if you actually could make a game with the same realism it would work but you need the right players for law enforcement. And xperience tells us that there will be 3 times as many criminals as cops in the game at least.

    Permadeath but only for criminals that gets executed by the law would probably help a bit.

    Then the dancer or the politicianwould hire protection from another player when in vulnerable areas. That creates a new role in the sandbox. Sandboxes are fluid, the human dynamic within them changes constantly, moves are made, counters are developed and the world turns.

  • AusareAusare adamstown, MDPosts: 850Member
    So long as unrestricted PvP I see failure in your future.
  • bunnyhopperbunnyhopper LondonPosts: 2,751Member
    Originally posted by Loktofeit
    Originally posted by Ghost12

     

    But what if the person isn't skilled, creative or social enough to actually achieve those goals?

    What? "Oh I want to be an architect and design players houses in a multiplayer game, but I can't design for shit and I can't talk to other players". That is an issue with the player picking something completely unsuited, not an issue with the game

    Besides... Want to be subjugated? Want to be robbed? Want to get hunted by other players? When creating your utopian game, you have to look at both sides of the player-to-player interaction.

    Who wants to be killed in esports? Who wants to be killed in an RvR lake? Who wants to be killed by an NPC boss? Who wants to be killed by a random NPC? Who wants to be defeated at any point in any game?  I don't think the people who sign up to EVE/UO or Darkfall were sold on the product because they thought "oh cool someone is going to kick the crap out of me and take my stuffz, awesome!!!". Yet they signed up nonetheless. Some are seemingly able to take it as well as give it (no sexual pun intended).

    See, it's very easy to type 'Boom' on a forum and think that actually made something so. It's another thing entirely to try to make it happen in a game world catering to a target audience that often has the most fickle interests and most nebulous wants possible.

    Indeed.

    Not saying that we will see AAA sandboxes with millions of subs, nor that the majority of players want sandbox games. The majority aren't even aware they exist.

    "Come and have a look at what you could have won."

This discussion has been closed.