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Wouldn't Gearbox Software's Borderlands IP make for a great MMO? We certainly think so! Read on for our thoughts and let us know what you think.
I’ve had an (un)healthy obsession with Borderlands going back to the original release of the game in 2009. In general, I’m a fan of Gearbox Software’s work, especially with the Brothers in Arms series, but the studio really outdid itself with the original Borderlands and now Borderlands 2. With both games already aping many MMO tropes and with such a clear focus on a multiplayer experience, it really begs the question: should there be a Borderlands MMO?
Read more of Michael Bitton's Borderlands the MMO?
Comments
Firefall.
Planetside.
Borderlands? Why not?
Don't give them any ideas.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
I love Borderlands and now, Borderlands 2, they are my go-to games for when I need a quick pick me up or just in the mood for some mindless violence. Whenever I'm without an MMO, it's time to boot up Steam and play some Borderlands, happens everytime, I could just cut out the middle man and go straight to Borderlands.
A borderlands MMO would make for a pretty amazing experience, but, I'm pretty sure it would be a long and agonizing time away. It's best if they do have something, don't advertise it or even announce it, I would go crazy waiting for it.
Well, basically Borderlands has all that's needed to make it into a MMORPG, but a crafting-system.
The art-style is fanatastic, the humor is fantastic and the random weapons are aswell quiet nice. Add a crafting- and gathering-system to make pots and boosters, add some multiplayer-dungeons and add some PvP-maps or even a PvP-continent/sever/whatever and we're good to go.
Basically it would be nothing else then what Firefall is doing currently, but with a more RPG-style skill-system.
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Somethings to note about Borderlands 2:
1. Boss fights are all extremely simple, the trash before the bosses are definitely more difficult than the bosses that they lead up to. In fact some might say that the game suffers from Diablo 3 syndrome in more than one way, but I'll get to that in a bit.
2. The comparison of loot between Borderlands 1, to Borderlands 2. Borderlands 2 is the victim of restrictive loot tables, this absolutely pigeon holes players into farming one specific boss hundreds of times. Sounds like fun right? Good luck getting a level 50 skullsmasher. Where as the Original Borderlands would have multiple locations for most loot, such as crimson chests, loot goons, and Bad Ass Lance types for pearlescent weapons.
3. Lack of content, this isn't exactly a D3 only problem, but rather a problem from most games that were released this year. Took me about 28 hours to beat the game twice over and realize I'm doing the same thing over and over again.
4. A serious disregard for play testing with real play testers, this is apparent to anyone who has ever worked in QA, or anyone who considers themselves a "Hardcore gamer" there is seriously no excuse for the Golden Key issue, the "Bee", or Salvador's "25m dps build". I wish more developers would take their testing more seriously sometimes.
5. Questing, yes while they did have a traditional questing system this doesn't mean that the quests themselves were necessarily "good" quests. Many of the quests felt like out of the way errand-esque tasks, these type of quests bother me so much. Then again maybe this one is me being absolutely dogmatic, but can you honestly say that this is the direction that games should continue to follow? Hell if they simply nixed all the parts where you have to turn in the quest, I would've been so much more happier.
I'm not saying that Borderlands 2 was a horrible game, in fact I rather liked it. I even like it more than Torchlight 2 currently, due to stability issues with TL2, but Gearbox as a company could use work on their content designers, and their play testers might need a once over as well.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I am loving Borderlands 2 at the moment. This is the first game in years that has made me stop playing whatever mmorpg I am playing and taken over. I think it could be a very successful mmorpg. Would need some thought though and a lot of work on it's mechanics. I say keep the loot system as it is.......Hilarity will ensue....Unless some fat b"£$ard Gunzerker is going for my purple sniper rifle..........That's not a eupemisum kids.
As intradasting (my made up word) as a Borderlands2 MMO would be it'd still be a Linear Themepark.
Think about it, Borderlands 2 for its AWESOME loot system is nothing more than an FPS co-op version of WoW with much better graphics, and a LOT more hilarious to play.
However, the longevity of the title just isn't there. I've tried, it just gets boring redoing the content over and over just looking for cooler loot.
I'd rather have a Borderlands 2 open-world sandbox .
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It's a meh game to me. Behind first borderlands I think there was 2 scenarios. It was developed as mmo but canceled or devs just used damn boring repetitive quest to fillout the game because story was short.
It's a hack'n'shoot fps one of a kind :O but it's not rly any good fps. All guns shoot this same you can distinct shotguns bacause they spray short range and explosives. Everything else is subject to the same random recoil system.
Using ADS is mandatory and weapon models are massive so horribly massive I'm asking why ? Why would sniper rifle with scope had to cover 80% of right half of my screeen even pistols are huge. In fps that respects gamers you can find config value to use 1/2 sized weapon models or none at all.
AI is typical. Artificial unInteligance enemies that either go at you or just shoot sparsly using cover that never covers them enough exposing usually to headshots ( lol ).
Classes are the same as in previous game they just tossed them into blender and added bit of spice. So now you have sniper who can go puff and melee, handsome guy got turrent and so on. I must say this skill trees don't inspire me to level up. I get my ulti at 5 and I'm set bonuses from next couple passives are just boring and insignificant. More accuracy more damage with each skill point you don't rly feel any difference same as in the begining you just headshot everything and it dies.
Now more annoying stuff armored or what ever enmies :S You can't scratch thhem with huge sniper rifle round to the head but just take your scoped pistol BAM! dead. I'm like WTF ?
Trailers lie to you about having a melee system for Zero there is none you can just slap enemy in the face with press of a button and that's about it. Same stuff as in any other fps. You'd probably finish game before zero's melee would be at match with just shooting in the head. Not worth the hassle and nothing designed to be fun. Just by using 2 mouse buttons for light / heavy attacks and four 3hit combos out of it would mean world to me and it would probably take 3 days for dev team to make it polish and debug.
I'm dissapointed and bored by this game it doesn't score high in my book but it has it's positives.
maybe because doom, hexen, heretic, system shock and duke came like a decade before it ^^
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