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Originally posted by thrallsfang With their Planes Of Destruction and Age of Shadows.
LOL ROFL , oooooook
Wow is the bane of mmorpgs which made mmos easy and pointless, Planes of power EverQuest plane of Disease was tough as hell and fun , whats the hardest thing wow has? Nothing , it's a watered down mmorpg that brought and destroyed grouping and being socialable.
EQ could take you 4+ years to get max level, Epic quest down , plus all raids done , wow , 1 month tops , it just stupid easy and shouldn't even be called a mmorpg.
Originally posted by Aeolron Originally posted by thrallsfang With their Planes Of Destruction and Age of Shadows.
Agree. MMORPG was fun because it took time for players to grow, to explore, to experience. Games nowaday are like instant food...
I've been playing Wow off/on for 5 years and my highest is only lvl 70.
When it comes to Ultima Online, it was close to perfection when Origin was running it (until EA bought the company and the game).
Though as a whole I do enjoy it when a game takes a long time to get something done. It's probably why I stuck with FFXI for so long, and why I subscribed to FFXIV once they started to charge simply to level up the disciple of the hand (crafting) classes. It's been about a year and I only have two professions maxed out going into the second version of the game.
That feeling when you feel like you accomplished something... and it actually has lucrative benefits since few are willing to do it. Awesome.
WoW sadly brought in the masses and made big dev companeis realise they could have some of that pie so started to copy wow as much as they could..
It totally broke nearly all MMORPGs released after it..
I agree,anyone who thinks the Planes were easy has never played EQ imo.I used to love kiting Planes Of Nightmare with my Bard though lol.
Originally posted by VengeSunsoar Originally posted by Aeolron Originally posted by thrallsfang With their Planes Of Destruction and Age of Shadows.
Yeah but that's through choice not because it's hard to level up.
EQ maintains enough subs to make profit. Like it or not, there are enough who like it more than you do, no matter upgrades, graphics...
EQ players are still having fun with their game. Why bitch about that?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
close thread for trolling plz.....thank you
Originally posted by Bladestrom That's not quite true, mmorgs copied what wow done, but there is already a game that does these things- wow.
They didn't though. Look at EQ's world or WoW's world and compare them with most of the games that came after until GW2. Most of them stripped the world part of the game to the bare minimum and the world is part of what grabs people.
(I'm not saying that's the whole reason but it's part of it imo.)
Originally posted by ShakyMo Gw2 owes much of its world design and general philosophy to daoc NOT EQ.
I never said it did. The old games all had a world because at the time the game companies thought these games *needed* a world and WoW followed that belief. After WoW most game companies seem to have decided they didn't need a world. All they needed was a single linear solo quest path (or two if they were planning on endgame pvp).
So like i said, other game companies not Blizzard, noticed what WoW had changed but not what they kept.
The whole "destroy" thing regarding games is silly anyway. It's like when children talk about their superheroes. "My Batman beats your Green Lantern any day!" "No way it doesn't! Green Lantern just fetches his superweapon and kills Batman!" "Nooooo! With the new expansion, Batman has his superduper equipment that's much better!"
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Wow takes alot of flak (and is mostly undeserved) for "destroying" MMOs.
Wow was a fun and casual game. I loved it. Loved raiding, exploring and the very high quality themepark which it was. That said, it was different. I personally enjoy sandbox games and loved UO also. Its not an "either/or" as many of us enjoy both types of games depending on mood.
The problem was WOW became very succesful and the money began rolling in and the "casual" and "mainstream" market jumped on board. After this everyone copied WOW and generally simplified things further.... And further... And further...
Its really sad because there should be some choice in game styles not WOW clones (and I personally do not feeel EQ was like WOW AT ALL) but there isnt. Everything now is simplified and casual friendly and "everyone wins". Usually quite easy with very little death penalty and totally dev controled theme park with no impact on the world. There is a place for these games- But there should be a place for AAA sandboxes as well.
Prime Example: I am having fun with GW2 in a casual way. Log in, mess around and have a bit of fun- But there is very little "depth" there. Sometimes I do not want depth, hell sometimes I want to p-lay team Fortress 2 for some mindless battle... But these games cannot keep me occupied like the games of old .
Originally posted by Sylvarii Originally posted by Aeolron Originally posted by thrallsfang With their Planes Of Destruction and Age of Shadows.
I never said it was easy. Just it first brought quick teleportation that reduced world exploration. It was still a tougher expasion then anything I saw in WoW. Which I opersonally only played until just before BC.