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Things said by arenanet that are happening (with source)

124

Comments

  • XtenXten over there, KSMember Posts: 119
    Originally posted by Tardcore
    Originally posted by The_Korrigan
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    Blizzard also put a big emphasis on "when it's ready" for WoW, and we all know the problems they had at release.

    It's the same here. The beta week ends were actually pretty smooth, none of the major problems they had at launch appeared. The reason for this is the same than the one for WoW's problems... MASSIVE success and massive player influx.

    Yeah I was there in Wow on day one, and since me and my guildies weren't foolish enough to attempt to play on a server with 18 hour queue times the problems we ran into were a bit of loot lag and a couple of bugged quests. Blizzard went on to build a gigantic server infrastructure from scratch to address the gigantic influx of players. Where as A-net has had all the benefit of hindsight where they could learn from all these previous MMORPG companies (not to mention their OWN previous MMO) mistakes, yet looks like they didn't.

    Do I really belive any of that? Not really, but how about we stop comparing GW2 to other games only when it suits us. GW2 is what it is due to A-net alone, no other game company has any direct impact on how the game is managed, so let's stop making excuses and accusations or praising or damning the game based on what some completely unrelated company did.

     

     

    WoW had entire zones being closed off due to bugs shortly after launch.

  • GeevesGeeves SydneyMember Posts: 148
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    This is by some distance the most polished and complete MMO I've played at launch.

    MUNDO!!

  • XtenXten over there, KSMember Posts: 119
    Originally posted by Geeves
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    This is by some distance the most polished and complete MMO I've played at launch.

    Indeed a smooth launch does not have to mean a ' perfect launch'. Never in the history of MMO's has 1 been released in perfect condition. I think people are taking things out of context and stop being realistic to themselves like the dude on the first page with his "but..but..they said when its ready..." well it was ready ,it just was not perfect. :3

     

    The worst thing that happened that during pre-release there were about 6 hours of login issues. Things like balancing issues have been mostly adressed during the beta's but to be realistic there simply has to be a cut off point were it is said "fine this is more then good enough to launch with" and to be honest the game came out with very well balanced PvP as it is. Yet there are people out here saying that this particular part of the game is so badly balanced that it is a joke (ridiculous statement of course), comments like these alone are the sole reason that there never will be a MMO or any other MMplayer game released in perfect condition or 'ready'.

     

    MMO's can never be ready as long as there are people like this around.

  • wowfan1996wowfan1996 NoneMember Posts: 719 Uncommon


    Originally posted by GamerUntouch They want to increase build diversity. 
    Translation: "They're going to nerf ALL popular builds to force respecs (another gold sink)."


    Originally posted by GamerUntouch They aren't planning on nerfing dungeons because some babies think they're too hard.
    Translation: "Dungeons will continue to be balanced around people who buy boosts in cash shop."

    ---

    With every passing day GW2 just feels more and more like D3 all over again...

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • bingbongbrosbingbongbros Vista, CAMember Posts: 676 Uncommon
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    ^This guy plays SWTOR

     

     

     

    zero actual fact was used in this statement

    Playing: Smite, Marvel Heroes
    Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
    Waiting On: Nothing. Mmorpg's are dead.

  • UkiahUkiah Austin, TXMember Posts: 273
    Originally posted by GamerUntouch
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    The complaining never ends.

    Yes, but some of it is legitimate. Overall a solid launch, but they've made mistakes. Is it to be expected? Yes. Were they capable of better? Yes, very much so. 

  • dariuszpdariuszp PrzeworskMember Posts: 182
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    It was ready on launch. Seriously, best launch I experienced in past few years. MMO are games that never end. They will always add something later. Most of the things they mentioned could never been resolved without players. They shape the game acording to our actions. 

  • wowfan1996wowfan1996 NoneMember Posts: 719 Uncommon
    Originally posted by dariuszp
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    It was ready on launch. Seriously, best launch I experienced in past few years. MMO are games that never end. They will always add something later. Most of the things they mentioned could never been resolved without players. They shape the game acording to our actions. 

    With all the broken DEs I wouldn't call this the best launch. Rift certainly had fewer bugs.

    And it's not only about bugs. There are many other little irritating things. A quick example: zone map completion isn't tracked anywhere. You need to travel there to check your % completion. Now, just yesterday I ran into a broken skill challenge (BTW, it worked before). Of course I can skip it and return later. But should I forget which map hosts this broken event the only way to find out will be to check every zone one by one.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • Eir_SEir_S Argyle, NYMember Posts: 4,623 Uncommon
    Originally posted by wowfan1996
    Originally posted by dariuszp
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    It was ready on launch. Seriously, best launch I experienced in past few years. MMO are games that never end. They will always add something later. Most of the things they mentioned could never been resolved without players. They shape the game acording to our actions. 

    With all the broken DEs I wouldn't call this the best launch. Rift certainly had fewer bugs.

    Maybe they didn't play Rift, or if they did, they think GW2's launch was better.  Is that a problem?

  • KothosesKothoses GalwayMember Posts: 843 Uncommon
    Originally posted by eGumball
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

     

    The majority of the mmo-industry confirmed that Guild Wars 2 was more ready, during the betas, than many other '' released mmos '' out there. The main problem with Guild Wars 2 was the load on the servers, that caused many issues, otherwise, the game was kinda great, and to be honest ... one of the games with the most ready content via launch ( Though I don´t meant, that the game had had a good launch, because this is not the case, with all the connection problems that resumed for days ).

    This is true untill you hit the level 70 zones.,...

     

    Currently on my Server

     

    The Straights has appx 45% of its events locked out due to the south invasion event being stuck and not starting.

    Malachors leap has ONE working temple event, every other chain is stuck at various stages.

    Cursed Shore has a bugged Grenth event that is stuck at "Defend the cannon" with multiple people farming the never ending waves for 3 days, a server restart fixed this up untill the point where it got to the cannon event... when it bugged again.

    Additionally one of the other temples in Orr is bugged.

     

    The Ice Dragon event in the northern 75-80 Zone with Jormungar's (sp?) claw is also bugged not that it wont start, but that the whole zone is afflicted with a 10 second lag delay....

     

     

    What makes it a 100000 times worse is that the game is STILL Fun in SPITE of these bugs... if they had got it right and I could actually see the epic finale events it would be amazing as it is, its just good because so much of the high level content is broken... 

    Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background.

  • KothosesKothoses GalwayMember Posts: 843 Uncommon
    Originally posted by Eir_S
    Originally posted by wowfan1996
    Originally posted by dariuszp
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    It was ready on launch. Seriously, best launch I experienced in past few years. MMO are games that never end. They will always add something later. Most of the things they mentioned could never been resolved without players. They shape the game acording to our actions. 

    With all the broken DEs I wouldn't call this the best launch. Rift certainly had fewer bugs.

    Maybe they didn't play Rift, or if they did, they think GW2's launch was better.  Is that a problem?

    Not a problem, but it has NOT been a good launch, rollbacks (with no explanation as to why or hope of fix) excessive TP downtime, broken end game events across all end game zones and other issues.

     

    The game is good inspite of the end high level gameplay at the moment in PVE not because of it....

    Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background.

  • BladestromBladestrom edinburghMember Posts: 5,001 Uncommon
    Oh what boost do you buy to help with cc and boon management? Boxing gloves?

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • wowfan1996wowfan1996 NoneMember Posts: 719 Uncommon
    Originally posted by Eir_S
    Maybe they didn't play Rift, or if they did, they think GW2's launch was better.  Is that a problem?

    You missed the point. Do I need to remind you how ANet specifically stated (more than once) that they had no release date except "when it was ready". Well, it's a month after launch now and the game could be much more "ready" to be honest. Because right now it's a bugfest. Another quick example: I can't recall how many times I fell through terrain on my rogue. And of course /stuck command doesn't even work so every time I fall through terrain I have to pay WP travel costs. 

    Have you forgotten how they limited their open beta to semi-closed BWEs? Trion had a long and extensive open beta for Rift and as the result most of the game at release was fine (except 42+ zones which never were in the beta). ANet could learn from that and openly beta-test the whole game to ensure better experience after launch. But all they cared about was forcing people to pre-purchase.

    ---

    All in all this is sad. Whatever little faith in video game industry I still had has now evaporated. I will never ever even CONSIDER buying another game.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • Eir_SEir_S Argyle, NYMember Posts: 4,623 Uncommon
    Originally posted by wowfan1996 All in all this is sad. Whatever little faith in video game industry I still had has now evaporated. I will never ever even CONSIDER buying another game.

    Except Blizz products right?

  • wowfan1996wowfan1996 NoneMember Posts: 719 Uncommon
    Originally posted by Eir_S
    Originally posted by wowfan1996 All in all this is sad. Whatever little faith in video game industry I still had has now evaporated. I will never ever even CONSIDER buying another game.

    Except Blizz products right?

    After D3? You must be joking. No, my friend, especially not Blizzard products. They're not even remotely the same company anymore.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • wowfan1996wowfan1996 NoneMember Posts: 719 Uncommon
    Originally posted by Bladestrom
    Oh what boost do you buy to help with cc and boon management? Boxing gloves?

    You don't need CC. You need +5% damage and +5% damage resistance. CS boosts.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • Medicated03Medicated03 port macquarieMember Posts: 40 Uncommon
    Originally posted by GamerUntouch
    Arenanet have been saying things on the forums. I know many people don't actually visit the forums (I honestly don't blame you), so these may have gone over your heads.  
    https://forum-en.guildwars2.com/forum/pvp/pvp/I-play-a-necro-but-I-traid-a-warrior-for-one-play-session/page/2   Before the release more info about "serious competition" they want to fix tournament bugs. Ladders, ranking and custom tournies are coming.

    I thought this game was anti ladders/ranking etc wasnt it all about winning via skill and not needing anything more than the satisfaction of owning someone ? lol things change so fast when a company realises how fast they are losing momentum.

  • halflife25halflife25 Toronto, ONMember Posts: 737
    Originally posted by GamerUntouch
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    The complaining never ends.

    He has a point though. Why Anet gets a pass on broken end game zones and all other missing and broken features mentioned in your list when compnies like Bioware and Funcom are punded to the ground even now. Why the double standards?

  • 13lake13lake Member Posts: 561 Uncommon
    Originally posted by Medicated03
    Originally posted by GamerUntouch
    Arenanet have been saying things on the forums. I know many people don't actually visit the forums (I honestly don't blame you), so these may have gone over your heads.  
    https://forum-en.guildwars2.com/forum/pvp/pvp/I-play-a-necro-but-I-traid-a-warrior-for-one-play-session/page/2   Before the release more info about "serious competition" they want to fix tournament bugs. Ladders, ranking and custom tournies are coming.

    I thought this game was anti ladders/ranking etc wasnt it all about winning via skill and not needing anything more than the satisfaction of owning someone ? lol things change so fast when a company realises how fast they are losing momentum.

    You're just uninformed, and havent even played the game or read the original articles, first of all there is 2 types of pvp in GW2:

    there is World vs World vs World and there is Structured PvP.

    And they are completely different, they have ALWAYS said that ranking ladders and custom tournies will be in sPvP, unfortunately 2 months before launch they said they wont be able to put them in on launch, but that they will come sooner.

     

    The anti ladder/ranking part you've read somewhere on one of the bait,flame,troll posts from some haters/fanboi/whatever here on the forum is about the WvWvW aka the pvp like the old DaoC.

     

    Learn your facts, YO !!!

  • dageezadageeza london, KYMember Posts: 578

    Only complaints that i really have minus the unchallenged bot infestation which is killing the game in more ways than one with no satisfactory answers yet provided by anet, the diminishing loot, karma and experience nerfs outside of dungeons are rediculous..

    I often hit these limitations really fast and find it frustrating and not so fun combined with what appears to be backdoor nerfs to the speed at which events pop just leave me questioning anets ability to keep this game fun..

    This is the most grindy game i have played in years it is fun nevertheless at least until i start getting punished for simply doing whatever is in front of me by diminishing returns which happens way to fast..

    Playing GW2..

  • StinkFootStinkFoot 71602, ARMember Posts: 25
    One thing I noticed about Arena.net is that their actively ontop and communicating with their player-bases and either addressing/fixing bugs in the game. While other companies tend to ignore these crucial parts of their game or provide less than satisfactory results.
  • grimalgrimal Stamford, CTMember Posts: 2,895 Uncommon

    "When it's ready"

    There are two sides debating this definition.

    On one hand, the ANET defenders.

    Ready: as prepared as any MMO launch before it

    ANET Criticism:

    Ready: tested and vetted for launch

    Offical Oxford Dictionary definition:

    "in a suitable state for an activity, action or situation; fully prepared"

    ----------

    I think what it boils down to is ANET, if they stand by their launch, was misusing the word ready and blatantly misleading the populace into thinking the game was going to be something it wasn't.

    To me, fully prepared means FULLY PREPARED.

    If they come out and admit that the game was not in fact ready, then they can save some face.

    Now, this wouldn't be so much an issue but ANET was using it as a marketing piece, taking potshots at other companies.  So, I think it is very credible and important to remember that ANET, while some may proclaim them the "honest" developers, have been shown, for all the world to see, with the pie in their face.

  • Eir_SEir_S Argyle, NYMember Posts: 4,623 Uncommon
    Originally posted by StinkFoot
    One thing I noticed about Arena.net is that their actively ontop and communicating with their player-bases and either addressing/fixing bugs in the game. While other companies tend to ignore these crucial parts of their game or provide less than satisfactory results.

    There is no such thing as good news on MMORPG.com.

  • NadiaNadia Topsham, MaineMember Posts: 11,866 Uncommon

    this was stated by ANET last week but a reminder

    Anti-Speed Run Code Not Working as Intended

     

    I havent seen further news regarding the bug yet

    but patch is due tonight so hopefully it will be addressed

     

  • UkiahUkiah Austin, TXMember Posts: 273
    Originally posted by wowfan1996
    Originally posted by Eir_S
    Maybe they didn't play Rift, or if they did, they think GW2's launch was better.  Is that a problem?

    You missed the point. Do I need to remind you how ANet specifically stated (more than once) that they had no release date except "when it was ready". Well, it's a month after launch now and the game could be much more "ready" to be honest. Because right now it's a bugfest. Another quick example: I can't recall how many times I fell through terrain on my rogue. And of course /stuck command doesn't even work so every time I fall through terrain I have to pay WP travel costs. 

    Have you forgotten how they limited their open beta to semi-closed BWEs? Trion had a long and extensive open beta for Rift and as the result most of the game at release was fine (except 42+ zones which never were in the beta). ANet could learn from that and openly beta-test the whole game to ensure better experience after launch. But all they cared about was forcing people to pre-purchase.

    ---

    All in all this is sad. Whatever little faith in video game industry I still had has now evaporated. I will never ever even CONSIDER buying another game.

    Hold on, hold on. You had me more or less agreeing with you until you called it "a bugfest". Yes, there are a LOT of bugged DE's. Yes, I think they should've straightened that shit out BEFORE they launched it. There are other issues, primarily the account hacking/gold spamming and flip a coin to guess whether or not the TP is available at any given moment and IF you can actually buy/sell/deliver anything on it. Add in perioidic authentication problems and (my personal favorite)  multi-hour WvWvW queues and yes, you have a perhaps less than desired gaming experience.

    But it's NOT a bugfest.

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