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Things said by arenanet that are happening (with source)

13

Comments

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by GrayGhost79
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    Theres a difference between not ready and needing tweaking. Something like AoC where you were falling through the world constantly

    Issues with GW2 are minor things that need tweaking and adjustments. 

    AOC aside,

    players were falling through the world the first month of DAOC too  (happened to me several times)

    but its was uncommon

  • TardcoreTardcore Member Posts: 2,325
    Originally posted by Nadia
    Originally posted by Tardcore The first half of my post is just an example of exactly how unfair it is to make such comparisons. I made ZERO comment about how I feel about GW2s launch performance one way or another. 

    I admit i intentionally ignored your 2nd paragraph regarding companies should only be compared to themselves

    the reason i did that is because I wanted to avoid going into a larger offtopic debate

     

    you made no comment about GW2 launch but you did say this

    A-net has had all the benefit if hindsight where they could learn from all these previous MMORPG companies (not to mention their OWN previous MMO) mistakes, yet looks like they didn't.

     

    i ask back to you - name a mmo company that has learned from other companies mistakes?

    but rather not stay offtopic

    Right, and then right after that I said I don't actually believe that statement. Meaning I feel it is a bullshit argument. I was simply giving a counter example to The Korrigan's opinion, that any launch faults n GW2 are fine because another game also had them. Only mine was well if THAT'S true then A-net shouldn't be allowed to make any of these same mistakes as they should have already leared from someone elses. Which again is a total bullshit argument as you can't blame OR exonerate the actions of A-net in their handling of GW2 just because of some other unrelated companies actions.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Tardcore

    I was simply giving a counter example to The Korrigan's opinion, that any launch faults n GW2 are fine because another game also had them. Only mine was well if THAT'S true then A-net shouldn't be allowed to make any of these same mistakes as they should have already leared from someone elses. Which again is a total bullshit argument as you can't blame OR exonerate the actions of A-net in their handling of GW2 just because of some other unrelated companies actions.

    I apologize - i misunderstood your earlier commentary

  • GeezerGamerGeezerGamer Member EpicPosts: 8,855


    Originally posted by Tardcore
    Originally posted by Nadia Originally posted by Tardcore The first half of my post is just an example of exactly how unfair it is to make such comparisons. I made ZERO comment about how I feel about GW2s launch performance one way or another. 
    I admit i intentionally ignored your 2nd paragraph regarding companies should only be compared to themselves the reason i did that is because I wanted to avoid going into a larger offtopic debate   you made no comment about GW2 launch but you did say this A-net has had all the benefit if hindsight where they could learn from all these previous MMORPG companies (not to mention their OWN previous MMO) mistakes, yet looks like they didn't.   i ask back to you - name a mmo company that has learned from other companies mistakes? but rather not stay offtopic
    Right, and then right after that I said I don't actually believe that statement. Meaning I feel it is a bullshit argument. I was simply giving a counter example to The Korrigan's opinion, that any launch faults n GW2 are fine because another game also had them. Only mine was well if THAT'S true then A-net shouldn't be allowed to make any of these same mistakes as they should have already leared from someone elses. Which again is a total bullshit argument as you can't blame OR exonerate the actions of A-net in their handling of GW2 just because of some other unrelated companies actions.


    But.....
    But.....
    But.....
    Wow's launch........

  • WendettaWendetta Member Posts: 30
    Originally posted by eGumball
     

     The main problem with Guild Wars 2 was the load on the servers, that caused many issues, otherwise, the game was kinda great, and to be honest ...

    Yes, i see it now! As clear as black water!

    So GW2 servers, are bassically like a house of cards and because there wasnt enough of networking "glue" applied at the edges during launch the house of cards can crashing down a few tiers due to the load of players polka dancing on said house! How could we not see that sounds??

     

    ^ That is some pretty bullshitty load of gibberish I typed in right there, but I still dont think I can match upto what you wrote, in terms of raw stupidity.

    2012, one of the most anticipated games for a few years running, due to 'player driven' hype, the complete "Game-changer" - Trinity Breaker - Hell, the 2nd coming - of MMOs and the developmental studio wasnt prepared for the influx of players at launch. Might as well blame the players for logging on at launch and causing all these problems to the precious.

     

     

    Originally posted by The_Korrigan
     

    ... MASSIVE success and massive player influx.

    And massive failure on the part of ANet to plan in advance and ready the servers for massive "success" and massive player influx. But hey, XoX game had problems, so GW2 also CAN have problems. GW2 only changes the WAY YOU MUST PLAY MMOs but it doesnt mean that it changes the way MMOs can fail under pressure. Blame the players for downtime, because after all the developers couldnt have had the smallest idea that logins and ques would be bombarded by player entries.

     

    Can anyone look back using hindsight and see how a Public Open "Free" beta would have helped?

    Proud Member of the A.F-D-A. [Anti Fanboy-Defense-Army]Association for a Better Tomorrow or [A.F-D-A.]AfaBT, in short.

  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by GamerUntouch

    Arenanet have been saying things on the forums.

    I know many people don't actually visit the forums (I honestly don't blame you), so these may have gone over your heads.

     

     

    • Mouse smoothing is broken, they're working on camera issues such as that one.
     
     
    • They want to increase build diversity.
     
    • Ladders, ranking and custom tournies are coming.
     
    • They don't want graveyard zerg in dungeons.
    • They plan on balancing bosses and adding more attack patterns to bosses with very few,
     

    The things I've been especially the orange. Yet some here would lke you to believe you have "tons" of options. The way things stand, WoW gives you more diversity in build.  

     

    People had the nerver to compare GW2s trait/ability systen to TSW's...

    "We see fundamentals and we ape in"
  • TardcoreTardcore Member Posts: 2,325
    Originally posted by Nadia
    Originally posted by Tardcore

    I was simply giving a counter example to The Korrigan's opinion, that any launch faults n GW2 are fine because another game also had them. Only mine was well if THAT'S true then A-net shouldn't be allowed to make any of these same mistakes as they should have already leared from someone elses. Which again is a total bullshit argument as you can't blame OR exonerate the actions of A-net in their handling of GW2 just because of some other unrelated companies actions.

    I apologize - i misunderstood your earlier commentary

    No worries I've done the same thing before. At least we've got it sorted out now.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Wendetta

    Can anyone look back using hindsight and see how a Public Open "Free" beta would have helped?

    didnt seem to help another company that did exactly that

  • TardcoreTardcore Member Posts: 2,325
    Originally posted by GeezerGamer

     


    Originally posted by Tardcore

    Originally posted by Nadia

    Originally posted by Tardcore The first half of my post is just an example of exactly how unfair it is to make such comparisons. I made ZERO comment about how I feel about GW2s launch performance one way or another. 
    I admit i intentionally ignored your 2nd paragraph regarding companies should only be compared to themselves the reason i did that is because I wanted to avoid going into a larger offtopic debate   you made no comment about GW2 launch but you did say this A-net has had all the benefit if hindsight where they could learn from all these previous MMORPG companies (not to mention their OWN previous MMO) mistakes, yet looks like they didn't.   i ask back to you - name a mmo company that has learned from other companies mistakes? but rather not stay offtopic
    Right, and then right after that I said I don't actually believe that statement. Meaning I feel it is a bullshit argument. I was simply giving a counter example to The Korrigan's opinion, that any launch faults n GW2 are fine because another game also had them. Only mine was well if THAT'S true then A-net shouldn't be allowed to make any of these same mistakes as they should have already leared from someone elses. Which again is a total bullshit argument as you can't blame OR exonerate the actions of A-net in their handling of GW2 just because of some other unrelated companies actions.

     


    But.....
    But.....
    But.....
    Wow's launch........

    I'm sorry, but you're playing it wrong. image

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by bcbully
    Originally posted by GamerUntouch
    • They want to increase build diversity.
     

    The things I've been especially the orange. Yet some here would lke you to believe you have "tons" of options. The way things stand, WoW gives you more diversity in build.  

    People had the nerver to compare GW2s trait/ability systen to TSW's...

    that was taken out of context but you wouldnt know that from reading the Op

    that comment was regarding why ANET didnt want to make necros more powerful than they already are

     

    full comment:

    https://forum-en.guildwars2.com/forum/pvp/pvp/I-play-a-necro-but-I-traid-a-warrior-for-one-play-session/page/2#post116878

    In the current condition heavy meta-game, there is a lot of condition removal. The problem this is causing for Necromancers is that they do not have a lot of build diversity in this meta, because they don’t have any great power builds they can turn to. What I would like to try and do is increase build diversity without increasing effectiveness because I don’t believe we have really seen what strong Necromancers can do yet.

  • Oracle_FefeOracle_Fefe Member CommonPosts: 221
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    I believe this to be wrong in an out of the box sense. The longer they wait, the more people will be burnt out of waiting, BWE, and Stress Tests. Some people didnt even bother playing after all of those just because they were burnt out.

  • MosesZDMosesZD Member UncommonPosts: 1,361
    Originally posted by fundayz
    Originally posted by Torvaldr
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    You're obviously new to mmos or you wouldn't have said something so silly.

    He's not just obviously new to MMOs, he's obviously new to software in general.

    I've never installed a program in the last 5 years that hasn't had some sort of update or patch...

     

    I would love to know what universe those people are from that all extremely complex software packages are bug free from Day 1.     Virtually every new software package I've had since my first 8088 has had issues --- BIOS (that was a 80's and early-90's probem), OS (especially DOS 4.0), software (pretty much every game I ever bought, as well as business software like WordPerfect, Lotus, Excel, Word, etc, etc., etc.)

  • OmnifishOmnifish Member Posts: 616
    Originally posted by GrayGhost79
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    Theres a difference between not ready and needing tweaking. Something like AoC where you were falling through the world constantly, MO ... well to many issues to list lol, Games like SWTOR that simply not having the content to justify a monthly fee at launch etc. are examples of not ready. 

    Issues with GW2 are minor things that need tweaking and adjustments. 

    How you guys like to pick and choose.

    AOC had major issues, content that was advertised not being present in the game, bugs after Tortage that were irretrivable, etc

    SWTOR had major issue, major rubber banding, broken quests, dialogue skipping, (if you seriously think a game without, 'enough content', is a launch issue then GW2 falls into that category.  There simply isn't enough content in leveling areas without repeating events. Therefore GW2 is by your definition is, 'broken').

    GW2 has issues, the game was simply inaccessiable on it's head start for six hours, another three hours on the pre-release day.  There are bugs with many events and some skill point events. Maybe lag spike problems are common place.   Skill animation bugs, bugs with buffs and stacking with certain weapons. Most players wouldn't consider that, 'minor'.

    So yes I'm sorry to tell you but GW2 is having it's teething problem, large enough problems, like any MMO release since the dawn of this industry. These things happen, just because you like the game doesn't mean it's immune to it.

    As for the OP, it's words, I don't trust ANET blindly like some of you do. We'll see how they do resolving these and the many other issues as time goes by.

    This looks like a job for....The Riviera Kid!

  • pedrostrikpedrostrik Member UncommonPosts: 396


    Originally posted by Omnifish

    Originally posted by GrayGhost79

    Originally posted by Clocksimus A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.
    Theres a difference between not ready and needing tweaking. Something like AoC where you were falling through the world constantly, MO ... well to many issues to list lol, Games like SWTOR that simply not having the content to justify a monthly fee at launch etc. are examples of not ready.  Issues with GW2 are minor things that need tweaking and adjustments. 
    How you guys like to pick and choose. AOC had major issues, content that was advertised not being present in the game, bugs after Tortage that were irretrivable, etc SWTOR had major issue, major rubber banding, broken quests, dialogue skipping, (if you seriously think a game without, 'enough content', is a launch issue then GW2 falls into that category.  There simply isn't enough content in leveling areas without repeating events. Therefore GW2 is by your definition is, 'broken'). GW2 has issues, the game was simply inaccessiable on it's head start for six hours, another three hours on the pre-release day.  There are bugs with many events and some skill point events. Maybe lag spike problems are common place.   Skill animation bugs, bugs with buffs and stacking with certain weapons. Most players wouldn't consider that, 'minor'. So yes I'm sorry to tell you but GW2 is having it's teething problem, large enough problems, like any MMO release since the dawn of this industry. These things happen, just because you like the game doesn't mean it's immune to it. As for the OP, it's words, I don't trust ANET blindly like some of you do. We'll see how they do resolving these and the many other issues as time goes by.
    Blizzard the holy gigantic greed company launch's every patch and expansion full of  huge bugs and then carebear people lay down their pants to holy Blizzard asking for more..... issues on GW2 are nothing near those on AoC or WoW big time ones!
  • WendettaWendetta Member Posts: 30
    Originally posted by Nadia
    Originally posted by Wendetta

    Can anyone look back using hindsight and see how a Public Open "Free" beta would have helped?

    didnt seem to help another company that did exactly that

    Who gives 2 rats about some other company. Talking about GW2 right now and ANet in relation to GW2. Going into detail about any other game and company would be derail this thread.

     

    A Free Public Open Beta, would have meant:

    Ø) Having a massive number of unique logins simultaneously, which would have provided ANet with a more accurate idea on what the stress would be like at Official Launch. Those farce of "stress test weekends" were nothing more than publicity gimmicks other than a reason to score more preorders for anyone who wants a guaranteed pass into the beta.

    ---> Eg. Those Godawful WvW ques, server issues.

     

    1) Would have provide more than enough number of iterations of dynamic quests, giving ample data to test out plot advancement flags and triggers over various scenarios, thus allowing ANet to diagnose any broken plot dynamic (if found) and preventing the DE from borking up.

    ---> Eg. Take any broken DE from the list of currently broken DEs on whichever server.

     

    2) Received more than enough CRITICAL feedback from a playerbase consisting of all fanboyish, normal and hater demography which would have provided them with some factual issues that the game would have faced and allowed them to correct them before Official Launch. 

    ---> Eg. Camera movement, Lots of people complained about this but all complaints were droned out by the a vast majority of fanboys shouting "TAKE MY MONEY ANET" in chorus.

     

    3) Many Power Levelers usually play with the mindset that, Anything Goes. And not only in the area of leveling but farming mats, receiving loots, getting tokens, etc. By introducing a massive amount of such people into the game, ANet would have tinkered various types of rewards accordingly and NOT be required to do this AFTER launch.

    ---> Eg. That escort quest which got nerfed since people were "playing it wrong", rewards getting tinkered, loot system getting tinkered. Too bad the vast majority of fanboys were filling ANet's ears with the average "this world is sooooooo beautiful, I just want to look at it and touch it and feel it and explore its secret places without feeling too rushed to make my toon ding out too quick" BS. Yea, everyone plays GW2 with that mentality, right guys?

     

    4) A FREE Open Beta would have meant that people who were on the fence, and not Zealously following the game, would have gotten a chance to test out the waters before plunging in $60 for a GW2 copy. Its only the vast majority of the casual non-GW2 fanatics who are voicing their dis-satisfaction at how GW2 turned out. Giving all the fanboys more than enough headache to counter every person of this "vocal minority". 

    But I guess in a game without a sub, the only way to show runaway success is to sell a massive amount of copies at launch, so how could ANet compromise on getting as many box sales at launch as possible with a clear conscience, right?

     

     

    For all the innovation ANet tried to bring into the genre, too bad it did not innovate the money-grub mentality that governs nearly all the game developpers of today. But I feel this game would have had a different sort of launch if it wasnt being published under the ominous aura of NCsoft, no one will know for sure what GW2 could have been if ANet werent under those guys' thumbs. 

    Proud Member of the A.F-D-A. [Anti Fanboy-Defense-Army]Association for a Better Tomorrow or [A.F-D-A.]AfaBT, in short.

  • SenanSenan Member UncommonPosts: 788
    Originally posted by GamerUntouch

     

     Mouse smoothing is broken, they're working on camera issues such as that one.

     
    •  
     

    Well, with that official statement, maybe we can finally now put that absurd argument on whether the game has camera smoothing built in it or not, behind us. Just like many of us were saying, it's there. 

    image
  • XtenXten Member Posts: 119
    Originally posted by Tardcore
    Originally posted by The_Korrigan
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    Blizzard also put a big emphasis on "when it's ready" for WoW, and we all know the problems they had at release.

    It's the same here. The beta week ends were actually pretty smooth, none of the major problems they had at launch appeared. The reason for this is the same than the one for WoW's problems... MASSIVE success and massive player influx.

    Yeah I was there in Wow on day one, and since me and my guildies weren't foolish enough to attempt to play on a server with 18 hour queue times the problems we ran into were a bit of loot lag and a couple of bugged quests. Blizzard went on to build a gigantic server infrastructure from scratch to address the gigantic influx of players. Where as A-net has had all the benefit of hindsight where they could learn from all these previous MMORPG companies (not to mention their OWN previous MMO) mistakes, yet looks like they didn't.

    Do I really belive any of that? Not really, but how about we stop comparing GW2 to other games only when it suits us. GW2 is what it is due to A-net alone, no other game company has any direct impact on how the game is managed, so let's stop making excuses and accusations or praising or damning the game based on what some completely unrelated company did.

     

     

    WoW had entire zones being closed off due to bugs shortly after launch.

  • GeevesGeeves Member UncommonPosts: 149
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    This is by some distance the most polished and complete MMO I've played at launch.

    MUNDO!!

  • XtenXten Member Posts: 119
    Originally posted by Geeves
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    This is by some distance the most polished and complete MMO I've played at launch.

    Indeed a smooth launch does not have to mean a ' perfect launch'. Never in the history of MMO's has 1 been released in perfect condition. I think people are taking things out of context and stop being realistic to themselves like the dude on the first page with his "but..but..they said when its ready..." well it was ready ,it just was not perfect. :3

     

    The worst thing that happened that during pre-release there were about 6 hours of login issues. Things like balancing issues have been mostly adressed during the beta's but to be realistic there simply has to be a cut off point were it is said "fine this is more then good enough to launch with" and to be honest the game came out with very well balanced PvP as it is. Yet there are people out here saying that this particular part of the game is so badly balanced that it is a joke (ridiculous statement of course), comments like these alone are the sole reason that there never will be a MMO or any other MMplayer game released in perfect condition or 'ready'.

     

    MMO's can never be ready as long as there are people like this around.

  • wowfan1996wowfan1996 Member UncommonPosts: 719


    Originally posted by GamerUntouch
    • They want to increase build diversity. 

    Translation: "They're going to nerf ALL popular builds to force respecs (another gold sink)."


    Originally posted by GamerUntouch
    • They aren't planning on nerfing dungeons because some babies think they're too hard.

    Translation: "Dungeons will continue to be balanced around people who buy boosts in cash shop."

    ---

    With every passing day GW2 just feels more and more like D3 all over again...

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • bingbongbrosbingbongbros Member UncommonPosts: 689
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    ^This guy plays SWTOR

     

     

     

    zero actual fact was used in this statement

    Playing: Smite, Marvel Heroes
    Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
    Waiting On: Nothing. Mmorpg's are dead.

  • UkiahUkiah Member Posts: 273
    Originally posted by GamerUntouch
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    The complaining never ends.

    Yes, but some of it is legitimate. Overall a solid launch, but they've made mistakes. Is it to be expected? Yes. Were they capable of better? Yes, very much so. 

  • dariuszpdariuszp Member Posts: 182
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    It was ready on launch. Seriously, best launch I experienced in past few years. MMO are games that never end. They will always add something later. Most of the things they mentioned could never been resolved without players. They shape the game acording to our actions. 

  • wowfan1996wowfan1996 Member UncommonPosts: 719
    Originally posted by dariuszp
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    It was ready on launch. Seriously, best launch I experienced in past few years. MMO are games that never end. They will always add something later. Most of the things they mentioned could never been resolved without players. They shape the game acording to our actions. 

    With all the broken DEs I wouldn't call this the best launch. Rift certainly had fewer bugs.

    And it's not only about bugs. There are many other little irritating things. A quick example: zone map completion isn't tracked anywhere. You need to travel there to check your % completion. Now, just yesterday I ran into a broken skill challenge (BTW, it worked before). Of course I can skip it and return later. But should I forget which map hosts this broken event the only way to find out will be to check every zone one by one.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by wowfan1996
    Originally posted by dariuszp
    Originally posted by Clocksimus
    A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

    It was ready on launch. Seriously, best launch I experienced in past few years. MMO are games that never end. They will always add something later. Most of the things they mentioned could never been resolved without players. They shape the game acording to our actions. 

    With all the broken DEs I wouldn't call this the best launch. Rift certainly had fewer bugs.

    Maybe they didn't play Rift, or if they did, they think GW2's launch was better.  Is that a problem?

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