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The anonymity of Guild Wars 2 and the degredation of social MMO's

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Comments

  • BladestromBladestrom Member UncommonPosts: 5,001
    I usually say ty, and on more than one occasion I've then went on to help the person who helped me, and then grouped and got chatting. Hell of a lot better than some arse taking advantage of you dying to 'steal' a node then bugger off without raising a finger to help. It takes 2 to socialise :)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • ZecktorinZecktorin Member Posts: 231
    Originally posted by Karteli
    Originally posted by Zecktorin

    Lol that is a lie about 500 people being on a sever on SWTOR for it to be heavy. The population number you see is per phase.... I learned this the other night by switching phases. population on corcusant went from 201 to 10 in like 1 second after I loaded the phase. Each phase holds about 250 players and last night there were 2 full phases and 1 phase with 230 players on the republic station alone. Don't lie with your hate.

    Not really .. 500 people is heavy in SWTOR.  There might be another faction to consider, but nobody has real contact with them anyways outside of instanced PVP so it doesn't matter.  Most of the people are on the fleet, yes. So 1000 on a server, 500 per faction is heavy.  Pretty lame.

    from what im actually seeing in game right now.... there are over 1500 people on each faction counting the fleets and capital worlds alone right now this very second. How are you gonna tell me when I see it right now in front of my eyes. There are many things people group up for on the game. I dont think me and you played the same game, but im not here to argue lets stay on topic.

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by Zecktorin
    Originally posted by Karteli
    Originally posted by Zecktorin

    Lol that is a lie about 500 people being on a sever on SWTOR for it to be heavy. The population number you see is per phase.... I learned this the other night by switching phases. population on corcusant went from 201 to 10 in like 1 second after I loaded the phase. Each phase holds about 250 players and last night there were 2 full phases and 1 phase with 230 players on the republic station alone. Don't lie with your hate.

    Not really .. 500 people is heavy in SWTOR.  There might be another faction to consider, but nobody has real contact with them anyways outside of instanced PVP so it doesn't matter.  Most of the people are on the fleet, yes. So 1000 on a server, 500 per faction is heavy.  Pretty lame.

    from what im actually seeing in game right now.... there are over 1500 people on each faction counting the fleets and capital worlds alone right now this very second. How are you gonna tell me when I see it right now in front of my eyes. There are many things people group up for on the game. I dont think me and you played the same game, but im not here to argue lets stay on topic.

    It is always impressive to see 1500 people in front of your own eyes.  What Server, How are you collecting this information?  What is the population usage of this server - This is a "Full" server? You leave so many holes when you give these details.

     

    I gave you a specific of an EA BioWare SWTOR server, and you give me vague generalizations that have no connotation to server, population listing, or how you collect this data. Puh-lease.  Shills do that on the SWTOR forums all the time to tell complainers that their light server in fact had 3 instances of 250 people on the fleet last night, even though nobody saw it.

     

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Karteli
    The "saving" player gets experience for saving you :P .. Take that away ....:P

    Nobody says anything either way ... either they pass you and it's nothing personal .. or they save you and get the xp then run away.  Nobody even knew your name.

    Originally posted by Bladestrom
    I usually say ty, and on more than one occasion I've then went on to help the person who helped me, and then grouped and got chatting. Hell of a lot better than some arse taking advantage of you dying to 'steal' a node then bugger off without raising a finger to help. It takes 2 to socialise :)

    agree - I say ty too

    even before i knew you got experience rezzing,

    I was rezzing players because its a helpful thing to do for another player

  • BorickBorick Member Posts: 38

    Social tools are a basic staple of MMORPG's, started with EQ and expanded upon with WoW.  These are social tools, and with every tool you can use it for bad results.  But give players a garage and tell them that hammers aren't allowed because people might hit each other and it no longer is a garage.  It's just a room where people stand around and don't work together to fix stuff anymore.

    Except that EverQuest allowed for us to set ourselves unfindable.  WoW was the one that forced their idea of a social model upon the players.

     

    For myself, I -want- my privacy.  I expect it.  I'm glad that WoW has recently changed their tune regarding privacy, but I have no interest in having my character searchable in the world.  I would much rather be able to remain hidden, for someone to be forced to -search- for me, than to simply have everyone forced to disclose themselves in-game.

     

    I -hated- the way WoW forced the Armory on us, as well as the Real ID fiasco.  Allowing privacy is one of the things Guild Wars 2 does right.

  • aRtFuLThinGaRtFuLThinG Member UncommonPosts: 1,387
    Originally posted by Loke666

    Agreed.

    But there are plenty of social things they could do that would help a little. Like in EQ2 when someone got their cool unique weapon, the chat showed who and from which guild. That promoted the guild in a positive way and gave players something to brag a little about.

    Some stuff like that would be nice, not too much but a little. Put up statues of the 5 best WvWvW players of the month in LA with name and guild for example.

    Yeap for sure. I agree that some aspects of the game is lacking.

    And actually I do feel that reputation (both good or bad) in a game for that players, where they can be recognised, is important, which is probably why I mentioned that I feel not being able to build one in the game through name recognition in WvW is probably a downside.

  • chryseschryses Member UncommonPosts: 1,453
    Originally posted by Karteli
    Originally posted by chryses

    My RL is fking mental so gaming time is sparodic at best.  GW2 has had the opposite effect for me as far as social.  Its a game that draws people together and I haven't played with so many people so often in an MMO before.  (e.g. DE's etc)

    However for the more old school interaction with guilds/social chat etc. I can see that GW2 does make it easy not to do that but you can still find it easily enough.

    I have had some great moments in GW2 where I have saved and been saved by wandering players.  You might want to chat but then something kicks off and you both run out to engage. 

    The "saving" player gets experience for saving you :P .. Take that away ....:P

     

    Nobody says anything either way ... either they pass you and it's nothing personal .. or they save you and get the xp then run away.  Nobody even knew your name.

    Have more faith in humanity! lol

    I would still save a player and the XP isn't that great.  I have had some really great moments where a 2-3 of us have fought a lot tougher opponents and kept each other in the game so to speak.  Good feeling.

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by Borick

    Except that EverQuest allowed for us to set ourselves unfindable.  WoW was the one that forced their idea of a social model upon the players.

     

    For myself, I -want- my privacy.  I expect it.  I'm glad that WoW has recently changed their tune regarding privacy, but I have no interest in having my character searchable in the world.  I would much rather be able to remain hidden, for someone to be forced to -search- for me, than to simply have everyone forced to disclose themselves in-game.

     

    I -hated- the way WoW forced the Armory on us, as well as the Real ID fiasco.  Allowing privacy is one of the things Guild Wars 2 does right.

    You caught my attention and took me aback for moment.  BUT, I realized, EQ had the /anon command where players could set themselves anonymous IF they wanted to.

    I am guilty of that in EQ, but that was because I was a healer - shame on me.  I also already established a social foundation in that game at the time I was using that feature.

     

    In GW2 though .. sure if you want an /anon I say, USE IT. .. but as it is, everyone is forced to /anon whether they want it or not, even before they find a guild and establish social grounds.

     

    So while I respect your attention to the optional anonymous tool available in EQ, I feel it's moot in a game just starting to have everyone forced into /anon.  New players don't want it, and openly friendly players of any level also don't want it.

     

    EDIT:

    also btw /anon in EQ wouldn't hide your identiy completely, just your class & level ... doing a /who in EQ would show everyone in the zone, and you would be listed as (in the case of me) :

    Karteli [anonymous]

    .. while if you were not anonymous, you would be listed as (hypothetically for conversation):

    Borick - Dark Elf - Warrior - 61

     

    If we were both in say East Commonlands, and you did a /who .. and we were were the only 2 people, you would see:

    Players in Zone - East Commonlands:

    Karteli [anonymous]

    Borick - Dark Elf - Warrior - 61

    At no time, even though I was /anon was I completely hidden.

    Neither case in EQ hides our names or presence from the world.  EQ never made you unfindable did it? (blue highlight above)

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • CastillleCastillle Member UncommonPosts: 2,679
    Call it a day and turn LFG on if you want people to see you?

    ''/\/\'' Posted using Iphone bunni
    ( o.o)
    (")(")
    **This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**

  • BorickBorick Member Posts: 38

    also btw /anon in EQ wouldn't hide your identiy completely, just your class & level ... doing a /who in EQ would show everyone in the zone, and you would be listed as (in the case of me) :

    Karteli [anonymous]

    .. while if you were not anonymous, you would be listed as:

    Borick - Dark Elf - Warrior - 61

     

    Neither case in EQ hides our names or presence from the world.  EQ never made you unfindable did it? (blue highlight above)

     

    Time passes, and memory is faulty, and perhaps things changed after 2004 when I left the game, but as I recall you could set it so that your name and location were hidden.  It was not possible to search for the player by name unless you were in the same zone with them.  You could still send a whisper to those who were set anon, but if you properly set your away message it wasn't possible to tell if your whisper went through or not.

    You make a good point that such privacy tools might be better as an opt-in, rather than an opt-out.

  • observerobserver Member RarePosts: 3,685
    It's the same with most MMOs recently.  WoW raids do not really require guildmates anymore, since you can just use the dungeon finder, and they are easy enough for PUGs.  Same with Swtor.  You don't really need guilds for these games, because there isn't guild-required activities, and this is especially true for GW2.  There really isn't enough incentive to participate within guilds in newly released MMOs.
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Castillle

    ...

    Click Me

    Word.  The OP misses /who and has decided the game is lacking in social features as a result of that, ignoring the existing social tools at his disposal.

    /WHO helps in class-based games. /map and just going to the location (fast travel aids in this) replace that in an MMO where level (thus map) is about the only restriction to finding others. Even then, level scaling fixes that, too.

    "So how can I actually find a guild that does stuff?  A guild that goes places I want to go?"

    Castillle has your answer right up there.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by Loktofeit

    Word.  The OP misses /who and has decided the game is lacking in social features as a result of that, ignoring the existing social tools at his disposal.

    /WHO helps in class-based games. /map and just going to the location (fast travel aids in this) replace that in an MMO where level (thus map) is about the only restriction to finding others. Even then, level scaling fixes that, too.

    "So how can I actually find a guild that does stuff?  A guild that goes places I want to go?"

    Castillle has your answer right up there.

    These existing social tools would be ... ?  If you are talking about tells/whispers and grouping then you missed the big picture.  If you are suggesting that players should go to outside sites for social content, then, you are only confirming that GW2 has lacking social tools built into it.  Anything else you rambled on about is not social tools (though nice features in GW2 none-the-less).

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • TheIronLegionTheIronLegion Member Posts: 269

    Man, are people still blaming the game for social interactions? I'm lonely it must not be my fault.

    All synics aside...You were going about the whole 'joining a guild' thing the wrong way. Never join guilds that are just whispering random people. If they're doing that it means theyre desperate for members(or just starting and trying to get members). I would search the official forums and the forums here for a guild It seems to be the best way of going about it.

    And as many have preached time and time again. The game isn't just going to hand you friends on a silver platter...you have to go talk to people. If you finish a DE start talking to people that are there...you'd be surprised how many people actually don't mind just stopping and chatting. Some will invite you to go with them and explore or knock out some tough objectives.

    If you feel alone, it's because you are alone. The only remedy for this, however, is to engage in conversation of your own free will. The game will not chain people to the floor and make them talk to you.

    Most people are already in groups with friends and chatting in either party chat or on skype/ts/Vent/mumble.

    You also seem a bit lazy. You want the game to find your guild for you...(it's like people that want the government to find them a job). You want to be able to push a button and have it give you a spreadsheet of every guild, its stats, what it does, etc etc. That's pure laziness. That and it doesn't speak for the integrity of the guild. Theres somethign to be said about just whispering a guild leader or officer and asking for information. You'll generally get a more straight forward answer.

    image

  • chryseschryses Member UncommonPosts: 1,453
    Originally posted by TheIronLegion

    Man, are people still blaming the game for social interactions? I'm lonely it must not be my fault.

    All synics aside...You were going about the whole 'joining a guild' thing the wrong way. Never join guilds that are just whispering random people. If they're doing that it means theyre desperate for members(or just starting and trying to get members). I would search the official forums and the forums here for a guild It seems to be the best way of going about it.

    And as many have preached time and time again. The game isn't just going to hand you friends on a silver platter...you have to go talk to people. If you finish a DE start talking to people that are there...you'd be surprised how many people actually don't mind just stopping and chatting. Some will invite you to go with them and explore or knock out some tough objectives.

    If you feel alone, it's because you are alone. The only remedy for this, however, is to engage in conversation of your own free will. The game will not chain people to the floor and make them talk to you.

    Most people are already in groups with friends and chatting in either party chat or on skype/ts/Vent/mumble.

    You also seem a bit lazy. You want the game to find your guild for you...(it's like people that want the government to find them a job). You want to be able to push a button and have it give you a spreadsheet of every guild, its stats, what it does, etc etc. That's pure laziness. That and it doesn't speak for the integrity of the guild. Theres somethign to be said about just whispering a guild leader or officer and asking for information. You'll generally get a more straight forward answer.

    I am so tempted to just cut and paste this comment to every single post about MMO's being lonely or anti sociable.  Well said.

    I don't group up much or join guilds because I am a grumpy bastard and can't be arsed talking when my game time is limited.  Then again, maybe I just don't try and find the right guild for me....damn it, now I just feel sad.

     

  • austriacusaustriacus Member UncommonPosts: 618
    Originally posted by Karteli
    Originally posted by Scalpless
    You should look for a good guild on a forum. The ones that accept anyone and spam in-game chat tend to suck.

    Aye.

     

    Just as an anecdotal example in WoW .. I would or get chatty with other players and once I determined they were friendly and in the same game mind-set as me, I could do a /who on their entire guild to see if it was high levels or just a bunch of lowbies.  If they were high level I might join them, or if they were all lower than us, then I might ask the person if they want to join another guild together, or start one.

     

    There is something about open knowledge and available information that adds to a games depth and complexity for me.   I guess. If everything is hidden, it doesn't feel like I'm getting the most out of a particular game, in this case GW2.

     

    I had trouble inspecting other players too .. is this also not possible?

    Join a bunch of guilds, you can be in more than one. Chose to represent them. You can then see all the levels of the people online and where they are. If you dont like them, leave.

    Doesnt seem to have anything hidden to me.

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by TheIronLegion

    < SNIP >

    You also seem a bit lazy. You want the game to find your guild for you...(it's like people that want the government to find them a job). You want to be able to push a button and have it give you a spreadsheet of every guild, its stats, what it does, etc etc. That's pure laziness. That and it doesn't speak for the integrity of the guild. Theres somethign to be said about just whispering a guild leader or officer and asking for information. You'll generally get a more straight forward answer.

    Really, wow.  No, I would like to have all the data laid out for me, but that does not make me or anyone like me lazy.

     

    And how is any guild supposed to know anything about the strength of another guild?  Through forums?  This would make them non-lazy?  Just because the game doesn't support in game features?

     

    Outside of external sites, there is no way to learn about a guild internally.  You can't even do a /who on a guild to see how many players they have.  This is laziness on the developers part.

     

    Another part of the initial complaint was I can't even do a /who for a zone I'm in, did you forget that part?  I wan't to check for familiar names.  I'd like to see if there is enough people in the zone to take out zone objectives, for instance (in the upper tiers).  But most importantly, familiar names - people I recognize and can start sending tells to, so we can group.

     

    Everything is so damn anonymous as it is.  In game tools are non-existant for searching for other players and seeing where others are playing.

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • TheIronLegionTheIronLegion Member Posts: 269
    Originally posted by Karteli
    Originally posted by TheIronLegion

    < SNIP >

    You also seem a bit lazy. You want the game to find your guild for you...(it's like people that want the government to find them a job). You want to be able to push a button and have it give you a spreadsheet of every guild, its stats, what it does, etc etc. That's pure laziness. That and it doesn't speak for the integrity of the guild. Theres somethign to be said about just whispering a guild leader or officer and asking for information. You'll generally get a more straight forward answer.

    Really, wow.  No, I would like to have all the data laid out for me, but that does not make me or anyone like me lazy.

     

    And how is any guild supposed to know anything about the strength of another guild?  Through forums?  This would make them non-lazy?  Just because the game doesn't support in game features?

     

    Outside of external sites, there is no way to learn about a guild internally.  You can't even do a /who on a guild to see how many players they have.  This is laziness on the developers part.

     

    Another part of the initial complaint was I can't even do a /who for a zone I'm in, did you forget that part?  I wan't to check for familiar names.  I'd like to see if there is enough people in the zone to take out zone objectives, for instance (in the upper tiers).

    Yup, I called you lazy, because you refuse to search for something on your own. You want the game to hand you every little thing. Forums have always been a solid method for finding a guild. They have their official guild sites listed there and often times have a guild roster that displays alot of info about the players there. They generally have bios for the officers and the leader too.

    Also, as someone has already mentioned; You can join multiple guilds and choose which one you want to represent. So you don't have to tie yourself down to one single guild. You can join a few...try them all out and just leave the ones you don't like. So what if you cant stalk every person in the zone with your magical /who...there are still plenty of ways to do what you want to do.

    image

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by TheIronLegion
    Originally posted by Karteli
    Originally posted by TheIronLegion

    < SNIP >

    You also seem a bit lazy. You want the game to find your guild for you...(it's like people that want the government to find them a job). You want to be able to push a button and have it give you a spreadsheet of every guild, its stats, what it does, etc etc. That's pure laziness. That and it doesn't speak for the integrity of the guild. Theres somethign to be said about just whispering a guild leader or officer and asking for information. You'll generally get a more straight forward answer.

    Really, wow.  No, I would like to have all the data laid out for me, but that does not make me or anyone like me lazy.

     

    And how is any guild supposed to know anything about the strength of another guild?  Through forums?  This would make them non-lazy?  Just because the game doesn't support in game features?

     

    Outside of external sites, there is no way to learn about a guild internally.  You can't even do a /who on a guild to see how many players they have.  This is laziness on the developers part.

     

    Another part of the initial complaint was I can't even do a /who for a zone I'm in, did you forget that part?  I wan't to check for familiar names.  I'd like to see if there is enough people in the zone to take out zone objectives, for instance (in the upper tiers).

    Yup, I called you lazy, because you refuse to search for something on your own. You want the game to hand you every little thing. Forums have always been a solid method for finding a guild. They have their official guild sites listed there and often times have a guild roster that displays alot of info about the players there. They generally have bios for the officers and the leader too.

    Also, as someone has already mentioned; You can join multiple guilds and choose which one you want to represent. So you don't have to tie yourself down to one single guild. You can join a few...try them all out and just leave the ones you don't like. So what if you cant stalk every person in the zone with your magical /who...there are still plenty of ways to do what you want to do.

    You are simply rude.  I never asked the game to hand me every little thing.  I never asked for some magical auto guild placement; I'll find my own guild, thank you.  What I asked for was in-game support tools to facilitate the means to my end, which you are vehement with white knighting ArenaNet for whatever purpose.

     

    Not everyone is like me, and not everyone is like you.  I stated my reasons and desires already, no need to go further.

     

    To the blue part, "still plenty of ways to do what you want to do", were you again referring to going to outside forums, or was there something ingame that wasn't discussed?

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Karteli
    Originally posted by Loktofeit

    Word.  The OP misses /who and has decided the game is lacking in social features as a result of that, ignoring the existing social tools at his disposal.

    /WHO helps in class-based games. /map and just going to the location (fast travel aids in this) replace that in an MMO where level (thus map) is about the only restriction to finding others. Even then, level scaling fixes that, too.

    "So how can I actually find a guild that does stuff?  A guild that goes places I want to go?"

    Castillle has your answer right up there.

    These existing social tools would be ... ?  If you are talking about tells/whispers and grouping then you missed the big picture.  If you are suggesting that players should go to outside sites for social content, then, you are only confirming that GW2 has lacking social tools built into it.  Anything else you rambled on about is not social tools (though nice features in GW2 none-the-less).

    I guess I missed the big picture. I've been too busy enjoying my guild, chatting with others ingame and getting involved in RP here and there to be concerned with 'the big picture.'

    Do you want /who and LFG tools or do you want a social MMO? The former is just grouping tools and the latter is on you. Yes, Kartelli, you'll have to actually talk to people and interact... it's called being social.

    Not that you'll accept any reply other than "Yeah, they need to shape it up! Harumph!" but I figured I'd try.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by austriacus
    Originally posted by Karteli
    Originally posted by Scalpless
    You should look for a good guild on a forum. The ones that accept anyone and spam in-game chat tend to suck.

    Aye.

    Just as an anecdotal example in WoW .. I would or get chatty with other players and once I determined they were friendly and in the same game mind-set as me, I could do a /who on their entire guild to see if it was high levels or just a bunch of lowbies.  If they were high level I might join them, or if they were all lower than us, then I might ask the person if they want to join another guild together, or start one.

    There is something about open knowledge and available information that adds to a games depth and complexity for me.   I guess. If everything is hidden, it doesn't feel like I'm getting the most out of a particular game, in this case GW2.

    I had trouble inspecting other players too .. is this also not possible?

    Join a bunch of guilds, you can be in more than one. Chose to represent them. You can then see all the levels of the people online and where they are. If you dont like them, leave.

    Doesnt seem to have anything hidden to me.

       ^--- some good advice there.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • TheIronLegionTheIronLegion Member Posts: 269
    Originally posted by Karteli
    Originally posted by TheIronLegion
    Originally posted by Karteli
    Originally posted by TheIronLegion

    < SNIP >

    You also seem a bit lazy. You want the game to find your guild for you...(it's like people that want the government to find them a job). You want to be able to push a button and have it give you a spreadsheet of every guild, its stats, what it does, etc etc. That's pure laziness. That and it doesn't speak for the integrity of the guild. Theres somethign to be said about just whispering a guild leader or officer and asking for information. You'll generally get a more straight forward answer.

    Really, wow.  No, I would like to have all the data laid out for me, but that does not make me or anyone like me lazy.

     

    And how is any guild supposed to know anything about the strength of another guild?  Through forums?  This would make them non-lazy?  Just because the game doesn't support in game features?

     

    Outside of external sites, there is no way to learn about a guild internally.  You can't even do a /who on a guild to see how many players they have.  This is laziness on the developers part.

     

    Another part of the initial complaint was I can't even do a /who for a zone I'm in, did you forget that part?  I wan't to check for familiar names.  I'd like to see if there is enough people in the zone to take out zone objectives, for instance (in the upper tiers).

    Yup, I called you lazy, because you refuse to search for something on your own. You want the game to hand you every little thing. Forums have always been a solid method for finding a guild. They have their official guild sites listed there and often times have a guild roster that displays alot of info about the players there. They generally have bios for the officers and the leader too.

    Also, as someone has already mentioned; You can join multiple guilds and choose which one you want to represent. So you don't have to tie yourself down to one single guild. You can join a few...try them all out and just leave the ones you don't like. So what if you cant stalk every person in the zone with your magical /who...there are still plenty of ways to do what you want to do.

    You are simply rude.  I never asked the game to hand me every little thing.  I never asked for some magical auto guild placement; I'll find my own guild, thank you.  What I asked for was in-game support tools to facilitate the means to my end, which you are vehement with white knighting ArenaNet for whatever purpose.

     

    Not everyone is like me, and not everyone is like you.  I stated my reasons and desires already, no need to go further.

     

    To the blue part, "still plenty of ways to do what you want to do", were you again referring to going to outside forums, or was there something ingame that wasn't discussed?

    Rude, or truthful? I personally don't care. I guess that's a matter of opinion. You never asked for things to be handed to you, but it's what you want none the less. and to the 'blue part' there are several social avenues at your disposal using them is only to your benefit. I'm not "white-knighting" anything or anyone so don't go placing phrases in my mouth. I am simply pointing out that there are other means to your end.

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  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by TheIronLegion

    Man, are people still blaming the game for social interactions? I'm lonely it must not be my fault.

     

    The fact remains, community is built or destroyed by core game design in MMORPGs and the tools it offers to facilitate it.

    A solo focused, self despendent, fast action game with no social tools will by definition have a harder time building a meaningful community then a group focused, inter dependent, slower tactical game with robust tools.

    Sure people have a responsibility to themselves to engage, but people (esp gamers!!) on the whole follow the path of least resistance. They simply won't work extra hard to build community.

     

     

    Take a look at the robust guild finding tools a game like EQ2 offers. They are excellent. The game dosen't 'do everything for you', but it opens the doors for you to meet other players who want to do the same things and share the same mindset.

     

  • ZecktorinZecktorin Member Posts: 231
    Originally posted by Karteli
    Originally posted by Zecktorin
    Originally posted by Karteli
    Originally posted by Zecktorin

    Lol that is a lie about 500 people being on a sever on SWTOR for it to be heavy. The population number you see is per phase.... I learned this the other night by switching phases. population on corcusant went from 201 to 10 in like 1 second after I loaded the phase. Each phase holds about 250 players and last night there were 2 full phases and 1 phase with 230 players on the republic station alone. Don't lie with your hate.

    Not really .. 500 people is heavy in SWTOR.  There might be another faction to consider, but nobody has real contact with them anyways outside of instanced PVP so it doesn't matter.  Most of the people are on the fleet, yes. So 1000 on a server, 500 per faction is heavy.  Pretty lame.

    from what im actually seeing in game right now.... there are over 1500 people on each faction counting the fleets and capital worlds alone right now this very second. How are you gonna tell me when I see it right now in front of my eyes. There are many things people group up for on the game. I dont think me and you played the same game, but im not here to argue lets stay on topic.

    It is always impressive to see 1500 people in front of your own eyes.  What Server, How are you collecting this information?  What is the population usage of this server - This is a "Full" server? You leave so many holes when you give these details.

     

    I gave you a specific of an EA BioWare SWTOR server, and you give me vague generalizations that have no connotation to server, population listing, or how you collect this data. Puh-lease.  Shills do that on the SWTOR forums all the time to tell complainers that their light server in fact had 3 instances of 250 people on the fleet last night, even though nobody saw it.

     

    Nope my server was just heavy and we had multiple guild members in different instances. Again still calling your lie lol. The Shadowlands is the name of the server. Hop in on the trial and see for yourself if you dont beleive me bro.  Lets go back to talking about Gw2 and how Anet can update it to make it a better game. We are not here to talk about star wars. You just stated a lie and I corrected you. You dont hate on a game with lies. None of the servers were light during the time I checked it. 3 were standard pop, 2 were heavy, and the rest were very heavy. Euopean servers were light but they always are during American primetime. Their servers tend to be full during their primetime. SWTOR isn't going anywhere and neither is GW2 its good enough to stand up and be a good game. I enjoy both games for different reason. Both games are different styles and each attract their fans.

    I love you tho <3

  • eldariseldaris Member UncommonPosts: 353

    I agree with OP and I think the game should made it easier to find guilds in game and make a /who command available but it should be eq2 model not wow which was in my opinion inferior to EQ2 way of doing things.Not only you could open a window to see which guild recruit and what type of players they want,you could be anonymous or in a rp mode,when a guild gained a lv or when a player got a very good weapon you got messages in chat which was better too.Too bad SOE decided to sell their european players to prosieben.Searching guilds on google is for "hardcores" who like a guild which acts like a corporation etc not for most people who play a game casually and for fun.

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