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This game by far has blown me away in almost every category, the gameplay is fun and the world is bueatiful. The Dynamic events are a great way to level because there is no go fletch quest hubs and so on, but last night I tried a dungeon for the first time.
I was a a level 50 Ranger doing a level 40 CM story mode. I had heard the horror stories of how unorganized, zerg fest they were but I kept telling myself I've played MMO's for so long that it can't be that bad. It was, the lack of a trinity was clear right away.
When entering the zone we started thru the story. First mob is a Golem, solo, and didn't go to bad. One death by a warrior but we got him up fast. I'm thinking ok, not to shabby. Second group of mobs is where it all went downhill. Your first pull there is about 4-5 mobs. Each one of them are "elite" which means even if all 5 of us are attacking it, it takes about 45-60 seconds to burn it down. Except there is no way to do ANYTHING about the other 4 beating on you. There is no tanking, no offtanking, no CC that is worth it. Most CC in this game last 3 seconds maybe. So needless to say, nearly every pull was a wipe. We spent as much time rezing people as we did fighting.
We beat the dungeon, but our strat was to all attack one mob, burn it down hopefully before we wiped, and come back and do it again. We would burn the barrel placers first and so on.
I know that CM was made harder recenetly, but this was just storymode. I felt like I didn't learn anything from the story because I was to busy cringing at this system. There was NOTHING FUN about this dungeon. We also had a person quit and we had to replace them during this dungeon because he said (sorry guys..this dugeon system is horrible..I am going to uninstall).
My character was setup for PVE and grouping. I had healing spring with some points into healing, search and rescue to help with rezing and the healing spirit. There was no way to heal thru that damage. We also had a guardian and that helped some but just prolonged how long it took us to wipe.
I miss my healers, tanks, and true CC. I lost motivation to level now because I do enjoy PVE more then PVP and knowing that is all I have to look forward to in dungeons is quite dishearting. I love every other aspect of this game, crafting, quest, pvp, graphics, but this is to core of a system for me to overlook. There is a difference between core mehanics and difficulty. The core mechanics on dungeons is just broke. Even if they made it super easy and a zerg fest, there would still be no "skill" to the system. It is either boring no pay attention killing, or just a wipe and res as fast as you can event. I miss strategy.