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Be warned - this is a post that compares GW2 to WoW - and it's made by someone who is not ashamed of still liking WoW.
Believe it or not, I'm playing WoW again. Didn't intend to - I just wanted to check out the latest patch with the new talent system. I stopped playing right before WotLK - and have checked it very briefly a couple of times since then. But for the first time, I'm enjoying myself beyond just a quick check.
As for GW2, I will give it points for trying new things - and I concede that their take on exploration is fantastic for an MMO (can't compare to a good singleplayer RPG, though) - and I really like a few of the things they've added.
I like the scaling system - as it makes all content somewhat relevant at all levels. That said, it's a bit simplistic and sort of a cop-out way of doing it. It mostly serves to point out that the game would probably have made more sense completely without levels. It's like they were confused about wanting a game without gating/grind mechanisms - but still wanted to stay closer to a traditional model, fearing the mainstream audience would not accept anything else.
I like the fluidity of combat - even despite the simplistic nature of the arsenal. I know fans believe that other games have a ton of obsolete powers, but that's not my experience. In WoW, almost all available skills/powers serve a very logical and pragmatic purpose. I won't deny that some games, like EQ2, have a bunch of pointless stuff - but even that game still has a vastly superior arsenal overall. But the actual "feel and flow" of GW2 combat is excellent.
The best part of GW2 is that it reminded me of why I normally enjoy playing these games in the first place, and that I'm actually a big fan of power progression and the social requirement that goes into not having everything automated regardless of your personal dedication. Honestly, I really like that other people have the opportunity to be assholes and to annoy me - and that's also why I play on a PvP server in WoW. People SHOULD be able to act in accordance with their nature - because that brings out meaningful social interaction. I like meeting people and I like that it takes something to help others, because it clearly demonstrates that you're a nice person - and not just doing it for extra XP. Social interaction should definitely NOT be forcibly pleasant. It's just such a weak and watered down approach in GW2.
I find that I'm NOT a fan of automatic grouping with no communication required - and I'm NOT a fan of having 95% of PvE be about spamming two abilities without worrying about my role in the encounter.
I'm NOT a fan of having a limited arsenal and having it be almost fully available at level 30. I love having toys to look forward to, and I love the complexity of a ton of meaningful skills and abilities to choose from.
Funny thing is that the levelling process is much more pleasant in WoW these days, and I detect almost no "blatant grind". It's just that there are things to work towards if you want them, but you can gear up rather fast - and you can have a max level character in about a week.
The quests are much better today, as well. Certainly much more engaging than the cyclical repetition of a handful of dynamic events in GW2. I'm enjoying the light-hearted "detective story" in Westfall more than anything I experienced in my personal story in GW2.
Sure, it's still WoW at the core - and it's still a game that can take up a lot of time if you let it, but I find that it's vastly superior to GW2 in almost every single way. It doesn't hurt that it's got an insane amount of content after 8 years of being the most popular MMO
Still, it's a very old game - and I can't blame anyone for being sick of it. Nothing can last forever - but it's amazing that I can still be so entertained by WoW. I played it intensely for 3 years back with Vanilla and TBC - and I never thought I'd be back in any real way. It says something about the quality of the core design and mechanics - and I think people are being incredibly emotional when they lash out against it - as so many seem to do these days.
I'm even contemplating getting Mists of Pandaria - even if I absolutely hate the idea of having Kung Fu Pandas in my RPG.