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Choose Your Imaginary MMO

BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member

It's a boring Friday afternoon at work, so let's spice it up.

Name one feature that you would like to see in an MMO, and every ten posts/features we start a new MMO.

I will lead off:

 

Permadeath-You die once, then must start over from scratch.

Comments

  • ScorpionOneScorpionOne Mechanicville, NYPosts: 190Member Uncommon

    Doesn't that already happen at max level anyways?  At least it feels like perma-death when you start a new character.  Anyways. 

     

    Tabula Rasa like enviroment.

    image
    image

  • AeliousAelious Portland, ORPosts: 2,853Member Uncommon
    Terraformming
  • DerrialDerrial Hillsborough, NJPosts: 250Member

    No levels.

  • EndDreamEndDream orange county, CAPosts: 1,152Member

    Basically my perfect MMO would be Ultima Online T2A era (except with custom housing) + Magicka fighting system/graphics. Yup. But since it will never happen I'm just gonna make a Panda Monk, why fight it!!!

    Remember Old School Ultima Online

  • TerrorizorTerrorizor Red Beer, ABPosts: 326Member
    If there is going to be permadeath, than lets throw in OWPvP
  • VolnusVolnus Chandler, AZPosts: 39Member

    My fantasy mmo MUST BE A SANDBOX

    - The game must have player created content wether it is dungeons or full out fortress raids

    -  The game will need to have SWG housing best in any mmo ever

    - They will need a skill system like pre nge swg or the skill system of rift, player customizations makes it easier than adding a ton of classes just add skill trees

    - Game will have a dual economy, one were the market is actually payed with the in game currency, and then the option of real money transactions. (Why simple you work hard in crafting and studying market trends you make money and the company makes a small profit)

    - Game must have a pet system and not some half done crap like in ROM , VSH, Rift

    - Game must have player created cities

    - Game must have something like Aion fortress sieges but more well done, (such as money investment game currency only to give better defenses). Or like SWG city raids but give the offense some chance the turrets were way to powerful

    This is just a short list but i have many other ideas

  • worldalphaworldalpha Milton, ONPosts: 403Member
    A very good economy MMO that doesn't have the need for war... :)

    Thanks,
    Mike
    Working on Social Strategy MMORTS (now Launched!) http://www.worldalpha.com

  • DraronDraron A town in, KYPosts: 993Member
    Lightsabers.
  • gordiflugordiflu BarcelonaPosts: 757Member
    Originally posted by CayneJobb

    No levels.

    +1

     

  • kevjardskevjards carlislePosts: 1,463Member

    my favourite type would be

    vanguard crafting

    tera combat

    compelling story..like lotro

    gw2 exploration..i,e vistas etc.

    dreamworld engine gfx

    no kill x amount quests.

    roll all the above into one..i would be very happy

  • LoLifeLoLife LA, CAPosts: 174Member
    Non-combat professions like Entertainer, Artisan ETC.
  • ScotScot UKPosts: 5,758Member Uncommon
    Vanguard diplomacy, look it up and see how you can make a MMO more than one way.
  • jmcdermottukjmcdermottuk LiverpoolPosts: 976Member Uncommon
    My imaginary MMO would have no magic. No fireballs, no heal spells, no roots. Just one big brawl with big pointy sticks, and proper mitigation/avoidance mechanics. And no more of this gain x number of health per level, in fact let's get rid of levels too.
  • PsyMike3dPsyMike3d AthensPosts: 388Member Uncommon
    Originally posted by Badaboom

    It's a boring Friday afternoon at work, so let's spice it up.

    Name one feature that you would like to see in an MMO, and every ten posts/features we start a new MMO.

    I will lead off:

     

    Permadeath-You die once, then must start over from scratch.

    Just one word... Darkfall

  • JemcrystalJemcrystal Champaign, ILPosts: 1,550Member Uncommon
    PvE servers and dragon riding from the beginning.

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