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Latest X-fire numbers?

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  • halflife25halflife25 Toronto, ONPosts: 737Member
    Originally posted by Jackdog
    Originally posted by winter
    Originally posted by papardelios
    Originally posted by winter
    Originally posted by Jackdog
    Originally posted by krakra70

    .

    It doesn't matter if the decline is deccelerating or steady. What matters is that there is a decline already (not even 1 month after launch). Successful MMOs usually GROW in numbers for the first few years, then they peak and then they start losing players. 

     

    stil have not answered the question. WoW had right at 49K players on Aug 26 2 days before GW2 release, yesterday it had 21K,. SWToR, LoTRO. and Aion are all also pretty much at the same pont they were at GW2's release. If people are abandoning GW2 in droves as you are claiming where are they going ? WoW lost almost 60% of it's XFire numbers with GW2's release and they don't seem to be going back

     Why do they need to be going anywhere? Just because we get bored of a game (SW:Tor, GW2, TSW whatever) does not mean we have to automatically jump into another game.  Maybe they are playing Borderlands 2 or Torchlight 2 . Most GW players seem nmore of a single player game sort then  MMO players anyway ie no need to chat, no need for strategy, etc.

      and as far as your previous comment about panda's I agree they are kiddy like but less so IMO then say the asura.  I haven't played wow in years and I'd still rather play a panda over a asura., but all to their own kiddie type races

    except asura, check the 2 legendary bows at gw2 and you ll see what  really meens kiddie

     What you mean the unicorn pony bow that shoots rainbows? Nah thats mature adult stuff right JD?

    you are aware that GW2 alows you to re skin the equipment and keep the stats right ? Wil WoW allow me to reskin a panda LOL. Better not try, PETA might find out  LOL

    You can reskin 'my little pony'  pink bow but you can not re skin Asura either. Seriously you need to stop with this 'WOW is for kiddies' crap.

  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    At least GW2 doesn't have Kung Fu Pandas with Jack Black's voice.................

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • WeretigarWeretigar winifrede, WVPosts: 609Member
    Originally posted by Paddyspub
    Wondering how this game is doing in terms of x-fire numbers after almost a month since EA.   Anyone know?  Anyone got a chart?

    You could just stop being lazy and check xfire since you have an account with them. To much hate in this thread.

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member


    Originally posted by Jyiiga
    I vote everyone that has Xfires leaves the GW2 launcher open when they are not playing. Do it while you are at work. Do it while you are sleeping. Lets screw up and inflate this silly metrics that so many live by. 

    This is actually pretty common. Speculation is that it's to deliberately drive up an individual player's game time, but it could just be lazyness on the part of the user.

    I can not remember winning or losing a single debate on the internet.

  • SicaeSicae LulePosts: 110Member

    The modern gamer gets hyped up months before launch of a game, buys it at release, spend huge amount of time on their new game during the first two weeks and then quickly get tired of the game, whines on forums and then start hyping up about a new game.

     

    GW2's drop on xfire is because of how the modern gamer plays new games. Quality of the game will determine how many players buy the first expansion.

  • GinazGinaz Calgary, ABPosts: 1,731Member Uncommon
    Originally posted by Eir_S
    Originally posted by krakra70
    Just looking at the chart at http://beta.xfire.com/games/gw2 it's easy to see that gw2's population is shrinking very quickly. And the best is yet to come (MoP).

    Best kid's game, maybe.

    And you don't have the population statistics for GW2, the only evidence is that people are playing less than they did at launch.  That happens to every MMO.

    So its ok to stereotype people that play WoW as children, but to stereotype GW2 fans as over bearing zealots is not ok?  Got ya.image

    image

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • Eir_SEir_S Argyle, NYPosts: 4,623Member
    I love how everyone who replied to my post thought I was only referring to aesthetics.  lol
  • GinazGinaz Calgary, ABPosts: 1,731Member Uncommon
    Originally posted by Eir_S
    I love how everyone who replied to my post thought I was only referring to aesthetics.  lol

    No, I think we understood what you meant.

    image

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • ChieftanChieftan Independence, MOPosts: 1,417Member
    Originally posted by Sicae

    The modern gamer gets hyped up months before launch of a game, buys it at release, spend huge amount of time on their new game during the first two weeks and then quickly get tired of the game, whines on forums and then start hyping up about a new game.

     

    GW2's drop on xfire is because of how the modern gamer plays new games. Quality of the game will determine how many players buy the first expansion.

    That's about half of it.

    The other half of it is the fact that GW2 is a very formulaic MMO.  No significant new features, just the same quest-based leveling experience we've had since WOW launched in 2004.

    Eventually a developer will alter the formula and combine it with good quality control and we'll see another hit MMO.  Until then...

  • SicaeSicae LulePosts: 110Member
    Originally posted by Chieftan
    Originally posted by Sicae

    The modern gamer gets hyped up months before launch of a game, buys it at release, spend huge amount of time on their new game during the first two weeks and then quickly get tired of the game, whines on forums and then start hyping up about a new game.

     

    GW2's drop on xfire is because of how the modern gamer plays new games. Quality of the game will determine how many players buy the first expansion.

    That's about half of it.

    The other half of it is the fact that GW2 is a very formulaic MMO.  No significant new features, just the same quest-based leveling experience we've had since WOW launched in 2004.

    Eventually a developer will alter the formula and combine it with good quality control and we'll see another hit MMO.  Until then...

    You are correct about the other half. I find that the levelling formula still works in these kind of games, its the endgame that fails to keep people playing.

  • GibboniciGibbonici LeedsPosts: 472Member Common
    Originally posted by krakra70
    Just looking at the chart at http://beta.xfire.com/games/gw2 it's easy to see that gw2's population is shrinking very quickly. And the best is yet to come (MoP).

    That's nonsense. All it shows is that players are playing fewer hours. There is no correlation with population at all.

  • KuinnKuinn MestaPosts: 2,093Member
    Originally posted by krakra70
    Originally posted by Robokapp
    Originally posted by krakra70
    Just looking at the chart at http://beta.xfire.com/games/gw2 it's easy to see that gw2's population is shrinking very quickly. And the best is yet to come (MoP).

    that's not what I see.

     

    (not a gw2 player btw).

     

    the decline is descelerating. the game is approaching stability. naturally stability is below the peak not above it otherwise it wouldn't be called a peak.

     

    the final datapoint is abnormal, that does show accelerated decline but I won't make predictions out of 1 datapoint.

     

    edit: Phry, i know the words "steady decline" sound cool and all but the quadratic curve I'm looking at is the exact opposite of 'steady'. a straight line is steady. a parabola is not steady.

    It doesn't matter if the decline is deccelerating or steady. What matters is that there is a decline already (not even 1 month after launch). Successful MMOs usually GROW in numbers for the first few years, then they peak and then they start losing players. 

     

    BTW It's very noticable when doing DEs in level 20-60 zones nowadays. I see myself skipping most of the group events (because I can't find other people) which never happened when I got my first char to 80. 

     

    But that's hours per day? You will see the decline with every game after release since people play the most in the beginning, doing world firsts and finding stuff out, having gameplay marathons and taking days off from work. Not saying that GW2 wont decline, there seems to be quite a few people who had no idea of what the game would be like, against their expectations. Need more time to determine that.

     

    Just saying, I doubt even MoP will have more hours one month down the line when people have done leveling and enter the farming phase, they just log in to do dailies and to follow the raid shcedule, even if the active numbers stay the same or even increase.

  • lilHealalilHeala ZwollePosts: 512Member Uncommon

    I wonder why you wonder because in no way x-fire is representative for the mmo community's opinion. In most games where I mentioned to my guilds that I was an xfire the majority didn't even know what it was and those that did were not using it.

    If you're an active member in that community I can understand you might want to know how your fellow members think about it, but then you would already know how to find those figures.

  • sr7olsnipersr7olsniper Alhambra, CAPosts: 206Member
    Originally posted by lilHeala

    I wonder why you wonder because in no way x-fire is representative for the mmo community's opinion. In most games where I mentioned to my guilds that I was an xfire the majority didn't even know what it was and those that did were not using it.

    If you're an active member in that community I can understand you might want to know how your fellow members think about it, but then you would already know how to find those figures.

    What they are look for is trends. Of course Xfire or Raptor are not really representative of the overall community. But they are an somewhat ok pool of people from different ages to give you an overall idea of the game. Mind you that most of the people are playing LoL but also other games are up on the chain and you can use those numbers to relate it to popularity. YOu wont find actual subs numbers but it is evident that if the Xfire or Raptor numbers diminish then you can extrapolate 2 things, either the Xfire community left Gw2 (highly unlikely), or that the game is in deed seeing less people lpaying it. 

    At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir

  • eGumballeGumball New York, NYPosts: 151Member
    Originally posted by krakra70
    Originally posted by Eir_S
    Originally posted by krakra70
    Just looking at the chart at http://beta.xfire.com/games/gw2 it's easy to see that gw2's population is shrinking very quickly. And the best is yet to come (MoP).

    Best kid's game, maybe.

    And you don't have the population statistics for GW2, the only evidence is that people are playing less than they did at launch.  That happens to every MMO.

    Correction: That happens to every FAILED MMO. It didn't happen to successful MMOs like WoW, EQ, DAoC etc. Their populations kept rising for the first few years (4-5 years in WoW's case)

     

    And I never implied MoP is "the best" at anything, I just mean that GW2's population will have a huge drop at MoP release. The question is: how many of those who leave for MoP will come back to gw2? To be continued...

     

    3 days until MoP releases and nearly none is speaking about it. Guild Wars 2 has, actually, far mroe affect on WoW, than WoW has on it!

  • SukiyakiSukiyaki GreenwichPosts: 1,398Member Uncommon
    Originally posted by krakra70
    Originally posted by Eir_S
    Originally posted by krakra70
    Just looking at the chart at http://beta.xfire.com/games/gw2 it's easy to see that gw2's population is shrinking very quickly. And the best is yet to come (MoP).

    Best kid's game, maybe.

    And you don't have the population statistics for GW2, the only evidence is that people are playing less than they did at launch.  That happens to every MMO.

    Correction: That happens to every FAILED MMO. It didn't happen to successful MMOs like WoW, EQ, DAoC etc. Their populations kept rising for the first few years (4-5 years in WoW's case)

     

    And I never implied MoP is "the best" at anything, I just mean that GW2's population will have a huge drop at MoP release. The question is: how many of those who leave for MoP will come back to gw2? To be continued...

    Correction. The rise of other games 4-5 years ago on xfire has much less to do with "their steady growth" or "their success" as you try to spin it, than it has to do with the fact that in these years xfire it self was gaining popularity and in a growth phase coinciding the time WoW has launched and the growth was not solely these game. Infact games like WoW who dragged in tons of casual console and FPS type gamer into the MMORPG genre dragged a lot of player to xfire MMORPG subgenre too, which where not there in first place. While currently its in decline for most genres that xfire offers hardly an more purpose for.

    WoW did not enter a highly saturated xfire community, the opposite. Xfire just launched it self and gained steam shortly before WoW and of course didnt peak out in an instant. Xfire was just starting off. That spikes where not WoW but xfire spreading and gaining mor and more atrraction. WoW numbers on xfire only grew slighty for 2-3 years and then stagnated at the 80-100k user/400k hours in 2007 with only a expansion release temporarily pushing the peak 10-20% above it, only to drop back fast.

    In 5 years WoW lost  95% of its xfire peak population. Over the past year WoW lost 75% of its xfire population. Every MMORPG is losing xfireuser, on top of any other development, completely irrelevant to its actual popularity.

    Games like GW2 started of in a highly saturated and already declining xfire community. Every potential xfire user is already in with the game or likely wont join it at all. There wont be 100.000-200.000 newly attracted xfire user a few months later who could join GW2 like with WoW, infact there will be most likely 10.000 - 20.000 less that use xfire at all. A MMORPG that is holding a spot on xfire is actually growing in reality or attracting audience of different genre types more favourable to use a tool like x-fire.

    You are completely ignorant of the fact xfire is a mere functional service tool and about its own development on a market. Its not a statistical survey system like many fail to believe it is and try to credit your favorite games for both insigniciant achievements (at best helping to popularize a 3rd party software tracking the number of its user) and achievements of others (xfire growingpopular in general by it self),

    Thats why WoW has been tanking on xfire for the past 3 years and declining for more than 5 years.

     

    Dont worry MOP will drop back to where its now just in a few weeks after its launch just like the last two expansions.

     

    PS: Dont even try to pull up the usual "oh hurr he dismisses xfire because GW2 isnt growing" strawmen. I told exactly the same long before GW2 even gained popularity. Most of these guys whether pretentious selfproclaimed bachelor mathemagicians of WoW fanbois have no clue how xfire even works, leave alone its history and what they are talking about, when they try to start argueing about xfire. Dont try to explain me what you have obviously no clue about yourself.

     

  • GibboniciGibbonici LeedsPosts: 472Member Common
    Originally posted by sr7olsniper
    Originally posted by lilHeala

    I wonder why you wonder because in no way x-fire is representative for the mmo community's opinion. In most games where I mentioned to my guilds that I was an xfire the majority didn't even know what it was and those that did were not using it.

    If you're an active member in that community I can understand you might want to know how your fellow members think about it, but then you would already know how to find those figures.

    What they are look for is trends. Of course Xfire or Raptor are not really representative of the overall community. But they are an somewhat ok pool of people from different ages to give you an overall idea of the game. Mind you that most of the people are playing LoL but also other games are up on the chain and you can use those numbers to relate it to popularity. YOu wont find actual subs numbers but it is evident that if the Xfire or Raptor numbers diminish then you can extrapolate 2 things, either the Xfire community left Gw2 (highly unlikely), or that the game is in deed seeing less people lpaying it. 

    Think about how Xfire gathers its data and what it actually measures. Then think about what you said in the orange bit.

  • ClocksimusClocksimus Barrie, ONPosts: 354Member

    This thread should have waited until it drops back below WoW.  It will do so in a few days and most likely stay below WoW  thereafter.  That of course is just my educated guess on the future of GW2. Servers are "stabilizing" or without the hype spin, less people are smashing the servers with requests.  Xfire hours dropping at a steady rate.  The number of admittingly unhappy fans of the game has dramaticly increased since launch.  The game that can do no wrong as now pissed off more than a few people. 

    GW2 will end up like D3. Though it will not sell 10 million copies that quickly, it will be popular and then people get bored and notice it's a hollow shell that is still nothing more than a gear grind  repeating the same content over and over.  Nothing is going to kill GW2, not even MoP.  GW2 has already killed itself.  It just doesn't know it yet.

  • SukiyakiSukiyaki GreenwichPosts: 1,398Member Uncommon
    Originally posted by Clocksimus

    This thread should have waited until it drops back below WoW.  It will do so in a few days and most likely stay below WoW  thereafter.  That of course is just my educated guess on the future of GW2. Servers are "stabilizing" or without the hype spin, less people are smashing the servers with requests.  Xfire hours dropping at a steady rate.  The number of admittingly unhappy fans of the game has dramaticly increased since launch.  The game that can do no wrong as now pissed off more than a few people. 

    GW2 will end up like D3. Though it will not sell 10 million copies that quickly, it will be popular and then people get bored and notice it's a hollow shell that is still nothing more than a gear grind  repeating the same content over and over.  Nothing is going to kill GW2, not even MoP.  GW2 has already killed itself.  It just doesn't know it yet.

    Peak:

    Average playtime of a GW2 xfire user: 7.5 hours a day

    Now:

    Average playtime of a GW2 xfire user: 3.9 hours a day

    Average playtime of a WoW xfire user: 3.6 hours a day.

    Average playtime of WoW, Aion, TERA, Rift, SWTOR, EvE, LotR xfire user: 4.0

    The game has settled over the past month. Thats not a "spin" thats objective fact.

    You must have meant "ignorant denial" not "educated guess".

     

    A happy reminder for the usual detractor: Dont try to argue about stuff you have no clue about.

  • ClocksimusClocksimus Barrie, ONPosts: 354Member
    Originally posted by Sukiyaki
    Originally posted by Clocksimus

    This thread should have waited until it drops back below WoW.  It will do so in a few days and most likely stay below WoW  thereafter.  That of course is just my educated guess on the future of GW2. Servers are "stabilizing" or without the hype spin, less people are smashing the servers with requests.  Xfire hours dropping at a steady rate.  The number of admittingly unhappy fans of the game has dramaticly increased since launch.  The game that can do no wrong as now pissed off more than a few people. 

    GW2 will end up like D3. Though it will not sell 10 million copies that quickly, it will be popular and then people get bored and notice it's a hollow shell that is still nothing more than a gear grind  repeating the same content over and over.  Nothing is going to kill GW2, not even MoP.  GW2 has already killed itself.  It just doesn't know it yet.

    Peak:

    Average playtime of a GW2 xfire user: 7.5 hours a day

    Now:

    Average playtime of a GW2 xfire user: 3.9 hours a day

    Average playtime of a WoW xfire user: 3.6 hours a day.

    Average playtime of WoW, Aion, TERA, Rift, SWTOR, EvE, LotR xfire user: 4.0

    The game has settled over the past month. Thats not a "spin" thats objective fact.

    You must have meant "ignorant denial" not "educated guess".

    The  peak was on launch where people skipped work/sleep/bathing/taking care of their chidlren to play the game for arguably an excessive amount of time. This was also at the end of summer, before school and was also on a weekend.  That is why GW2 never got back to its peak at lauch considering the timing.

    It is now  a weekend and GW2 has not even seen an increase in players on a friday night -http://beta.xfire.com/games/gw2

    LoL a game with a 'stable' playerbase has seen an increase as it always does every weekend-http://beta.xfire.com/games/lol

    The rate of which players are leaving would have stopped and leveled out this coming week or next if not for the launch of MoP which will hurt GW2.  I also strongly believe that if any other AAA MMO was close to launch even less people would be interested in investing more time  on GW2.  GW2 is the current MMO because "there is nothing else to play". All of course just my opinion on the matter.

  • thexratedthexrated OuluPosts: 1,368Member Common

    The trend is clearly downwards. You can always try to justify it with other game releases, but that does not change the fact. The same also applies to most previous releases. The beauty of GW2 is that you can really come and go as you please after the initial purchase. This makes it easier to jump in and out to go and have a look at the grass on the other side of the fence.

    I never really put too much faith on the X-fire numbers nor does the overall number of players mean that much to me. If you are having fun, why would you care if others aren't? Naturally, if all your friends are quitting, it might affect your enjoyment of the game as well.

    "The person who experiences greatness must have a feeling for the myth he is in."

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