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One of the common complaints I see mentioned about MMO's that the crafting systems are not very good. So my question is, what characteristics do you think crafting needs in order to be considered a good system. Should it be considered a secondary element to combat, like most MMO's, or should it be a completely alternative way of playing a game, such as EVE or SWG?
If you could replace the crafting system of your favorite game, what changes would you make?
Added the bolded word in that I somehow missed when creating the post.
You make me like charity