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Is it me? It must be cuz I'm suffering from MMORPG burnout... $ is not an issue, yet I can't find a single MMORPG that's appealing to me. I know I also haven't been looking enough in the asian market.
I like to play a MMORPG where can I progress a character to become something more, something greater for a meaningful purpose ahead. I want to play a MMORPG that can keep me busy having fun any time in the day in the entire week of the entire month. I remember skipping so many classes and courses through school just to play Ultima Online or SWG Pre-CU
I had a goal in UO to have a nice house or even a castle on a good location to run a shop with vendors that could be also used for my friends as a safe haven when being outnumbered. With fully open world and full loot reputaiton meant a lot. Players could choose their own paths good or bad and different decision had different experience. The game had a combat that both gear and skill played significant role. The game had events going through all the year, people had fun in taverns, played mini games, decorated their lovely homes and collected many rares. Now that was a truly roleplaying massive MMO.
SWG was not much different, but only better with far more classes and far more planets to travel to. SWG was best thing that happened to the genre. If you were a powerful jedi you were famous, you were demanded and people wanted to be on your side. With coverts anywhere ready to attack and bounties chasing you all over the place, there was true war going on and people had guilds and working together to survive and conquer.
Now this is the best part, both of these truly massive MMOs with player owned houses and so many classes also featured high quality PvE with dungeons and bosses. Only reason why both of these MMORPG's went downhill in the long run was from changes that came inside by the developers themself in the long run. UO also didn't have 3rd party programs to run scripts and macros with a single key.
I blame these MMORPG's for ruining my taste for most other MMORPG's avaliable today. The complexity, the thrill, the immersion, the massive aspect is just not there. So I must ask the community is there anything at least remotely close to UO/SWG?
As mentioned above $ is not an issue. I just want to play a MMORPG where I can progress my chr for a greater purpose in the virtual world. Easily obtainable titles, mounts or other achivements that do not directly help my character in anyway are not much meaningful to me. SWG-Pre CU had achivements as well. They were called "badges"
Regardless, on Sept 25th I must play a MMORPG! I'm a MMORPG player and always will be. Since I cannot find joy in anything avaliable or maeby missing something or some reason to play it, I'll let the community to pick my MMORPG home. On Sept 25th I'll pick the MMORPG that was mostly recommeded in this thread. If you suggess Farmville and it gets the most thumbs up Farmville it will be. I'm ready to play useless, meaningless and on rails MMORPG's over nothing.
So I'll cya guys on Sept 25th in whatever MMORPG gets the most votes. Knowing this community from past I have pretty good idea where I'll end up, but then I might flip a coin between top 2 votes, cuz that's what Two Face would do.