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Wildstar just took a radically wrong turn with their combat design. in one stroke, my interest in Wildstar just completely deflated.
this is how you "keep us interested"???!! this is what you call "exciting"!??! this is keeping us from being "bored" ??!! omfg horrendous idea. Wildstar... scrap this idea now. before its too late. put out a press release and call it a bad joke. your combat was already loooking alot of fun and exciting. THIS TRIVIALIZES AND COUNTERACTS ALL THAT FUN YOU ALREADY WERE CREATING!!! terribad just badbadbad
i really liked the blend of aimed attacks and traditional targeting. i also still enjoy the Trinity if its executed by a class system with interesting and flexible classes. but all that wonderful thrilling mix of possibilites gets completely negated and defused and rendered trivial by this completely moronic telegraphic mechanic. it will overshadow and tarnish all of the very awesome vibe that Wildstar was creating.
so gimmicky. instead of paying attention to the monster's animations and sound effects and learning the mechanics and patterns of an encounter. this is so sad. and used in pvp as well. GAH i was sooo excited for this game. now.. theres little chance i will play this.
and i keep hearing people say "dont worry it will get harder as you level up!!" rofl ya.. i bet the Giant Robot Boss will spell out "L A M E" in big red letters all over ground... so sad