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"Flannum told us that players higher level than a dungeon returning to it will be strong enough that good players could definitely finish the dungeon with less than 5 players."
Nope, Story and Explorable Mode dungeons are already hard enough with 5 people. CM Story, which was considered easy, just got a huge difficulty increase.
"We tried to really vary each of them quite a bit so we actually dont fall into a pattern where its like Well, Explorable is like theres three different paths you can take. That is true sometimes, but sometimes theres three different ways, or sometimes its multiple ways, not even three, maybe four ways. Sometimes it branches in the middle, sometimes it branches right at the beginning."
So, which dungeons have branching paths again?
"In Story Mode, youll receive weapons that are comparable to those on the surface, but have a look unique to the dungeon in which they were found"
Sorry, no. The gear you get from Story mode is just basic gear. Guess they changed to Explorable mode.
"Our basic philosophy is that you should never complete a piece of content and get something you dont want. So its going to be the case where you go through and are guaranteed to get a piece of gear that you didnt have before, and that youre going to want. So, youre guaranteed to get a piece of gear every time you do a dungeon? Yes. Sweet"
Holy crap, so utterly wrong. This isnt just a system change but a basic philosophy change.
"More specifically, we were told that weapons will come from story mode (one run = one weapon) and the rest of your armor will be earned from explorable mode."
This is the Guild Wars 2 I was sold on. ArenaNet did go back on their word and they did abandon their philosophy. ArenaNet is no longer ArenaNet.