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http://www.pcgamer.com/previews/guild-wars-2-the-kitchen-sink-post/2/
Some snippets:
"Flannum told us that players higher level than a dungeon returning to it will be strong enough that good players could definitely finish the dungeon with less than 5 players."
Nope, Story and Explorable Mode dungeons are already hard enough with 5 people. CM Story, which was considered easy, just got a huge difficulty increase.
"We tried to really vary each of them quite a bit so we actually dont fall into a pattern where its like Well, Explorable is like theres three different paths you can take. That is true sometimes, but sometimes theres three different ways, or sometimes its multiple ways, not even three, maybe four ways. Sometimes it branches in the middle, sometimes it branches right at the beginning."
So, which dungeons have branching paths again?
"In Story Mode, youll receive weapons that are comparable to those on the surface, but have a look unique to the dungeon in which they were found"
Sorry, no. The gear you get from Story mode is just basic gear. Guess they changed to Explorable mode.
"Our basic philosophy is that you should never complete a piece of content and get something you dont want. So its going to be the case where you go through and are guaranteed to get a piece of gear that you didnt have before, and that youre going to want. So, youre guaranteed to get a piece of gear every time you do a dungeon? Yes. Sweet"
Holy crap, so utterly wrong. This isnt just a system change but a basic philosophy change.
"More specifically, we were told that weapons will come from story mode (one run = one weapon) and the rest of your armor will be earned from explorable mode."
Wrong again.
This is the Guild Wars 2 I was sold on. ArenaNet did go back on their word and they did abandon their philosophy. ArenaNet is no longer ArenaNet.
Comments
Lalalalalalalalaaaaa
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
I kinda have to agree with you when it comes to dungeons.
I'd also like to say, for the time and effort and what you get out of the dungeons, it's just not worth running them to me. If the rewards were better, I'd go, but as it is now, no thanks.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
I do believe towns can stay captured though. If no one triggers the event to recapture it. Not sure.
There are a lot of people running around so events never fail and get triggered every 5 minutes.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
At one time or another, they also said gw2 would have 3500 dynamic events, 30+ mini games in the cities, player housing and mobile apps. And they also said they wouldnt talk about any game features unless it was in the game itself. Who gives a crap anymore anway heh.
Arenanet is always right. You were watching it wrong.
*grins*
can i have source link for 3500 dynamic events?
30+ minigames: agree ANET dropped ball
everything else was known that it will happen post launch
Guild Halls / Player Housing, Aug 2011 a year ago
http://www.guildwars2guru.com/topic/18447-guild-info-discussion-thread/page__st__180#entry887047
Mobile Apps
http://massively.joystiq.com/2012/08/07/guild-wars-2-interview-touches-on-mobile-app-development-and-str/
EQ2 fan sites
I havent done all explorable dungeons but the dungeons and paths I have taken in them have all been quite linear.
So far 1 dungeon out of 8. Do multiple paths in TA have branches? Because that is what he implied.
30+ minigames: agree ANET dropped ball
everything else was known that it will happen post launch
Guild Halls / Player Housing, Aug 2011 a year ago
http://www.guildwars2guru.com/topic/18447-guild-info-discussion-thread/page__st__180#entry887047
Mobile Apps
http://massively.joystiq.com/2012/08/07/guild-wars-2-interview-touches-on-mobile-app-development-and-str/
Hence the phrase "at one time or another" and hence the other phrase "who gives a crap"
You're right. They screwed the pooch on all of these points and even though I'm a fan of the game I'm not going to defend it on any of these issues other than branching paths in dungeons. Yes they do have different paths you can take.
My theme song.
You do get tokens.
As for finishing it with 4 players, I don't think that's impossible. You just need to organize and utilize your skills properly. I do want to add though that some bosses are really awkward, as in "are we really supposed to do this?", nothing ever feels right as whatever you are doing it doesn't feel like it clicks into place.
Aye, I knew you got tokens, but for me personally, there's not enough coin/drops in a dungeon run for me to want to do it over and over just for tokens. I run them with guild members and family and friends, but they're not my favorite thing to do in the game.
I ran events with 140% MF until I had the coin for exotic 80 weapons and a set of Draconic Rampager and a set of Draconic Knight's armor. For me, dungeons are not worth the time, but that's one of those good things about the game. Everyone can choose their own path to work for exotics/legendary items. Win, win, for us all.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
http://www.merriam-webster.com/dictionary/innovation
~The only opinion that matters is your own.Everything else is just advice,~
How is it linear? At most, you will have to fight 1 boss that is similar in each of the paths of explorable mode. Thus the paths actually do branch out and clear different parts of the instance rather than going the same path but instead spawning a different boss at the desired location. It does branch off to different locations in each choice.
That's happened to me every single time I've completed a map. As a warrior, I can't even wear the cloth and leather armor I usually get.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Every explorable mode dungeon has multiple paths. I can personally confirm AC, CM, TA, SE, CoF, and HotW, but I know many others who have done them all. Oftentimes the choice occurs at the very beginning. Sometimes, as in TA, you're given a choice between 2 paths on several occasions during the run. The choice is always initiated by talking to an NPC and participating in the story (not to be confused with story mode) of the dungeon. All group members are always given a vote in which choice to select. The one with most votes will be chosen.
As for the other points, I definitely don't like how many times you have to run each dungeon before you can get even one piece of something remotely useful. I also don't like how dungeons are basically worthless while leveling aside from the exp. This is the first MMO in a long time where I don't look forward to gaining access to the next dungeon while I'm leveling up. Also, what's up with that completely generic, cheaper, rare set that has the same exact (ultra fugly) skin for all the dungeons? You know, that set that all those generic headpieces you earn belong to. It's utterly pointless, and i don't think anyone ever has or ever will buy it. There's no statistical or visual purpose to it as far as I can see. Feel free to enlighten me.
I also haven't seen any unique skins from the random dungeon drops. There are, however, weapon rewards purchaseable with explorable tokens for each dungeon that do have unique skins. That said, aside from various greatswords, I haven't seen a single weapon in this game that I think looks cool. But then again, I've almost never pursued weapons based on looks before. So that isn't exactly a fair complaint. I can't think of a single other game where I've been in awe of the weapons.
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Personnel Story
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P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
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