@launch it started with Michel Bitton official review, to which I replied lenghily here and here. Followed by An humble take on SWTOR road to keep subscribers
Looking back, seems I wasn't that far away from the reality check but maybe for the fact I totally missed how deep the producer(s) and a few leads could be wrong in the upcoming changes and focus of their efforts.
Out of the 23 entries mentionned in my suggestions, the following points have been adressed in 6 months:
- Guild bank
- Gear mods: (half done but for sets bonues transfers)
- World events: (halway with the 2 live events)
Now comes a new Sheriff in Town: Matthew Bromberg (interview
Guess i'ts time to take a new look at this
1) Let's be realistic here, making V.O. content costs a lot of money, takes time and is (mostly) fun only the first time you run through it.
=> Unless they get their desired 3 millions player don't expect lots of V.O content for sure.
2) The 6 weeks content might look very thin compared to what others MMO are able to do, especialy regarding they need to develop new content, add features already existing in other games and well fix the broken stuff. All that with a reduced and certainly demotivated staff.
3) There won't be world PvP in TOR at all. The gee invasion will occur on a specific planet, so a bigger instance. And they'll keep focusing on delivering new WZ.
4) They are already wasting time and subscribers $$$ on new on rails space mission with a team dedicated to it.
5) No hints at all for socialization incentives nor focus.
Meanwhile, GW2 hit pretty hard. The mighty panda is closing in and Rift is about to deliver a quite impressive xpack. Wildstar looks really fun too and Planetside 2 might certainly appeal players fond of FPS and Sci-Fi. Even LotRo with mounted combat and horses customization looks more appealing than TOR.
Might be very rough upcoming months for TOR.